Le Choc
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Effet |
+25 vs robots |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
6 |
|---|---|
| Valeur |
150 |
| Editor ID |
WeapUniqueShocker |
|---|
The Shocker or FSGv118-b model Shocker glove is a unique power fist in Fallout 3.
Présentation
Part of a civilian pilot program by the Shocker Glove R&D Team, the Shocker glove delivers enhanced dégâts against robots but came with multiple safety warnings. The glove’s instability means the consumer was warned to be cautious, including not looking directly at it during operation, Cependant the player won't have any ill-effect if they do look directly at the glove.
Caractéristiques
While identique to the standard power fist in term of raw dégâts against organique foes, the Shocker deals an additional 25 dégâts to robots. Cependant, it also degrades faster than the standard power fist.
Durabilité
The Shocker peut frapper environ 400 fois depuis une condition maximale avant de se casser.
Variantes
- Power fist - The courant variant in Fallout 3.
- Poign-o ! - A more puissant version of the power fist, it deals the most raw dégâts of any à mains nues arme.
- Sim version power fist
- A sim-only version of the power fist which differs only in health (essentiellement non-degrading).
Emplacement
The Shocker se trouve (complete with holotaped instructions) inside the flooded metro, west of Arlington Library; Cependant, it est situé much closer to the Mason District South entrance than the flooded metro entrance, and entering there avoids the majority of the metro's mirelurk population.
From Mason District South, follow the path till one reaches the metal staircase. Go down the stairs, through the door and follow the tunnel down and to the north. Go into the room on the right (east) with the large open stairs and head down two flights. There are two large doors near the staircase leading to similaire-looking tunnels. The incorrect tunnel to the north will lead the Vagabond solitaire to a room filled with mirelurk egg clutches. The correct tunnel to the east will be booby-trapped with frag mines. Follow it and head into the room to the west, the glove will be on a barrel near the bed.
Notes
- The room containing the Shocker is trapped with a rigged shotgun and tripwire in the doorway.
- The Shocker is described in the holotaped instructions as being an unstable prototype arme, though none of the possible faults manifest themselves in-game.
- Certain perk choices can make this arme very damaging when fighting robots. The Robotics Expert aptitude grants the option to shut them down and the +25% extra dégâts stacks with the Shocker's +25% dégâts to robots. The Ninja aptitude can also be added to the equation and any time a attaque furtive is successful, it will grant another +25% dégâts. The Ninja aptitude also adds an additional 15% chance for a coup critique, which with 10 Luck and all chance de coup critique aptitudes (Finesse and Survival Guru) will make the Shocker perform a coup critique 48% of the time when using SVAV
Anecdotes
This arme was created by level designer Philip Nelson.[Non-game 1]
==
References
Non-game
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