Modification de Pour la république, 2e partie
La modification peut être annulée. Veuillez vérifier les différences ci-dessous pour voir si c’est bien ce que vous voulez faire, puis publier ces changements pour finaliser l’annulation de cette modification.
Version actuelle | Votre texte | ||
Ligne 74 : | Ligne 74 : | ||
==== Notes ==== | ==== Notes ==== | ||
* Compléter cette partie de la série de quêtes provoquera l'échec des quêtes [[Gare à la colère de Caesar !]], [[Rendre à Caesar]], [[Je vous entends frapper | * Compléter cette partie de la série de quêtes provoquera l'échec des quêtes [[Gare à la colère de Caesar !]], [[Rendre à Caesar]], [[Je vous entends frapper]], ''[[Outil de Caesar]]'' et [[Faveur de Caesar]]. | ||
* Si les chefs de l'Omerta ont été tués durant [[Le peu que nous sachions]], cette partie de la quête peut être évitée. | * Si les chefs de l'Omerta ont été tués durant [[Le peu que nous sachions]], cette partie de la quête peut être évitée. | ||
* Si les Omerta ont déjà été aidés dans leur plan, il y a un contrôle de Discours pour mentir à Moore et lui dire que les Omerta prévoient d'attaquer [[New Reno]]. | * Si les Omerta ont déjà été aidés dans leur plan, il y a un contrôle de Discours pour mentir à Moore et lui dire que les Omerta prévoient d'attaquer [[New Reno]]. | ||
Ligne 80 : | Ligne 80 : | ||
===M. House=== | ===M. House=== | ||
Le colonel Moore informera le Courrier qu'elle souhaite voir [[Robert House|M. House]] hors | Le colonel Moore informera le Courrier qu'elle souhaite voir [[Robert House|M. House]] hors-jeu. | ||
Il faut pour cela retourner au [[Lucky 38]] et prendre l'ascenseur jusqu'au niveau du penthouse, puis utiliser un terminal à gauche de M. House pour ouvrir l'antichambre. Pour ce faire, le personnage du joueur aura besoin d'une compétence [[Sciences]] montée à 75, de la [[ | Il faut pour cela retourner au [[Lucky 38]] et prendre l'ascenseur jusqu'au niveau du penthouse, puis utiliser un terminal à gauche de M. House pour ouvrir l'antichambre. Pour ce faire, le personnage du joueur aura besoin d'une compétence [[Sciences]] montée à 75, de la [[carte VIP de House]] (qui peut être trouvée sur le bureau du chef Hanlon au [[Camp Golf]] ou dans l'[[usine H&H Tools]]), ou du [[jeton de platine]]. Cette intrusion rendra tous les [[sécuritron]]s de la suite de M. House hostiles. Une fois cette tâche accomplie, la quête [[La maison a toujours raison]] échouera. Cependant, si la quête [[La maison a toujours raison, II]] ou les quêtes ultérieures ont été complétées, et que le Courrier choisit de tuer M. House pour compléter la série de quêtes ''Pour la République'', il ne faut à aucun moment interagir avec Jane ou M. House lui-même avant d'ouvrir la porte de l'antichambre. Sinon, le Courrier augmentera l'infâmie auprès de la RNC. Cela peut potentiellement entraîner l'échec de la quête ''Pour la République'' et de [[Ne poussez pas le bouchon !]]. Si le personnage du joueur est assez rapide, il n'aura pas besoin d'affronter les sécuritrons. | ||
Entrer dans l'antichambre et activer le terminal près de l'ascenseur pour déverrouiller l'ascenseur jusqu'à la salle de contrôle. Activer le terminal dans la salle de contrôle et choisir « Déverrouiller la chambre LS. » pour exposer le corps de M. House. Passer derrière le terminal et parler avec M. House <!-- ajouter des infos sur les options de dialogue ici --> | Entrer dans l'antichambre et activer le terminal près de l'ascenseur pour déverrouiller l'ascenseur jusqu'à la salle de contrôle. Activer le terminal dans la salle de contrôle et choisir « Déverrouiller la chambre LS. » pour exposer le corps de M. House. Passer derrière le terminal et parler avec M. House <!-- ajouter des infos sur les options de dialogue ici --> | ||
Ligne 95 : | Ligne 95 : | ||
Immédiatement après avoir décidé du sort de M. House, tous les sécuritrons du Lucky 38 deviendront passifs. Cela signifie également qu'il ne sera plus possible d'interagir avec [[Jane (Lucky 38)|Jane]] et qu'aucune [[Boule à neige (Fallout : New Vegas)|boule à neige]] actuellement dans l'inventaire du joueur ne pourra être échangeable. | Immédiatement après avoir décidé du sort de M. House, tous les sécuritrons du Lucky 38 deviendront passifs. Cela signifie également qu'il ne sera plus possible d'interagir avec [[Jane (Lucky 38)|Jane]] et qu'aucune [[Boule à neige (Fallout : New Vegas)|boule à neige]] actuellement dans l'inventaire du joueur ne pourra être échangeable. | ||
=== | ===Brotherhood of Steel=== | ||
Travel to the [[Hidden Valley bunker]] at [[Hidden Valley]]. From here there are two routes, depending on the player character's reputation with the Brotherhood of Steel. | |||
==== | ====Positive reputation with the Brotherhood==== | ||
If [[Still in the Dark]] has been completed, and [[Nolan McNamara|McNamara]] remains Elder, a truce can be signed between the Brotherhood and the NCR. Go to McNamara and tell him the NCR wants them destroyed, he will then offer a truce. Return to Colonel Moore and speak to her about the offered truce. Doing so will complete the quest and begin [[You'll Know It When It Happens]], but will earn the player minor [[Fallout: New Vegas reputations|infamy]] with the NCR. This method should work if the player character has completed all main BoS quests as well. Note: If one chooses to help usurp McNamara, they will be unable to broker a treaty. | |||
It is possible that the player character will not be able to initiate dialogue with Elder McNamara if one is in between Still in the Dark and [[Eyesight to the Blind]]. If this is the case one may need to exit the bunker and wait for 2–3 days in order to be able to get any other dialogue than McNamara being "too busy to talk". | |||
==== | ====No previous reputation with the Brotherhood==== | ||
If the Courier has not interacted with the Brotherhood of Steel, they must go through an orientation by convincing [[Dobson]], a ranger in an adjacent bunker to leave, or enter the bunker with [[Veronica Santangelo|Veronica]] in their party. Alternatively, if one wishes to avoid going through the orientation to convince Dobson to leave, walk into the Brotherhood of Steel bunker, the doors will open. At this point, back up. As the Brotherhood of Steel member slowly walks toward the player character, it is possible to walk around the very large crates in the room and avoid talking to him. Then, walk straight down to the bunker. The Courier will still be confronted by the next knight, however, but they will have all their gear and companions. Choosing to fight him will be easy if one has two companions. Here it is possible to hack the terminal, making the turrets attack the BoS. Proceed to finish the rest of the BoS and take the keycards from 3 members ([[Elder's keycard|Elder]], [[Head scribe's keycard|Head Scribe]], [[Head paladin's keycard|Head Paladin]].) This will allow the player character to set the bunker to explode (the knights who were supposed to be confronted but avoided by going around the crates will no longer be outside when escaping). Killing the first knight along with others is also an option, albeit more challenging. | |||
Waiting until late at night will cause several Brotherhood paladins to spawn at which point a player character with even a moderately high Sneak skill can pick one of the paladins' pockets to acquire a [[Hidden Valley bunker key|keycard]] to the bunker (no Karma loss will be suffered). Putting on a Stealth Boy before talking to the paladin at the entrance will mean he initiates a dialogue with the character anyway. However, refusing to hand over one's weapons will turn the Brotherhood hostile but the paladins will not see the player character upon closing dialogue so long as they are sneaking. Quickly heading down to the second level of the bunker and killing one of the Brotherhood scribes quietly will allow the Courier to use the scribe's robes as a disguise which automatically resets Brotherhood reputation to neutral. Depending on one's Sneak skill they can go on to either pickpocket or kill all non-player characters necessary for acquiring all the cards for the self-destruct sequence. this tactic becomes viable due to the fact that while the self-destruct sequence is active the Brotherhood will not fire upon the player character since they are still disguised as a scribe. Also, note that certain higher up Brotherhood members (i.e. elder) will see through the disguise regardless. | |||
* | * If Veronica is in the Courier's party, the Brotherhood will not be hostile even if the player character is dressed as an NCR member. | ||
* | * If the Ranger is warned in any way about the Brotherhood, the Brotherhood will become hostile and enter the bunker to kill the player character. | ||
* | * If reputation with the NCR is too low, Dobson will not talk to the Courier and one will either have to take all the supplies and smash the radio in the bunker that Dobson is staying in or kill him. His radio can also be rigged to explode. | ||
* | * One does not need to blow up the Brotherhood Of Steel bunker; killing all the members will work but the self destruct is arguably easier as it eliminates everyone in the bunker without question. | ||
===== | =====Find the keycards===== | ||
After the Courier has gained the Brotherhood's trust, they can enter their bunker. Once they have access to the bunker, they will need to steal 3 keycards from 3 main personnel (elder, head scribe, and head paladin) in order to get the password for the self-destruct sequence or have a Science skill of 100, at the same time they can look for a [[Hidden Valley bunker key|bunker key]] for their escape later on. It is suggested that one saves before stealing from each character in order to avoid killing for the keycard if they catch the Courier stealing. One needs to go level L2 of the bunker, where they can find [[Nolan McNamara|Elder McNamara]], [[Edgar Hardin|Head Paladin Hardin]] (Or [[Ramos|Head Paladin Ramos]] based on certain choices) and [[Lars Taggart|Head Scribe Taggart]]. Head right, where one can find McNamara, who is the easiest to steal from. His [[Elder's keycard|keycard]] can be stolen when he is sitting in his chair. Hardin can be found to the left of this room in one of the three bedrooms. He will be in the room sleeping, standing, or working on his computer. Crouch, wait until one is hidden and then steal his [[Head paladin's keycard|keycard]]. Go back towards the door to L1 and go all the way up the left hallway this time. At the end is the self-destruction room, where one will also find Taggart. For Taggart, one may need a Stealth Boy as the only time one can steal his [[Head scribe's keycard|card]] is when the [[Melissa Watkins]]' view is blocked by the tower in the middle of the room. If Cassidy is a follower then she will talk to the [[Melissa Watkins|Watkins]] in the room, when she is distracted the player character can swipe his card. However, if all cards aren't collected, access will be denied. | |||
If one is unable or does not want to waste time pickpocketing the cards and their [[Science (Fallout: New Vegas)|Science]] skill is very high, one can simply hack the Very Hard terminal to start the self-destruct sequence. | |||
===== | =====Activate the self-destruct sequence===== | ||
Once the Courier has all keycards, return to the room where [[Lars Taggart]] is and obtain the password from the Override Code Generator terminal (green) next to the actual self-destruct terminal (blue). Now [[Hidden Valley self-destruct password|use the code on the self-destruct terminal]] to destroy the bunker. After activating the self-destruct sequence with the password, the Courier will instantly gain a Vilified reputation with the Brotherhood. Before beginning the sequence, be sure to pickpocket the guards protecting the Elder on the other side of L2 and steal a key to be able to leave the bunker. If one does not steal the key, they must pick the lock on the final door, which requires a [[Lockpick (Fallout: New Vegas)|Lockpick]] skill of 100. Now begin the sequence and go to L1. | |||
After leaving the bunker, the bunker will explode and there is a chance that there will be five paladins waiting to kill the player character before they can return to [[Cassandra Moore|Colonel Moore]]. | |||
===== | =====Alternative===== | ||
Alternatively, the Courier can kill everyone inside the bunker, after which they will get the message that the quest is complete. An easy way to clear level one is to go to the office on the left and kill Paladin Ramos. Then with a Science skill of 75 or more, hack the computer on the wall and set the turrets to attack registered Brotherhood personnel. This will take care of almost everyone on level one. Continue to level two and finish off the rest. | |||
It is possible to only kill the named characters in the bunker to complete this quest. | |||
{{See also|You'll Know It When It Happens}} | |||
== | ===Protecting President Kimball=== | ||
{{ | Moore wants the Courier to talk to [[Grant (Fallout: New Vegas)|Ranger Grant]] about protecting [[Aaron Kimball|President Kimball]] during his visit to [[Hoover Dam]]. One must now complete [[You'll Know It When It Happens]], and return to Moore accepting to fight for the NCR. A marker will say to go directly to the stage after talking to Moore. If the Courier stays on the stage or goes near the [[Veteran Rangers]], NCR will shoot at them (even with "full access"). the options are as follows: | ||
| | # Stay near the back until a suspicious character dressed as an [[NCR engineer]] enters the area, then crouch behind him. [[pickpocket|Pickpocketing]] him reveals that he has a [[Redundant failsafe detonator|failsafe explosive device]]. The player character has the option to then take the device back to Grant. Once this is done Grant will tell them that his rangers will deal with him, however, when the rangers approach the man, he pulls out a [[Combat knife (Fallout: New Vegas)|combat knife]] and immediately kills one of the rangers, causing panic (if one asks Grant additional questions, prior to going outside and waiting for the president, they can have Grant give them full access which allows the player character to go to the vertibird pad and use weapons. The Courier only needs to be "Liked" or better by the NCR prior for this to work). If one leaves this man alone during the speech, Legion snipers will kill the ranger stationed in the first tower (the one behind the president), and attempt to assassinate the president. Kill them and use the radio to inform Grant about the attempt, he will then call off the speech. As the president is being evacuated, he will be attacked by a Legion member disguised as an NCR engineer. He must be killed before he reaches the president, as he can kill Kimball in a single hit. | ||
|desc1 = | # As the president arrives, one can persuade the guard (Speech 50) to go onto to the vertibird pad. If one has previously been granted full access to all areas by Ranger Grant a Speech check isn't necessary. Once the [[Vertibird (Fallout 3)|Vertibird]] arrives, one can search it. Doing so will uncover a [[Vertibird bomb|bomb]] which can be defused (Repair or Explosives skill 50). After telling Ranger Grant of this, he calls off the speech, shoots the engineer responsible for planting the bomb, and gets the president back on the vertibird. This completes the quest. | ||
| | # Talk to the suspicious engineer who will stand to the left of the crowd near the sandbags. He will turn hostile and start running. By then he can be shot at. | ||
|desc2 = | # If [[Rex (Fallout: New Vegas)|Rex]] is a companion, then after talking to Ranger Grant, go the roof to await the president's arrival. After the president lands and leaves the roof the engineer will approach the vertibird and Rex may or may not growl. Talk to the engineer before he gets to the vertibird and choose the dialogue options “My dog here doesn't like you” and “Maybe I should tell the MP's”, which turns the engineer hostile, forcing an immediate evacuation of the president and completing the mission. Alternatively, if one has at least the first rank of the [[Animal Friend (Fallout: New Vegas)|Animal Friend]] perk they can "borrow" the NCR guard dog on the nearby street. | ||
| | # Kill the suspicious engineer after the vertibird lands and jump down to the next level of the [[Hoover Dam visitor center|visitor center]]. The President will then fly away in the vertibird safely, leaving only the guards above hostile and everyone else remains friendly. | ||
|desc3 = | |||
| | ==Quest stages== | ||
|desc4 = | {{Quest stage table | ||
| | |stage1 =10 | ||
|desc5 = | |desc1 =See Colonel Moore at Hoover Dam for further assignments. | ||
| | |stage2 =20 | ||
|desc6 = | |desc2 =Visit the Great Khans in Red Rock Canyon and either enlist their aid or destroy them. | ||
| | |stage3 =25 | ||
|desc7 = | |desc3 =Return to Colonel Moore with news that the Great Khans will help fight the Legion. | ||
| | |stage4 =26 | ||
|desc8 = | |desc4 =Return to Colonel Moore with news that the Great Khans have been destroyed. | ||
| | |stage5 =27 | ||
|desc9 = | |desc5 =Speak to Liza O'Malley at the NCR Embassy on the Strip for a lead on the Omertas. | ||
| | |stage6 =30 | ||
|desc10 = | |desc6 =Investigate the Omertas, and stop them if their plans oppose the NCR. | ||
| | |stage7 =35 | ||
|desc11 = | |desc7 =Return to Colonel Moore and report that the Omertas' plans have been foiled. | ||
| | |stage8 =36 | ||
|desc12 = | |desc8 =Return to Colonel Moore and lie about the Omertas' plans. | ||
| | |stage9 =40 | ||
|desc13 = | |desc9 =Remove Mr. House as a threat to the NCR. | ||
| | |stage10 =42 | ||
|desc14 = | |desc10 =Obtain a Lucky 38 VIP Keycard. | ||
| | |stage11 =45 | ||
|desc15 = | |desc11 =Return to Colonel Moore and report that Mr. House is no longer a threat. | ||
| | |stage12 =50 | ||
|desc16 = | |desc12 =Find the Brotherhood of Steel chapter in this area and deal with them. | ||
|stage13 =55 | |||
|desc13 =Return to Colonel Moore and report that the Brotherhood of Steel chapter in this area has been destroyed. | |||
|stage14 =56 | |||
|desc14 =Return to Colonel Moore and report that the Brotherhood will support the NCR against Caesar's Legion. | |||
|stage15 =60 | |||
|desc15 =Talk to Ranger Grant about protecting President Kimball during his visit. | |||
|stage16 =65 | |||
|desc16 =Return to Colonel Moore and report that President Kimball has safely left. | |||
|status16 =finish | |status16 =finish | ||
| | |stage17 =66 | ||
|desc17 = | |desc17 =Return to Colonel Moore and report that President Kimball is dead. | ||
|status17 =finish | |status17 =finish | ||
| | |stage18 =70 | ||
|desc18 = | |desc18 =Talk to Colonel Moore. | ||
}} | }} | ||