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| {{Pour|the ''[[Fallout Shelter]]'' weapon|MPXL Novasurge}} | | {{Pour|l'arme de ''[[Fallout Shelter]]''|MPXL Novasurge}} |
| {{Infobox arme gamebryo | | {{Infobox arme gamebryo |
| |jeux=FO3MZ | | |games=FO3MZ |
| |type=arme unique | | |type=unique gun |
| |image=PlasmaPistol.png | | |image=PlasmaPistol.png |
| |icône=Plasma pistol icon.png | | |skill=Armes à énergie |
| |compétence=Energy Weapons | | |damage=80 |
| |dégâts=80
| | |crit % mult=3 |
| |mult critique=3 | | |crit dmg=75 |
| |dégâts critiques=75 | | |crit effect=Désintégration à la mort |
| |crit effect=Disintegration on death | | |attack shots/sec=3 |
| |cadence=3 | | |ap=21 |
| |PA=21 | | |hp=600 |
| |durabilité=600 | | |ammo=Cellule énergétique (Fallout 3) |
| |munitions=Energy cell (Fallout 3) | | |ammo use=2 |
| |utilisation munitions=2 | | |clip rounds=16 |
| |chargeur=16 | | |reload time=2 |
| |rechargement=2 | |
| |projectiles=1 | | |projectiles=1 |
| |dispersion=0.5 | | |min spread=0.5 |
| |réparation=[[Pistolet à plasma (Fallout 3)|Plasma pistol]] | | |repair=[[Pistolet à plasma (Fallout 3)|Pistolet à plasma]] |
| |poids=6 | | |masse=6 |
| |valeur=850 | | |valeur=850 |
| |editorid=DLC05WeapUniquePlasmaPistol | | |edid=DLC05WeapUniquePlasmaPistol |
| |baseid={{DLC ID|00ab86}} | | |baseid={{DLC ID|00ab86}} |
| }} | | }} |
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| {{Citation|The Novasurge has proven to be a tough nut to crack. The output is still very high, causing massive injury to targets, but it's drawing far too much power from its energy cells. We also need to get the weight down on the weapon, as it's a bit heavy for a simple replacement sidearm.|[[Aldwin Morley|Dr. Aldwin Morley]], [[MPLX "Novasurge" prototype plasma pistol]]}} | | {{Citation|Le Novasurge s'est révélé un casse-tête. La puissance reste très élevée, causant des blessures massives aux cibles, mais il puise beaucoup trop d'énergie dans ses cellules énergétiques. Il faut aussi réduire le poids de l'arme, un peu lourde pour une simple arme de poing de remplacement.|Dr Aldwin Morley|son=}} |
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| The '''MPLX Novasurge''' is a [[Fallout 3 weapons|weapon]] {{In|FO3MZ}}. It is a unique [[Pistolet à plasma (Fallout 3)|plasma pistol]].
| | Le '''MPLX Novasurge''' est une arme du [[Contenus téléchargeables de Fallout 3|contenu téléchargeable]] ''[[Mothership Zeta]]'' de ''[[Fallout 3]]''. C'est un [[Pistolet à plasma (Fallout 3)|pistolet à plasma]] unique. |
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| == Présentation == | | ==Présentation== |
| The Novasurge is a prototype plasma pistol developed by Doctor Aldwin Morley fourteen years before the [[Grande Guerre]] in secret for the [[Enclave]] utilizing the technology of the [[Zetan]] aliens.<ref group="Non-game" name="true">[[Fallout 3 Official Game Guide]] Game of the Year Edition p.110: ''"A secretive prototype to the Enclave’s Plasma Pistol, the Novasurge functions in a very similar manner, and proves a conspiracy theory you long suspected. There are other bonuses too; the MPLX Novasurge inflicts more than three times the damage of a Plasma Pistol, with a bigger Crit % Mult too. Unfortunately, it is heavier and uses ammunition twice as quickly. Repair it using Plasma Pistols. It is found in a safe in the Debris Pile after you unlock it by hacking Reid Underwood’s Terminal inside the Mothership Zeta Cargo Hold [MZ2.11]."''</ref> As a prototype, it was not adopted due to concerns about its energy cell drain rate and weight caused by the coolant coils. Despite these concerns, the weapon housing was approved for use in the final design.<ref>[[MPLX "Novasurge" prototype plasma pistol]]</ref> The Novasurge prototype was stolen before the War by an organization called [[Quaere Verum]], with the help of Doctor Morley, as proof of the existence of "the conspiracy:" the government coverup of extraterrestrial life and usage of alien technology.<ref group="Non-game" name="true" /><ref group="Non-game">[[Fallout 3 Official Game Guide]] Game of the Year Edition p. 45: ''"Once thought to be covered up by a government conspiracy and believed only by 'crackpot' groups such as the Quaere Verum, evidence of extraterrestrial life can be traced back throughout human history, but became nationally recognized after the mysterious disappearance of the Clarabella 7 space pod during the 1960s Space Race. It is said that Alien technology was the basis of many of the Enclave's more exotic and impressive weaponry and robotics, and even toy manufacturers such as Wilson Automatoys weren't immune to these accusations. Recently, after the discovery of an Alien body in Fort Bannister, the shocking truth was revealed. The Aliens are not only real and alive, but they're back. And they're pissed."''<br />([[Fallout 3 Official Game Guide faction profiles#Mothership Zeta Factions|Fallout 3 Official Game Guide faction profiles]])</ref> Quaere Verum initially thought they had gotten away with the theft, but were betrayed by Morley, who had cooperated with the group to draw them out. As the Enclave successfully tracked down and killed the members of Quaere Verum, the last surviving member [[Reid Underwood]] took measures to ensure that the evidence of the Enclave they had died for would not be lost. Underwood stored the Novasurge with a report on its development from Morley in a safe, then networked the safe to his computer terminal. Having configured the safe so that his terminal would need to be activated in order to retrieve the prototype, Underwood buried them both in a desert.<ref>[[Reid Underwood's terminal]]</ref> The safe and Underwood's terminal were later taken by [[Zetan aliens|aliens]], who stored them both in the [[Cargo hold]] of their [[Mothership]].
| | Le Novasurge est un prototype de pistolet à plasma développé par le docteur Aldwin Morley quatorze ans avant la [[Grande Guerre]], en secret pour l'[[Enclave]], en exploitant la technologie des [[Zetan|extraterrestres zetans]]. |
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| == Caractéristiques == | | ==Caractéristiques== |
| The weapon acts very similarly to the plasma pistol it formed the basis for, barring several prototype features. First and foremost, this weapon does more than three times as much damage as the regular plasma pistol and has a higher critical multiplier (3x as opposed to 2x). However, it uses two [[Energy cell (Fallout 3)|energy cells]] to power each shot and weighs twice as much as the normal plasma pistol.
| | Prototype secret du pistolet à plasma de l'Enclave, le Novasurge fonctionne de manière très similaire. Le MPLX Novasurge inflige plus du triple des dégâts d'un pistolet à plasma ordinaire, avec aussi un meilleur multiplicateur de critique. Il est malheureusement plus lourd et consomme ses munitions deux fois plus vite. Il se répare avec des pistolets à plasma. |
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| The MPLX Novasurge is paired best with an optimized critical hit build, killing human enemies in 1-2 shots (light to medium armored, such as [[Raider (Fallout 3)|raiders]]) and 2-4 shots (heavy armored, such as [[Enclave soldier (Fallout 3)|Enclave soldiers]]) and stronger wasteland creatures such as [[Deathclaw (Fallout 3)|deathclaws]] in 3-5 shots. It is viable as a weapon in any stage of the game. However, the cost of this devastating damage is being forced to regularly maintain the weapon, as the dual energy cell consumption drastically drains the condition, and heavy usage is not advised without the proper resources.
| | ===Durabilité=== |
| | Le MPLX Novasurge peut tirer environ 200 fois, soit 12 rechargements, depuis une condition maximale avant de se casser. |
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| === Durabilité === | | ==Variantes== |
| The MPLX Novasurge can fire a total of about 188 times, the equivalent of 24 reloads, from full [[État de l'équipement|condition]] before breaking. That is 212 times fewer than the common plasma pistol.
| | * [[Pistolet à plasma (Fallout 3)|Pistolet à plasma]] — la variante courante. |
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| == Variantes == | | ==Emplacement== |
| * [[Pistolet à plasma (Fallout 3)|Plasma pistol]] - The common variant in ''Fallout 3''.
| | Trouvé à bord du vaisseau-mère ''[[Zeta]]'', dans le [[laboratoire d'armement]]. |
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| [[Catégorie:Arme de Fallout 3]] | | [[Catégorie:Arme de Fallout 3]] |
Conditions d'utilisation| Compétence |
Armes à énergie |
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Statistiques de combat| Dégâts par attaque |
80.0 |
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| Dégâts par projectile |
80.0 |
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| Dégâts par seconde |
240.0 |
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| Dégâts par seconde (avec rechargement) |
240.0 |
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| Dégâts critiques |
75 |
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| Multiplicateur de critique |
x 3.00 |
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| Attaques par seconde |
3.0 |
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| Points d'action |
21 |
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| Projectiles |
1 |
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| Dispersion |
0.5 |
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| Effet critique |
Désintégration à la mort |
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Munitions et rechargement| Type de munitions |
Cellule énergétique (Fallout 3) |
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| Projectiles par tir |
2 |
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| Tirs par magasin |
8.0 |
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| Capacité |
16 |
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| Durée de rechargement |
0.0 |
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Autres propriétés| Valeur |
850 |
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| Réparation | |
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« Le Novasurge s'est révélé un casse-tête. La puissance reste très élevée, causant des blessures massives aux cibles, mais il puise beaucoup trop d'énergie dans ses cellules énergétiques. Il faut aussi réduire le poids de l'arme, un peu lourde pour une simple arme de poing de remplacement. »
— Dr Aldwin Morley
Le MPLX Novasurge est une arme du contenu téléchargeable Mothership Zeta de Fallout 3. C'est un pistolet à plasma unique.
Le Novasurge est un prototype de pistolet à plasma développé par le docteur Aldwin Morley quatorze ans avant la Grande Guerre, en secret pour l'Enclave, en exploitant la technologie des extraterrestres zetans.
Prototype secret du pistolet à plasma de l'Enclave, le Novasurge fonctionne de manière très similaire. Le MPLX Novasurge inflige plus du triple des dégâts d'un pistolet à plasma ordinaire, avec aussi un meilleur multiplicateur de critique. Il est malheureusement plus lourd et consomme ses munitions deux fois plus vite. Il se répare avec des pistolets à plasma.
Le MPLX Novasurge peut tirer environ 200 fois, soit 12 rechargements, depuis une condition maximale avant de se casser.
Trouvé à bord du vaisseau-mère Zeta, dans le laboratoire d'armement.