Modification de Le chemin de la liberté
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|jeux = FO4 | |jeux = FO4 | ||
|nom = Le chemin de la liberté | |nom = Le chemin de la liberté | ||
|image = | |type = rr main | ||
| | |image = Icon Road to Freedom.png | ||
|récompenses = + | |localisation = [[Boston Common]]<br/>[[Old North Church]] | ||
| | |Mène à = [[Tradecraft]] | ||
| | |récompenses = 300+ [[Experience Points|XP]] | ||
| | |edid = <tt>RR101</tt> | ||
|baseid = {{ID|000459d2}} | |||
}} | }}{{Games|FO4}} | ||
{{ | {{Quotation|I followed the Freedom Trail looking for the Railroad. I'm not your enemy.|[[Sole Survivor]]|sound=FO4 Sole Survivor FollowedFreedomTrail.ogg}} | ||
'''Le chemin de la liberté''' est une [[Quêtes de Fallout 4#Le Réseau du Rail|quête principale du Réseau du Rail]] dans ''[[Fallout 4]]''. | '''Le chemin de la liberté''' est une [[Quêtes de Fallout 4#Le Réseau du Rail|quête principale du Réseau du Rail]] dans ''[[Fallout 4]]''. | ||
== | == Procédure détaillée == | ||
Cette quête peut être acquise à de multiples endroits, | Cette quête peut être acquise à de multiples endroits, spécialement à [[Diamond City]] et [[Goodneighbor]], mais également avec l'holobande [[Rejoignez le Réseau du Rail]] réparties un peu partout, d'une conversation entre deux résidents de Diamond City à côté de l'[[Agence de Détectives Valentine]], parler à la [[Sécurité de Diamond City]] à l'intérieur de la ville, ou par le biais de PNJs qui mentionnent le [[Réseau du Rail]] dans le déroulement de l'histoire principale, comme [[Piper Wright|Piper]] et [[Amari]]. Lorsque l'objectif pour 'Suivre le [[chemin de la liberté]]' est ajouté, rendez-vous à Boston Common pour trouver le début du chemin. Parler au [[robot touristique]] procurera des informations supplémentaires n'est absolument pas nécessaire. | ||
Balise du chemin de la liberté | |||
"Et ensuite 8, D" devant le panneau non marqué de la [[Maison de Paul Revere]] | |||
"1, R. Mmh. Le chemin s'arrête à l'église". [[Old North Church]] | |||
* La première balise ("7A") se trouve à [[Boston Common]] | Clocher d'Old North Church | ||
{{ | |||
Suivez chemin rouge distinctif en briques sur le sol d'un endroit à un autre. La ligne rouge sur le sol est pour la majeure partie intacte mais certaines parties sont oblitérées par des débris. Dans ces endroits le chemin est "improvisé" en utilisant une peinture rouge à travers la rue ou le long des épaves d'autobus et des murs. Le chemin vous conduira à travers plusieurs monuments et sites historiques de Boston, chacun avec une Balise du "chemin de la liberté" à l'extérieur sur le trottoir, dont une lettre est entourée en rouge ainsi qu'un numéro peint. Il est possible d'examiner ces balises pour entendre l'Unique Survivant se questionner. | |||
* La première balise ("7A") se trouve à [[Boston Common]] tout de suite à côté du Robot touristique, en face de la sculpture. | |||
{{Quotation|7 et A... Un genre de code ?}} | |||
* La deuxième balise ("4L") se trouve devant le [[Parlement du Massachusetts]]. | * La deuxième balise ("4L") se trouve devant le [[Parlement du Massachusetts]]. | ||
{{ | {{Quotation|4 et L. C'est clairement un code.}} | ||
* La troisième balise ("2A") se trouve devant l'entrée de l'[[Ancien cimetière Granary Burying Ground]]. | * La troisième balise ("2A") se trouve devant l'entrée de l'[[Ancien cimetière Granary Burying Ground]]. | ||
{{ | {{Quotation|2 et A.}} | ||
* La quatrième balise ("6O") se situe devant le panneau indiquant l'entrée de [[Goodneighbor]]. | * La quatrième balise ("6O") se situe devant le panneau indiquant l'entrée de [[Goodneighbor]] (the [[Old State House]] from pre-War Boston's perspective). | ||
{{ | {{Quotation|Et maintenant un 6 et un O.}} | ||
* La cinquième balise ("3I") se trouve juste en face de l'entrée de | * La cinquième balise ("3I") se trouve juste en face de l'entrée de l'[[Old Corner Bookstore]] | ||
{{ | {{Quotation|3, I.}} | ||
* La sixième balise ("5R") se trouve devant la statue de [[Faneuil Hall]]. | * La sixième balise ("5R") se trouve devant la statue de [[Faneuil Hall]]. | ||
{{ | {{Quotation|5, R.}} | ||
* La septième balise ("8D") peut être trouvée devant la [[Maison de Paul Revere]]. | * La septième balise ("8D") peut être trouvée devant l'écriteau de la [[Maison de Paul Revere]]. | ||
{{ | {{Quotation|Et ensuite 8, D.}} | ||
* La huitième et dernière balise ("1R") se trouve devant [[Old North Church]] | * La huitième et dernière balise ("1R") se trouve devant l'[[Old North Church]], la fin du chemin. | ||
{{Quotation|1, R. Mmh. Le chemin s'arrête à l'église.}} | |||
** D'une manière alternative, si les joueurs l'ont déjà découverte, ils peuvent tout simplement voyager vers Old North Church et passer totalement outre le chemin. | |||
* | |||
* | |||
Inside the Old North Church, kill a handful of ghouls and follow the lantern painting to find a way into the catacombs. At the end of the catacombs, there's another Freedom Trail marker with a ring that spins, similar in appearance to the eight seals on the trail. Rotate the outer wheel clockwise and counterpoise to align the letters with the arrow and press in the center to input the letter. Spell the word "RAILROAD" one letter at a time to open the secret door. If you make a mistake you must start spelling again from the beginning. | |||
Once the door opens, go inside and the leader of the Railroad, [[Desdemona]], shines a spotlight on you while two agents, [[Glory]] and [[Drummer Boy]], train their guns on you. Speak however you want to them initially, it has no effect on your future relationship with them. Eventually [[Deacon]] will enter and list two of your major accomplishments in the Commonwealth, vouching for you. Desdemona will ask why you've come to the Railroad, if you know what a synth is, and most importantly, if you would risk your life to save them from their plight. Regardless of choices, the quest completes and [[Tradecraft]] starts immediately. | |||
== Étapes de quête == | |||
{{Quest stage table FO4 | |||
== | |stage1 = 110 | ||
{{ | |desc1 = Follow the [[Freedom Trail]] | ||
| | |log1 = If I want to fight the Institute, I've been told I should find the Railroad. The only clue I have is: "Follow the Freedom Trail." The tourist trail starts at Boston Common. | ||
|desc1 = | |stage2 = 120 | ||
| | |desc2 = (optional) Talk to the [[Tour bot]] | ||
| | |log2 = | ||
|desc2 = ( | |stage3 = 200 | ||
| | |desc3 = Continue following the Freedom Trail | ||
| | |log3 = | ||
|desc3 = | |stage4 = 250 | ||
| | |desc4 = Clicked on marker | ||
| | |log4 = Along the Freedom Trail there are markers with numbers and letters. If I follow the trail and solve the cipher, maybe I'll find the Railroad... | ||
|desc4 = | |stage5 = 260 | ||
| | |desc5 = Clicked on clue | ||
| | |log5 = At the start of the Freedom Trail I found a clue: "At journey's end follow freedom's lantern." The trail also has markers with letters and numbers. So, if I follow the trail and solve the cipher, maybe I'll find the Railroad. | ||
|desc5 = | |stage6 = 300 | ||
| | |desc6 = Enter Old North Church | ||
| | |log6 = The Freedom Trail leads to the Old North Church. The clue said : "At journey's end follow freedom's lantern." Using the letters and numbers I found on the trail, hopefully I can find the Railroad. | ||
|desc6 = | |stage7 = 400 | ||
| | |desc7 = Search for the Railroad | ||
| | |log7 = | ||
|desc7 = | |stage8 = 600 | ||
| | |desc8 = Trigger spotlight intro - Possible branch of MQ206RR [[The Molecular Level]] | ||
| | |log8 = | ||
|desc8 = | |stage9 = 800 | ||
| | |desc9 = Intro over - all stand down | ||
| | |log9 = | ||
| | |stage10 = 1000 | ||
| | |desc10 = Speak to Desdemona | ||
| | |log10 = | ||
| | |stage11 = 1100 | ||
|desc11 = Quest complete | |||
|log11 = I did it. I found the Railroad. | |||
|status11 = finish | |||
|stage12 = 1300 | |||
|desc12 = Quest failed | |||
|log12 = | |||
|status12 = fail | |||
}} | }} | ||
== Réactions des compagnons == | == Réactions des compagnons == | ||
Companions react to three dialogues with Desdemona: When she asks why you have sought out the Railroad (only when selecting "Fight Institute," the other choices lead to no reactions and is not available if coming to the Railroad with the [[Courser chip]]); when she explains how the Institute treats synths ("as tools"); and ultimately, if you would risk your life to save a synth. | |||
;Fighting the Institute | |||
* Every companion, with the exception of Curie and Danse, like saying you want to make them pay for what they've done to your family ("Avenge my family"). Curie dislikes it, and Danse has no reaction. | |||
* Nearly everyone will like saying you want to "protect others" from the same fate you've suffered. Curie loves this choice, while Cait, MacCready, and Strong have no reaction to it. | |||
;Slavery | |||
* Hancock and Curie love saying "Slavery is wrong." Preston and Strong like this choice. | |||
* Most companions dislike saying "Synths are machines," while Danse and Strong like this choice. Cait and MacCready have no reaction. | |||
* Codsworth has no reactions to either choice. | |||
;"Would you risk your life for your fellow man? Even if that man is a synth?" | |||
* Curie and Nick love saying you would. Most others like it, including Strong. Cait and MacCready dislike this choice, while Danse hates it. | |||
* Even though Desdemona says there's "no shame in that," Nick, Piper, Preston, and Strong dislike you saying you wouldn't. Cait, Danse, and MacCready like this choice. | |||
* Codsworth has no reactions to either choice. | |||
== Notes == | == Notes == | ||
* | * It is possible to complete the quest without picking it up in Diamond City or Goodneighbor by just going to the Old North Church first. The quest will act normally after inputting the password, albeit with alternative dialogue. Once the conversation ends, the quest will be skipped entirely and the reward will still be granted. | ||
* | * Prior to completing this quest, one can find Deacon disguised in various places throughout the Commonwealth. Examples of this include [[the Memory Den]] in Goodneighbor, as a guard in Diamond City, or as a caravan worker in [[Bunker Hill]]. | ||
* | * It is possible to kill any of the named Railroad members before they turn on the light. Doing this will result in quest failure and will flag the Sole Survivor as an enemy of the Railroad. | ||
* | * When answering Desdemona's question whether the [[Sole Survivor]] is willing to risk their own life to save a synth positively, the Survivor will respond with different lines dependant on their gender, with the male Survivor mentioning the Oath of Enlistment he made when joining the United States Armed Forces before the [[Great War]]. | ||
* | * When responding positively to Desdemona's question, and pointing out how synths are slaves, Valentine will love and like these selected dialogue options, respectively. | ||
* | * Attempting to leave while answering Desdemona's question will cause her to order that the Railroad will kill the Sole Survivor, thus failing this quest and flagging the Sole Survivor as an enemy of the Railroad. | ||
* | * When Deacon vouches for the Survivor, he will reference various events throughout the game that the player character has completed, including helping rebuild the [[Commonwealth Minutemen|Minutemen]], joining the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]], clearing [[the Castle]], clearing [[Fort Strong]], killing [[Sinjin]], killing [[Conrad Kellogg]], helping [[Billy Peabody]], helping [[Ironsides]], being the champion of the [[Combat Zone]], bailing out [[Nick Valentine]] from [[Vault 114]], or saving Stockton's "[[Amelia Stockton|daughter]]" from the [[Compound]]. However, he will only do so if the Survivor tracked down the Railroad on their own initiative. | ||
* | ** If [[Conrad Kellogg]] is dead, but if [[Reunions]] was not turned in, Deacon will not mention his death. | ||
* | ** If the Sole Survivor hasn't completed any event that can be cited by Deacon, Deacon will still vouch for the Survivor, saying that the Survivor is either smart or tough enough to have made it to the secret door, that the Railroad need friends more than ever, and that he has a really good feeling about the Survivor. | ||
* | * If the Sole Survivor encounters the Railroad after having finished [[Hunter/Hunted]], the entire conversation between Deacon and Desdemona will revolve around the Sole Survivor having killed a [[courser]] instead, without any reference to previous deeds whatsoever. In this case, Desdemona will allow the Sole Survivor right away into the Railroad HQ. However, she will then go back outside along with Deacon and the other agents and wait there to complete the conversation and give you the [[Tradecraft]] quest. This may be confusing as the player might expect to find them inside the HQ after having been allowed to enter. | ||
* | * Starting the quest [[Institutionalized]] will fail this quest if not completed first. | ||
== | == Les Coulisses == | ||
The Freedom Trail, including the red (both painted and brick) paths, as well as the embedded seals, exists in the real world as well. | |||
== Bugs == | == Bugs == | ||
* {{ | * {{Platforms|pc}} In some cases, the game will freeze when attempting to enter certain buildings in Boston Common, including Old North Church, making this quest impossible to complete. The console command {{Console|coc OldNorthChurch01}} will teleport the player into Old North Church, past the entrance to the Railroad. The console command {{Console|tcl}} must be used to go through and open the door to the Railroad properly. Exiting through the front entrance should work afterwards. | ||
* {{ | * {{Platforms|pc,ps4}} When first approaching the Railroad HQ, Desdemona and the other guards may instantly become hostile, making the quest impossible to complete, and making you enemies with the Railroad. They become hostile right after unlocking the door, making it impossible to start a conversation even if you approach slowly or use a [[Stealth Boy (Fallout 4)|Stealth Boy]]. | ||
** | ** They are not susceptible to the [[Intimidation]] perk. | ||
* {{ | * {{platforms|pc,xboxone}} After opening the door and entering, the conversation options will not be shown at all, and it is impossible to answer Desdemona's question or otherwise interact. In this case there is no option but to kill them all to gain access to Railroad HQ. If on PC one can use the console to move Desdemona to the player after she speaks ({{Console|prid 000508ed}} followed by {{Console|moveto player}}) which may cause the dialogue options to show without aggroing the Railroad. | ||
== Galerie == | == Galerie == | ||
<gallery | <gallery> | ||
Freedom Trail.jpg|[[Tour bot]] in [[Boston Common]] | |||
Freedom_Trail_markers.png|[[Freedom Trail]] markers | |||
</gallery> | </gallery> | ||
{{Navbox quêtes FO4}} | |||
{{ | |||
[[ | [[en:Road to Freedom]] | ||
[[Catégorie: | [[es:Camino a la libertad]] | ||
[[pl:Droga ku wolności]] | |||
[[pt:Estrada Para a Liberdade]] | |||
[[ru:Дорога к свободе]] | |||
[[uk:Дорога до волі]] | |||
[[zh:通往自由]] | |||
[[Catégorie:Quêtes du Réseau du Rail]] |