« Mine à impulsion (Fallout 3) » : différence entre les versions
Import depuis Nukapedia — traduction FR |
m 1 version importée : Import de masse des armes de Fallout 3 |
||
(Aucune différence)
| |||
Version du 6 juin 2026 à 12:28
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Effet |
+200 against robots |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
0.5 |
|---|---|
| Valeur |
40 |
| Editor ID |
WeapMinePulse |
|---|
The pulse mine consists of a proximity fuse and miniaturized EMP device enclosed in a gray metal casing screwed to the base. Armed status is indicated by four red diodes situated on top of the cover.
Caractéristiques
The pulse mine will begin beeping when a target comes within a short distance to it until it is disarmed or it detonates. The time until detonation depends on the Explosifs skill of the person setting it off. Both soft and armored/robot targets will activate the fuse.
On detonation, the pulse mine creates an electromagnetic field affecting any functioning robots and turrets. The blast deals little damage to non-robot targets in proximity to the detonating device.
The pulse mine can be disarmed with a high enough Explosives skill or simply avoided with the perk Light Step.
The pulse mine will become live and likely to cause instant death after it's dropped into a non-player character's pants (inventory) via theft.
Emplacements
- Found in mine boxes.
- Talon Company mercenaries may carry some pulse mines with them.
- Enclave soldiers and officers are often supplied with one.
- They are also almost never found in les terres désolées, at least armed. A single live one can be found in the National Archives Rotunda.
- Four on the shelf in the National Guard depot's armory.
Two in the Outcast outpost's armory, available after the completion of Opération : Anchorage!
Notes
- Some robots, such as the eyebot, hover above the ground and will not trigger pulse mines.
- Reverse pick-pocketing pulse mines and pulse grenades will kill organic opponents without the potential to hurt the player significantly.
- The EMP does no damage to power armored NPCs, even though the armor is highly mechanical and relies on a power source to function.
Gallery
Modèle:Navbox weapons FO3 es:Mina electromagnética (Fallout 3) ru:Импульсная мина (Fallout 3) uk:Імпульсна міна (Fallout 3) zh:脈衝地雷 (Fallout 3)

