« Grenade à fragmentation (Fallout 3) » : différence entre les versions
m 1 version importée : Import de masse des armes de Fallout 3 |
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|icône=Frag grenade icon.png | |icône=Frag grenade icon.png | ||
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|baseid={{ID|004330}}<br />{{DLC_ID|003f43}} (sim version) | |baseid={{ID|004330}}<br />{{DLC_ID|003f43}} (sim version)}} | ||
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A '''frag grenade''' | A '''frag grenade''' est un explosif à lancer dans ''[[Fallout 3]]''. | ||
== Caractéristiques == | == Caractéristiques == | ||
Frag grenades are standard grenades creating an explosive | Frag grenades are standard grenades creating an explosive explosion and dealing significatif dégâts, with a high chance to cripple membre. They are couramment used by melee-équipé [[Raiders (Fallout 3)|raiders]] and [[Super mutant (Fallout 3)|super mutants]] when they are out of melee range. | ||
Thrown grenades are affected by physics, they may bounce or roll unexpectedly if not thrown carefully. | Thrown grenades are affected by physics, they may bounce or roll unexpectedly if not thrown carefully. Cependant, in-game physics can also be used to an advantage, tel que throwing grenades through doorways or bouncing them around corners to ambush ennemis out of sight. | ||
Grenades are an | Grenades are an facultatif cible in [[Vault-Tec Assisted Targeting System|V.A.T.S.]], and can even be shot out of the air, causing them to détonation. This can be used to an advantage, as they will deal dégâts to an ennemi if they are holding them or in proximity when they explode. Grenades can be thrown point-blank in V.A.T.S with less danger en raison de the fact that the personnage joueur only takes 10% of the dégâts in SVAV they would take when outside SVAV De plus, throwing grenades with SVAV and subsequently landing a successful hit will cause the grenade to explode right at the cible's feet, making SVAV the most efficient way to use grenades to best effect (unless throwing it around a corner or through a hole in the floor/ceiling). | ||
A grenade that has been thrown toward the | A grenade that has been thrown toward the personnage joueur will show up on the HUD as a red arrow denoting its direction relative to current position. Move in the opposite direction as rapidement as possible to escape the explosion radius and minimize the dégâts to both Dans l'ensemble health and membre. | ||
It is also possible to [[Planting items#Exploding Pants|plant live grenades]] on a non- | It is also possible to [[Planting items#Exploding Pants|plant live grenades]] on a non-personnage joueur by passing one from one's inventory to the non-personnage joueur's inventory via reverse-pickpocketing. Cela va kill the non-personnage joueur, quelle que soit of how much health they have, making the frag grenade far more deadly. Getting caught putting a grenade in an non-personnage joueur's inventory makes them take it as stealing something from them, and return the grenade to the inventory though it won't détonation. Successfully killing a non-personnage joueur using this technique can give the [[Psychotic Prankster]] achievement. | ||
== Variant == | == Variant == | ||
| Ligne 37 : | Ligne 36 : | ||
== Emplacements == | == Emplacements == | ||
=== Regular grenades === | === Regular grenades === | ||
* Used by [[Super mutant (Fallout 3)| | * Used by [[Super mutant (Fallout 3)|super mutants]] and Brotherhood soldiers. | ||
* [[Eulogy Jones]], [[Robert (Fallout 3)|Robert]] and [[Sydney]] carry a grenade. | * [[Eulogy Jones]], [[Robert (Fallout 3)|Robert]] and [[Sydney]] carry a grenade. | ||
* [[Leroy Walker]] | * [[Leroy Walker]] porte two grenades. | ||
* Most [[Slaver (Fallout 3)|slavers]] at the [[Lincoln Memorial]] carry a grenade. | * Most [[Slaver (Fallout 3)|slavers]] at the [[Lincoln Memorial]] carry a grenade. | ||
* | * porté par [[Caravan guard (Fallout 3)|caravan guards]]. | ||
* Three in the [[Arlington Library]] media archive. | * Three in the [[Arlington Library]] media archive. | ||
* One on a table in the [[Arlington sewer]]. | * One on a table in the [[Arlington sewer]]. | ||
| Ligne 56 : | Ligne 55 : | ||
* Five in the [[Chryslus Building]]'s basement and one in a bin at the reception. | * Five in the [[Chryslus Building]]'s basement and one in a bin at the reception. | ||
* Two in a crate in the [[Clifftop shacks]]. | * Two in a crate in the [[Clifftop shacks]]. | ||
* One next to a dead [[ | * One next to a dead [[Wastelander (Fallout 3)|wastelander]] in the [[County sewer mainline]]. | ||
* [[Dupont Circle station]], next to some bricks, near the [[Metro Central]] exit. | * [[Dupont Circle station]], next to some bricks, near the [[Metro Central]] exit. | ||
* Two at [[Dupont West]], on a table. | * Two at [[Dupont West]], on a table. | ||
* Two grenades in the ruined school building at [[Early Dawn Elementary]]. | * Two grenades in the ruined school building at [[Early Dawn Elementary]]. | ||
* Three in the [[Evergreen Mills]] foundry, in a pot next to a | * Three in the [[Evergreen Mills]] foundry, in a pot next to a établi. | ||
* Two on a metal shelf behind a Average locked door in [[Farragut West station]], near the [[Tenleytown/Friendship station]] exit. | * Two on a metal shelf behind a Average locked door in [[Farragut West station]], near the [[Tenleytown/Friendship station]] exit. | ||
* Three in [[Fort Bannister]]'s commanding officer's quarters. | * Three in [[Fort Bannister]]'s commanding officer's quarters. | ||
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* Three in [[Fort Constantine]]'s bomb storage. | * Three in [[Fort Constantine]]'s bomb storage. | ||
* Three in a crate in a corner at [[Hallowed Moors Cemetery]]. | * Three in a crate in a corner at [[Hallowed Moors Cemetery]]. | ||
* Four behind the gate in [[Hamilton's hideaway]] ([[Fallout 3 keys#Weapons cache key|key]] | * Four behind the gate in [[Hamilton's hideaway]] ([[Fallout 3 keys#Weapons cache key|key]] obtenu by [[Three Dog]]) | ||
* Two on a table in a building to the south of [[Hubris Comics (Fallout 3)|Hubris Comics]]. | * Two on a table in a building to the south of [[Hubris Comics (Fallout 3)|Hubris Comics]]. | ||
* Five in [[L.O.B. Enterprises]], three near a skeleton at the map's center and two in a pot on a shelf in small room in the east. | * Five in [[L.O.B. Enterprises]], three near a skeleton at the map's center and two in a pot on a shelf in small room in the east. | ||
| Ligne 76 : | Ligne 75 : | ||
* Two in an open locker in the north area of [[Marigold station]]. | * Two in an open locker in the north area of [[Marigold station]]. | ||
* Eight on shelves and a table in the large area of [[Meresti Metro station]]. | * Eight on shelves and a table in the large area of [[Meresti Metro station]]. | ||
* Three in [[Metro Central]], on a table and next to | * Three in [[Metro Central]], on a table and next to munitions boxes near the [[Dupont Circle station]] exit. | ||
* Three in [[My Megaton house]] and one in the [[Tenpenny Tower]] suite when purchasing the [[Raider theme]]. | * Three in [[My Megaton house]] and one in the [[Tenpenny Tower]] suite when purchasing the [[Raider theme]]. | ||
* Three in the [[National Archives]], on a table in a classroom in the west. | * Three in the [[National Archives]], on a table in a classroom in the west. | ||
| Ligne 83 : | Ligne 82 : | ||
* Two in [[Our Lady of Hope Hospital]], on a table near the map's center. | * Two in [[Our Lady of Hope Hospital]], on a table near the map's center. | ||
* One on the shelf in the [[Ranger compound]]'s diner/sleeping quarters. | * One on the shelf in the [[Ranger compound]]'s diner/sleeping quarters. | ||
* Two in a pot on a | * Two in a pot on a établi in the [[Red Racer factory]]. | ||
* Two in a bucket in the [[Regulator HQ]], on a locker. | * Two in a bucket in the [[Regulator HQ]], on a locker. | ||
* Two in a burned out bus on the highway, northeast of [[SatCom Array NW-07c]]. | * Two in a burned out bus on the highway, northeast of [[SatCom Array NW-07c]]. | ||
| Ligne 101 : | Ligne 100 : | ||
* Two on a metal box in [[Warrington station]], near [[Bessie Lynn]]. | * Two on a metal box in [[Warrington station]], near [[Bessie Lynn]]. | ||
* {{Icône|FO3OA}} Five in the [[Outcast outpost]]'s armory, available after the completion of the ''Operation: Anchorage'' add-on. | * {{Icône|FO3OA}} Five in the [[Outcast outpost]]'s armory, available after the completion of the ''Operation: Anchorage'' add-on. | ||
* {{Icône|FO3PL}} | * {{Icône|FO3PL}} occasionnellement porté par [[smuggler]]s. | ||
* {{Icône|FO3BS}} Five in a crate on a metal shelf in the [[Jefferson museum and gift shop]]. | * {{Icône|FO3BS}} Five in a crate on a metal shelf in the [[Jefferson museum and gift shop]]. | ||
* {{Icône|FO3BS}} One in the [[Museum Authority Building]], on a desk in a cubicle. | * {{Icône|FO3BS}} One in the [[Museum Authority Building]], on a desk in a cubicle. | ||
| Ligne 150 : | Ligne 149 : | ||
== Notes == | == Notes == | ||
* [[Super mutant (Fallout 3)|Super mutants]] call grenades "potatoes" or "hot potatoes" ([[Moira Brown]] refers to [[Mine à fragmentation (Fallout 3)|frag mines]] in the same way) and [[swampfolk]] refer to them as "pineapples." | * [[Super mutant (Fallout 3)|Super mutants]] call grenades "potatoes" or "hot potatoes" ([[Moira Brown]] refers to [[Mine à fragmentation (Fallout 3)|frag mines]] in the same way) and [[swampfolk]] refer to them as "pineapples." | ||
* Grenades can be shot out of the air in [[ | * Grenades can be shot out of the air in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] | ||
* Frag grenades can | * Frag grenades can détonation in the personnage joueur's hand if shot by an NPC. | ||
* It is possible to acquire a damaged frag grenade. If this happens, it is possible to | * It is possible to acquire a damaged frag grenade. If this happens, it is possible to réparation it with other damaged grenades though it will do reduced dégâts. | ||
** While completely broken frag grenades can not be used in combat, they can be reverse pick pocketed and will still | ** While completely broken frag grenades can not be used in combat, they can be reverse pick pocketed and will still détonation. | ||
* Holding the grenade in one's hand after pulling the pin does not make it | * Holding the grenade in one's hand after pulling the pin does not make it détonation. This is en raison de the safety lever not being allowed to detach. | ||
* A virtually limitless supply of frag grenades can be had by trading [[Fallout: New Vegas weapons#Energy weapons|energy weapons]], [[Scrap metal (Fallout 3)|scrap metal]], [[Sensor module (Fallout 3)|sensor modules]], and [[Power armor (Fallout 3)|power armor]] to [[Casdin|Protector Casdin]] at [[Fort Independence]]. | * A virtually limitless supply of frag grenades can be had by trading [[Fallout: New Vegas weapons#Energy weapons|energy weapons]], [[Scrap metal (Fallout 3)|scrap metal]], [[Sensor module (Fallout 3)|sensor modules]], and [[Power armor (Fallout 3)|power armor]] to [[Casdin|Protector Casdin]] at [[Fort Independence]]. | ||
== Anecdotes == | == Anecdotes == | ||
The frag grenade does not appear to expel any fragments; the | The frag grenade does not appear to expel any fragments; the dégâts radius also supports this. It seems that the frag grenade works more like a [[Wikipedia:Hand grenade#Concussion|concussion grenade]]. | ||
== Gallery == | == Gallery == | ||
| Ligne 168 : | Ligne 167 : | ||
* [[Grenade box (Fallout 3)|Grenade box]] | * [[Grenade box (Fallout 3)|Grenade box]] | ||
[[Category:Fallout 3 Explosives skill weapons]] | |||
[[Category:Fallout 3 thrown explosives]] | |||
[[ | |||
[[ | |||
[[Catégorie:Arme de Fallout 3]] | [[Catégorie:Arme de Fallout 3]] | ||
Version du 6 juin 2026 à 13:09
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
0.5 |
|---|---|
| Valeur |
25 |
| Editor ID |
WeapGrenadeFrag |
|---|
A frag grenade est un explosif à lancer dans Fallout 3.
Caractéristiques
Frag grenades are standard grenades creating an explosive explosion and dealing significatif dégâts, with a high chance to cripple membre. They are couramment used by melee-équipé raiders and super mutants when they are out of melee range.
Thrown grenades are affected by physics, they may bounce or roll unexpectedly if not thrown carefully. Cependant, in-game physics can also be used to an advantage, tel que throwing grenades through doorways or bouncing them around corners to ambush ennemis out of sight.
Grenades are an facultatif cible in V.A.T.S., and can even be shot out of the air, causing them to détonation. This can be used to an advantage, as they will deal dégâts to an ennemi if they are holding them or in proximity when they explode. Grenades can be thrown point-blank in V.A.T.S with less danger en raison de the fact that the personnage joueur only takes 10% of the dégâts in SVAV they would take when outside SVAV De plus, throwing grenades with SVAV and subsequently landing a successful hit will cause the grenade to explode right at the cible's feet, making SVAV the most efficient way to use grenades to best effect (unless throwing it around a corner or through a hole in the floor/ceiling).
A grenade that has been thrown toward the personnage joueur will show up on the HUD as a red arrow denoting its direction relative to current position. Move in the opposite direction as rapidement as possible to escape the explosion radius and minimize the dégâts to both Dans l'ensemble health and membre.
It is also possible to plant live grenades on a non-personnage joueur by passing one from one's inventory to the non-personnage joueur's inventory via reverse-pickpocketing. Cela va kill the non-personnage joueur, quelle que soit of how much health they have, making the frag grenade far more deadly. Getting caught putting a grenade in an non-personnage joueur's inventory makes them take it as stealing something from them, and return the grenade to the inventory though it won't détonation. Successfully killing a non-personnage joueur using this technique can give the Psychotic Prankster achievement.
Variant
- Sim version
- A version used exclusively in the Anchorage Reclamation simulation.
Emplacements
Regular grenades
- Used by super mutants and Brotherhood soldiers.
- Eulogy Jones, Robert and Sydney carry a grenade.
- Leroy Walker porte two grenades.
- Most slavers at the Lincoln Memorial carry a grenade.
- porté par caravan guards.
- Three in the Arlington Library media archive.
- One on a table in the Arlington sewer.
- Two on a ledge in Bethesda Offices West, to the west.
- Five in Bethesda underworks, in a storage room.
- Five on a shelf in a small room to the south of Bethesda underworks's entrance (circle around).
- One in Brandice's house, on the floor next to a desk with a terminal.
- Two in the Citadel bailey, on the ground.
- Three in the Capitol Building, west entrance.
- Two on a table behind a rigged terminal in the Capitol Post.
- One in the Capitol Preservation Society in Rivet City, next to a doghouse.
- Two in the Capitol Building, east entrance.
- One on a table behind the reception desk at the Capitol Building's conference hall.
- Five in the Chryslus Building's basement and one in a bin at the reception.
- Two in a crate in the Clifftop shacks.
- One next to a dead wastelander in the County sewer mainline.
- Dupont Circle station, next to some bricks, near the Metro Central exit.
- Two at Dupont West, on a table.
- Two grenades in the ruined school building at Early Dawn Elementary.
- Three in the Evergreen Mills foundry, in a pot next to a établi.
- Two on a metal shelf behind a Average locked door in Farragut West station, near the Tenleytown/Friendship station exit.
- Three in Fort Bannister's commanding officer's quarters.
- Two in Fort Bannister's bunker, near a toolbox in the west.
- Three in Fort Constantine's bomb storage.
- Three in a crate in a corner at Hallowed Moors Cemetery.
- Four behind the gate in Hamilton's hideaway (key obtenu by Three Dog)
- Two on a table in a building to the south of Hubris Comics.
- Five in L.O.B. Enterprises, three near a skeleton at the map's center and two in a pot on a shelf in small room in the east.
- Three in L.O.B. Enterprises east wing, two in the south in a crate with a mine, one more on a ledge in the east.
- East of L'Enfant Plaza, the grenade is under a box, in a small camp in a northern corner underneath a partially-collapsed overpass.
- Five in a bucket in a small room with a sink in the back of L.O.B. Enterprises.`
- Two in Lock and Load in Paradise Falls, on the counter.
- Two in the Maintenance and Evacuation Tunnel in Roosevelt Academy, in an area with a turbine.
- Two in an open locker in the north area of Marigold station.
- Eight on shelves and a table in the large area of Meresti Metro station.
- Three in Metro Central, on a table and next to munitions boxes near the Dupont Circle station exit.
- Three in My Megaton house and one in the Tenpenny Tower suite when purchasing the Raider theme.
- Three in the National Archives, on a table in a classroom in the west.
- Four on the shelf in the National Guard depot's armory.
- Five in a sink in a bathroom in the southwest of Northwest Seneca Station.
- Two in Our Lady of Hope Hospital, on a table near the map's center.
- One on the shelf in the Ranger compound's diner/sleeping quarters.
- Two in a pot on a établi in the Red Racer factory.
- Two in a bucket in the Regulator HQ, on a locker.
- Two in a burned out bus on the highway, northeast of SatCom Array NW-07c.
- One in the Sewer waystation, on a conveyor belt, near a teddy bear.
- Eight grenades in a niche in the cave area in the north of Shalebridge hill with the giant ant queen.
- Two on the shelves behind the counter in Statesman Hotel's restaurant.
- Super-Duper Mart, four on the counter next to the Protectron pod in the pharmacy and two on a shop counter nearby.
- Two to the north of the Super-Duper Mart, in a camp under a bridge.
- Three on a table at a raider camp near the Tenleytown/Friendship station entrance.
- Two on/near a table at a roadblock halfway on the metro track, in the Tepid sewers.
- Three on the shelves at Underworld Outfitters.
- Two on the shelf in the Utility tunnels.
- Three on a shelf in Vault 87's living quarters, near a fire barrel.
- Behind some sandbags in vault 101's sub-level.
- Three in the hallway in the northwest of Vault 106's living quarters.
- Three on a table in Vault 112.
- Two on a metal box in Warrington station, near Bessie Lynn.
Five in the Outcast outpost's armory, available after the completion of the Operation: Anchorage add-on.
occasionnellement porté par smugglers.
Five in a crate on a metal shelf in the Jefferson museum and gift shop.
One in the Museum Authority Building, on a desk in a cubicle.
Two in a bin in Old Olney underground at the map's center.
One on a ledge in Old Olney underground, next to some flamer fuel.
Three in a bin in Old Olney underground, near the map's center.
One near a sandbag/skeleton in Old Olney underground.
Two in a bathtub in Old Olney underground, near the map's center.
Two in a bin near Wint and Kidd's position in Old Olney underground.
One in Olney Powerworks, on top of a sink.
Three on the ground in the Presidential metro, next to a desk.
Two in a bin in the satellite control tower, with a plasma grenade.
Grenade bouquets
- One in a building southwest of Alexandria Arms.
- One in Arlington Library, children's wing.
- Two in the Arlington utility.
- Two tied to each other in a dropdown hole in Bethesda Offices West.
- One at Calverton, in the church.
- One in the County sewer mainline.
- One in the dry sewer.
- One in the Dupont Circle station.
- One near the train cars at Evergreen Mills.
- One at the guard house in Evergreen Mills.
- Two in vertical pipes at Fairfax ruins.
- One in the Fairfax Metro station.
- One east of Farragut West Metro station, under a walking bridge between two building.
- Two in Foggy Bottom station, close to eachother.
- One in Gold Ribbon Grocers.
- Two in Hubris Comics Publishing.
- In a drainage chamber southeast of Jocko's Pop & Gas stop.
- Three around the Lincoln Memorial.
- Two in Murder Pass.
- One in the National Archives.
- One south of the National Archives, going in the crater.
- One in Our Lady of Hope Hospital.
- One in the raider outpost.
- One in the Rivet City bow.
- One in Roosevelt Academy, maintenence and evacuation tunnel.
- Two in the Grayditch sewer.
- One in the sewer entrance.
- Four in the Statesman Hotel, mid level.
- One in the Statesman Hotel restaurant, above a Nuka-Cola machine.
- One at Vernon Square, near the station's entrance.
- Two in the trenches at the Washington Monument.
- In a vertical pipe at Takoma Industrial.
Notes
- Super mutants call grenades "potatoes" or "hot potatoes" (Moira Brown refers to frag mines in the same way) and swampfolk refer to them as "pineapples."
- Grenades can be shot out of the air in V.A.T.S.
- Frag grenades can détonation in the personnage joueur's hand if shot by an NPC.
- It is possible to acquire a damaged frag grenade. If this happens, it is possible to réparation it with other damaged grenades though it will do reduced dégâts.
- While completely broken frag grenades can not be used in combat, they can be reverse pick pocketed and will still détonation.
- Holding the grenade in one's hand after pulling the pin does not make it détonation. This is en raison de the safety lever not being allowed to detach.
- A virtually limitless supply of frag grenades can be had by trading energy weapons, scrap metal, sensor modules, and power armor to Protector Casdin at Fort Independence.
Anecdotes
The frag grenade does not appear to expel any fragments; the dégâts radius also supports this. It seems that the frag grenade works more like a concussion grenade.
Gallery
- Regular
- Bouquet
