« Fusil à plasma (Fallout 3) » : différence entre les versions

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|image=PlasmaRifle.png
|image=PlasmaRifle.png
|icône=Plasma rifle icon.png
|icône=Plasma rifle icon.png
|compétence=Energy Weapons
|compétence=Armes à énergie
|dégâts=45
|dégâts=45
|mult critique=2
|mult critique=2
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|editorid=WeapPlasmaRifle
|editorid=WeapPlasmaRifle
|baseid={{ID|00004344}}
|baseid={{ID|00004344}}
|footer            =[[Fichier:PlasRifleDischarge.jpg|240px]]<br />A plasma rifle discharging into a [[Super mutant (Fallout 3)|Super mutants]]'s face
|pied=[[File:PlasRifleDischarge.jpg|240px]]<br />A plasma rifle discharging into a [[Super mutant (Fallout 3)|super mutant]]'s face}}
}}


The '''plasma rifle''' is an [[Armes à énergie (Fallout 3)|Armes à énergie]] {{In|FO3}}.
The '''plasma rifle''' is an [[Energy Weapons (Fallout 3)|energy weapon]] dans ''[[Fallout 3]]''.


== Présentation ==
== Présentation ==


== Caractéristiques ==
== Caractéristiques ==
The plasma rifle uses [[Microfusion cell (Fallout 3)|microfusion cells]], and can discharge up to twelve green, self-illuminated plasma bolts before requiring a reload.
The plasma rifle uses [[Microfusion cell (Fallout 3)|microfusion cells]], and can discharge up to twelve green, self-illuminated plasma bolts before requiring a rechargement.


The plasma rifle fires projectiles that inflict potentially heavy damage at a fairly quick semi-automatic rate of fire. The plasma bolt moves at subsonic speeds, giving enemies the chance to dodge the plasma bolts. Because of this, the plasma rifle is most effective in close to medium-range combat. It empties its 12-shot magazine rather quickly, and its reload time is somewhat longer than most other small guns/energy weapons. Maintenance is a combination of perks and drawbacks: Like other energy weapons, it has a high maximum [[État de l'équipement|condition]] compared to small guns but is expensive and/or difficult to repair.  
The plasma rifle fires projectiles that inflict potentiellement heavy dégâts at a fairly quick semi-automatic rate of fire. The plasma bolt moves at subsonic speeds, giving ennemis the chance to dodge the plasma bolts. Because of this, the plasma rifle is most efficace in close to medium-range combat. It empties its 12-shot chargeur rather rapidement, and its temps de rechargement is somewhat longer than most other small guns/energy armes. Maintenance is a combination of aptitudes and drawbacks: Like other energy armes, it has a high maximum [[État de l'équipement|condition]] compared to small guns but is expensive and/or difficult to réparation.  


A plasma rifle in poor condition (under 10%) can cost over 1,000 [[bottle cap (Fallout 3)|bottle caps]] to repair. Additionally, the plasma rifle can be hard to come by under normal circumstances. The plasma rifle has twice the chance of inflicting a critical hit than most other weapons and can turn enemies into piles of green goo if the killing blow is a [[Critical Hit]]. The plasma rifle's plasma bolt can ignite gas leaks.
A plasma rifle in poor condition (under 10%) can cost over 1,000 [[bottle cap (Fallout 3)|bottle caps]] to réparation. De plus, the plasma rifle can be hard to come by under normal circumstances. The plasma rifle has twice the chance of inflicting a coup critique than most other armes and can turn ennemis into piles of green goo if the killing blow is a [[Critical Hit]]. The plasma rifle's plasma bolt can ignite gas leaks.


=== Durabilité ===
=== Durabilité ===
The plasma rifle can fire a total of about 500 shots, the equivalent of 42 reloads, from full [[État de l'équipement|condition]] before breaking.
The plasma rifle peut tirer 500 tirs, soit 42 rechargements, depuis une condition maximale avant de se casser.


== Variantes ==
== Variantes ==
[[Fusil à plasma d'A3-21]] - Obtained from [[Harkness]] at the end of [[L'homme répliqué]] quest. A3-21's plasma rifle is one of the most powerful energy weapons in the game.
[[Fusil à plasma d'A3-21]] - obtenu from [[Harkness]] at the end of [[The Replicated Man]] quest. A3-21's plasma rifle is one of the most puissant energy armes in le jeu.
 
== Emplacements ==
* Within the [[Taft Tunnel]], held by a Tesla blindé soldier in the room where Doctor Li opens the locked door. One needs to hop on top of a barrel and onto the lamp and onto the beams to reach the soldiers.
* [[Fort Independence]], inside a armes armory (the [[Fallout 3 keys#Fort Ind. storage key|key]] to the armory door is inside one of the footlockers in the quarters).
* The [[Citadel laboratory]], on the table.
* Sometimes, one can purchase this arme in the Citadel armory.
* standard issue for [[Enclave soldier (Fallout 3)|Enclave soldiers]] wearing [[Tesla armor (Fallout 3)|Tesla armor]].
* {{Icône|FO3BS|link=Broken Steel}} Used by Enclave soldiers wearing [[Enclave Hellfire armor]].
* {{Icône|FO3BS}} [[Lepelletier|Officer Lepelletier]] is also armed with one. It is possible to obtain it by passing a Speech check.
* {{Icône|FO3BS}} [[Tristan|Paladin Tristan]] porte one.
* {{Icône|FO3PL}} occasionnellement porté par [[smuggler]]s.
* {{Icône|FO3MZ|link=Mothership Zeta (add-on)}} One peut être trouvé in the [[weapons lab]] and another in the [[cargo hold]], near the [[research lab]] exit.
 
== Anecdotes ==
The model for the plasma rifle was created by [[Ben Carnow]], based on concept art by [[Adam Adamowicz]].<ref group="Non-game">[http://archive.is/pr0jz Ben Carnow on Twitter]: ''"Holding a physical copy of a piece of art I created is breaking my brain."''</ref>
 
==
 
== References ==
{{References}}
'''Non-game'''
{{References|group=Non-game}}
 
[[Category:Enclave technology]]
[[Category:Fallout 3 Energy Weapons skill weapons]]
[[Category:Enclave equipment]]


[[Catégorie:Arme de Fallout 3]]
[[Catégorie:Arme de Fallout 3]]

Version du 6 juin 2026 à 13:09

Pour an overview of plasma rifle models, voir plasma rifle.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
1
Effet critique
Disintegration on death
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
8
Valeur
1799
Technique
Editor ID
WeapPlasmaRifle

Fichier:PlasRifleDischarge.jpg
A plasma rifle discharging into a super mutant's face

The plasma rifle is an energy weapon dans Fallout 3.

Présentation

Caractéristiques

The plasma rifle uses microfusion cells, and can discharge up to twelve green, self-illuminated plasma bolts before requiring a rechargement.

The plasma rifle fires projectiles that inflict potentiellement heavy dégâts at a fairly quick semi-automatic rate of fire. The plasma bolt moves at subsonic speeds, giving ennemis the chance to dodge the plasma bolts. Because of this, the plasma rifle is most efficace in close to medium-range combat. It empties its 12-shot chargeur rather rapidement, and its temps de rechargement is somewhat longer than most other small guns/energy armes. Maintenance is a combination of aptitudes and drawbacks: Like other energy armes, it has a high maximum condition compared to small guns but is expensive and/or difficult to réparation.

A plasma rifle in poor condition (under 10%) can cost over 1,000 bottle caps to réparation. De plus, the plasma rifle can be hard to come by under normal circumstances. The plasma rifle has twice the chance of inflicting a coup critique than most other armes and can turn ennemis into piles of green goo if the killing blow is a Critical Hit. The plasma rifle's plasma bolt can ignite gas leaks.

Durabilité

The plasma rifle peut tirer 500 tirs, soit 42 rechargements, depuis une condition maximale avant de se casser.

Variantes

Fusil à plasma d'A3-21 - obtenu from Harkness at the end of The Replicated Man quest. A3-21's plasma rifle is one of the most puissant energy armes in le jeu.

Emplacements

Anecdotes

The model for the plasma rifle was created by Ben Carnow, based on concept art by Adam Adamowicz.[Non-game 1]

==

References

Non-game


Erreur de référence : Des balises <ref> existent pour un groupe nommé « Non-game », mais aucune balise <references group="Non-game"/> correspondante n’a été trouvée