Modification de 10 mm - Pistolet (Fallout 76)
La modification peut être annulée. Veuillez vérifier les différences ci-dessous pour voir si c’est bien ce que vous voulez faire, puis publier ces changements pour finaliser l’annulation de cette modification.
Version actuelle | Votre texte | ||
Ligne 6 : | Ligne 6 : | ||
|niveau = 5 / 15 / 25 / 35 / 45 | |niveau = 5 / 15 / 25 / 35 / 45 | ||
|dégâts = 15 / 18 / 21 / 24 / 28 | |dégâts = 15 / 18 / 21 / 24 / 28 | ||
|type mun = Cartouche 10 mm (Fallout 76)|Cartouche 10 mm, Cartouche 10 mm (Fallout 76)|Cartouche 10 mm à ultracite | |||
|type mun = Cartouche 10 mm (Fallout 76)|Cartouche 10 mm | |||
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}} | }} | ||
Le '''10 mm - Pistolet''' est une [[Armes de Fallout 76|arme]] présente dans [[Fallout 76]] | Le '''10 mm - Pistolet''' est une [[Armes de Fallout 76|arme]] présente dans [[Fallout 76]] | ||
== | ==Background== | ||
The standard issue N99 for the [[Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers|BADTFL]], certain units of the [[United States Armed Forces]] and police departments across the nation, 10mm pistols are one of the most common guns found in post-War America. The model seen in [[Appalachia]] has a long barrel, black polymer grips, and a 12-round magazine as standard. | |||
== | == Characteristics == | ||
Le pistolet 10 mm est une arme de poing raisonnablement puissante en début de jeu et conserve son utilité à haut niveau une fois modifié. Une modification de la culasse en automatique transforme l'arme en pistolet mitrailleur. Un silencieux peut également lui être ajouté ce qui en fait une arme efficace pour les opérations furtives. Un pistolet de 10 mm qui a été complètement modifié est donc un bon atout du fait de l'abondance des cartouches de 10mm dans les Appalaches. | Le pistolet 10 mm est une arme de poing raisonnablement puissante en début de jeu et conserve son utilité à haut niveau une fois modifié. Une modification de la culasse en automatique transforme l'arme en pistolet mitrailleur. Un silencieux peut également lui être ajouté ce qui en fait une arme efficace pour les opérations furtives. Un pistolet de 10 mm qui a été complètement modifié est donc un bon atout du fait de l'abondance des cartouches de 10mm dans les Appalaches. | ||
Ligne 24 : | Ligne 21 : | ||
<tabber> | <tabber> | ||
|-|Niveau 5= | |-|Niveau 5= | ||
{{ | {{Crafting table | ||
|material1 =[[Adhésif (Fallout 76)|Adhésif]] | |||
|material#1 =2 | |||
| | |material2 =[[Huile (Fallout 76)|Huile]] | ||
| | |material#2 =2 | ||
|material3 =[[Vis (Fallout 76)|Vis]] | |||
|material#3 =6 | |||
| | |material4 =[[Acier (Fallout 76)|Acier]] | ||
| | |material#4 =16 | ||
| | |workspace =[[Établi d'armes (Fallout 76)|Établi d'armes]] | ||
| | |perk1 =[[Armurier]] 2 | ||
| | |product1 =10 mm - Pistolet | ||
| | |product#1 =Lv 5 | ||
| | |||
| | |||
| | |||
}} | }} | ||
|-|Niveau 15= | |-|Niveau 15= | ||
{{ | {{Crafting table | ||
|material1 =[[Adhésif (Fallout 76)|Adhésif]] | |||
|material#1 =3 | |||
| | |material2 =[[Huile (Fallout 76)|Huile]] | ||
| | |material#2 =3 | ||
|material3 =[[Vis (Fallout 76)|Vis]] | |||
|material#3 =7 | |||
| | |material4 =[[Acier (Fallout 76)|Acier]] | ||
| | |material#4 =18 | ||
| | |workspace =[[Établi d'armes (Fallout 76)|Établi d'armes]] | ||
| | |perk1 =[[Armurier]] 2 | ||
| | |product1 =10 mm - Pistolet | ||
| | |product#1 =Lv 15 | ||
| | |||
| | |||
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}} | }} | ||
|-|Niveau 25= | |-|Niveau 25= | ||
{{ | {{Crafting table | ||
| | |material1 =[[Adhésif (Fallout 76)|Adhésif]] | ||
|material#1 =4 | |||
|material2 =[[Huile (Fallout 76)|Huile]] | |||
| | |material#2 =4 | ||
|material3 =[[Vis (Fallout 76)|Vis]] | |||
|material#3 =9 | |||
| | |material4 =[[Acier (Fallout 76)|Acier]] | ||
| | |material#4 =20 | ||
| | |workspace =[[Établi d'armes (Fallout 76)|Établi d'armes]] | ||
| | |perk1 =[[Armurier]] 2 | ||
| | |product1 =10 mm - Pistolet | ||
| | |product#1 =Lv 25 | ||
| | |||
| | |||
| | |||
}} | }} | ||
|-|Niveau 35= | |-|Niveau 35= | ||
{{ | {{Crafting table | ||
|material1 =[[Adhésif (Fallout 76)|Adhésif]] | |||
|material#1 =5 | |||
| | |material2 =[[Huile (Fallout 76)|Huile]] | ||
| | |material#2 =5 | ||
|material3 =[[Vis (Fallout 76)|Vis]] | |||
|material#3 =11 | |||
| | |material4 =[[Acier (Fallout 76)|Acier]] | ||
| | |material#4 =22 | ||
| | |workspace =[[Établi d'armes (Fallout 76)|Établi d'armes]] | ||
| | |perk1 =[[Armurier]] 2 | ||
| | |product1 =10 mm - Pistolet | ||
| | |product#1 =Lv 35 | ||
| | |||
| | |||
| | |||
}} | }} | ||
|-|Niveau 45= | |-|Niveau 45= | ||
{{ | {{Crafting table | ||
| | |material1 =[[Adhésif (Fallout 76)|Adhésif]] | ||
|material#1 =7 | |||
|material2 =[[Huile (Fallout 76)|Huile]] | |||
| | |material#2 =7 | ||
|material3 =[[Vis (Fallout 76)|Vis]] | |||
|material#3 =13 | |||
| | |material4 =[[Acier (Fallout 76)|Acier]] | ||
| | |material#4 =25 | ||
| | |workspace =[[Établi d'armes (Fallout 76)|Établi d'armes]] | ||
| | |perk1 =[[Armurier]] 2 | ||
| | |product1 =10 mm - Pistolet | ||
| | |product#1 =Lv 45 | ||
| | |||
| | |||
| | |||
}}</tabber> | }}</tabber> | ||
=== | ===Weapon modifications=== | ||
<tabber> | <tabber> | ||
|-| | |-|Receiver= | ||
{{ | {{Weapon mod FO76|start|slot=Receiver}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Standard receiver (Fallout 76) |Standard<br />receiver]] | ||
|desc = | |desc = Standard. | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Hair trigger receiver (Fallout 76) |Hair trigger<br />receiver]] | ||
|desc = | |desc = Superior rate of fire. | ||
| | |prefix = Hair trigger | ||
| | |attack = AP cost -10%<br />Uncapped rate of fire | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x3<br />[[Oil (Fallout 76) |Oil]] x3<br />[[Screw (Fallout 76) |Screw]] x4<br />[[Spring (Fallout 76) |Spring]] x4<br />[[Steel (Fallout 76) |Steel]] x10 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Calibrated receiver (Fallout 76) |Calibrated<br />receiver]] | ||
| | |prefix = Calibrated | ||
|desc = | |desc = Superior critical shot damage. | ||
| | |damage = +34% critical shot | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x5<br />[[Aluminum (Fallout 76) |Aluminum]] x2<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Hardened receiver (Fallout 76) |Hardened<br />receiver]] | ||
|desc = | |desc = Superior damage. | ||
| | |prefix = Hardened | ||
| | |damage = +25% | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Nuclear material (Fallout 76) |Nuclear<br />material]] x2<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[True receiver |True<br />receiver]] | ||
| | |prefix = True | ||
|desc = | |desc = Superior hip-fire accuracy. | ||
| | |spread = +25% (hipfire)<br />+10% (sighted)<br />-3% aiming time | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Rubber (Fallout 76) |Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x11 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Vicious receiver |Vicious<br />receiver]] | ||
|desc = | |desc = Improved hip-fire accuracy, critical shot damage. | ||
| | |prefix = Vicious | ||
| | |damage = +17% critical shot | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time | ||
| | |weight = +20% | ||
| | |value = +60% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Gear (Fallout 76) |Gear]] x4<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Steadfast receiver |Steadfast<br />receiver]] | ||
| | |prefix = Steadfast | ||
|desc = | |desc = Improved rate of fire and accuracy. | ||
| | |attack = AP cost -5%<br />Uncapped rate of fire | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time | ||
| | |weight = +20% | ||
| | |value = +50% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x3<br />[[Oil (Fallout 76) |Oil]] x3<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x4<br />[[Spring (Fallout 76) |Spring]] x4<br />[[Steel (Fallout 76) |Steel]] x10 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Refined receiver |Refined<br />receiver]] | ||
|desc = | |desc = Improved hip-fire accuracy, damage. | ||
| | |prefix = Refined | ||
| | |damage = +12.5% | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time | ||
| | |weight = +20% | ||
| | |value = +60% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x4<br />[[Nuclear material (Fallout 76) |Nuclear<br />material]] x1<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Fierce receiver |Fierce<br />receiver]] | ||
| | |prefix = Fierce | ||
|desc = | |desc = Improved rate of fire and critical damage. | ||
| | |damage = +17% critical shot | ||
| | |attack = AP cost -5%<br />Uncapped rate of fire | ||
| | |spread = -2 | ||
| | |weight = +30% | ||
| | |value = +70% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x3<br />[[Oil (Fallout 76) |Oil]] x3<br />[[Screw (Fallout 76) |Screw]] x4<br />[[Spring (Fallout 76) |Spring]] x4<br />[[Steel (Fallout 76) |Steel]] x10 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Vigorous receiver |Vigorous<br />receiver]] | ||
| | |prefix = Vigorous | ||
|desc = | |desc = Improved rate of fire and damage. | ||
| | |damage = +12.5% | ||
| | |attack = AP cost -5%<br />Uncapped rate of fire | ||
| | |weight = +30% | ||
| | |value = +70% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x3<br />[[Oil (Fallout 76) |Oil]] x3<br />[[Screw (Fallout 76) |Screw]] x4<br />[[Spring (Fallout 76) |Spring]] x4<br />[[Steel (Fallout 76) |Steel]] x10 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Severe receiver |Severe<br />receiver]] | ||
| | |prefix = Severe | ||
|desc = | |desc = Improved damage, critical shot damage. | ||
| | |damage = +12.5% (base)<br />+17% (critical shot) | ||
| | |weight = +30% | ||
| | |value = +80% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1 <br />[[Gear (Fallout 76) |Gear]] x3<br />[[Nuclear material (Fallout 76) |Nuclear<br />material]] x1<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Automatic receiver (Fallout 76) |Automatic<br />receiver]] | ||
|desc = | |desc = Superior rate of fire. Inferior range and damage. | ||
| | |prefix = Auto | ||
| | |damage = -15% | ||
| | |attack = AP cost -50% | ||
| | |range = -1x (multiplier) | ||
| | |weight = +20% | ||
| | |value = +40% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Powerful automatic receiver (Fallout 76)|Powerful automatic receiver]] | ||
|desc = | |desc = Improved automatic fire, damage. | ||
| | |prefix = Powerful automatic | ||
| | |damage = +12.5% | ||
| | |attack = AP cost -50% | ||
| | |range = -1x (multiplier) | ||
| | |weight = +30% | ||
| | |value = +50% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Nuclear material (Fallout 76) |Nuclear<br />Material]] x1<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Focused automatic receiver |Focused<br />automatic receiver]] | ||
| | |prefix = Focused auto | ||
|desc = | |desc = Automatic fire. Improved hip-fire accuracy. | ||
| | |attack = AP cost -50% | ||
| | |range = -1x (multiplier) | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time | ||
| | |weight = +20% | ||
| | |value = +50% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x4<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Tweaked automatic receiver |Tweaked<br />automatic receiver]] | ||
| | |prefix = Tweaked auto | ||
|desc = | |desc = Improved critical shot damage, automatic fire. | ||
| | |damage = +17% critical shot | ||
| | |attack = AP cost -50% | ||
| | |range = -1x (multiplier) | ||
| | |weight = +30% | ||
| | |value = +70% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Prime receiver |Prime<br />receiver]] | ||
|desc = | |desc = Superior damage. Bonus damage to Scorchbeasts and Scorched. | ||
| | |prefix = Prime | ||
| | |damage = +25%<br />+50% vs. Scorched | ||
| | |magazine = Uses Ultracite ammo | ||
| | |value = +90% | ||
| | |perk = [[Gunsmith]] 5 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x4<br />[[Gear (Fallout 76) |Gear]] x2<br />[[Oil (Fallout 76) |Oil]] x4<br />[[Crimson flux |Pure crimson<br />flux]] x2<br />[[Violet flux |Pure violet<br />flux]] x2<br />[[Screw (Fallout 76) |Screw ]] x4<br />[[Steel (Fallout 76) |Steel]] x14<br />[[Ultracite]] x5 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Prime automatic receiver |Prime<br />automatic<br />10mm receiver]] | ||
|desc = | |desc = Superior Damage. Bonus Damage to Scorchbeasts and Scorched. | ||
| | |prefix = Prime automatic | ||
| | |damage = +25%<br />+50% vs. Scorched | ||
| | |attack = AP cost -50% | ||
| | |magazine = Uses Ultracite ammo | ||
| | |weight = +20% | ||
| | |value = +225% | ||
| | |perk = [[Gunsmith]] 5 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x4<br />[[Gear (Fallout 76) |Gear]] x2<br />[[Oil (Fallout 76) |Oil]] x4<br />[[Crimson flux |Pure crimson<br />flux]] x2<br />[[Violet flux |Pure violet<br />flux]] x2<br />[[Screw (Fallout 76) |Screw ]] x4<br />[[Steel (Fallout 76) |Steel]] x14<br />[[Ultracite]] x5 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Scorched killer's receiver |Scorched killer's<br />receiver]] | ||
|desc = | |desc = 50% more damage against Scorched, 20% less against everything else. | ||
| | |prefix = Scorched killer's | ||
| | |damage = -20%<br />+50% vs. Scorched | ||
| | |weight = +20% | ||
| | |value = +100% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x6<br />[[Crystal (Fallout 76) |Crystal]] x5<br />[[Fiberglass (Fallout 76) |Fiberglass]] x5<br />[[Gold (Fallout 76) |Gold]] x9<br />[[Nuclear material (Fallout 76)|Nuclear<br />material]] x12<br /> [[Ultracite]] x15 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|end}} | ||
|-| | |-|Barrel= | ||
{{ | {{Weapon mod FO76|start|slot=Barrel}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Stub barrel (Fallout 76) |Stub<br />barrel]] | ||
| | |prefix = Short | ||
|desc = Standard. | |desc = Standard. | ||
| | |range = 6*base | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod =[[ | |mod =[[Standard short barrel |Standard<br />short barrel]] | ||
|desc = | |desc = Better Range. | ||
| | |range = 9*base | ||
| | |spread = +3 | ||
| | |weight = +10% | ||
| | |value = +10% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Screw (Fallout 76) |Screw]] x2<br />[[Steel (Fallout 76) |Steel]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Standard long barrel |Standard<br />long barrel]] | ||
| | |prefix = Long | ||
|desc = | |desc = Superior range. | ||
| | |range = 16*base | ||
| | |spread = +25% (sighted) | ||
| | |weight = +20% | ||
| | |value = ??? | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Stabilized stub barrel |Stabilized<br />stub barrel]] | ||
| | |prefix = Short | ||
|desc = | |desc = Superior recoil. | ||
| | |attack = AP cost -10% | ||
| | |range = 6*base | ||
| | |spread = Recoil -25% | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Stabilized short barrel |Stabilized<br />short barrel]] | ||
|desc = | |desc = Improved range. Superior recoil. | ||
| | |attack = AP cost -10% | ||
| | |range = 9*base | ||
| | |spread = Recoil -25% | ||
| | |weight = +40% | ||
| | |value = +50% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Stabilized long barrel |Stabilized<br />long barrel]] | ||
|desc = | |desc = Superior recoil. Superior range. | ||
| | |prefix = Long | ||
| | |attack = AP cost -10% | ||
| | |range = 16*base | ||
| | |spread = Recoil -25% | ||
| | |weight = +50% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[True stub barrel |True<br />stub barrel]] | ||
| | |prefix = Short | ||
|desc = | |desc = Superior hip-fire accuracy. | ||
| | |range = 6*base | ||
| | |spread = +25% (hipfire)<br />+10% (sighted)<br />-3% aiming time | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[True short barrel |True<br />short barrel]] | ||
|desc = | |desc = Improved range. Superior hip-fire accuracy. | ||
| | |range = 9*base | ||
| | |spread = +25% (hipfire)<br />+10% (sighted)<br />-3% aiming time | ||
| | |weight = +40% | ||
| | |value = +50% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x2<br />[[Steel (Fallout 76) |Steel]] x4 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[True long barrel |True<br />long barrel]] | ||
|desc = | |desc = Superior hip-fire accuracy. Superior range. | ||
| | |prefix = Long | ||
| | |range = 16*base | ||
| | |spread = +25% (hipfire)<br />+10% (sighted)<br />-3% aiming time | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x3<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Aligned very short barrel |Aligned<br />very short barrel]] | ||
| | |prefix = Short | ||
|desc = | |desc = Improved recoil, hip-fire accuracy. | ||
| | |attack = AP cost -5% | ||
| | |range = 6*base | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time<br />-12.5% recoil | ||
| | |weight = +15% | ||
| | |value = +30% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Aligned short barrel |Aligned<br />short barrel]] | ||
|desc = | |desc = Improved range. Improved recoil, hip-fire accuracy. | ||
| | |range = 9*base | ||
| | |attack = AP cost -5% | ||
| | |spread = +12.5% (hipfire)+5% (sighted)<br />-1.5% aiming time<br />-12.5% recoil | ||
| | |weight = +15% | ||
| | |value = +30% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Gear (Fallout 76)|Gear]] x1<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Spring (Fallout 76)|Spring]] x1<br />[[Steel (Fallout 76)|Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Aligned long barrel |Aligned<br />long barrel]] | ||
|desc = | |desc = Improved recoil, hip-fire accuracy. Superior range. | ||
| | |prefix = Long | ||
| | |attack = AP cost -5% | ||
| | |range = 16*base | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time<br />-12.5% recoil | ||
| | |weight = +15% | ||
| | |value = +30% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|end}} | ||
{{ | {{Weapon mod FO76|start|slot=Grip}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Standard grip (Fallout 76) |Standard<br />grip]] | ||
|desc = Standard. | |desc = Standard. | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Bruising grip |Bruising<br />grip]] | ||
|desc = | |desc = Superior bash damage. | ||
| | |damage = +150% (bash) | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Acid (Fallout 76) |Acid]] x2<br />[[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Rubber (Fallout 76) |Rubber]] x2<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Stabilized grip |Stabilized<br />grip]] | ||
| | |prefix = Sharpshooter's | ||
|desc = | |desc = Superior recoil. | ||
| | |attack = AP cost -10% | ||
| | |spread = Recoil -25% | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Rubber (Fallout 76) |Rubber]] x2<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[True grip |True<br />grip]] | ||
|desc = | |desc = Superior hip-fire accuracy. | ||
| | |spread = +25% (hipfire)<br />+10% (sighted)<br />-3% aiming time | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x5<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Aligned grip |Aligned<br />grip]] | ||
| | |prefix = Comfort grip | ||
|desc = | |desc = Improved recoil, hip-fire accuracy. | ||
| | |attack = AP cost -5% | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time<br />-12.5% recoil | ||
| | |weight = +10% | ||
| | |value = +40% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x4<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Forceful grip |Forceful<br />grip]] | ||
|desc = | |desc = Improved bash damage, recoil. | ||
| | |damage = +75% (bash) | ||
| | |attack = AP cost -5% | ||
| | |spread = Recoil -12.5% | ||
| | |weight = +20% | ||
| | |value = +50% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Acid (Fallout 76) |Acid]] x1<br />[[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Rubber (Fallout 76) |Rubber]] x2<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod =[[ | |mod =[[Precise grip |Precise<br />grip]] | ||
|desc = | |desc = Improved bash damage, hip-fire accuracy. | ||
| | |damage = +75% (bash) | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time | ||
| | |weight = +20% | ||
| | |value = +50% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Acid (Fallout 76) |Acid]] x1<br />[[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x4<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id ={{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|end}} | ||
|-| | |-|Magazine= | ||
{{ | {{Weapon mod FO76|start|slot=Magazine}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Standard magazine (Fallout 76) |Standard<br />magazine]] | ||
|desc = Standard. | |desc = Standard. | ||
| | |magazine = 12 bullet mag | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Oil (Fallout 76) |Oil]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Large magazine (Fallout 76) |Large<br />magazine]] | ||
| | |prefix = High capacity | ||
|desc = | |desc = Inferior reload speed. Superior ammo capacity. | ||
| | |attack = AP cost +10% | ||
| | |spread = +3% (aiming) | ||
| | |magazine = 18 bullet mag<br />+20% reload time | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Oil (Fallout 76) |Oil]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Perforating magazine |Perforating<br />magazine]] | ||
| | |prefix = Armor piercing | ||
|desc = | |desc = Superior armor penetration. | ||
| | |damage = Target DR -40% | ||
| | |attack = AP cost +20% | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Black titanium |Black<br />titanium]] x1<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Spring (Fallout 76)|Spring]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Quick magazine |Quick<br />magazine]] | ||
|desc = | |desc = Superior reload speed. | ||
| | |attack = AP cost -5% | ||
| | |magazine = Up to -60% reload speed | ||
| | |weight = +10% | ||
| | |value = +20% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Copper (Fallout 76) |Copper]] x1<br />[[Oil (Fallout 76) |Oil]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Piercing magazine |Piercing<br />magazine]] | ||
| | |prefix = Armor piercing | ||
|desc = Improved reload speed, armor penetration. | |desc = Improved reload speed, armor penetration. | ||
| | |damage = Target DR -20% | ||
| | |attack = AP cost +5% | ||
| | |magazine = Up to -30% reload speed | ||
| | |weight = +20% | ||
| | |value = +40% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Black titanium |Black<br />titanium]] x1<br />[[Copper (Fallout 76) |Copper]] x1<br />[[Oil (Fallout 76) |Oil]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Swift magazine |Swift<br />magazine]] | ||
| | |prefix = High capacity | ||
|desc = | |desc = Improved reload speed, ammo capacity. | ||
| | |attack = AP cost +5% | ||
| | |spread = +3% (aiming) | ||
| | |magazine = 15 bullet mag<br />Up to -30% reload speed | ||
| | |weight = +20% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Copper (Fallout 76) |Copper]] x1<br />[[Oil (Fallout 76) |Oil]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x3 | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Stinging magazine |Stinging<br />magazine]] | ||
|desc = | |desc = Improved armor penetration, ammo capacity. | ||
| | |prefix = High capacity armor piercing | ||
| | |damage = -20% target DR | ||
| | |attack = AP cost +15% | ||
| | |spread = +3% (aiming) | ||
| | |magazine = 15 bullet mag | ||
| | |weight = +30% | ||
| | |value = +60% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Black titanium |Black<br />titanium]]x1<br />[[Oil (Fallout 76) |Oil]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x3 | ||
|base id ={{ID|}} | |||
}} | }} | ||
{{ | {{Weapon mod FO76|end}} | ||
|-| | |-|Sights= | ||
{{ | {{Weapon mod FO76|start|slot=Sights}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Standard sights (Fallout 76)|Standard<br />sights]] | ||
|desc = Standard. | |desc = Standard. | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Steel (Fallout 76) |Steel]] x1 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Standard glow sights |Standard<br />glow sights]] | ||
|desc = | |desc = Improved focus and better sighted accuracy. | ||
| | |prefix = Glow-sighted | ||
| | |attack = AP cost -7.5% | ||
| | |spread = -5% (aiming) | ||
| | |weight = +2.5% | ||
| | |value = +10% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Nuclear material (Fallout 76) |Nuclear<br />material]] x1<br />[[Steel (Fallout 76) |Steel]] x1 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Reflex sight (Fallout 76)|Reflex<br />sight]] | ||
| | |prefix = Tactical | ||
|desc = | |desc = Better focus and sighted accuracy. | ||
| | |spread = +15% (sighted)<br />-10% aiming time<br />1.5x zoom | ||
| | |weight = +10% | ||
| | |value = +25% | ||
| | |components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x1 | ||
| | |base id ={{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod =[[ | |mod =[[Reflex sight (circle) (Fallout 76)|Reflex<br />sight (circle)]] | ||
| | |prefix = Tactical | ||
|desc = | |desc = Better focus and sighted accuracy. | ||
| | |spread = +15% (sighted)<br />-10% aiming time<br />1.5x zoom | ||
| | |weight = +10% | ||
| | |value = +25% | ||
| | |components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x1 | ||
| | |base id ={{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod =[[ | |mod =[[Standard recon scope |Standard<br />recon scope]] | ||
|desc = | |desc = Tracks targets. Better magnification. Superior sighted accuracy. | ||
| | |prefix = Recon | ||
| | |attack = AP cost +20% | ||
| | |spread = +25% (sighted)<br />2x zoom | ||
| | |weight = +25% | ||
| | |value = +60% | ||
| | |perk = [[Gunsmith]] 3 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x3<br />[[Aluminum (Fallout 76) |Aluminum]] x4<br />[[Circuitry (Fallout 76) |Circuitry]] x2<br />[[Crystal (Fallout 76) |Crystal]] x4<br />Fiber Optics x2<br />[[Glass (Fallout 76) |Glass]] x2<br />[[Nuclear material (Fallout 76) |Nuclear material]] x4<br />[[Screw (Fallout 76) |Screw]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|end}} | ||
|-| | |-|Muzzle= | ||
{{ | {{Weapon mod FO76|start|slot=Muzzle}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = | |mod = No muzzle | ||
|desc = Standard. | |desc = Standard. | ||
| | |components = None | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Compensator (Fallout 76) |Compensator]] | ||
| | |prefix = Compensated | ||
|desc = | |desc = Improved per-shot recoil. Improved recoil control. Reduced range. | ||
| | |range = -1*base | ||
| | |spread = -15% recoil | ||
| | |weight = +20% | ||
| | |value = +40% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x2 | ||
| | |base id ={{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Muzzle brake (Fallout 76) |Muzzle brake]] | ||
|desc = | |desc = Improved per-shot recoil. Improved recoil control. Reduced range. | ||
| | |range = -1.5*base | ||
| | |spread = -10% recoil | ||
| | |weight = +20% | ||
| | |value = +60% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x3 | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Suppressor (Fallout 76) |Suppressor]] | ||
| | |prefix = Suppressed | ||
|desc = | |desc = Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. | ||
| | |attack = Silences weapon | ||
| | |range = -2.5*base | ||
| | |spread = -12.5% recoil | ||
| | |weight = +25% | ||
| | |value = +80% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x3<br />[[Aluminum (Fallout 76) |Aluminum]] x4<br />[[Plastic (Fallout 76) |Plastic]] x5<br />[[Screw (Fallout 76) |Screw]] x2 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|end}} | ||
|-| | |-|Appearance= | ||
{{ | {{Weapon mod FO76|start|slot=Paint}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = | |mod = Default appearance | ||
|desc = Standard. | |desc = Standard. | ||
| | |components = None | ||
| | |base id ={{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Tricentennial paint]] | ||
|desc = '' | |desc = ''Tricentennial Paint.'' | ||
| | |prefix = Tricentennial | ||
| | |components = [[Oil (Fallout 76) |Oil]] x1 | ||
| | |base id = {{ID|00308629}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Hot Rod Shark paint (Fallout 76)|Hot rod shark paint]] | ||
|desc = '' | |desc = ''Hot Rod Shark Paint.'' | ||
| | |prefix = Hot Rod Shark | ||
| | |components = [[Oil (Fallout 76) |Oil]] x1 | ||
| | |base id = {{ID|0053824D}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Jack o'lantern paint|Halloween paint]] {{Limited}} | ||
|desc = ' | |desc = ''Halloween Paint.'' | ||
| | |components = [[Oil (Fallout 76) |Oil]] x1 | ||
| | |base id = {{ID|00538249}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Settler paint|Settler special paint]] {{unused}} | ||
|desc = '' | |desc = ''Tricentennial Paint.'' {{sic}} | ||
| | |prefix = Settler Special | ||
| | |components = [[Oil (Fallout 76) |Oil]] x1 | ||
| | |base id = {{ID|005B2E98}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[Starter paint]] {{unused}} | |||
|desc = | |||
|components = | |||
|base id = Null record | |||
}} | |||
{{Weapon mod FO76|end}} | |||
</tabber> | </tabber> | ||
== | ==Variants== | ||
* [[ | * [[Anti-Scorched training pistol]]<!-- - Given by [[Into the Fire]], deals +25% damage to [[Scorched]], but -20% damage to all other enemies.--> | ||
== | ==Locations== | ||
* | * Crafted at a [[Weapons workbench (Fallout 76)|weapons workbench]]. | ||
* On the second level of [[Camp McClintock]]. | |||
* A 10mm auto pistol can be found on a couch on the second level of [[New Gad]]. | |||
* Inside [[Sam Blackwell's bunker]], in the private office, in his skeletal hands. | |||
* Can be found on [[Scorched]]. | |||
== | ==Gallery== | ||
<gallery widths="185"> | <gallery widths="185"> | ||
FO76 | FO76 Tricentennial paint (10mm).png|Tricentennial paint | ||
Score s1 skin weaponskin 10mm settler l.png|Settler special paint | |||
FO76NW Pumpkin 10mm.png|Halloween paint | |||
FO76 | Babylon skin weaponskin 10mm hotrodshark l.png|Hotrod shark paint | ||
FO76 Atomic Shop 10mm player icon.png|Player icon | |||
Art of Fallout 4 10mm pistol.jpg|''Fallout 4'' concept art | |||
</gallery> | </gallery> | ||