« Électro-suppresseur » : différence entre les versions

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m 1 version importée : Import de masse des armes de Fallout 3
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Import Nukapedia — traduction FR
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|image=Shock baton.png
|image=Shock baton.png
|type=corps à corps unique
|type=corps à corps unique
|compétence=Melee Weapons
|compétence=Armes de corps à corps
|dégâts=25
|dégâts=25
|cadence=2.3077
|cadence=2.3077
Ligne 15 : Ligne 15 :
|poids=2
|poids=2
|valeur=70
|valeur=70
|baseid={{DLC ID|003c54}}
|baseid={{DLC ID|003c54}}}}
}}


The '''Electro-Suppressor''' is a [[Fallout 3 weapons|weapon]] which is added to ''[[Fallout 3]]'' in the ''[[Mothership Zeta]]'' [[Fallout 3 add-ons|add-on]]. It is a [[Fallout 3 unique weapons|unique]] [[Matraque électrique (Mothership Zeta)|shock baton]].
The '''Electro-Suppressor''' is a [[Fallout 3 weapons|weapon]] which is added to ''[[Fallout 3]]'' in the ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' [[Fallout 3 add-ons|add-on]]. It is a [[Fallout 3 unique weapons|unique]] [[Matraque électrique (Mothership Zeta)|shock baton]].


== Caractéristiques ==
== Caractéristiques ==
Unlike the regular shock baton, this weapon does not do shock damage. However, when it scores a critical strike, the target will fall to the ground. It does not depend on the use of [[Système de Visée Assistée Vault-Tec (SVAV)|SVAV]] for its knockdown effect, instead, it is triggered by every critical strike (though the stun only lasts for two seconds). Since it requires only 15 [[Action Points|AP]] though, it is a good weapon to use with SVAV
Contrairement à the regular shock baton, this arme does not do shock dégâts. Cependant, when it scores a critical strike, the cible will fall to the ground. It does not depend on the use of [[Vault-Tec Assisted Targeting System|V.A.T.S.]] for its knockdown effect, instead, it is triggered by every critical strike (though the stun only lasts for two seconds). Since it requires only 15 [[Action Points|AP]] though, it is a good arme to use with SVAV
Although it has a high base damage it does not do as much overall damage as the shock baton due to the lack of shock damage, but the knockdown effect does give an opportunity to deal a few more blows.
Bien que it has a high base dégâts it does not do as much Dans l'ensemble dégâts as the shock baton en raison de the lack of shock dégâts, but the knockdown effect does give an opportunity to deal a few more blows.


=== Durabilité ===
=== Durabilité ===
The Electro-Suppressor can successfully strike about 200 times from full [[État de l'équipement|condition]] before breaking.
The Electro-Suppressor peut frapper environ 200 fois depuis une condition maximale avant de se casser.


== Variantes ==
== Variantes ==
* [[Matraque électrique (Mothership Zeta)|Shock baton]] - the common variant.
* [[Matraque électrique (Mothership Zeta)|Shock baton]] - the courant variant.
 
== Emplacement ==
Enter the [[engine room]] during the generator-destruction phase of the main quest. Walk down the stairs and see a groove in the wall with a window. The arme can be seen by looking through this window. Follow that corridor until it reaches the big open area. Take a sharp left upon getting to the open area, and then it will be the first left on the same wall. Go in that room and then follow the small corridor and at the end it will be lying on a table.
 
== Bogues ==
* {{Plateformes|pc,ps3,xbox360}} This arme does not receive a bonus from the [[Xenotech Expert]] aptitude. {{À vérifier|verified}}
* {{Plateformes|ps3}} In the Italian version of ''Fallout 3'', the Electro-Suppressor will appear as "shock baton", making le jeu confuse it with the actual shock baton, ainsi making the Electro-Suppressor a regular shock baton. {{À vérifier|verified}}
 
==
 
[[Category:Mothership Zeta weapons]]
[[Category:Fallout 3 Melee Weapons skill weapons]]
[[Category:Alien weapons]]
[[Category:Fallout 3 unique weapons]]


[[Catégorie:Arme de Fallout 3]]
[[Catégorie:Arme de Fallout 3]]

Version du 6 juin 2026 à 13:09

Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Effet critique
Knockdown for 2 seconds
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
2
Valeur
70

The Electro-Suppressor is a weapon which is added to Fallout 3 in the Mothership Zeta add-on. It is a unique shock baton.

Caractéristiques

Contrairement à the regular shock baton, this arme does not do shock dégâts. Cependant, when it scores a critical strike, the cible will fall to the ground. It does not depend on the use of V.A.T.S. for its knockdown effect, instead, it is triggered by every critical strike (though the stun only lasts for two seconds). Since it requires only 15 AP though, it is a good arme to use with SVAV Bien que it has a high base dégâts it does not do as much Dans l'ensemble dégâts as the shock baton en raison de the lack of shock dégâts, but the knockdown effect does give an opportunity to deal a few more blows.

Durabilité

The Electro-Suppressor peut frapper environ 200 fois depuis une condition maximale avant de se casser.

Variantes

Emplacement

Enter the engine room during the generator-destruction phase of the main quest. Walk down the stairs and see a groove in the wall with a window. The arme can be seen by looking through this window. Follow that corridor until it reaches the big open area. Take a sharp left upon getting to the open area, and then it will be the first left on the same wall. Go in that room and then follow the small corridor and at the end it will be lying on a table.

Bogues

  • This arme does not receive a bonus from the Xenotech Expert aptitude. [à vérifier]
  • In the Italian version of Fallout 3, the Electro-Suppressor will appear as "shock baton", making le jeu confuse it with the actual shock baton, ainsi making the Electro-Suppressor a regular shock baton. [à vérifier]

==