Modification de 10 mm - Pistolet (Fallout 76)
La modification peut être annulée. Veuillez vérifier les différences ci-dessous pour voir si c’est bien ce que vous voulez faire, puis publier ces changements pour finaliser l’annulation de cette modification.
Version actuelle | Votre texte | ||
Ligne 6 : | Ligne 6 : | ||
|niveau = 5 / 15 / 25 / 35 / 45 | |niveau = 5 / 15 / 25 / 35 / 45 | ||
|dégâts = 15 / 18 / 21 / 24 / 28 | |dégâts = 15 / 18 / 21 / 24 / 28 | ||
|type mun = Cartouche 10 mm (Fallout 76)|Cartouche 10 mm, Cartouche 10 mm (Fallout 76)|Cartouche 10 mm à ultracite | |||
|type mun = Cartouche 10 mm (Fallout 76)|Cartouche 10 mm | |||
| | |||
}} | }} | ||
Le '''10 mm - Pistolet''' est une [[Armes de Fallout 76|arme]] présente dans [[Fallout 76]] | Le '''10 mm - Pistolet''' est une [[Armes de Fallout 76|arme]] présente dans [[Fallout 76]] | ||
==Histoire== | ==Histoire== | ||
Ligne 24 : | Ligne 22 : | ||
<tabber> | <tabber> | ||
|-|Niveau 5= | |-|Niveau 5= | ||
{{ | {{Crafting table | ||
|material1 =[[Adhésif (Fallout 76)|Adhésif]] | |||
|material#1 =2 | |||
| | |material2 =[[Huile (Fallout 76)|Huile]] | ||
| | |material#2 =2 | ||
|material3 =[[Vis (Fallout 76)|Vis]] | |||
|material#3 =6 | |||
| | |material4 =[[Acier (Fallout 76)|Acier]] | ||
| | |material#4 =16 | ||
| | |workspace =[[Établi d'armes (Fallout 76)|Établi d'armes]] | ||
| | |perk1 =[[Armurier]] 2 | ||
| | |product1 =10 mm - Pistolet | ||
| | |product#1 =Lv 5 | ||
| | |||
| | |||
| | |||
}} | }} | ||
|-|Niveau 15= | |-|Niveau 15= | ||
{{ | {{Crafting table | ||
|material1 =[[Adhésif (Fallout 76)|Adhésif]] | |||
|material#1 =3 | |||
| | |material2 =[[Huile (Fallout 76)|Huile]] | ||
| | |material#2 =3 | ||
|material3 =[[Vis (Fallout 76)|Vis]] | |||
|material#3 =7 | |||
| | |material4 =[[Acier (Fallout 76)|Acier]] | ||
| | |material#4 =18 | ||
| | |workspace =[[Établi d'armes (Fallout 76)|Établi d'armes]] | ||
| | |perk1 =[[Armurier]] 2 | ||
| | |product1 =10 mm - Pistolet | ||
| | |product#1 =Lv 15 | ||
| | |||
| | |||
| | |||
}} | }} | ||
|-|Niveau 25= | |-|Niveau 25= | ||
{{ | {{Crafting table | ||
| | |material1 =[[Adhésif (Fallout 76)|Adhésif]] | ||
|material#1 =4 | |||
|material2 =[[Huile (Fallout 76)|Huile]] | |||
| | |material#2 =4 | ||
|material3 =[[Vis (Fallout 76)|Vis]] | |||
|material#3 =9 | |||
| | |material4 =[[Acier (Fallout 76)|Acier]] | ||
| | |material#4 =20 | ||
| | |workspace =[[Établi d'armes (Fallout 76)|Établi d'armes]] | ||
| | |perk1 =[[Armurier]] 2 | ||
| | |product1 =10 mm - Pistolet | ||
| | |product#1 =Lv 25 | ||
| | |||
| | |||
| | |||
}} | }} | ||
|-|Niveau 35= | |-|Niveau 35= | ||
{{ | {{Crafting table | ||
|material1 =[[Adhésif (Fallout 76)|Adhésif]] | |||
|material#1 =5 | |||
| | |material2 =[[Huile (Fallout 76)|Huile]] | ||
| | |material#2 =5 | ||
|material3 =[[Vis (Fallout 76)|Vis]] | |||
|material#3 =11 | |||
| | |material4 =[[Acier (Fallout 76)|Acier]] | ||
| | |material#4 =22 | ||
| | |workspace =[[Établi d'armes (Fallout 76)|Établi d'armes]] | ||
| | |perk1 =[[Armurier]] 2 | ||
| | |product1 =10 mm - Pistolet | ||
| | |product#1 =Lv 35 | ||
| | |||
| | |||
| | |||
}} | }} | ||
|-|Niveau 45= | |-|Niveau 45= | ||
{{ | {{Crafting table | ||
| | |material1 =[[Adhésif (Fallout 76)|Adhésif]] | ||
|material#1 =7 | |||
|material2 =[[Huile (Fallout 76)|Huile]] | |||
| | |material#2 =7 | ||
|material3 =[[Vis (Fallout 76)|Vis]] | |||
|material#3 =13 | |||
| | |material4 =[[Acier (Fallout 76)|Acier]] | ||
| | |material#4 =25 | ||
| | |workspace =[[Établi d'armes (Fallout 76)|Établi d'armes]] | ||
| | |perk1 =[[Armurier]] 2 | ||
| | |product1 =10 mm - Pistolet | ||
| | |product#1 =Lv 45 | ||
| | |||
| | |||
| | |||
}}</tabber> | }}</tabber> | ||
=== | ===Weapon modifications=== | ||
<tabber> | <tabber> | ||
|-| | |-|Receiver= | ||
{{ | {{Weapon mod FO76|start|slot=Receiver}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Standard receiver (Fallout 76) |Standard<br />receiver]] | ||
|desc = | |desc = Standard. | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Hair trigger receiver (Fallout 76) |Hair trigger<br />receiver]] | ||
|desc = | |desc = Superior rate of fire. | ||
| | |prefix = Hair trigger | ||
| | |attack = AP cost -10%<br />Uncapped rate of fire | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x3<br />[[Oil (Fallout 76) |Oil]] x3<br />[[Screw (Fallout 76) |Screw]] x4<br />[[Spring (Fallout 76) |Spring]] x4<br />[[Steel (Fallout 76) |Steel]] x10 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Calibrated receiver (Fallout 76) |Calibrated<br />receiver]] | ||
| | |prefix = Calibrated | ||
|desc = | |desc = Superior critical shot damage. | ||
| | |damage = +34% critical shot | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x5<br />[[Aluminum (Fallout 76) |Aluminum]] x2<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Hardened receiver (Fallout 76) |Hardened<br />receiver]] | ||
|desc = | |desc = Superior damage. | ||
| | |prefix = Hardened | ||
| | |damage = +25% | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Nuclear material (Fallout 76) |Nuclear<br />material]] x2<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[True receiver |True<br />receiver]] | ||
| | |prefix = True | ||
|desc = | |desc = Superior hip-fire accuracy. | ||
| | |spread = +25% (hipfire)<br />+10% (sighted)<br />-3% aiming time | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Rubber (Fallout 76) |Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x11 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Vicious receiver |Vicious<br />receiver]] | ||
|desc = | |desc = Improved hip-fire accuracy, critical shot damage. | ||
| | |prefix = Vicious | ||
| | |damage = +17% critical shot | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time | ||
| | |weight = +20% | ||
| | |value = +60% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Gear (Fallout 76) |Gear]] x4<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Steadfast receiver |Steadfast<br />receiver]] | ||
| | |prefix = Steadfast | ||
|desc = | |desc = Improved rate of fire and accuracy. | ||
| | |attack = AP cost -5%<br />Uncapped rate of fire | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time | ||
| | |weight = +20% | ||
| | |value = +50% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x3<br />[[Oil (Fallout 76) |Oil]] x3<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x4<br />[[Spring (Fallout 76) |Spring]] x4<br />[[Steel (Fallout 76) |Steel]] x10 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Refined receiver |Refined<br />receiver]] | ||
|desc = | |desc = Improved hip-fire accuracy, damage. | ||
| | |prefix = Refined | ||
| | |damage = +12.5% | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time | ||
| | |weight = +20% | ||
| | |value = +60% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x4<br />[[Nuclear material (Fallout 76) |Nuclear<br />material]] x1<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Fierce receiver |Fierce<br />receiver]] | ||
| | |prefix = Fierce | ||
|desc = | |desc = Improved rate of fire and critical damage. | ||
| | |damage = +17% critical shot | ||
| | |attack = AP cost -5%<br />Uncapped rate of fire | ||
| | |spread = -2 | ||
| | |weight = +30% | ||
| | |value = +70% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x3<br />[[Oil (Fallout 76) |Oil]] x3<br />[[Screw (Fallout 76) |Screw]] x4<br />[[Spring (Fallout 76) |Spring]] x4<br />[[Steel (Fallout 76) |Steel]] x10 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Vigorous receiver |Vigorous<br />receiver]] | ||
| | |prefix = Vigorous | ||
|desc = | |desc = Improved rate of fire and damage. | ||
| | |damage = +12.5% | ||
| | |attack = AP cost -5%<br />Uncapped rate of fire | ||
| | |weight = +30% | ||
| | |value = +70% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x3<br />[[Oil (Fallout 76) |Oil]] x3<br />[[Screw (Fallout 76) |Screw]] x4<br />[[Spring (Fallout 76) |Spring]] x4<br />[[Steel (Fallout 76) |Steel]] x10 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Severe receiver |Severe<br />receiver]] | ||
| | |prefix = Severe | ||
|desc = | |desc = Improved damage, critical shot damage. | ||
| | |damage = +12.5% (base)<br />+17% (critical shot) | ||
| | |weight = +30% | ||
| | |value = +80% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1 <br />[[Gear (Fallout 76) |Gear]] x3<br />[[Nuclear material (Fallout 76) |Nuclear<br />material]] x1<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Automatic receiver (Fallout 76) |Automatic<br />receiver]] | ||
|desc = | |desc = Superior rate of fire. Inferior range and damage. | ||
| | |prefix = Auto | ||
| | |damage = -15% | ||
| | |attack = AP cost -50% | ||
| | |range = -1x (multiplier) | ||
| | |weight = +20% | ||
| | |value = +40% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Powerful automatic receiver (Fallout 76)|Powerful automatic receiver]] | ||
|desc = | |desc = Improved automatic fire, damage. | ||
| | |prefix = Powerful automatic | ||
| | |damage = +12.5% | ||
| | |attack = AP cost -50% | ||
| | |range = -1x (multiplier) | ||
| | |weight = +30% | ||
| | |value = +50% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Nuclear material (Fallout 76) |Nuclear<br />Material]] x1<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Focused automatic receiver |Focused<br />automatic receiver]] | ||
| | |prefix = Focused auto | ||
|desc = | |desc = Automatic fire. Improved hip-fire accuracy. | ||
| | |attack = AP cost -50% | ||
| | |range = -1x (multiplier) | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time | ||
| | |weight = +20% | ||
| | |value = +50% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x4<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Tweaked automatic receiver |Tweaked<br />automatic receiver]] | ||
| | |prefix = Tweaked auto | ||
|desc = | |desc = Improved critical shot damage, automatic fire. | ||
| | |damage = +17% critical shot | ||
| | |attack = AP cost -50% | ||
| | |range = -1x (multiplier) | ||
| | |weight = +30% | ||
| | |value = +70% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Gear (Fallout 76) |Gear]] x3<br />[[Oil (Fallout 76) |Oil]] x2<br />[[Screw (Fallout 76) |Screw]] x3<br />[[Steel (Fallout 76) |Steel]] x8 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Prime receiver |Prime<br />receiver]] | ||
|desc = | |desc = Superior damage. Bonus damage to Scorchbeasts and Scorched. | ||
| | |prefix = Prime | ||
| | |damage = +25%<br />+50% vs. Scorched | ||
| | |magazine = Uses Ultracite ammo | ||
| | |value = +90% | ||
| | |perk = [[Gunsmith]] 5 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x4<br />[[Gear (Fallout 76) |Gear]] x2<br />[[Oil (Fallout 76) |Oil]] x4<br />[[Crimson flux |Pure crimson<br />flux]] x2<br />[[Violet flux |Pure violet<br />flux]] x2<br />[[Screw (Fallout 76) |Screw ]] x4<br />[[Steel (Fallout 76) |Steel]] x14<br />[[Ultracite]] x5 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Prime automatic receiver |Prime<br />automatic<br />10mm receiver]] | ||
|desc = | |desc = Superior Damage. Bonus Damage to Scorchbeasts and Scorched. | ||
| | |prefix = Prime automatic | ||
| | |damage = +25%<br />+50% vs. Scorched | ||
| | |attack = AP cost -50% | ||
| | |magazine = Uses Ultracite ammo | ||
| | |weight = +20% | ||
| | |value = +225% | ||
| | |perk = [[Gunsmith]] 5 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x4<br />[[Gear (Fallout 76) |Gear]] x2<br />[[Oil (Fallout 76) |Oil]] x4<br />[[Crimson flux |Pure crimson<br />flux]] x2<br />[[Violet flux |Pure violet<br />flux]] x2<br />[[Screw (Fallout 76) |Screw ]] x4<br />[[Steel (Fallout 76) |Steel]] x14<br />[[Ultracite]] x5 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Scorched killer's receiver |Scorched killer's<br />receiver]] | ||
|desc = | |desc = 50% more damage against Scorched, 20% less against everything else. | ||
| | |prefix = Scorched killer's | ||
| | |damage = -20%<br />+50% vs. Scorched | ||
| | |weight = +20% | ||
| | |value = +100% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x6<br />[[Crystal (Fallout 76) |Crystal]] x5<br />[[Fiberglass (Fallout 76) |Fiberglass]] x5<br />[[Gold (Fallout 76) |Gold]] x9<br />[[Nuclear material (Fallout 76)|Nuclear<br />material]] x12<br /> [[Ultracite]] x15 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|end}} | ||
|-| | |-|Barrel= | ||
{{ | {{Weapon mod FO76|start|slot=Barrel}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Stub barrel (Fallout 76) |Stub<br />barrel]] | ||
| | |prefix = Short | ||
|desc = Standard. | |desc = Standard. | ||
| | |range = 6*base | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod =[[ | |mod =[[Standard short barrel |Standard<br />short barrel]] | ||
|desc = | |desc = Better Range. | ||
| | |range = 9*base | ||
| | |spread = +3 | ||
| | |weight = +10% | ||
| | |value = +10% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Screw (Fallout 76) |Screw]] x2<br />[[Steel (Fallout 76) |Steel]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Standard long barrel |Standard<br />long barrel]] | ||
| | |prefix = Long | ||
|desc = | |desc = Superior range. | ||
| | |range = 16*base | ||
| | |spread = +25% (sighted) | ||
| | |weight = +20% | ||
| | |value = ??? | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Stabilized stub barrel |Stabilized<br />stub barrel]] | ||
| | |prefix = Short | ||
|desc = | |desc = Superior recoil. | ||
| | |attack = AP cost -10% | ||
| | |range = 6*base | ||
| | |spread = Recoil -25% | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Stabilized short barrel |Stabilized<br />short barrel]] | ||
|desc = | |desc = Improved range. Superior recoil. | ||
| | |attack = AP cost -10% | ||
| | |range = 9*base | ||
| | |spread = Recoil -25% | ||
| | |weight = +40% | ||
| | |value = +50% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Stabilized long barrel |Stabilized<br />long barrel]] | ||
|desc = | |desc = Superior recoil. Superior range. | ||
| | |prefix = Long | ||
| | |attack = AP cost -10% | ||
| | |range = 16*base | ||
| | |spread = Recoil -25% | ||
| | |weight = +50% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[True stub barrel |True<br />stub barrel]] | ||
| | |prefix = Short | ||
|desc = | |desc = Superior hip-fire accuracy. | ||
| | |range = 6*base | ||
| | |spread = +25% (hipfire)<br />+10% (sighted)<br />-3% aiming time | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[True short barrel |True<br />short barrel]] | ||
|desc = | |desc = Improved range. Superior hip-fire accuracy. | ||
| | |range = 9*base | ||
| | |spread = +25% (hipfire)<br />+10% (sighted)<br />-3% aiming time | ||
| | |weight = +40% | ||
| | |value = +50% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x2<br />[[Steel (Fallout 76) |Steel]] x4 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[True long barrel |True<br />long barrel]] | ||
|desc = | |desc = Superior hip-fire accuracy. Superior range. | ||
| | |prefix = Long | ||
| | |range = 16*base | ||
| | |spread = +25% (hipfire)<br />+10% (sighted)<br />-3% aiming time | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x3<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Aligned very short barrel |Aligned<br />very short barrel]] | ||
| | |prefix = Short | ||
|desc = | |desc = Improved recoil, hip-fire accuracy. | ||
| | |attack = AP cost -5% | ||
| | |range = 6*base | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time<br />-12.5% recoil | ||
| | |weight = +15% | ||
| | |value = +30% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Aligned short barrel |Aligned<br />short barrel]] | ||
|desc = | |desc = Improved range. Improved recoil, hip-fire accuracy. | ||
| | |range = 9*base | ||
| | |attack = AP cost -5% | ||
| | |spread = +12.5% (hipfire)+5% (sighted)<br />-1.5% aiming time<br />-12.5% recoil | ||
| | |weight = +15% | ||
| | |value = +30% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Gear (Fallout 76)|Gear]] x1<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Spring (Fallout 76)|Spring]] x1<br />[[Steel (Fallout 76)|Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Aligned long barrel |Aligned<br />long barrel]] | ||
|desc = | |desc = Improved recoil, hip-fire accuracy. Superior range. | ||
| | |prefix = Long | ||
| | |attack = AP cost -5% | ||
| | |range = 16*base | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time<br />-12.5% recoil | ||
| | |weight = +15% | ||
| | |value = +30% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|end}} | ||
{{ | {{Weapon mod FO76|start|slot=Grip}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Standard grip (Fallout 76) |Standard<br />grip]] | ||
|desc = Standard. | |desc = Standard. | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Bruising grip |Bruising<br />grip]] | ||
|desc = | |desc = Superior bash damage. | ||
| | |damage = +150% (bash) | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Acid (Fallout 76) |Acid]] x2<br />[[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Rubber (Fallout 76) |Rubber]] x2<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Stabilized grip |Stabilized<br />grip]] | ||
| | |prefix = Sharpshooter's | ||
|desc = | |desc = Superior recoil. | ||
| | |attack = AP cost -10% | ||
| | |spread = Recoil -25% | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Rubber (Fallout 76) |Rubber]] x2<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[True grip |True<br />grip]] | ||
|desc = | |desc = Superior hip-fire accuracy. | ||
| | |spread = +25% (hipfire)<br />+10% (sighted)<br />-3% aiming time | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x5<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Aligned grip |Aligned<br />grip]] | ||
| | |prefix = Comfort grip | ||
|desc = | |desc = Improved recoil, hip-fire accuracy. | ||
| | |attack = AP cost -5% | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time<br />-12.5% recoil | ||
| | |weight = +10% | ||
| | |value = +40% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x4<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Forceful grip |Forceful<br />grip]] | ||
|desc = | |desc = Improved bash damage, recoil. | ||
| | |damage = +75% (bash) | ||
| | |attack = AP cost -5% | ||
| | |spread = Recoil -12.5% | ||
| | |weight = +20% | ||
| | |value = +50% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Acid (Fallout 76) |Acid]] x1<br />[[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Rubber (Fallout 76) |Rubber]] x2<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod =[[ | |mod =[[Precise grip |Precise<br />grip]] | ||
|desc = | |desc = Improved bash damage, hip-fire accuracy. | ||
| | |damage = +75% (bash) | ||
| | |spread = +12.5% (hipfire)<br />+5% (sighted)<br />-1.5% aiming time | ||
| | |weight = +20% | ||
| | |value = +50% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Acid (Fallout 76) |Acid]] x1<br />[[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Gear (Fallout 76) |Gear]] x1<br />[[Rubber (Fallout 76) |Rubber]] x4<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Steel (Fallout 76) |Steel]] x6 | ||
| | |base id ={{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|end}} | ||
|-| | |-|Magazine= | ||
{{ | {{Weapon mod FO76|start|slot=Magazine}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Standard magazine (Fallout 76) |Standard<br />magazine]] | ||
|desc = Standard. | |desc = Standard. | ||
| | |magazine = 12 bullet mag | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Oil (Fallout 76) |Oil]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Large magazine (Fallout 76) |Large<br />magazine]] | ||
| | |prefix = High capacity | ||
|desc = | |desc = Inferior reload speed. Superior ammo capacity. | ||
| | |attack = AP cost +10% | ||
| | |spread = +3% (aiming) | ||
| | |magazine = 18 bullet mag<br />+20% reload time | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Oil (Fallout 76) |Oil]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Perforating magazine |Perforating<br />magazine]] | ||
| | |prefix = Armor piercing | ||
|desc = | |desc = Superior armor penetration. | ||
| | |damage = Target DR -40% | ||
| | |attack = AP cost +20% | ||
| | |weight = +30% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Black titanium |Black<br />titanium]] x1<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Spring (Fallout 76)|Spring]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Quick magazine |Quick<br />magazine]] | ||
|desc = | |desc = Superior reload speed. | ||
| | |attack = AP cost -5% | ||
| | |magazine = Up to -60% reload speed | ||
| | |weight = +10% | ||
| | |value = +20% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Copper (Fallout 76) |Copper]] x1<br />[[Oil (Fallout 76) |Oil]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Piercing magazine |Piercing<br />magazine]] | ||
| | |prefix = Armor piercing | ||
|desc = Improved reload speed, armor penetration. | |desc = Improved reload speed, armor penetration. | ||
| | |damage = Target DR -20% | ||
| | |attack = AP cost +5% | ||
| | |magazine = Up to -30% reload speed | ||
| | |weight = +20% | ||
| | |value = +40% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Black titanium |Black<br />titanium]] x1<br />[[Copper (Fallout 76) |Copper]] x1<br />[[Oil (Fallout 76) |Oil]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Swift magazine |Swift<br />magazine]] | ||
| | |prefix = High capacity | ||
|desc = | |desc = Improved reload speed, ammo capacity. | ||
| | |attack = AP cost +5% | ||
| | |spread = +3% (aiming) | ||
| | |magazine = 15 bullet mag<br />Up to -30% reload speed | ||
| | |weight = +20% | ||
| | |value = +40% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Copper (Fallout 76) |Copper]] x1<br />[[Oil (Fallout 76) |Oil]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x3 | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Stinging magazine |Stinging<br />magazine]] | ||
|desc = | |desc = Improved armor penetration, ammo capacity. | ||
| | |prefix = High capacity armor piercing | ||
| | |damage = -20% target DR | ||
| | |attack = AP cost +15% | ||
| | |spread = +3% (aiming) | ||
| | |magazine = 15 bullet mag | ||
| | |weight = +30% | ||
| | |value = +60% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x1<br />[[Black titanium |Black<br />titanium]]x1<br />[[Oil (Fallout 76) |Oil]] x1<br />[[Screw (Fallout 76) |Screw]] x1<br />[[Spring (Fallout 76) |Spring]] x3 | ||
|base id ={{ID|}} | |||
}} | }} | ||
{{ | {{Weapon mod FO76|end}} | ||
|-| | |-|Sights= | ||
{{ | {{Weapon mod FO76|start|slot=Sights}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Standard sights (Fallout 76)|Standard<br />sights]] | ||
|desc = Standard. | |desc = Standard. | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Steel (Fallout 76) |Steel]] x1 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Standard glow sights |Standard<br />glow sights]] | ||
|desc = | |desc = Improved focus and better sighted accuracy. | ||
| | |prefix = Glow-sighted | ||
| | |attack = AP cost -7.5% | ||
| | |spread = -5% (aiming) | ||
| | |weight = +2.5% | ||
| | |value = +10% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x1<br />[[Nuclear material (Fallout 76) |Nuclear<br />material]] x1<br />[[Steel (Fallout 76) |Steel]] x1 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Reflex sight (Fallout 76)|Reflex<br />sight]] | ||
| | |prefix = Tactical | ||
|desc = | |desc = Better focus and sighted accuracy. | ||
| | |spread = +15% (sighted)<br />-10% aiming time<br />1.5x zoom | ||
| | |weight = +10% | ||
| | |value = +25% | ||
| | |components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x1 | ||
| | |base id ={{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod =[[ | |mod =[[Reflex sight (circle) (Fallout 76)|Reflex<br />sight (circle)]] | ||
| | |prefix = Tactical | ||
|desc = | |desc = Better focus and sighted accuracy. | ||
| | |spread = +15% (sighted)<br />-10% aiming time<br />1.5x zoom | ||
| | |weight = +10% | ||
| | |value = +25% | ||
| | |components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x1 | ||
| | |base id ={{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod =[[ | |mod =[[Standard recon scope |Standard<br />recon scope]] | ||
|desc = | |desc = Tracks targets. Better magnification. Superior sighted accuracy. | ||
| | |prefix = Recon | ||
| | |attack = AP cost +20% | ||
| | |spread = +25% (sighted)<br />2x zoom | ||
| | |weight = +25% | ||
| | |value = +60% | ||
| | |perk = [[Gunsmith]] 3 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x3<br />[[Aluminum (Fallout 76) |Aluminum]] x4<br />[[Circuitry (Fallout 76) |Circuitry]] x2<br />[[Crystal (Fallout 76) |Crystal]] x4<br />Fiber Optics x2<br />[[Glass (Fallout 76) |Glass]] x2<br />[[Nuclear material (Fallout 76) |Nuclear material]] x4<br />[[Screw (Fallout 76) |Screw]] x3 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|end}} | ||
|-| | |-|Muzzle= | ||
{{ | {{Weapon mod FO76|start|slot=Muzzle}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = | |mod = No muzzle | ||
|desc = Standard. | |desc = Standard. | ||
| | |components = None | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Compensator (Fallout 76) |Compensator]] | ||
| | |prefix = Compensated | ||
|desc = | |desc = Improved per-shot recoil. Improved recoil control. Reduced range. | ||
| | |range = -1*base | ||
| | |spread = -15% recoil | ||
| | |weight = +20% | ||
| | |value = +40% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x2 | ||
| | |base id ={{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Muzzle brake (Fallout 76) |Muzzle brake]] | ||
|desc = | |desc = Improved per-shot recoil. Improved recoil control. Reduced range. | ||
| | |range = -1.5*base | ||
| | |spread = -10% recoil | ||
| | |weight = +20% | ||
| | |value = +60% | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x2<br />[[Aluminum (Fallout 76) |Aluminum]] x3 | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Suppressor (Fallout 76) |Suppressor]] | ||
| | |prefix = Suppressed | ||
|desc = | |desc = Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. | ||
| | |attack = Silences weapon | ||
| | |range = -2.5*base | ||
| | |spread = -12.5% recoil | ||
| | |weight = +25% | ||
| | |value = +80% | ||
| | |perk = [[Gunsmith]] 2 | ||
| | |components = [[Adhesive (Fallout 76) |Adhesive]] x3<br />[[Aluminum (Fallout 76) |Aluminum]] x4<br />[[Plastic (Fallout 76) |Plastic]] x5<br />[[Screw (Fallout 76) |Screw]] x2 | ||
| | |base id = {{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|end}} | ||
|-| | |-|Appearance= | ||
{{ | {{Weapon mod FO76|start|slot=Paint}} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = | |mod = Default appearance | ||
|desc = Standard. | |desc = Standard. | ||
| | |components = None | ||
| | |base id ={{ID|}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Tricentennial paint]] | ||
|desc = '' | |desc = ''Tricentennial Paint.'' | ||
| | |prefix = Tricentennial | ||
| | |components = [[Oil (Fallout 76) |Oil]] x1 | ||
| | |base id = {{ID|00308629}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Hot Rod Shark paint (Fallout 76)|Hot rod shark paint]] | ||
|desc = '' | |desc = ''Hot Rod Shark Paint.'' | ||
| | |prefix = Hot Rod Shark | ||
| | |components = [[Oil (Fallout 76) |Oil]] x1 | ||
| | |base id = {{ID|0053824D}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Jack o'lantern paint|Halloween paint]] {{Limited}} | ||
|desc = ' | |desc = ''Halloween Paint.'' | ||
| | |components = [[Oil (Fallout 76) |Oil]] x1 | ||
| | |base id = {{ID|00538249}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[ | |mod = [[Settler paint|Settler special paint]] {{unused}} | ||
|desc = '' | |desc = ''Tricentennial Paint.'' {{sic}} | ||
| | |prefix = Settler Special | ||
| | |components = [[Oil (Fallout 76) |Oil]] x1 | ||
| | |base id = {{ID|005B2E98}} | ||
}} | }} | ||
{{ | {{Weapon mod FO76|row | ||
|mod = [[Starter paint]] {{unused}} | |||
|desc = | |||
|components = | |||
|base id = Null record | |||
}} | |||
{{Weapon mod FO76|end}} | |||
</tabber> | </tabber> | ||
== | ==Variants== | ||
* [[ | * [[Anti-Scorched training pistol]]<!-- - Given by [[Into the Fire]], deals +25% damage to [[Scorched]], but -20% damage to all other enemies.--> | ||
== | ==Locations== | ||
* | * Crafted at a [[Weapons workbench (Fallout 76)|weapons workbench]]. | ||
* On the second level of [[Camp McClintock]]. | |||
* A 10mm auto pistol can be found on a couch on the second level of [[New Gad]]. | |||
* Inside [[Sam Blackwell's bunker]], in the private office, in his skeletal hands. | |||
* Can be found on [[Scorched]]. | |||
== | ==Gallery== | ||
<gallery widths="185"> | <gallery widths="185"> | ||
FO76 | FO76 Tricentennial paint (10mm).png|Tricentennial paint | ||
Score s1 skin weaponskin 10mm settler l.png|Settler special paint | |||
FO76NW Pumpkin 10mm.png|Halloween paint | |||
FO76 | Babylon skin weaponskin 10mm hotrodshark l.png|Hotrod shark paint | ||
FO76 Atomic Shop 10mm player icon.png|Player icon | |||
Art of Fallout 4 10mm pistol.jpg|''Fallout 4'' concept art | |||
</gallery> | </gallery> | ||