« Grenade à fragmentation (Fallout 3) » : différence entre les versions

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m 1 version importée : Import de masse des armes de Fallout 3
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Import Nukapedia — traduction FR
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|icône=Frag grenade icon.png
|icône=Frag grenade icon.png
|image=FRAGGRENADE.png
|image=FRAGGRENADE.png
|compétence=Explosives
|compétence=Explosifs
|dégâts=1
|dégâts=1
|dégâts explosion=100
|dégâts explosion=100
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|valeur=25
|valeur=25
|editorid=WeapGrenadeFrag
|editorid=WeapGrenadeFrag
|baseid={{ID|004330}}<br />{{DLC_ID|003f43}} (sim version)
|baseid={{ID|004330}}<br />{{DLC_ID|003f43}} (sim version)}}
}}


A '''frag grenade''' is a [[thrown explosive]] in ''[[Fallout 3]]''.
A '''frag grenade''' est un explosif à lancer dans ''[[Fallout 3]]''.


== Caractéristiques ==
== Caractéristiques ==
Frag grenades are standard grenades creating an explosive blast and dealing significant damage, with a high chance to cripple limbs. They are commonly used by melee-equipped [[Raiders (Fallout 3)|Raiders]] and [[Super mutant (Fallout 3)|Super mutants]] when they are out of melee range.
Frag grenades are standard grenades creating an explosive explosion and dealing significatif dégâts, with a high chance to cripple membre. They are couramment used by melee-équipé [[Raiders (Fallout 3)|raiders]] and [[Super mutant (Fallout 3)|super mutants]] when they are out of melee range.


Thrown grenades are affected by physics, they may bounce or roll unexpectedly if not thrown carefully. However, in-game physics can also be used to an advantage, such as throwing grenades through doorways or bouncing them around corners to ambush enemies out of sight.
Thrown grenades are affected by physics, they may bounce or roll unexpectedly if not thrown carefully. Cependant, in-game physics can also be used to an advantage, tel que throwing grenades through doorways or bouncing them around corners to ambush ennemis out of sight.


Grenades are an optional target in [[Système de Visée Assistée Vault-Tec (SVAV)|SVAV]], and can even be shot out of the air, causing them to detonate. This can be used to an advantage, as they will deal damage to an enemy if they are holding them or in proximity when they explode. Grenades can be thrown point-blank in V.A.T.S with less danger due to the fact that the player character only takes 10% of the damage in SVAV they would take when outside SVAV Additionally, throwing grenades with SVAV and subsequently landing a successful hit will cause the grenade to explode right at the target's feet, making SVAV the most efficient way to use grenades to best effect (unless throwing it around a corner or through a hole in the floor/ceiling).
Grenades are an facultatif cible in [[Vault-Tec Assisted Targeting System|V.A.T.S.]], and can even be shot out of the air, causing them to détonation. This can be used to an advantage, as they will deal dégâts to an ennemi if they are holding them or in proximity when they explode. Grenades can be thrown point-blank in V.A.T.S with less danger en raison de the fact that the personnage joueur only takes 10% of the dégâts in SVAV they would take when outside SVAV De plus, throwing grenades with SVAV and subsequently landing a successful hit will cause the grenade to explode right at the cible's feet, making SVAV the most efficient way to use grenades to best effect (unless throwing it around a corner or through a hole in the floor/ceiling).


A grenade that has been thrown toward the player character will show up on the HUD as a red arrow denoting its direction relative to current position. Move in the opposite direction as quickly as possible to escape the blast radius and minimize the damage to both overall health and limbs.
A grenade that has been thrown toward the personnage joueur will show up on the HUD as a red arrow denoting its direction relative to current position. Move in the opposite direction as rapidement as possible to escape the explosion radius and minimize the dégâts to both Dans l'ensemble health and membre.


It is also possible to [[Planting items#Exploding Pants|plant live grenades]] on a non-player character by passing one from one's inventory to the non-player character's inventory via reverse-pickpocketing. This will kill the non-player character, regardless of how much health they have, making the frag grenade far more deadly. Getting caught putting a grenade in an non-player character's inventory makes them take it as stealing something from them, and return the grenade to the inventory though it won't detonate. Successfully killing a non-player character using this technique can give the [[Psychotic Prankster]] achievement.
It is also possible to [[Planting items#Exploding Pants|plant live grenades]] on a non-personnage joueur by passing one from one's inventory to the non-personnage joueur's inventory via reverse-pickpocketing. Cela va kill the non-personnage joueur, quelle que soit of how much health they have, making the frag grenade far more deadly. Getting caught putting a grenade in an non-personnage joueur's inventory makes them take it as stealing something from them, and return the grenade to the inventory though it won't détonation. Successfully killing a non-personnage joueur using this technique can give the [[Psychotic Prankster]] achievement.


== Variant ==
== Variant ==
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== Emplacements ==
== Emplacements ==
=== Regular grenades ===
=== Regular grenades ===
* Used by [[Super mutant (Fallout 3)|Super mutants]] and Brotherhood soldiers.
* Used by [[Super mutant (Fallout 3)|super mutants]] and Brotherhood soldiers.
* [[Eulogy Jones]], [[Robert (Fallout 3)|Robert]] and [[Sydney]] carry a grenade.
* [[Eulogy Jones]], [[Robert (Fallout 3)|Robert]] and [[Sydney]] carry a grenade.
* [[Leroy Walker]] carries two grenades.
* [[Leroy Walker]] porte two grenades.
* Most [[Slaver (Fallout 3)|slavers]] at the [[Lincoln Memorial]] carry a grenade.
* Most [[Slaver (Fallout 3)|slavers]] at the [[Lincoln Memorial]] carry a grenade.
* Carried by [[Caravan guard (Fallout 3)|caravan guards]].
* porté par [[Caravan guard (Fallout 3)|caravan guards]].
* Three in the [[Arlington Library]] media archive.
* Three in the [[Arlington Library]] media archive.
* One on a table in the [[Arlington sewer]].
* One on a table in the [[Arlington sewer]].
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* Five in the [[Chryslus Building]]'s basement and one in a bin at the reception.
* Five in the [[Chryslus Building]]'s basement and one in a bin at the reception.
* Two in a crate in the [[Clifftop shacks]].
* Two in a crate in the [[Clifftop shacks]].
* One next to a dead [[Terrien (Fallout 3)|Terriens]] in the [[County sewer mainline]].
* One next to a dead [[Wastelander (Fallout 3)|wastelander]] in the [[County sewer mainline]].
* [[Dupont Circle station]], next to some bricks, near the [[Metro Central]] exit.
* [[Dupont Circle station]], next to some bricks, near the [[Metro Central]] exit.
* Two at [[Dupont West]], on a table.
* Two at [[Dupont West]], on a table.
* Two grenades in the ruined school building at [[Early Dawn Elementary]].
* Two grenades in the ruined school building at [[Early Dawn Elementary]].
* Three in the [[Evergreen Mills]] foundry, in a pot next to a workbench.
* Three in the [[Evergreen Mills]] foundry, in a pot next to a établi.
* Two on a metal shelf behind a Average locked door in [[Farragut West station]], near the [[Tenleytown/Friendship station]] exit.
* Two on a metal shelf behind a Average locked door in [[Farragut West station]], near the [[Tenleytown/Friendship station]] exit.
* Three in [[Fort Bannister]]'s commanding officer's quarters.
* Three in [[Fort Bannister]]'s commanding officer's quarters.
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* Three in [[Fort Constantine]]'s bomb storage.
* Three in [[Fort Constantine]]'s bomb storage.
* Three in a crate in a corner at [[Hallowed Moors Cemetery]].
* Three in a crate in a corner at [[Hallowed Moors Cemetery]].
* Four behind the gate in [[Hamilton's hideaway]] ([[Fallout 3 keys#Weapons cache key|key]] obtained by [[Three Dog]])
* Four behind the gate in [[Hamilton's hideaway]] ([[Fallout 3 keys#Weapons cache key|key]] obtenu by [[Three Dog]])
* Two on a table in a building to the south of [[Hubris Comics (Fallout 3)|Hubris Comics]].
* Two on a table in a building to the south of [[Hubris Comics (Fallout 3)|Hubris Comics]].
* Five in [[L.O.B. Enterprises]], three near a skeleton at the map's center and two in a pot on a shelf in small room in the east.
* Five in [[L.O.B. Enterprises]], three near a skeleton at the map's center and two in a pot on a shelf in small room in the east.
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* Two in an open locker in the north area of [[Marigold station]].
* Two in an open locker in the north area of [[Marigold station]].
* Eight on shelves and a table in the large area of [[Meresti Metro station]].
* Eight on shelves and a table in the large area of [[Meresti Metro station]].
* Three in [[Metro Central]], on a table and next to ammunition boxes near the [[Dupont Circle station]] exit.
* Three in [[Metro Central]], on a table and next to munitions boxes near the [[Dupont Circle station]] exit.
* Three in [[My Megaton house]] and one in the [[Tenpenny Tower]] suite when purchasing the [[Raider theme]].
* Three in [[My Megaton house]] and one in the [[Tenpenny Tower]] suite when purchasing the [[Raider theme]].
* Three in the [[National Archives]], on a table in a classroom in the west.
* Three in the [[National Archives]], on a table in a classroom in the west.
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* Two in [[Our Lady of Hope Hospital]], on a table near the map's center.
* Two in [[Our Lady of Hope Hospital]], on a table near the map's center.
* One on the shelf in the [[Ranger compound]]'s diner/sleeping quarters.
* One on the shelf in the [[Ranger compound]]'s diner/sleeping quarters.
* Two in a pot on a workbench in the [[Red Racer factory]].
* Two in a pot on a établi in the [[Red Racer factory]].
* Two in a bucket in the [[Regulator HQ]], on a locker.
* Two in a bucket in the [[Regulator HQ]], on a locker.
* Two in a burned out bus on the highway, northeast of [[SatCom Array NW-07c]].
* Two in a burned out bus on the highway, northeast of [[SatCom Array NW-07c]].
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* Two on a metal box in [[Warrington station]], near [[Bessie Lynn]].
* Two on a metal box in [[Warrington station]], near [[Bessie Lynn]].
* {{Icône|FO3OA}} Five in the [[Outcast outpost]]'s armory, available after the completion of the ''Operation: Anchorage'' add-on.
* {{Icône|FO3OA}} Five in the [[Outcast outpost]]'s armory, available after the completion of the ''Operation: Anchorage'' add-on.
* {{Icône|FO3PL}} Occasionally carried by [[smuggler]]s.
* {{Icône|FO3PL}} occasionnellement porté par [[smuggler]]s.
* {{Icône|FO3BS}} Five in a crate on a metal shelf in the [[Jefferson museum and gift shop]].
* {{Icône|FO3BS}} Five in a crate on a metal shelf in the [[Jefferson museum and gift shop]].
* {{Icône|FO3BS}} One in the [[Museum Authority Building]], on a desk in a cubicle.
* {{Icône|FO3BS}} One in the [[Museum Authority Building]], on a desk in a cubicle.
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== Notes ==
== Notes ==
* [[Super mutant (Fallout 3)|Super mutants]] call grenades "potatoes" or "hot potatoes" ([[Moira Brown]] refers to [[Mine à fragmentation (Fallout 3)|frag mines]] in the same way) and [[swampfolk]] refer to them as "pineapples."
* [[Super mutant (Fallout 3)|Super mutants]] call grenades "potatoes" or "hot potatoes" ([[Moira Brown]] refers to [[Mine à fragmentation (Fallout 3)|frag mines]] in the same way) and [[swampfolk]] refer to them as "pineapples."
* Grenades can be shot out of the air in [[Système de Visée Assistée Vault-Tec (SVAV)|SVAV]]
* Grenades can be shot out of the air in [[Vault-Tec Assisted Targeting System|V.A.T.S.]]
* Frag grenades can detonate in the player character's hand if shot by an NPC.
* Frag grenades can détonation in the personnage joueur's hand if shot by an NPC.
* It is possible to acquire a damaged frag grenade. If this happens, it is possible to repair it with other damaged grenades though it will do reduced damage.
* It is possible to acquire a damaged frag grenade. If this happens, it is possible to réparation it with other damaged grenades though it will do reduced dégâts.
** While completely broken frag grenades can not be used in combat, they can be reverse pick pocketed and will still detonate.  
** While completely broken frag grenades can not be used in combat, they can be reverse pick pocketed and will still détonation.  
* Holding the grenade in one's hand after pulling the pin does not make it detonate. This is due to the safety lever not being allowed to detach.
* Holding the grenade in one's hand after pulling the pin does not make it détonation. This is en raison de the safety lever not being allowed to detach.
* A virtually limitless supply of frag grenades can be had by trading [[Fallout: New Vegas weapons#Energy weapons|energy weapons]], [[Scrap metal (Fallout 3)|scrap metal]], [[Sensor module (Fallout 3)|sensor modules]], and [[Power armor (Fallout 3)|power armor]] to [[Casdin|Protector Casdin]] at [[Fort Independence]].
* A virtually limitless supply of frag grenades can be had by trading [[Fallout: New Vegas weapons#Energy weapons|energy weapons]], [[Scrap metal (Fallout 3)|scrap metal]], [[Sensor module (Fallout 3)|sensor modules]], and [[Power armor (Fallout 3)|power armor]] to [[Casdin|Protector Casdin]] at [[Fort Independence]].


== Anecdotes ==
== Anecdotes ==
The frag grenade does not appear to expel any fragments; the damage radius also supports this. It seems that the frag grenade works more like a [[Wikipedia:Hand grenade#Concussion|concussion grenade]].
The frag grenade does not appear to expel any fragments; the dégâts radius also supports this. It seems that the frag grenade works more like a [[Wikipedia:Hand grenade#Concussion|concussion grenade]].


== Gallery ==
== Gallery ==
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* [[Grenade box (Fallout 3)|Grenade box]]
* [[Grenade box (Fallout 3)|Grenade box]]


{{Navbox weapons FO3}}
[[Category:Fallout 3 Explosives skill weapons]]
 
[[Category:Fallout 3 thrown explosives]]
[[Catégorie:Fallout 3 Explosives skill weapons]]
[[Catégorie:Fallout 3 thrown explosives]]
 
[[de:Splittergranate (Fallout 3)]]
[[es:Granada de fragmentación (Fallout 3)]]
[[ru:Осколочная граната (Fallout 3)]]
[[uk:Осколкова граната (Fallout 3)]]
[[zh:破片手雷(辐射3)]]


[[Catégorie:Arme de Fallout 3]]
[[Catégorie:Arme de Fallout 3]]

Version du 6 juin 2026 à 13:09

Pour an overview of all grenades, voir Hand grenade.
Pour an overview of other frag grenades, voir Frag grenade.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
0.5
Valeur
25
Technique
Editor ID
WeapGrenadeFrag

A frag grenade est un explosif à lancer dans Fallout 3.

Caractéristiques

Frag grenades are standard grenades creating an explosive explosion and dealing significatif dégâts, with a high chance to cripple membre. They are couramment used by melee-équipé raiders and super mutants when they are out of melee range.

Thrown grenades are affected by physics, they may bounce or roll unexpectedly if not thrown carefully. Cependant, in-game physics can also be used to an advantage, tel que throwing grenades through doorways or bouncing them around corners to ambush ennemis out of sight.

Grenades are an facultatif cible in V.A.T.S., and can even be shot out of the air, causing them to détonation. This can be used to an advantage, as they will deal dégâts to an ennemi if they are holding them or in proximity when they explode. Grenades can be thrown point-blank in V.A.T.S with less danger en raison de the fact that the personnage joueur only takes 10% of the dégâts in SVAV they would take when outside SVAV De plus, throwing grenades with SVAV and subsequently landing a successful hit will cause the grenade to explode right at the cible's feet, making SVAV the most efficient way to use grenades to best effect (unless throwing it around a corner or through a hole in the floor/ceiling).

A grenade that has been thrown toward the personnage joueur will show up on the HUD as a red arrow denoting its direction relative to current position. Move in the opposite direction as rapidement as possible to escape the explosion radius and minimize the dégâts to both Dans l'ensemble health and membre.

It is also possible to plant live grenades on a non-personnage joueur by passing one from one's inventory to the non-personnage joueur's inventory via reverse-pickpocketing. Cela va kill the non-personnage joueur, quelle que soit of how much health they have, making the frag grenade far more deadly. Getting caught putting a grenade in an non-personnage joueur's inventory makes them take it as stealing something from them, and return the grenade to the inventory though it won't détonation. Successfully killing a non-personnage joueur using this technique can give the Psychotic Prankster achievement.

Variant

Emplacements

Regular grenades

Grenade bouquets

Notes

  • Super mutants call grenades "potatoes" or "hot potatoes" (Moira Brown refers to frag mines in the same way) and swampfolk refer to them as "pineapples."
  • Grenades can be shot out of the air in V.A.T.S.
  • Frag grenades can détonation in the personnage joueur's hand if shot by an NPC.
  • It is possible to acquire a damaged frag grenade. If this happens, it is possible to réparation it with other damaged grenades though it will do reduced dégâts.
    • While completely broken frag grenades can not be used in combat, they can be reverse pick pocketed and will still détonation.
  • Holding the grenade in one's hand after pulling the pin does not make it détonation. This is en raison de the safety lever not being allowed to detach.
  • A virtually limitless supply of frag grenades can be had by trading energy weapons, scrap metal, sensor modules, and power armor to Protector Casdin at Fort Independence.

Anecdotes

The frag grenade does not appear to expel any fragments; the dégâts radius also supports this. It seems that the frag grenade works more like a concussion grenade.

Regular
Bouquet

See also