« Aptitudes de Fallout 76 » : différence entre les versions

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===[[Intelligence]]===
===[[Intelligence]]===
{{Quotation|Intelligence is a measure of overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping.}}


{| class="va-table va-table-full va-table-shaded sortable"
{| class="va-table va-table-full va-table-shaded sortable"
! Name
! Nom
! Level
! Niveau
! data-sort-type="number" | Rank
! Rang/Coût
!Cost
! Description
! Description
! [[Form ID|Base ID]]
! [[Base ID]]
 
|-
| rowspan="3" |[[Armorer]]
| rowspan="3" |15
| 1
| Vous pouvez fabriquer des mods d'armure avancés. (Plans requis)
| {{ID|}}
|-
 
| 2
|
| {{ID|}}
|-
 
| 3
|
| {{ID|}}
|-


|-
|-
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| rowspan="2" |
| rowspan="2" |
| 1
| 1
| 1
| Fabriquer des objets aux ateliers coûtent -25% de matériaux.
| Crafting workshop items now costs 25% fewer materials.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
| 2
| Fabriquer des objets aux ateliers coûtent -50% de matériaux
| Crafting workshop items now costs 50% fewer materials.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="2" |[[Exotic Weapons]]
| rowspan="2" |[[Exotic Weapons]]
| rowspan="2" |8
| rowspan="2" |8
| 1
| 1
| 1
| Vous pouvez fabriquer des [[Arc (Fallout 76)|arcs]], des [[Pistolet à poudre noire (Fallout 76)|pistolets à poudre noire]] et encore plus. (Plans requis)
| You can now craft crossbows, black powder guns, and more! (Plans required)
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
| 2
| Vous pouvez fabriquer des mods d'arme exotique de rang 2. (Plans requis)
| You can now craft Rank 2 exotic weapon mods. (Plans required)
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="1" |[[Expert Hacker]]
| rowspan="1" |[[Expert Hacker]]
|
|
| 1
| 1
|
| Gain +1 hacking skill, and terminal lock-out time is reduced.
| Gain +1 hacking skill, and terminal lock-out time is reduced.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="4" |[[First Aid (perk)|First Aid]]
| rowspan="4" |[[First Aid (perk)|First Aid]]
| rowspan="4" |2
| rowspan="4" |2
| 1
| 1
| 1
| Stimpaks restore 10% more lost Health.
| Stimpaks restore 10% more lost Health.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
|2
| Stimpaks restore 20% more lost Health.
| Stimpaks restore 20% more lost Health.
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
| 3
| Stimpaks restore 30% more lost Health.
| Stimpaks restore 30% more lost Health.
| {{ID|}}
| {{ID|}}
|-
|-
| 4
| 4
| 4
| Stimpaks restore 40% more lost Health.
| Stimpaks restore 40% more lost Health.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="2" |[[Grease Monkey]]
| rowspan="2" |[[Grease Monkey]]
| rowspan="2" |
| rowspan="2" |
| 1
| 1
| 1
| Workshop items are 30% cheaper to repair.
| Workshop items are 30% cheaper to repair.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
| 2
| Workshop items are 60% cheaper to repair.
| Workshop items are 60% cheaper to repair.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="1" |[[Hacker]]
| rowspan="1" |[[Hacker]]
|
|
| 1
| 1
|1
| Gain +1 hacking skill, and terminal lock-out time is reduced.
| Gain +1 hacking skill, and terminal lock-out time is reduced.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="3" |[[Licensed Plumber]]
| rowspan="3" |[[Licensed Plumber]]
| rowspan="3" |5
| rowspan="3" |5
| 1
| 1
|
| Your pipe weapons break 30% more slowly and are cheaper to repair.
| Your pipe weapons break 30% more slowly and are cheaper to repair.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
|
| Your pipe weapons break 40% more slowly and are cheaper to repair.
| Your pipe weapons break 40% more slowly and are cheaper to repair.
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
|
| Your pipe weapons break 50% more slowly and are cheaper to repair.
| Your pipe weapons break 50% more slowly and are cheaper to repair.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="3" |[[Makeshift Warrior]]
| rowspan="3" |[[Makeshift Warrior]]
| rowspan="3" |
| rowspan="3" |
| 1
| 1
|1
| Your melee weapons are 30% less likely to break and cheaper to repair.
| Your melee weapons are 30% less likely to break and cheaper to repair.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
|
| Your melee weapons are 60% less likely to break and cheaper to repair.
| Your melee weapons are 60% less likely to break and cheaper to repair.
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
|
| Your melee weapons are 90% less likely to break and cheaper to repair.
| Your melee weapons are 90% less likely to break and cheaper to repair.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="1" |[[Master Hacker]]
| rowspan="1" |[[Master Hacker]]
|
|
| 1
| 1
| 1
| Gain +1 hacking skill, and terminal lock-out time is reduced.
| Gain +1 hacking skill, and terminal lock-out time is reduced.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="3" |[[Pharmacist]]
| rowspan="3" |[[Pharmacist]]
| rowspan="3" |6
| rowspan="3" |6
| 1
| 1
|
| RadAway removes 30% more radiation.
| RadAway removes 30% more radiation.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
|
| RadAway removes 60% more radiation.
| RadAway removes 60% more radiation.
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
|
| RadAway removes 90% more radiation.
| RadAway removes 90% more radiation.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="1" |[[Science (perk)|Science]]
| rowspan="1" |[[Science (perk)|Science]]
|
|
| 1
| 1
|
| You can now craft energy guns. (Plans required)
| You can now craft energy guns. (Plans required)
| {{ID|}}
| {{ID|}}
|-
|}
|}