« Fusil calibre 12 de combat (Fallout 3) » : différence entre les versions
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Version du 6 juin 2026 à 12:28
Fusil calibre 12 de combat
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Projectiles |
9 |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
7 |
|---|---|
| Valeur |
200 |
| Editor ID |
WeapShotgunCombat |
|---|
The combat shotgun is a small gun in Fallout 3.
Présentation
This model of shotgun was deployed as a close assault fire team's primary weapon (supplemented with explosives, an N99 pistol and a power fist) during the Anchorage Reclamation, and many working units have been scavenged by raiders, slavers and Talon Company mercs in the Terres désolées de la capitale.
Caractéristiques
The combat shotgun combines a large drum magazine with high close-range damage. The only drawback is the weapon's poor reliability, as the combat shotgun deteriorates quickly. The combat shotgun is not fully-automatic.
Durabilité
The combat shotgun can fire a total of about 145 rounds, the equivalent of 13 reloads, from full condition before breaking.
Variantes
- Le terrible fusil - a unique variant of the combat shotgun carried by the raider merchant Smiling Jack. It has a higher damage output, but twice the weapon spread and is 3 pounds heavier.
- Charon's shotgun - a non-player character only version carried by Charon.
Sim version - A simulation-only version used exclusively during the Anchorage Reclamation simulation with far more durability but otherwise identical stats.
Grenade launcher - a test weapon created for a G.E.C.K. tutorial. It uses shotgun shells but instead fires frag grenades as projectiles.

