« ARBRIDGE.MSG » : différence entre les versions
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[[Catégorie:Fichier dialogue de Fallout 2]] | [[Catégorie:Fichier dialogue de Fallout 2]] | ||
[[ | [[en:ARBRIDGE.MSG]] |
Dernière version du 11 mai 2023 à 14:24
############################################################# # Message File: ArBridge.msg # # # # Note: Characters within curly braces (like line 100) # # will be read in as a message string. Caution # # should be used when making comments. All comments # # should be prepended with a pound symbol for # # visual ease. This does not comment out the line # # though. # # # # Purpose: This message file contains the dialog for a # # new character from which is used by the # # design tool. It will be updated using the # # the tool. This is just a tool file, and not # # meant to be used in the game. # # # # Log: Please note any changes that have been made to this # # file and comment which lines have changed. # # # # Created: December 04, 1997 # # # # Updated: # ############################################################# ############################################################# # The following lines are for the map script in describing # # what is happening when you first enter the map. # ############################################################# {100}{}{Tu te trouves sur le grand pont séparant ton village de l'immense Désert.}