« Grenade à impulsion (Fallout 3) » : différence entre les versions

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m 1 version importée : Import de masse des armes de Fallout 3
Kims (discussion | contributions)
Import Nukapedia — traduction FR
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|icône=Pulse grenade icon.png
|icône=Pulse grenade icon.png
|image=PulseGrenade.png
|image=PulseGrenade.png
|compétence=Explosives
|compétence=Explosifs
|dégâts=1
|dégâts=1
|dégâts explosion=10
|dégâts explosion=10
|other effect=+200 damage against robots
|other effect=+200 dégâts against robots
|cadence=0.6522
|cadence=0.6522
|dégâts critiques=0
|dégâts critiques=0
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|valeur=40
|valeur=40
|editorid=WeapGrenadePulse
|editorid=WeapGrenadePulse
|baseid={{ID|004331}}
|baseid={{ID|004331}}}}
}}


{{Citation|The Pulse Grenade is the most effective weapon against robotics. Upon detonation, an intense electromagnetic pulse is emitted, severely crippling any robotics within the explosion radius. They are extremely handy against the many robots and turrets found throughout the [[Terres désolées de la capitale]].|[[Fort Independence terminal entries#Research Note - Pulse Grenade|Research Note - Pulse Grenade]]}}
{{Citation|The Pulse Grenade is the most effective weapon against robotics. Upon detonation, an intense electromagnetic pulse is emitted, severely crippling any robotics within the explosion radius. They are extremely handy against the many robots and turrets found throughout the [[Capital Wasteland]].|[[Fort Independence terminal entries#Research Note - Pulse Grenade|Research Note - Pulse Grenade]]}}


The '''pulse grenade''' is a [[thrown explosive]] in ''[[Fallout 3]]''.
The '''pulse grenade''' est un explosif à lancer dans ''[[Fallout 3]]''.


== Caractéristiques ==
== Caractéristiques ==
The pulse grenade is a weapon that creates a large crackling electromagnetic pulse, dealing only minor damage to biological creatures, but far more damage to mechanical targets such as [[robot]]s and [[Automated turret (Fallout 3)|automated turret]]s. In addition, most robots are disabled for a few seconds by the burst, leaving them open to attack.
The pulse grenade is a arme that creates a large crackling electromagnetic pulse, dealing only minor dégâts to biological creatures, but far more dégâts to mechanical cibles tel que [[robot]]s and [[Automated turret (Fallout 3)|automated turret]]s. De plus, most robots are disabled for a few seconds by the burst, leaving them open to attack.


Thrown grenades are affected by physics; they may bounce or roll unexpectedly if not thrown carefully. However, in-game physics can also be used to one's advantage by throwing grenades through doorways or bouncing them around corners to attack enemies, while remaining undetected.
Thrown grenades are affected by physics; they may bounce or roll unexpectedly if not thrown carefully. Cependant, in-game physics can also be used to one's advantage by throwing grenades through doorways or bouncing them around corners to attack ennemis, while remaining undetected.


Grenades can be targeted in [[Système de Visée Assistée Vault-Tec (SVAV)|SVAV]] and can thus be shot out of the air. Grenades can also be shot and detonated while they are held by an enemy. Grenades can be thrown at point-blank range in V.A.T.S due to the sharp reduction in damage taken by the player in SVAV
Grenades can be targeted in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] and can ainsi be shot out of the air. Grenades can also be shot and detonated while they are held by an ennemi. Grenades can be thrown at point-blank range in V.A.T.S en raison de the sharp reduction in dégâts taken by the player in SVAV


A grenade that has been thrown toward the player character will show up on the HUD as a red arrow denoting its direction relative to the player character. Moving in the opposite direction as quickly as possible will allow one to escape the blast radius.
A grenade that has been thrown toward the personnage joueur will show up on the HUD as a red arrow denoting its direction relative to the personnage joueur. Moving in the opposite direction as rapidement as possible will allow one to escape the explosion radius.


Holding the fire button down for a longer period of time will increase the strength of the throw. Grenades can be thrown for longer distances than normal through successful SVAV hits. Grenades cannot be cooked to detonate earlier.
Holding the fire button down for a longer period of time will increase the strength of the throw. Grenades can be thrown for longer distances than normal through successful SVAV hits. Grenades cannot be cooked to détonation earlier.


It is also possible to [[Planting items#Exploding Pants|plant a live grenade]] on a non-player character by passing one from the [[Vagabond solitaire]]'s inventory to the non-player character's inventory via pickpocketing. This will kill the non-player character, regardless of how much health or damage resistance they have (making the pulse grenade far more deadly against a single biological target), while other targets caught in the blast radius, will only be dealt minor damage, in contrast to other grenades.
It is also possible to [[Planting items#Exploding Pants|plant a live grenade]] on a non-personnage joueur by passing one from the [[Lone Wanderer]]'s inventory to the non-personnage joueur's inventory via pickpocketing. Cela va kill the non-personnage joueur, quelle que soit of how much health or dégâts resistance they have (making the pulse grenade far more deadly against a single biological cible), while other cibles caught in the explosion radius, will only be dealt minor dégâts, in contrast to other grenades.


Considering its very low base damage, it is fairly safe to throw a pulse grenade at a robot at point-blank range, as it will barely have an effect on the Wanderer.
étant donné its very low base dégâts, it is fairly safe to throw a pulse grenade at a robot at point-blank range, as it will barely have an effect on the Wanderer.


== Emplacements ==
== Emplacements ==
* [[Talon Company]] mercenaries and [[Regulators (Fallout 3)|Regulators]] sometimes carry pulse grenades with them.
* [[Talon Company]] mercenaries and [[Regulators (Fallout 3)|Regulators]] sometimes carry pulse grenades with them.
* Can sometimes be bought from weapons merchants, such as [[Harith]] and [[Flak 'N Shrapnel's]].
* Can sometimes be bought from armes merchants, tel que [[Harith]] and [[Flak 'N Shrapnel's]].
* [[Grenade box (Fallout 3)|Grenade boxes]] have a chance to contain two or three pulse grenades.
* [[Grenade box (Fallout 3)|Grenade boxes]] have a chance to contain two or three pulse grenades.
* One pulse grenade can be stolen from the [[Capitol Preservation Society]]. It is sitting next to the doghouse with a [[Grenade à fragmentation (Fallout 3)|frag grenade]].
* One pulse grenade can be volé from the [[Capitol Preservation Society]]. It is sitting next to the doghouse with a [[Grenade à fragmentation (Fallout 3)|frag grenade]].
* Four can be found in the [[Evergreen Mills bazaar]]. There is a bar to the immediate right of the entrance with two side-by-side refrigerators. Jump up on the shelves to look behind the refrigerators, they're in a small crate.
* Four peut être trouvé in the [[Evergreen Mills bazaar]]. There is a bar to the immediate right of the entrance with two side-by-side refrigerators. Jump up on the shelves to look behind the refrigerators, they're in a small crate.
* Three in [[Fort Constantine]]'s bomb storage.
* Three in [[Fort Constantine]]'s bomb storage.
* One can be found in the [[Pulowski Preservation shelter (Fallout 3)|Preservation shelter]] outside the [[flooded metro]].
* One peut être trouvé in the [[Pulowski Preservation shelter (Fallout 3)|Preservation shelter]] outside the [[flooded metro]].
* One can be found on [[L.O.B. Enterprises]] second floor, next to a skeleton near a first aid box in a cubicle in a room with a partially collapsed floor.
* One peut être trouvé on [[L.O.B. Enterprises]] second floor, next to a skeleton near a first aid box in a cubicle in a room with a partially collapsed floor.
* East of [[L'Enfant Plaza]], the grenade is under a box, in a small camp in a northern corner underneath a partially-collapsed overpass.
* East of [[L'Enfant Plaza]], the grenade is under a box, in a small camp in a northern corner underneath a partially-collapsed overpass.
* Two pulse grenades are found in the [[Museum of Technology]] in the locked gun locker near the planetarium. It can be obtained through the ''[[Jiggs' Loot]]'' unmarked quest.
* Two pulse grenades se trouvent in the [[Museum of Technology]] in the locked gun locker near the planetarium. It peut être obtenu through the ''[[Jiggs' Loot]]'' unmarked quest.
* At least three pulse grenades and seven pulse mines in the [[National Archives]] (some of the pulse mines are armed).
* At least three pulse grenades and seven pulse mines in the [[National Archives]] (some of the pulse mines are armed).
* Four in the [[National Guard depot]]'s armory, on the shelf.
* Four in the [[National Guard depot]]'s armory, on the shelf.
* Three pulse grenades can be found in the [[Nuka-Cola plant]]. They are on a shelf in the Storage and Mixing vats section, just behind the occupied [[Protectron pod]].
* Three pulse grenades peut être trouvé in the [[Nuka-Cola plant]]. They are on a shelf in the Storage and Mixing vats section, just behind the occupied [[Protectron pod]].
* Six pulse grenades can be found in the [[robot repair center]] in Frank's box in the offices to the left, on the first floor.
* Six pulse grenades peut être trouvé in the [[robot repair center]] in Frank's box in the offices to the left, on the first floor.
* Three grenades are in the [[Vault 92]] living quarters section, in the room next to data storage.
* Three grenades are in the [[Vault 92]] living quarters section, in the room next to data storage.
* Three can be found in the equipment rooms of [[Vault 112]], adjacent to the [[Visiontron|Tranquility loungers]], but are locked by a computer that takes a [[Science (Fallout 3)|Science]] skill of 75 to unlock.
* Three peut être trouvé in the equipment rooms of [[Vault 112]], adjacent to the [[Visiontron|Tranquility loungers]], but are locked by a computer that takes a [[Science (Fallout 3)|Science]] skill of 75 to unlock.
* {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} One grenade can be found in the [[Outcast outpost]]'s armory after [[Opération : Anchorage]] is completed.
* {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} One grenade peut être trouvé in the [[Outcast outpost]]'s armory after [[Operation: Anchorage! (quest)|Operation: Anchorage!]] is completed.
* {{Icône|FO3BS}} Five in the [[mobile base crawler]]'s armory.
* {{Icône|FO3BS}} Five in the [[mobile base crawler]]'s armory.
* {{Icône|FO3BS}} Two in [[Olney Powerworks]], on a shelf near a sink in the south.
* {{Icône|FO3BS}} Two in [[Olney Powerworks]], on a shelf near a sink in the south.
* {{Icône|FO3BS}} Two in the [[Presidential metro]], on a fallen pillar.
* {{Icône|FO3BS}} Two in the [[Presidential metro]], on a fallen pillar.
* {{Icône|FO3MZ|link=Mothership Zeta (add-on)}} Many pulse grenades can be found in the [[engineering core]] after destroying some engine cores.
* {{Icône|FO3MZ|link=Mothership Zeta (add-on)}} Many pulse grenades peut être trouvé in the [[engineering core]] after destroying some engine cores.
* {{Icône|FO3MZ}} In the [[weapons lab]].
* {{Icône|FO3MZ}} In the [[weapons lab]].


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* [[Fort Independence terminal entries#Research Note - Pulse Grenade|Brotherhood Outcast research on pulse grenades]]
* [[Fort Independence terminal entries#Research Note - Pulse Grenade|Brotherhood Outcast research on pulse grenades]]


{{Navbox weapons FO3}}
[[Category:Fallout 3 Explosives skill weapons]]
 
[[Category:Fallout 3 thrown explosives]]
[[Catégorie:Fallout 3 Explosives skill weapons]]
[[Catégorie:Fallout 3 thrown explosives]]
 
[[de:Impulsgranate]]
[[es:Granada de impulsos (Fallout 3)]]
[[fr:Grenade à impulsion (Fallout 3)]]
[[ru:Импульсная граната (Fallout 3)]]
[[uk:Імпульсна граната (Fallout 3)]]


[[Catégorie:Arme de Fallout 3]]
[[Catégorie:Arme de Fallout 3]]

Version du 6 juin 2026 à 13:09

Pour an overview of all grenades, voir Hand grenade.
Pour an overview of other pulse grenades, voir Pulse grenade.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Effet
+200 dégâts against robots
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
0.5
Valeur
40
Technique
Editor ID
WeapGrenadePulse

« The Pulse Grenade is the most effective weapon against robotics. Upon detonation, an intense electromagnetic pulse is emitted, severely crippling any robotics within the explosion radius. They are extremely handy against the many robots and turrets found throughout the Capital Wasteland. »

— Research Note - Pulse Grenade

The pulse grenade est un explosif à lancer dans Fallout 3.

Caractéristiques

The pulse grenade is a arme that creates a large crackling electromagnetic pulse, dealing only minor dégâts to biological creatures, but far more dégâts to mechanical cibles tel que robots and automated turrets. De plus, most robots are disabled for a few seconds by the burst, leaving them open to attack.

Thrown grenades are affected by physics; they may bounce or roll unexpectedly if not thrown carefully. Cependant, in-game physics can also be used to one's advantage by throwing grenades through doorways or bouncing them around corners to attack ennemis, while remaining undetected.

Grenades can be targeted in V.A.T.S. and can ainsi be shot out of the air. Grenades can also be shot and detonated while they are held by an ennemi. Grenades can be thrown at point-blank range in V.A.T.S en raison de the sharp reduction in dégâts taken by the player in SVAV

A grenade that has been thrown toward the personnage joueur will show up on the HUD as a red arrow denoting its direction relative to the personnage joueur. Moving in the opposite direction as rapidement as possible will allow one to escape the explosion radius.

Holding the fire button down for a longer period of time will increase the strength of the throw. Grenades can be thrown for longer distances than normal through successful SVAV hits. Grenades cannot be cooked to détonation earlier.

It is also possible to plant a live grenade on a non-personnage joueur by passing one from the Lone Wanderer's inventory to the non-personnage joueur's inventory via pickpocketing. Cela va kill the non-personnage joueur, quelle que soit of how much health or dégâts resistance they have (making the pulse grenade far more deadly against a single biological cible), while other cibles caught in the explosion radius, will only be dealt minor dégâts, in contrast to other grenades.

étant donné its very low base dégâts, it is fairly safe to throw a pulse grenade at a robot at point-blank range, as it will barely have an effect on the Wanderer.

Emplacements

See also