« Pistolet-mitrailleur 10 mm (Fallout 3) » : différence entre les versions

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m 1 version importée : Import de masse des armes de Fallout 3
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Import Nukapedia — traduction FR
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|icône=10mm SMG icon.png
|icône=10mm SMG icon.png
|type=arme automatique
|type=arme automatique
|compétence=Small Guns
|compétence=Armes légères
|dégâts=7
|dégâts=7
|projectiles=1
|projectiles=1
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|valeur=330
|valeur=330
|editorid=Weap10mmSubmachineGun
|editorid=Weap10mmSubmachineGun
|baseid={{ID|004321}}<br />{{DLC ID|003f72}} (sim version)<br />{{DLC ID|00c06f}} (alloy steel)
|baseid={{ID|004321}}<br />{{DLC ID|003f72}} (sim version)<br />{{DLC ID|00c06f}} (alloy steel)}}
}}


The '''10mm submachine gun (SMG)''' is a [[Small Guns (Fallout 3)|small gun]] in ''[[Fallout 3]]''.
The '''10mm submachine gun (SMG)''' est une arme légère dans ''[[Fallout 3]]''.


== Caractéristiques ==
== Caractéristiques ==
[[Fichier:10mm SMG blown up.png|vignette|gauche|10mm submachine gun expanded]]
[[File:10mm SMG blown up.png|thumb|left|10mm submachine gun expanded]]
With a fully automatic rate of fire and a 30-round magazine, the SMG is effective against wildlife and unarmored humans. 10mm ammo for the weapon is one of the most plentiful in the game and the SMG is also quite common, making it easy to repair. However, it suffers from poor accuracy due a high spread, making it ineffective at longer ranges. Given the aforementioned frequency of 10mm ammo, it makes for an acceptable secondary weapon regardless.
With a fully automatic rate of fire and a 30-round chargeur, the SMG is efficace against wildlife and sans blindage humans. 10mm ammo for the arme is one of the most plentiful in le jeu and the SMG is also quite courant, making it easy to réparation. Cependant, it suffers from poor précision due a high dispersion, making it inefficace at longer ranges. donné the aforementioned frequency of 10mm ammo, it makes for an acceptable secondaire arme quelle que soit.


=== Durabilité ===
=== Durabilité ===
The 10mm SMG can fire a total of about 1190 times, the equivalent of 40 reloads, from full [[État de l'équipement|condition]] before breaking.
The 10mm SMG peut tirer environ 1190 munitions, soit 40 rechargements, depuis une condition maximale avant de se casser.


== Variantes ==
== Variantes ==
* [[PM « Ultra » 10 mm de Sydney]] - Relic hunter [[Sydney]]'s weapon of choice, the Ultra SMG holds an astounding 50 10mm rounds in a single magazine, and deals more damage than the standard SMG.
* [[PM "Ultra" 10 mm de Sydney]] - Relic hunter [[Sydney]]'s arme of choice, the Ultra SMG holds an astounding 50 10mm rounds in a single chargeur, and deals more dégâts than the standard SMG.
* {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} Sim version - A sim-only version of the weapon which differs only in health, with a whopping 999,250 hit points, which essentially prevents the gun from ever degrading, well over 1500 rounds of ammunition can be fired without it degrading 1%. It can be obtained in the sim through certain equipment packs on the equipment terminal.
* {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} Sim version - A sim-only version of the arme which differs only in health, with a whopping 999,250 points de vie, which essentiellement prevents the gun from ever degrading, well over 1500 rounds of munitions can be fired without it degrading 1%. It peut être obtenu in the sim through certain equipment packs on the equipment terminal.
* {{Icône|cut}} 10mm Alloy Steel Submachinegun - Another version of the weapon was cut from the ''[[Opération : Anchorage]]'' [[Fallout 3 add-ons|add-on]]. Called the ''10mm Alloy Steel Submachinegun'', it is otherwise identical to the standard 10mm SMG.
* {{Icône|cut}} 10mm Alloy Steel Submachinegun - Another version of the arme was cut from the ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' [[Fallout 3 add-ons|add-on]]. Called the ''10mm Alloy Steel Submachinegun'', it is otherwise identique to the standard 10mm SMG.
 
== Emplacements ==
* Three in [[Fort Constantine]]'s bomb storage, behind a Very Hard locked door.
* There are many SMGs in the [[National Guard depot]] in low condition.
* Several SMGs peut être trouvé inside the [[L.O.B. Enterprises]] building in low condition. There's one in the main floor's cafeteria, one on a box in the East Wing, and several in the Archives section.
* [[Rivet City security]] exclusively carry 10mm SMGs.
* occasionnellement porté par [[Brotherhood of Steel (Fallout 3)|Brotherhood]] [[Paladin (Fallout 3)|paladins]] and [[Knight (Fallout 3)|knights]], as well as [[Brotherhood Outcasts]].
* Many [[Slavers (Fallout 3)|slavers]] carry this arme. They peut être trouvé at the [[Lincoln Memorial]] or [[Paradise Falls]].
* [[Raiders (Fallout 3)|Raiders]] may sometimes be armed with an SMG (especially at higher levels).
* [[Hoff|Doc Hoff]], [[Dukov]], the [[child slaver]], [[Michael Masters]], [[Murphy (Fallout 3)|Murphy]] and [[Robert (Fallout 3)|Robert]] all carry a 10mm SMG.
* Two on a table in a raider camp near the [[Tenleytown/Friendship station]] entrance.
 
== Notes ==
* The spent casing world objects ejected by the 10mm submachine gun and [[Pistolet 10 mm (Fallout 3)|10mm pistol]] is named "45CalCasing.NIF" in le jeu's files.
* Sound files used by the 10mm SMG are named "wpn_pistol22_fire", Bien que no .22 caliber pistols exist in ''Fallout 3''.
 
== Gallery ==
 
[[Category:Fallout 3 Small Guns skill weapons]]


[[Catégorie:Arme de Fallout 3]]
[[Catégorie:Arme de Fallout 3]]

Version du 6 juin 2026 à 13:09

Pour a cross-game overview, voir 10mm submachine gun.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
1
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
5
Valeur
330
Technique
Editor ID
Weap10mmSubmachineGun

The 10mm submachine gun (SMG) est une arme légère dans Fallout 3.

Caractéristiques

Fichier:10mm SMG blown up.png
10mm submachine gun expanded

With a fully automatic rate of fire and a 30-round chargeur, the SMG is efficace against wildlife and sans blindage humans. 10mm ammo for the arme is one of the most plentiful in le jeu and the SMG is also quite courant, making it easy to réparation. Cependant, it suffers from poor précision due a high dispersion, making it inefficace at longer ranges. donné the aforementioned frequency of 10mm ammo, it makes for an acceptable secondaire arme quelle que soit.

Durabilité

The 10mm SMG peut tirer environ 1190 munitions, soit 40 rechargements, depuis une condition maximale avant de se casser.

Variantes

  • PM "Ultra" 10 mm de Sydney - Relic hunter Sydney's arme of choice, the Ultra SMG holds an astounding 50 10mm rounds in a single chargeur, and deals more dégâts than the standard SMG.
  • Sim version - A sim-only version of the arme which differs only in health, with a whopping 999,250 points de vie, which essentiellement prevents the gun from ever degrading, well over 1500 rounds of munitions can be fired without it degrading 1%. It peut être obtenu in the sim through certain equipment packs on the equipment terminal.
  • 10mm Alloy Steel Submachinegun - Another version of the arme was cut from the Operation: Anchorage add-on. Called the 10mm Alloy Steel Submachinegun, it is otherwise identique to the standard 10mm SMG.

Emplacements

Notes

  • The spent casing world objects ejected by the 10mm submachine gun and 10mm pistol is named "45CalCasing.NIF" in le jeu's files.
  • Sound files used by the 10mm SMG are named "wpn_pistol22_fire", Bien que no .22 caliber pistols exist in Fallout 3.