« MIRV expérimental » : différence entre les versions
m 1 version importée : Import de masse des armes de Fallout 3 |
Import Nukapedia — traduction FR |
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|image=Fat Man.png | |image=Fat Man.png | ||
|icône=Fat Man icon.png | |icône=Fat Man icon.png | ||
|compétence= | |compétence=Armes lourdes | ||
|dégâts=80 | |dégâts=80 | ||
|dégâts explosion=1600 | |dégâts explosion=1600 | ||
| Ligne 24 : | Ligne 24 : | ||
|quêtes=''[[Keller Family Refuge]]'' | |quêtes=''[[Keller Family Refuge]]'' | ||
|editorid=WeapUniqueMIRV | |editorid=WeapUniqueMIRV | ||
|baseid={{ID|0003422b}} | |baseid={{ID|0003422b}}}} | ||
}} | |||
The '''experimental MIRV''' | The '''experimental MIRV''' est une arme dans ''[[Fallout 3]]''. | ||
== Caractéristiques == | == Caractéristiques == | ||
The experimental MIRV is a unique [[Fat Man (Fallout 3)|Fat Man]] that | The experimental MIRV is a unique [[Fat Man (Fallout 3)|Fat Man]] that peut être trouvé in the bomb shelter area of the [[National Guard depot]]. This arme deals the most dégâts of any arme in the entire game, as it acts like a shotgun version of the Fat Man, delivering eight mini nukes at once. The MIRV en réalité does the same dégâts as a Fat Man per [[Mini nuke (Fallout 3)|mini nuke]], as 12 880/8 equals 1 610. It will not fire if the [[Lone Wanderer]] doesn't have at least 8 mini nukes in their inventory to load it with. If they have fewer than 8 mini nukes, the arme will rechargement but never discharge the payload. | ||
=== Durabilité === | === Durabilité === | ||
| Ligne 36 : | Ligne 35 : | ||
== Variantes == | == Variantes == | ||
* [[Fat Man (Fallout 3)|Fat Man]] - The | * [[Fat Man (Fallout 3)|Fat Man]] - The courant variant in ''Fallout 3''. | ||
== Emplacement == | |||
{{see|Keller Family Refuge}} | |||
The player must complete the unmarked quest ''Keller Family Refuge'' before they can gain access to the secure section of the depot housing the arme, though it's also possible to gain entrance to the armory by using a glitch. See the [[National Guard depot#Bugs|bugs section]] on [[National Guard depot]] for more details. | |||
== Notes == | |||
* The MIRV looks identique to the Fat Man, meaning only one mini nuke appears to be loaded on to the arme; Cependant, le jeu overlaps all eight mini nukes, which separate upon exiting the arme. | |||
* Sometimes the MIRV (or Fat Man), is set up such that using it in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] will cause the personnage joueur to aim directly at the ennemi, without aiming upwards to compensate for the distance or mini nuke drop. This, coupled with the fact that only the 8th nuke shot out of the MIRV will go as far as the Fat Man's single nuke (and all other nukes will travel shorter distances), means that using the MIRV in SVAV will usually cause the personnage joueur's death. | |||
* If the personnage joueur looks directly at the ground and fires the MIRV, the 8 mini nukes' combined power is enough to launch their dead body to the height limit. | |||
* Similarly, the MIRV can potentiellement send the bodies of human ennemis hit by multiple mini nukes flying hundreds of feet into the air, potentiellement rendering their bodies impossible (or very hard) to find. | |||
* It costs more to fire this arme once than it does to réparation a regular Fat Man twice. At several hundred [[Bottle cap (Fallout 3)|caps]] per nuke and firing eight nukes per shot, this is the most expensive arme in le jeu, albeit the most puissant. | |||
* Out of every arme in ''Fallout 3'', the MIRV is the most puissant in terms of base dégâts. | |||
== Anecdotes == | |||
MIRV is a military term for Multiple Independent Reentry Vehicle. It is a collection of nuclear armes porté on a single intercontinental ballistic missile. Using a MIRV warhead, a single launched missile can strike several cibles, or fewer cibles redundantly. | |||
== Bogues == | |||
* {{Plateformes|xbox360}} Sometimes a graphics error can occur when detonation is very close. It can cause large, black rectangles to extend from the arme out to as far as you can see. A console restart will fix this. {{À vérifier|verified}} | |||
* {{Plateformes|pc,xbox360}} Sometimes when lifting the item, it will twirl around in the air. {{À vérifier|verified}} | |||
* {{Plateformes|pc}}If you equip the arme and enter SVAV while having less than 8 mini nukes, le jeu will not show you the "Not enough ammo" message box, but if you en réalité try to use the arme it will not fire, and you will get stuck in the SVAV sequence. Reloading a save will fix the problem. {{À vérifier|verified}} | |||
*{{Plateformes|pc}}There is an extrêmement rare chance that an Experimental MIRV will spawn in any random safe. This does not prevent one from retrieving the copy situé in the National Guard depot.{{À vérifier|verified}} | |||
== | |||
[[Category:Fallout 3 Big Guns skill weapons]] | |||
[[Category:Fallout 3 unique weapons]] | |||
[[Catégorie:Arme de Fallout 3]] | [[Catégorie:Arme de Fallout 3]] | ||
Version du 6 juin 2026 à 13:09
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Projectiles |
8 |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
30 |
|---|---|
| Valeur |
2498 |
| Quêtes |
| Editor ID |
WeapUniqueMIRV |
|---|
The experimental MIRV est une arme dans Fallout 3.
Caractéristiques
The experimental MIRV is a unique Fat Man that peut être trouvé in the bomb shelter area of the National Guard depot. This arme deals the most dégâts of any arme in the entire game, as it acts like a shotgun version of the Fat Man, delivering eight mini nukes at once. The MIRV en réalité does the same dégâts as a Fat Man per mini nuke, as 12 880/8 equals 1 610. It will not fire if the Lone Wanderer doesn't have at least 8 mini nukes in their inventory to load it with. If they have fewer than 8 mini nukes, the arme will rechargement but never discharge the payload.
Durabilité
The Experimental MIRV can fire a total of 63 shots, the equivalent of 504 mini-nukes, from full condition before breaking.
Variantes
- Fat Man - The courant variant in Fallout 3.
Emplacement
Modèle:See The player must complete the unmarked quest Keller Family Refuge before they can gain access to the secure section of the depot housing the arme, though it's also possible to gain entrance to the armory by using a glitch. See the bugs section on National Guard depot for more details.
Notes
- The MIRV looks identique to the Fat Man, meaning only one mini nuke appears to be loaded on to the arme; Cependant, le jeu overlaps all eight mini nukes, which separate upon exiting the arme.
- Sometimes the MIRV (or Fat Man), is set up such that using it in V.A.T.S. will cause the personnage joueur to aim directly at the ennemi, without aiming upwards to compensate for the distance or mini nuke drop. This, coupled with the fact that only the 8th nuke shot out of the MIRV will go as far as the Fat Man's single nuke (and all other nukes will travel shorter distances), means that using the MIRV in SVAV will usually cause the personnage joueur's death.
- If the personnage joueur looks directly at the ground and fires the MIRV, the 8 mini nukes' combined power is enough to launch their dead body to the height limit.
- Similarly, the MIRV can potentiellement send the bodies of human ennemis hit by multiple mini nukes flying hundreds of feet into the air, potentiellement rendering their bodies impossible (or very hard) to find.
- It costs more to fire this arme once than it does to réparation a regular Fat Man twice. At several hundred caps per nuke and firing eight nukes per shot, this is the most expensive arme in le jeu, albeit the most puissant.
- Out of every arme in Fallout 3, the MIRV is the most puissant in terms of base dégâts.
Anecdotes
MIRV is a military term for Multiple Independent Reentry Vehicle. It is a collection of nuclear armes porté on a single intercontinental ballistic missile. Using a MIRV warhead, a single launched missile can strike several cibles, or fewer cibles redundantly.
Bogues
Sometimes a graphics error can occur when detonation is very close. It can cause large, black rectangles to extend from the arme out to as far as you can see. A console restart will fix this. [à vérifier]
- Sometimes when lifting the item, it will twirl around in the air. [à vérifier]
If you equip the arme and enter SVAV while having less than 8 mini nukes, le jeu will not show you the "Not enough ammo" message box, but if you en réalité try to use the arme it will not fire, and you will get stuck in the SVAV sequence. Reloading a save will fix the problem. [à vérifier]
There is an extrêmement rare chance that an Experimental MIRV will spawn in any random safe. This does not prevent one from retrieving the copy situé in the National Guard depot.[à vérifier]
==

