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	<title>Les Archives de Vault-Tec - Contributions [fr]</title>
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	<updated>2026-06-04T07:44:21Z</updated>
	<subtitle>Contributions</subtitle>
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	<entry>
		<id>https://fallout-wiki.com/index.php?title=Note_blanche&amp;diff=45327</id>
		<title>Note blanche</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Note_blanche&amp;diff=45327"/>
		<updated>2018-06-04T22:04:21Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox objet&lt;br /&gt;
|jeux        =FO4FH&lt;br /&gt;
|type         =papernote&lt;br /&gt;
|icon         =&lt;br /&gt;
|image        =Fo4 note.png&lt;br /&gt;
|weight       =&lt;br /&gt;
|value        =&lt;br /&gt;
|baseid       ={{DLC ID|04e97e}} (journal 1)&amp;lt;br /&amp;gt;{{DLC ID|04e97f}} (journal 2)&amp;lt;br /&amp;gt;{{DLC ID|04e980}} (journal 3)&amp;lt;br /&amp;gt;{{DLC ID|04e981}} (journal 4)&amp;lt;br /&amp;gt;{{DLC ID|04e982}} (journal 5)&amp;lt;br /&amp;gt;{{DLC ID|04e983}} (journal 6)&amp;lt;br /&amp;gt;{{DLC ID|04fae8}} (journal 7)&lt;br /&gt;
|pied         =[[Fichier:Eliza journals map.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Les &#039;&#039;&#039;journaux d&#039;Eliza &#039;&#039;&#039; sont une série de sept [[Holobandes et notes de Fallout 4|notes]] faites par [[Eliza Gibbons]] dans l&#039;[[Contenus téléchargeables de Fallout 4|extension]]   [[Far Harbor (contenu téléchargeable)|Far Harbor]] de [[Fallout 4]]. &lt;br /&gt;
&lt;br /&gt;
==Emplacements==&lt;br /&gt;
Toutes les journaux se trouvent à [[Cranberry Island]], dans 12 endroits possibles. Une fois que le premier, [[Eliza map of home]] est trouvé, suivi de sept journaux, les quatre autres ne se génèrent plus, à moins que vous ne preniez pas la note du générateur est, il y aura une note blanche mais elle ne peut être acquise qu&#039;en commandant à un compagnion de l&#039;obtenir parce qu&#039;elle est invisible.&lt;br /&gt;
*Sur les [[Quais de Cranberry Island]], sur une table enterrée dans la grange avec le camion rouillé rouge à côté.&lt;br /&gt;
*Sur un tonneau derrière une grange sur les quais, juste à l&#039;est du bateau échoué..&lt;br /&gt;
*Directement au sud-est des quais, sur un plateau dans la grange la plus à l&#039;est..&lt;br /&gt;
* Sur un générateur jaune au nord du [[Marais de Cranberry Island]].&lt;br /&gt;
*Sur une table à côté d&#039;une balance dans une grange avec un toit rouge, au centre de l&#039;île à côté de la remorque à plateau qui était chargée.&lt;br /&gt;
*Sur le générateur jaune directement au sud-ouest de la tourbière.&lt;br /&gt;
*Sur une table dans la grange au toit rouge à l&#039;extrémité sud de la tourbière&lt;br /&gt;
*Sur le trottoir de bois de la [[Réserve de provisions de Cranberry Island]].&lt;br /&gt;
*Sur un tuyau bleu près du sud de l&#039;île.&lt;br /&gt;
*Sur un petit trottoir de bois surélevé au centre gauche de l&#039;île.&lt;br /&gt;
*Sur une table près d&#039;un générateur sur la côte ouest.&lt;br /&gt;
*On the bed in a ruined house at the west coast.&lt;br /&gt;
&lt;br /&gt;
===Journal 1===&lt;br /&gt;
{{Transcription|texte=February 15th, 2077&lt;br /&gt;
[[Patrick Gibbons|Grandpa Pat]] was yelling in his sleep tonight. He&#039;s done it before, but this time it was so loud it woke me up. I saw [[Victoria Gibbons|Mom]] head over to make sure he&#039;s okay. Glad she remembered her coat, it looks like it&#039;s freezing out there. I heard her talking to [[Frederick Gibbons|dad]] the other day about Grandpa moving in with us soon. I don&#039;t think I want him to.&lt;br /&gt;
}}&lt;br /&gt;
===Journal 2===&lt;br /&gt;
{{Transcription|texte=March 2nd, 2077&lt;br /&gt;
Nathan was out by the output pipes again, over by Grandpa&#039;s.  I was going to tell Mom but he saw me looking out at him when he came back to the house and told me to go back to bed. He always looks angry now. If I tell her about it he will only bully me more.&lt;br /&gt;
}}&lt;br /&gt;
===Journal 3===&lt;br /&gt;
{{Transcription|texte=March 19th, 2077&lt;br /&gt;
Dad and [[Steven Gibbons|Steven]] were yelling at each other when they came home from morning chores.  I do not know why but I did hear Dad tell him that if he doesn&#039;t keep the pumps running &amp;quot;It&#039;ll mean more than just the pipes shuting down!&amp;quot;  I wish Steven would just do his chores.  I hate it when they fight.&lt;br /&gt;
}}&lt;br /&gt;
===Journal 4===&lt;br /&gt;
{{Transcription|texte=May 21st, 2077&lt;br /&gt;
I got home from stacking boxes at the dock and saw that Grandpa was sitting out on the porch yelling at the sky...  saying things like, &amp;quot;They&#039;re gonna take our farm!&amp;quot;, &amp;quot;We gotta stop them from tempering with our Reels and Generators.  The harvest is comin&#039; up!&amp;quot;  We knew something was wrong after grandma died when he started accusing Nathan of messing with the machines around the farm. But now he just complains about the government trying to shut us down.&lt;br /&gt;
}}&lt;br /&gt;
===Journal 5===&lt;br /&gt;
{{Transcription|texte=July 23th, 2077&lt;br /&gt;
I wish Grandma was still around. Our family didn&#039;t argue as much and Grandpa... well. I miss her too. &lt;br /&gt;
}}&lt;br /&gt;
===Journal 6===&lt;br /&gt;
{{Transcription|texte=August 8th, 2077&lt;br /&gt;
We heard Grandpa talking about those &amp;quot;Damned Government Goons&amp;quot; again.  Dad tried to calm him down by telling him &amp;quot;The whole farm&#039;s insured.  Remember?  We wrote up the papers last month when we went in to finalize your Will.&amp;quot;  I asked Nathan what it meant for the farm to be &#039;insured&#039; and he said I shouldn&#039;t worry about it, it just means we&#039;re safe, and that I should be more excited about what&#039;s in Grandpa&#039;s Will.  I don&#039;t know what any of them are talking about...&lt;br /&gt;
}}&lt;br /&gt;
===Journal 7===&lt;br /&gt;
{{Transcription|texte=October 22nd, 2077&lt;br /&gt;
We&#039;re just about to head to the mainland for a Halloween party!  It&#039;s at Hayley&#039;s house in Bar Harbor.  Everyone&#039;s going to be there!  June, Elli, Emmi, Jade...and maybe even Gregory! &lt;br /&gt;
&lt;br /&gt;
Nathan was supposed to take me but no one knows where he&#039;s at.  He&#039;s been gone a lot lately...  Mom&#039;s going to take me, I think.  I can&#039;t wait to write in my journal tomorrow about what happened at the party! &lt;br /&gt;
}}&lt;br /&gt;
==Voir aussi==&lt;br /&gt;
* [[Eliza map of home]]&lt;br /&gt;
* [[Eliza family drawing]]&lt;br /&gt;
&lt;br /&gt;
==Galerie==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Eliza journal 1.png|Journal 1&lt;br /&gt;
Eliza journal 2.png|Journal 2&lt;br /&gt;
Eliza journal 3.png|Journal 3&lt;br /&gt;
Eliza journal 4.png|Journal 4&lt;br /&gt;
Eliza journal 5.png|Journal 5&lt;br /&gt;
Eliza journal 6.png|Journal 6&lt;br /&gt;
Eliza journal 7.png|Journal 7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Palette Far Harbor}}&lt;br /&gt;
{{Palette holodisques et notes FO4}}&lt;br /&gt;
[[Catégorie:Holodisques et notes de Far Harbor]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Mod%C3%A8le:Palette_holodisques_et_notes_FO4&amp;diff=45312</id>
		<title>Modèle:Palette holodisques et notes FO4</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Mod%C3%A8le:Palette_holodisques_et_notes_FO4&amp;diff=45312"/>
		<updated>2018-06-02T13:18:28Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Palette&lt;br /&gt;
|1               ={{{1|}}}&lt;br /&gt;
|modèle          =Palette holodisques et notes FO4&lt;br /&gt;
|titre           =[[Holobandes et notes de Fallout 4|Notes et holodisques de &#039;&#039;Fallout 4&#039;&#039;]]&lt;br /&gt;
|titreA          =&#039;&#039;[[Fallout 4]]&#039;&#039;&lt;br /&gt;
|groupeA1       =Notes&lt;br /&gt;
|listeA1         =[[Acquiring P.A.M.]]{{dot}} [[Announcement script]]{{dot}} [[Arlen&#039;s note]]{{dot}} [[Associate&#039;s note]]{{dot}} [[Atom Cat&#039;s custom paint job]]{{dot}} [[Bakery ticket]]{{dot}} [[Barney&#039;s password]]{{dot}} [[Bathroom notes#Bathroom note 1|Bathroom note #1]]{{dot}} [[Bathroom notes#Bathroom note 2|Bathroom note #2]]{{dot}}[[Bedford station recording]]{{dot}} [[Bergman&#039;s password]]{{dot}} [[Bill&#039;s letter]]{{dot}} [[Blood clinic password]]{{dot}} [[Breakroom notes#Breakroom note 1|Breakroom note #1]]{{dot}} [[Breakroom notes#Breakroom note 2|Breakroom note #2]]{{dot}}[[Buttercup sales]]{{dot}} [[C.I.T. recon report]]{{dot}} [[Caravan details]]{{dot}} [[Contract: Shelly Tiller]]{{dot}} [[Deacon&#039;s recall code]]{{dot}} [[Diary page]]{{dot}} [[Dr. Forsythe&#039;s note]]{{dot}} [[Dr. Virgil&#039;s file]]{{dot}} [[Esplanade mission brief]]{{dot}} [[Fear the Future?]]{{dot}} [[Goodbye letter]]{{dot}} [[Gruel&#039;s list]]{{dot}} [[Gunner&#039;s note]]{{dot}} [[HalluciGen mission brief]]{{dot}} [[Help wanted!]]{{dot}} [[Intervention note]]{{dot}} [[Jacq&#039;s note]]{{dot}} [[Junkie&#039;s note]]{{dot}} [[Last entry]]{{dot}} [[Macbeth script]]{{dot}} [[Mama Murphy&#039;s note]]{{dot}} [[Margaret&#039;s note]]{{dot}} [[Marowski heist photo]]{{dot}} [[Moving Forward]]{{dot}} [[Ness&#039; lead]]{{dot}} [[Note from Blackbird]]{{dot}} [[Note from Eric]]{{dot}} [[Note to Tweez]]{{dot}} [[Notice to Slocum&#039;s Joe]]{{dot}} [[Office duties]]{{dot}} [[Office note]]{{dot}} [[Park sign in]]{{dot}} [[Patriot&#039;s suicide letter]]{{dot}} [[Penny&#039;s ledger]]{{dot}} [[Phyllis&#039;s note]]{{dot}} [[Pickman&#039;s a psycho!]]{{dot}} [[Pickman&#039;s calling card]]{{dot}} [[Pickman&#039;s thank you note]]{{dot}} [[Pillars of the Community flier]]{{dot}} [[Priority kill orders]]{{dot}} [[Quincy survivor&#039;s note]]{{dot}} [[Racetrack advertisement]]{{dot}} [[Raider report]]{{dot}} [[Raider&#039;s advice]]{{dot}} [[Raider&#039;s note]]{{dot}} [[Reactor coolant list]]{{dot}} [[Recall codes]]{{dot}} [[Reminder]]{{dot}} [[Report]]{{dot}} [[Resignation letter]]{{dot}} [[Scavenger&#039;s note]]{{dot}} [[Settler&#039;s note]]{{dot}} [[Signal checklist]]{{dot}} [[Signed, your neighbors]]{{dot}} [[Skylanes smuggling manifest]]{{dot}} [[Sleepwalking note]]{{dot}} [[Snack bar note]]{{dot}} [[State House note]]{{dot}} [[Status report]]{{dot}} [[Super mutant&#039;s orders]]{{dot}} [[Swan&#039;s note]]{{dot}} [[Technician&#039;s note]]{{dot}} [[The Boogeyman Banished?]]{{dot}} [[The Synthetic Truth]]{{dot}} [[Toll schedule]]{{dot}} [[Torn letter]]{{dot}} [[Torn note]]{{dot}} [[Trashbusters award]]{{dot}} [[Trish&#039;s note]]{{dot}} [[Virgil&#039;s letter]]{{dot}} [[Warning]]{{dot}} [[Watcher Initiative testing log]] {{cut}}{{dot}} [[Wattz flyer]]&lt;br /&gt;
|groupeA2         =Holotapes&lt;br /&gt;
|listeA2       =[[A toast]]{{dot}} [[Advanced systems notes]]{{dot}} [[Arlen&#039;s manifesto]]{{dot}} [[Augusta report]]{{dot}} [[Augusta station last update]]{{dot}} [[Baker&#039;s holotape]]{{dot}} [[Battlefield holotape]]{{dot}} [[Bonnie&#039;s holotape]]{{dot}} [[Boston shelter - guard update]]{{dot}} [[Boston shelter - mayor&#039;s goodbye]]{{dot}} [[Boston shelter - Where are you?]]{{dot}} [[Brian Virgil Personal Log 0176]]{{dot}} [[Captain Dunleavy&#039;s holotape]]{{dot}} [[Cats poetry night tape 1]]{{dot}} [[Cats poetry night tape 2]]{{dot}} [[Cats poetry night tape 3]]{{dot}} [[Combat sentry proto MKIV holotape]]{{dot}} [[Courser chip data]]{{dot}} [[David&#039;s holotape]]{{dot}} [[Director blank]] {{cut}}{{dot}} [[Discarded ArcJet worklog]]{{dot}} [[Edwin&#039;s journal]]{{dot}} [[Employee 011985TP personal log]]{{dot}} [[Goodbye from H2-22]]{{dot}} [[Hammer&#039;s holotape]]{{dot}} [[Hi honey!]]{{dot}} [[Implant update session No. 7]]{{dot}} [[Jacq&#039;s holotape]]{{dot}} [[Jake&#039;s holotape]]{{dot}} [[Marc&#039;s warning]]{{dot}} [[Marlene&#039;s holotape]]{{dot}} [[Marty Bullfinch&#039;s holotape]]{{dot}} [[Maxson was right]]{{dot}} [[National Guard officer&#039;s password]]{{dot}} [[Network scanner]]{{dot}} [[Oslow&#039;s office recording]]{{dot}} [[P.A.M. decryption program]]{{dot}} [[Property of R. Burton]]{{dot}} [[Quinlan to be deleted]]{{dot}} [[Runaway&#039;s holotape]]{{dot}} [[Ryder&#039;s holotape]]{{dot}} [[Sal&#039;s holotape]]{{dot}} [[Scribe Faris&#039; holotape]]{{dot}} [[Scribe Haylen&#039;s personal log]]{{dot}} [[Sentinel site blast door override]]{{dot}} [[Sergeant Lee&#039;s holotape]]{{dot}} [[Sgt. Reise&#039;s holotape]]{{dot}} [[Shaun&#039;s holotape]]{{dot}} [[Stockton&#039;s holotape]]{{dot}} [[Sylvia&#039;s holotape]]{{dot}} [[Technician&#039;s personal log]]{{dot}} [[The Bugle repertoire]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 1|The New Squirrel- Tape 1]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 2|The New Squirrel- Tape 2]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 3|The New Squirrel- Tape 3]]{{dot}} [[The Treasures of Jamaica Plain]]{{dot}} [[University Point council meeting]]{{dot}} [[V. 114 Interview No.03]]{{dot}} [[V. 114 Interview No.21]]{{dot}} [[V. 114 Interview No.87]]&lt;br /&gt;
|groupeA3         =Game tapes&lt;br /&gt;
|listeA3          =[[Atomic Command]]{{dot}} [[Grognak &amp;amp; The Ruby Ruins]]{{dot}} [[Pipfall]]{{dot}} [[Red Menace]]&lt;br /&gt;
|titreB           =&#039;&#039;[[Automatron]]&#039;&#039;&lt;br /&gt;
|groupeB1         =Notes&lt;br /&gt;
|listeB1       =[[Drawing of the Mechanist]]{{dot}} [[Jezebel interview]]{{dot}} [[The Last Straw]]{{dot}} [[Mechanist&#039;s log]]{{dot}} [[Scavenger&#039;s journal]]{{dot}} [[Work order 09-241]]{{dot}} [[Zoe&#039;s diary]]&lt;br /&gt;
|groupeB2         =Holotapes&lt;br /&gt;
|listeB2       =[[Chief scientist&#039;s holotape]]{{dot}} [[Facilities director&#039;s holotape]]{{dot}} [[Jackson&#039;s holotape]]{{dot}} [[Lead engineer&#039;s holotape]]{{dot}} [[Mechanist holotape]]&lt;br /&gt;
|groupeB3         =Game tapes&lt;br /&gt;
|listeB3       =[[Automatron (video game)|Automatron]]&lt;br /&gt;
|titreC          =&#039;&#039;[[Far Harbor (contenu téléchargeable)|Far Harbor]]&#039;&#039;&lt;br /&gt;
|groupeC1         =Notes&lt;br /&gt;
|listeC1       =[[A new path]]{{dot}} [[A safer way]]{{dot}} [[A stranger arrives]]{{dot}} [[A vengeful creature]]{{dot}} [[Aubert&#039;s note]]{{dot}} [[Brother Alders]]{{dot}} [[Brother Devin&#039;s diary]]{{dot}} [[Carlo&#039;s note]]{{dot}} [[Consultation note]]{{dot}} [[Craneberry Island supplies note]]{{dot}} [[Cog&#039;s journal]]{{dot}} [[Douglas&#039;s note]]{{dot}} [[Dylan&#039;s note]]{{dot}} [[Edgar&#039;s note]]{{dot}} [[Eliza Family Drawing]]{{dot}} [[Eliza Journal 1]]{{dot}} [[Eliza Journal 2]]{{dot}} [[Eliza Journal 3]]{{dot}} [[Eliza Journal 4]]{{dot}} [[Eliza Journal 5]]{{dot}} [[Eliza Journal 6]]{{dot}} [[Eliza Journal 7]]{{dot}} [[Eliza map of home]]{{dot}} [[Fanatical writings]]{{dot}} [[Fire Belly recipe]]{{dot}} [[Gift card]]{{dot}} [[Grandfather&#039;s note]]{{dot}} [[High Confessor&#039;s note]]{{dot}} [[Kasumi&#039;s journal]]{{dot}} [[Kawaketak Station flyer]]{{dot}} [[Kenji Nakano case notes]]{{dot}} [[Last note from mom]]{{dot}} [[Letter from Maxwell]]{{dot}} [[Letter to Ezra]]{{dot}} [[Love letter to Bridget]]{{dot}} [[Mariner&#039;s goodbye]]{{dot}} [[Mariner&#039;s will]]{{dot}} [[Northwood Quarry Note - 1]]{{dot}} [[Northwood Quarry Note - 2]]{{dot}} [[Note (Far Harbor)|Note]]{{dot}} [[Note from Atom&#039;s Shrine]]{{dot}} [[Old letter]]{{dot}} [[Put it from your mind]]{{dot}} [[Radioman&#039;s note]]{{dot}} [[Repairs in progress]]{{dot}} [[Report from PV]]{{dot}} [[Request for detective]]{{dot}} [[RUN!]]{{dot}} [[Scrawled journal]]{{dot}} [[Ship&#039;s safe combination]]{{dot}} [[Sister Gwyneth&#039;s visit]]{{dot}} [[Storage room notice]]{{dot}} [[Taste test]]{{dot}} [[The Children trapped]]{{dot}} [[The Sacred Elements]]{{dot}} [[These mannequins!]]{{dot}} [[To my family]]{{dot}} [[Torn flyer piece]]{{dot}} [[Trapper&#039;s note]]{{dot}} [[Unfinished note]]{{dot}} [[Victoria&#039;s note]]&lt;br /&gt;
|groupeC2         =Holotapes&lt;br /&gt;
|listeC2       =[[An execution]]{{dot}} [[Bray Husky&#039;s holotape]]{{dot}} [[Chores list]]{{dot}} [[DiMA&#039;s memory no. 1]]{{dot}} [[DiMA&#039;s memory no. 2]]{{dot}} [[DiMA&#039;s memory no. 3]]{{dot}} [[DiMA&#039;s memory no. 4]]{{dot}} [[DiMA&#039;s memory no. 5]]{{dot}} [[Ezra&#039;s holotape]]{{dot}} [[Family announcement]]{{dot}} [[Gwyneth&#039;s journal]]{{dot}} [[Husky family holotape]]{{dot}} [[Kasumi&#039;s final holotape]]{{dot}} [[Kasumi&#039;s holotape to grandad]]{{dot}} [[Kasumi&#039;s projects: Dreams]]{{dot}} [[Kasumi&#039;s projects: Holotapes]]{{dot}} [[Kasumi&#039;s projects: Kitchen]]{{dot}} [[Kasumi&#039;s projects: Lamp]]{{dot}} [[Kasumi&#039;s projects: Radio]]{{dot}} [[Kasumi&#039;s projects: Swings]]{{dot}} [[Kasumi&#039;s projects: Television]]{{dot}} [[Levi&#039;s holotape]]{{dot}} [[Mark Wilson&#039;s holotape]]{{dot}} [[Martin&#039;s new age]]{{dot}} [[Mysterious holotape]]{{dot}} [[Safe room security tape]]{{dot}} [[To Franny]]{{dot}} [[Vault118 Overseer&#039;s log]]{{dot}} [[What Atom requires]]{{dot}} [[What&#039;s done is done]]&lt;br /&gt;
|titreD          =&#039;&#039;[[Vault-Tec Workshop]]&#039;&#039;&lt;br /&gt;
|groupeD1         =Notes&lt;br /&gt;
|listeD1       =[[Vault 88 chemical research]]{{dot}} [[Vault-Tec prototypes]]&lt;br /&gt;
|titreE          =&#039;&#039;[[Nuka-World (contenu téléchargeable)|Nuka-World]]&#039;&#039;&lt;br /&gt;
|groupeE1         =Notes&lt;br /&gt;
|listeE1       =[[Nuka-World contest flyer]]{{dot}} [[Henri&#039;s instructions]]{{dot}} [[Hidden Cappy clue]]{{dot}} [[Kaylor&#039;s orders]]{{dot}} [[Persuasion grenade recipe]]{{dot}} [[Fury grenade recipe]]{{dot}} 	[[Predator grenade recipe]]{{dot}} [[Smooth Operator recipe]]{{dot}} [[SCAV!|SCAV! Issue #1]]{{dot}} [[SCAV!|SCAV! Issue #2]]{{dot}} [[SCAV!|SCAV! Issue #3]]{{dot}} [[SCAV!|SCAV! Issue #4]]{{dot}} [[SCAV!|SCAV! Issue #5]]{{dot}} [[Sykes&#039; old letter]]{{dot}} [[Ophelia&#039;s unsent letter]]{{dot}} [[Ramblings]]{{dot}} [[Anise&#039;s suicide note]]{{dot}} [[Hunter&#039;s journal page]]{{dot}} [[Crag&#039;s plan]]{{dot}} [[Safe combination part 1]]{{dot}} [[Safe combination part 2]]{{dot}} [[Safe combination part 3]]{{dot}} [[Terry&#039;s  note]]{{dot}} [[Ricky&#039;s note]]{{dot}} [[Sam&#039;s note]]{{dot}} [[Park map pamphlet]]{{dot}} [[Buzz&#039;s note]]{{dot}} [[Buzz&#039;s apology]]{{dot}} [[V&#039;s note]]{{dot}} [[H&#039;s note]]{{dot}} [[Shorty&#039;s note]]{{dot}} [[Good looking guy&#039;s note]]{{dot}} [[Pissed off guy&#039;s note]]{{dot}} [[Note about missing slaves]]{{dot}} [[Rumor about missing slaves]]{{dot}} [[Traitor&#039;s note]]{{dot}} [[Cito&#039;s note]]{{dot}} [[The Radicorn]]{{dot}} [[Disciple affirmations]]{{dot}} [[Hasty letter]]{{dot}} [[Going to the roof]]{{dot}} [[They hit Boston]]{{dot}} [[Project Cobalt complete]]{{dot}} [[Project Cobalt schematics]]{{dot}} [[Nuka-Nuke schematics]]&lt;br /&gt;
|groupeE2         =Holotapes&lt;br /&gt;
|listeE2       =[[The test]]{{dot}} [[Tiana&#039;s log]]{{dot}} [[Personal log]]{{dot}} [[Recon log]]{{dot}} [[Ian&#039;s holotape]]{{dot}} [[For Deke]]{{dot}} [[Meacham recording AB27]]{{dot}} [[Meacham recording AB30]]{{dot}} [[Meacham recording AB35]]{{dot}} [[Meacham recording AB42]]{{dot}} [[Rachel&#039;s holotape]]{{dot}} [[N.I.R.A.&#039;s holotape]]{{dot}} 	[[Dr. McDermot journal 47B]]{{dot}} [[Dr. McDermot journal 53L]]{{dot}} [[Dr. McDermot journal 69H]]{{dot}} [[Dr. McDermot journal 91W]]{{dot}} [[A.F.A.D. manifesto]]{{dot}} [[A.F.A.D. interrogation]]{{dot}} [[Dixie&#039;s souvenir]]{{dot}} [[Nuka-World paramedic report]]{{dot}} [[Dr. McDermot journal 91W]]{{dot}} [[Nuka-Cola Clear]]{{dot}} [[General Braxton&#039;s visit]]{{dot}} [[Emerson&#039;s holotape]]{{dot}} [[Mark&#039;s log]]{{dot}} [[Project consumer guidance]]{{dot}} [[Dusty&#039;s message]]{{dot}} [[Maja&#039;s message]]{{dot}} [[Jesse&#039;s personal log]]{{dot}} [[Kristy&#039;s holotape]]{{dot}} [[Sergeant Lanier&#039;s report]]{{dot}} [[Corporal Downey&#039;s report]]{{dot}} [[Persuasion test eight]]{{dot}} [[Maggy, it&#039;s your mother]]{{dot}} [[Mother, it&#039;s Mags]]{{dot}} [[Stinking Operators]]{{dot}} [[You go tell Mason]]{{dot}} [[Buzz&#039;s holotape]]{{dot}} [[Caleb&#039;s personal log]]{{dot}} [[Nuka-Cola recording]]{{dot}} [[Nisha&#039;s holotape]]{{dot}} [[Hidden Cappy contest hints]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|Modèle:Palette de navigation/doc/standard}}&lt;br /&gt;
[[Catégorie:Modèles Palette]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Les_Tr%C3%A9sors_de_Jamaica_Plain&amp;diff=45311</id>
		<title>Les Trésors de Jamaica Plain</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Les_Tr%C3%A9sors_de_Jamaica_Plain&amp;diff=45311"/>
		<updated>2018-06-02T13:15:55Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ébauche|FO4}}&lt;br /&gt;
{{Infobox incomplète|FO4}}&lt;br /&gt;
{{Infobox objet&lt;br /&gt;
|jeux         =FO4&lt;br /&gt;
|type         =holodisque&lt;br /&gt;
|icône        =Icon_holotape.png&lt;br /&gt;
|image        =Fo4_holodisque.png&lt;br /&gt;
|poids        = ?&lt;br /&gt;
|valeur       = ?&lt;br /&gt;
|editorid     =&lt;br /&gt;
|baseid       ={{ID|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Pagename nd}}&#039;&#039;&#039; est une [[Holobandes et notes de Fallout 4|holobande]] de &#039;&#039;[[Fallout 4]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Emplacement==&lt;br /&gt;
{{section|FO4}}&lt;br /&gt;
&lt;br /&gt;
==Transcription==&lt;br /&gt;
{{Transcription|texte=&lt;br /&gt;
&amp;lt;!-- REMPLIR --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Palette holodisques et notes FO4}}&lt;br /&gt;
[[Catégorie:Holodisques et notes de Fallout 4]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Journal_du_chevalier_Lucia&amp;diff=45310</id>
		<title>Journal du chevalier Lucia</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Journal_du_chevalier_Lucia&amp;diff=45310"/>
		<updated>2018-06-02T13:15:06Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ébauche|FO4}}&lt;br /&gt;
{{Infobox incomplète|FO4}}&lt;br /&gt;
{{Infobox objet&lt;br /&gt;
|jeux         =FO4&lt;br /&gt;
|type         =holodisque&lt;br /&gt;
|icône        =Icon_holotape.png&lt;br /&gt;
|image        =Fo4_holodisque.png&lt;br /&gt;
|poids        = ?&lt;br /&gt;
|valeur       = ?&lt;br /&gt;
|editorid     =&lt;br /&gt;
|baseid       ={{ID|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Pagename nd}}&#039;&#039;&#039; est une [[Holobandes et notes de Fallout 4|holobande]] de &#039;&#039;[[Fallout 4]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Emplacement==&lt;br /&gt;
{{section|FO4}}&lt;br /&gt;
&lt;br /&gt;
==Transcription==&lt;br /&gt;
{{Transcription|texte=&lt;br /&gt;
&amp;lt;!-- REMPLIR --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Palette holodisques et notes FO4}}&lt;br /&gt;
[[Catégorie:Holodisques et notes de Fallout 4]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Holobandes_de_l%27abri_de_Boston&amp;diff=45309</id>
		<title>Holobandes de l&#039;abri de Boston</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Holobandes_de_l%27abri_de_Boston&amp;diff=45309"/>
		<updated>2018-06-02T13:14:11Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ébauche|FO4}}&lt;br /&gt;
{{Infobox incomplète|FO4}}&lt;br /&gt;
{{Infobox objet&lt;br /&gt;
|jeux         =FO4&lt;br /&gt;
|type         =holodisque&lt;br /&gt;
|icône        =Icon_holotape.png&lt;br /&gt;
|image        =Fo4_holodisque.png&lt;br /&gt;
|poids        = ?&lt;br /&gt;
|valeur       = ?&lt;br /&gt;
|editorid     =&lt;br /&gt;
|baseid       ={{ID|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Pagename nd}}&#039;&#039;&#039; est une [[Holobandes et notes de Fallout 4|holobande]] de &#039;&#039;[[Fallout 4]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Emplacement==&lt;br /&gt;
{{section|FO4}}&lt;br /&gt;
&lt;br /&gt;
==Transcription==&lt;br /&gt;
{{Transcription|texte=&lt;br /&gt;
&amp;lt;!-- REMPLIR --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Palette holodisques et notes FO4}}&lt;br /&gt;
[[Catégorie:Holodisques et notes de Fallout 4]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Dunwich_-_Tim_Shoots&amp;diff=45308</id>
		<title>Dunwich - Tim Shoots</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Dunwich_-_Tim_Shoots&amp;diff=45308"/>
		<updated>2018-06-02T13:13:21Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ébauche|FO4}}&lt;br /&gt;
{{Infobox incomplète|FO4}}&lt;br /&gt;
{{Infobox objet&lt;br /&gt;
|jeux         =FO4&lt;br /&gt;
|type         =holodisque&lt;br /&gt;
|icône        =Icon_holotape.png&lt;br /&gt;
|image        =Fo4_holodisque.png&lt;br /&gt;
|poids        = ?&lt;br /&gt;
|valeur       = ?&lt;br /&gt;
|editorid     =&lt;br /&gt;
|baseid       ={{ID|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Pagename nd}}&#039;&#039;&#039; est une [[Holobandes et notes de Fallout 4|holobande]] de &#039;&#039;[[Fallout 4]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Emplacement==&lt;br /&gt;
{{section|FO4}}&lt;br /&gt;
&lt;br /&gt;
==Transcription==&lt;br /&gt;
{{Transcription|texte=&lt;br /&gt;
&amp;lt;!-- REMPLIR --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Palette holodisques et notes FO4}}&lt;br /&gt;
[[Catégorie:Holodisques et notes de Fallout 4]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Acc%C3%A8s_aux_syst%C3%A8mes_de_bioscience&amp;diff=45307</id>
		<title>Accès aux systèmes de bioscience</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Acc%C3%A8s_aux_syst%C3%A8mes_de_bioscience&amp;diff=45307"/>
		<updated>2018-06-02T13:11:16Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ébauche|FO4}}&lt;br /&gt;
{{Infobox incomplète|FO4}}&lt;br /&gt;
{{Infobox objet&lt;br /&gt;
|jeux         =FO4&lt;br /&gt;
|type         =holodisque&lt;br /&gt;
|icône        =Icon_holotape.png&lt;br /&gt;
|image        =Fo4_holodisque.png&lt;br /&gt;
|poids        = ?&lt;br /&gt;
|valeur       = ?&lt;br /&gt;
|editorid     =&lt;br /&gt;
|baseid       ={{ID|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Pagename nd}}&#039;&#039;&#039; est une [[Holobandes et notes de Fallout 4|holobande]] de &#039;&#039;[[Fallout 4]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Emplacement==&lt;br /&gt;
{{section|FO4}}&lt;br /&gt;
&lt;br /&gt;
==Transcription==&lt;br /&gt;
{{Transcription|texte=&lt;br /&gt;
&amp;lt;!-- REMPLIR --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Palette holodisques et notes FO4}}&lt;br /&gt;
[[Catégorie:Holodisques et notes de Fallout 4]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Mod%C3%A8le:Palette_holodisques_et_notes_FO4&amp;diff=45306</id>
		<title>Modèle:Palette holodisques et notes FO4</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Mod%C3%A8le:Palette_holodisques_et_notes_FO4&amp;diff=45306"/>
		<updated>2018-06-02T13:02:06Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Palette&lt;br /&gt;
|1               ={{{1|}}}&lt;br /&gt;
|modèle          =Palette holodisques et notes FO4&lt;br /&gt;
|titre           =[[Holobandes et notes de Fallout 4|Notes et holodisques de &#039;&#039;Fallout 4&#039;&#039;]]&lt;br /&gt;
|titreA          =&#039;&#039;[[Fallout 4]]&#039;&#039;&lt;br /&gt;
|groupeA        =Notes&lt;br /&gt;
|listeA         =[[Acquiring P.A.M.]]{{dot}} [[Announcement script]]{{dot}} [[Arlen&#039;s note]]{{dot}} [[Associate&#039;s note]]{{dot}} [[Atom Cat&#039;s custom paint job]]{{dot}} [[Bakery ticket]]{{dot}} [[Barney&#039;s password]]{{dot}} [[Bathroom notes#Bathroom note 1|Bathroom note #1]]{{dot}} [[Bathroom notes#Bathroom note 2|Bathroom note #2]]{{dot}}[[Bedford station recording]]{{dot}} [[Bergman&#039;s password]]{{dot}} [[Bill&#039;s letter]]{{dot}} [[Blood clinic password]]{{dot}} [[Breakroom notes#Breakroom note 1|Breakroom note #1]]{{dot}} [[Breakroom notes#Breakroom note 2|Breakroom note #2]]{{dot}}[[Buttercup sales]]{{dot}} [[C.I.T. recon report]]{{dot}} [[Caravan details]]{{dot}} [[Contract: Shelly Tiller]]{{dot}} [[Deacon&#039;s recall code]]{{dot}} [[Diary page]]{{dot}} [[Dr. Forsythe&#039;s note]]{{dot}} [[Dr. Virgil&#039;s file]]{{dot}} [[Esplanade mission brief]]{{dot}} [[Fear the Future?]]{{dot}} [[Goodbye letter]]{{dot}} [[Gruel&#039;s list]]{{dot}} [[Gunner&#039;s note]]{{dot}} [[HalluciGen mission brief]]{{dot}} [[Help wanted!]]{{dot}} [[Intervention note]]{{dot}} [[Jacq&#039;s note]]{{dot}} [[Junkie&#039;s note]]{{dot}} [[Last entry]]{{dot}} [[Macbeth script]]{{dot}} [[Mama Murphy&#039;s note]]{{dot}} [[Margaret&#039;s note]]{{dot}} [[Marowski heist photo]]{{dot}} [[Moving Forward]]{{dot}} [[Ness&#039; lead]]{{dot}} [[Note from Blackbird]]{{dot}} [[Note from Eric]]{{dot}} [[Note to Tweez]]{{dot}} [[Notice to Slocum&#039;s Joe]]{{dot}} [[Office duties]]{{dot}} [[Office note]]{{dot}} [[Park sign in]]{{dot}} [[Patriot&#039;s suicide letter]]{{dot}} [[Penny&#039;s ledger]]{{dot}} [[Phyllis&#039;s note]]{{dot}} [[Pickman&#039;s a psycho!]]{{dot}} [[Pickman&#039;s calling card]]{{dot}} [[Pickman&#039;s thank you note]]{{dot}} [[Pillars of the Community flier]]{{dot}} [[Priority kill orders]]{{dot}} [[Quincy survivor&#039;s note]]{{dot}} [[Racetrack advertisement]]{{dot}} [[Raider report]]{{dot}} [[Raider&#039;s advice]]{{dot}} [[Raider&#039;s note]]{{dot}} [[Reactor coolant list]]{{dot}} [[Recall codes]]{{dot}} [[Reminder]]{{dot}} [[Report]]{{dot}} [[Resignation letter]]{{dot}} [[Scavenger&#039;s note]]{{dot}} [[Settler&#039;s note]]{{dot}} [[Signal checklist]]{{dot}} [[Signed, your neighbors]]{{dot}} [[Skylanes smuggling manifest]]{{dot}} [[Sleepwalking note]]{{dot}} [[Snack bar note]]{{dot}} [[State House note]]{{dot}} [[Status report]]{{dot}} [[Super mutant&#039;s orders]]{{dot}} [[Swan&#039;s note]]{{dot}} [[Technician&#039;s note]]{{dot}} [[The Boogeyman Banished?]]{{dot}} [[The Synthetic Truth]]{{dot}} [[Toll schedule]]{{dot}} [[Torn letter]]{{dot}} [[Torn note]]{{dot}} [[Trashbusters award]]{{dot}} [[Trish&#039;s note]]{{dot}} [[Virgil&#039;s letter]]{{dot}} [[Warning]]{{dot}} [[Watcher Initiative testing log]] {{cut}}{{dot}} [[Wattz flyer]]&lt;br /&gt;
|groupeA2         =Holotapes&lt;br /&gt;
|listeA2       =[[A toast]]{{dot}} [[Advanced systems notes]]{{dot}} [[Arlen&#039;s manifesto]]{{dot}} [[Augusta report]]{{dot}} [[Augusta station last update]]{{dot}} [[Baker&#039;s holotape]]{{dot}} [[Battlefield holotape]]{{dot}} [[Bonnie&#039;s holotape]]{{dot}} [[Boston shelter - guard update]]{{dot}} [[Boston shelter - mayor&#039;s goodbye]]{{dot}} [[Boston shelter - Where are you?]]{{dot}} [[Brian Virgil Personal Log 0176]]{{dot}} [[Captain Dunleavy&#039;s holotape]]{{dot}} [[Cats poetry night tape 1]]{{dot}} [[Cats poetry night tape 2]]{{dot}} [[Cats poetry night tape 3]]{{dot}} [[Combat sentry proto MKIV holotape]]{{dot}} [[Courser chip data]]{{dot}} [[David&#039;s holotape]]{{dot}} [[Director blank]] {{cut}}{{dot}} [[Discarded ArcJet worklog]]{{dot}} [[Edwin&#039;s journal]]{{dot}} [[Employee 011985TP personal log]]{{dot}} [[Goodbye from H2-22]]{{dot}} [[Hammer&#039;s holotape]]{{dot}} [[Hi honey!]]{{dot}} [[Implant update session No. 7]]{{dot}} [[Jacq&#039;s holotape]]{{dot}} [[Jake&#039;s holotape]]{{dot}} [[Marc&#039;s warning]]{{dot}} [[Marlene&#039;s holotape]]{{dot}} [[Marty Bullfinch&#039;s holotape]]{{dot}} [[Maxson was right]]{{dot}} [[National Guard officer&#039;s password]]{{dot}} [[Network scanner]]{{dot}} [[Oslow&#039;s office recording]]{{dot}} [[P.A.M. decryption program]]{{dot}} [[Property of R. Burton]]{{dot}} [[Quinlan to be deleted]]{{dot}} [[Runaway&#039;s holotape]]{{dot}} [[Ryder&#039;s holotape]]{{dot}} [[Sal&#039;s holotape]]{{dot}} [[Scribe Faris&#039; holotape]]{{dot}} [[Scribe Haylen&#039;s personal log]]{{dot}} [[Sentinel site blast door override]]{{dot}} [[Sergeant Lee&#039;s holotape]]{{dot}} [[Sgt. Reise&#039;s holotape]]{{dot}} [[Shaun&#039;s holotape]]{{dot}} [[Stockton&#039;s holotape]]{{dot}} [[Sylvia&#039;s holotape]]{{dot}} [[Technician&#039;s personal log]]{{dot}} [[The Bugle repertoire]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 1|The New Squirrel- Tape 1]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 2|The New Squirrel- Tape 2]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 3|The New Squirrel- Tape 3]]{{dot}} [[The Treasures of Jamaica Plain]]{{dot}} [[University Point council meeting]]{{dot}} [[V. 114 Interview No.03]]{{dot}} [[V. 114 Interview No.21]]{{dot}} [[V. 114 Interview No.87]]&lt;br /&gt;
|groupeA3         =Game tapes&lt;br /&gt;
|listeA3          =[[Atomic Command]]{{dot}} [[Grognak &amp;amp; The Ruby Ruins]]{{dot}} [[Pipfall]]{{dot}} [[Red Menace]]&lt;br /&gt;
|titreB           =&#039;&#039;[[Automatron]]&#039;&#039;&lt;br /&gt;
|groupeB1         =Notes&lt;br /&gt;
|listeB1       =[[Drawing of the Mechanist]]{{dot}} [[Jezebel interview]]{{dot}} [[The Last Straw]]{{dot}} [[Mechanist&#039;s log]]{{dot}} [[Scavenger&#039;s journal]]{{dot}} [[Work order 09-241]]{{dot}} [[Zoe&#039;s diary]]&lt;br /&gt;
|groupeB2         =Holotapes&lt;br /&gt;
|listeB2       =[[Chief scientist&#039;s holotape]]{{dot}} [[Facilities director&#039;s holotape]]{{dot}} [[Jackson&#039;s holotape]]{{dot}} [[Lead engineer&#039;s holotape]]{{dot}} [[Mechanist holotape]]&lt;br /&gt;
|groupeB3         =Game tapes&lt;br /&gt;
|listeB3       =[[Automatron (video game)|Automatron]]&lt;br /&gt;
|titreC          =&#039;&#039;[[Far Harbor (contenu téléchargeable)|Far Harbor]]&#039;&#039;&lt;br /&gt;
|groupeC1         =Notes&lt;br /&gt;
|listeC1       =[[A new path]]{{dot}} [[A safer way]]{{dot}} [[A stranger arrives]]{{dot}} [[A vengeful creature]]{{dot}} [[Aubert&#039;s note]]{{dot}} [[Brother Alders]]{{dot}} [[Brother Devin&#039;s diary]]{{dot}} [[Carlo&#039;s note]]{{dot}} [[Consultation note]]{{dot}} [[Craneberry Island supplies note]]{{dot}} [[Cog&#039;s journal]]{{dot}} [[Douglas&#039;s note]]{{dot}} [[Dylan&#039;s note]]{{dot}} [[Edgar&#039;s note]]{{dot}} [[Eliza Family Drawing]]{{dot}} [[Eliza Journal 1]]{{dot}} [[Eliza Journal 2]]{{dot}} [[Eliza Journal 3]]{{dot}} [[Eliza Journal 4]]{{dot}} [[Eliza Journal 5]]{{dot}} [[Eliza Journal 6]]{{dot}} [[Eliza Journal 7]]{{dot}} [[Eliza map of home]]{{dot}} [[Fanatical writings]]{{dot}} [[Fire Belly recipe]]{{dot}} [[Gift card]]{{dot}} [[Grandfather&#039;s note]]{{dot}} [[High Confessor&#039;s note]]{{dot}} [[Kasumi&#039;s journal]]{{dot}} [[Kawaketak Station flyer]]{{dot}} [[Kenji Nakano case notes]]{{dot}} [[Last note from mom]]{{dot}} [[Letter from Maxwell]]{{dot}} [[Letter to Ezra]]{{dot}} [[Love letter to Bridget]]{{dot}} [[Mariner&#039;s goodbye]]{{dot}} [[Mariner&#039;s will]]{{dot}} [[Northwood Quarry Note - 1]]{{dot}} [[Northwood Quarry Note - 2]]{{dot}} [[Note (Far Harbor)|Note]]{{dot}} [[Note from Atom&#039;s Shrine]]{{dot}} [[Old letter]]{{dot}} [[Put it from your mind]]{{dot}} [[Radioman&#039;s note]]{{dot}} [[Repairs in progress]]{{dot}} [[Report from PV]]{{dot}} [[Request for detective]]{{dot}} [[RUN!]]{{dot}} [[Scrawled journal]]{{dot}} [[Ship&#039;s safe combination]]{{dot}} [[Sister Gwyneth&#039;s visit]]{{dot}} [[Storage room notice]]{{dot}} [[Taste test]]{{dot}} [[The Children trapped]]{{dot}} [[The Sacred Elements]]{{dot}} [[These mannequins!]]{{dot}} [[To my family]]{{dot}} [[Torn flyer piece]]{{dot}} [[Trapper&#039;s note]]{{dot}} [[Unfinished note]]{{dot}} [[Victoria&#039;s note]]&lt;br /&gt;
|groupeC2         =Holotapes&lt;br /&gt;
|listeC2       =[[An execution]]{{dot}} [[Bray Husky&#039;s holotape]]{{dot}} [[Chores list]]{{dot}} [[DiMA&#039;s memory no. 1]]{{dot}} [[DiMA&#039;s memory no. 2]]{{dot}} [[DiMA&#039;s memory no. 3]]{{dot}} [[DiMA&#039;s memory no. 4]]{{dot}} [[DiMA&#039;s memory no. 5]]{{dot}} [[Ezra&#039;s holotape]]{{dot}} [[Family announcement]]{{dot}} [[Gwyneth&#039;s journal]]{{dot}} [[Husky family holotape]]{{dot}} [[Kasumi&#039;s final holotape]]{{dot}} [[Kasumi&#039;s holotape to grandad]]{{dot}} [[Kasumi&#039;s projects: Dreams]]{{dot}} [[Kasumi&#039;s projects: Holotapes]]{{dot}} [[Kasumi&#039;s projects: Kitchen]]{{dot}} [[Kasumi&#039;s projects: Lamp]]{{dot}} [[Kasumi&#039;s projects: Radio]]{{dot}} [[Kasumi&#039;s projects: Swings]]{{dot}} [[Kasumi&#039;s projects: Television]]{{dot}} [[Levi&#039;s holotape]]{{dot}} [[Mark Wilson&#039;s holotape]]{{dot}} [[Martin&#039;s new age]]{{dot}} [[Mysterious holotape]]{{dot}} [[Safe room security tape]]{{dot}} [[To Franny]]{{dot}} [[Vault118 Overseer&#039;s log]]{{dot}} [[What Atom requires]]{{dot}} [[What&#039;s done is done]]&lt;br /&gt;
|titreD          =&#039;&#039;[[Vault-Tec Workshop]]&#039;&#039;&lt;br /&gt;
|groupeD1         =Notes&lt;br /&gt;
|listeD1       =[[Vault 88 chemical research]]{{dot}} [[Vault-Tec prototypes]]&lt;br /&gt;
|titreE          =&#039;&#039;[[Nuka-World (contenu téléchargeable)|Nuka-World]]&#039;&#039;&lt;br /&gt;
|groupeE1         =Notes&lt;br /&gt;
|listeE1       =[[Nuka-World contest flyer]]{{dot}} [[Henri&#039;s instructions]]{{dot}} [[Hidden Cappy clue]]{{dot}} [[Kaylor&#039;s orders]]{{dot}} [[Persuasion grenade recipe]]{{dot}} [[Fury grenade recipe]]{{dot}} 	[[Predator grenade recipe]]{{dot}} [[Smooth Operator recipe]]{{dot}} [[SCAV!|SCAV! Issue #1]]{{dot}} [[SCAV!|SCAV! Issue #2]]{{dot}} [[SCAV!|SCAV! Issue #3]]{{dot}} [[SCAV!|SCAV! Issue #4]]{{dot}} [[SCAV!|SCAV! Issue #5]]{{dot}} [[Sykes&#039; old letter]]{{dot}} [[Ophelia&#039;s unsent letter]]{{dot}} [[Ramblings]]{{dot}} [[Anise&#039;s suicide note]]{{dot}} [[Hunter&#039;s journal page]]{{dot}} [[Crag&#039;s plan]]{{dot}} [[Safe combination part 1]]{{dot}} [[Safe combination part 2]]{{dot}} [[Safe combination part 3]]{{dot}} [[Terry&#039;s  note]]{{dot}} [[Ricky&#039;s note]]{{dot}} [[Sam&#039;s note]]{{dot}} [[Park map pamphlet]]{{dot}} [[Buzz&#039;s note]]{{dot}} [[Buzz&#039;s apology]]{{dot}} [[V&#039;s note]]{{dot}} [[H&#039;s note]]{{dot}} [[Shorty&#039;s note]]{{dot}} [[Good looking guy&#039;s note]]{{dot}} [[Pissed off guy&#039;s note]]{{dot}} [[Note about missing slaves]]{{dot}} [[Rumor about missing slaves]]{{dot}} [[Traitor&#039;s note]]{{dot}} [[Cito&#039;s note]]{{dot}} [[The Radicorn]]{{dot}} [[Disciple affirmations]]{{dot}} [[Hasty letter]]{{dot}} [[Going to the roof]]{{dot}} [[They hit Boston]]{{dot}} [[Project Cobalt complete]]{{dot}} [[Project Cobalt schematics]]{{dot}} [[Nuka-Nuke schematics]]&lt;br /&gt;
|groupeE2         =Holotapes&lt;br /&gt;
|listeE2       =[[The test]]{{dot}} [[Tiana&#039;s log]]{{dot}} [[Personal log]]{{dot}} [[Recon log]]{{dot}} [[Ian&#039;s holotape]]{{dot}} [[For Deke]]{{dot}} [[Meacham recording AB27]]{{dot}} [[Meacham recording AB30]]{{dot}} [[Meacham recording AB35]]{{dot}} [[Meacham recording AB42]]{{dot}} [[Rachel&#039;s holotape]]{{dot}} [[N.I.R.A.&#039;s holotape]]{{dot}} 	[[Dr. McDermot journal 47B]]{{dot}} [[Dr. McDermot journal 53L]]{{dot}} [[Dr. McDermot journal 69H]]{{dot}} [[Dr. McDermot journal 91W]]{{dot}} [[A.F.A.D. manifesto]]{{dot}} [[A.F.A.D. interrogation]]{{dot}} [[Dixie&#039;s souvenir]]{{dot}} [[Nuka-World paramedic report]]{{dot}} [[Dr. McDermot journal 91W]]{{dot}} [[Nuka-Cola Clear]]{{dot}} [[General Braxton&#039;s visit]]{{dot}} [[Emerson&#039;s holotape]]{{dot}} [[Mark&#039;s log]]{{dot}} [[Project consumer guidance]]{{dot}} [[Dusty&#039;s message]]{{dot}} [[Maja&#039;s message]]{{dot}} [[Jesse&#039;s personal log]]{{dot}} [[Kristy&#039;s holotape]]{{dot}} [[Sergeant Lanier&#039;s report]]{{dot}} [[Corporal Downey&#039;s report]]{{dot}} [[Persuasion test eight]]{{dot}} [[Maggy, it&#039;s your mother]]{{dot}} [[Mother, it&#039;s Mags]]{{dot}} [[Stinking Operators]]{{dot}} [[You go tell Mason]]{{dot}} [[Buzz&#039;s holotape]]{{dot}} [[Caleb&#039;s personal log]]{{dot}} [[Nuka-Cola recording]]{{dot}} [[Nisha&#039;s holotape]]{{dot}} [[Hidden Cappy contest hints]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|Modèle:Palette de navigation/doc/standard}}&lt;br /&gt;
[[Catégorie:Modèles Palette]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Mod%C3%A8le:Palette_holodisques_et_notes_FO4&amp;diff=45305</id>
		<title>Modèle:Palette holodisques et notes FO4</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Mod%C3%A8le:Palette_holodisques_et_notes_FO4&amp;diff=45305"/>
		<updated>2018-06-02T13:00:35Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Palette&lt;br /&gt;
|1               ={{{1|}}}&lt;br /&gt;
|modèle          =Palette holodisques et notes FO4&lt;br /&gt;
|titre           =[[Holobandes et notes de Fallout 4|Notes et holodisques de &#039;&#039;Fallout 4&#039;&#039;]]&lt;br /&gt;
|titreA          =&#039;&#039;[[Fallout 4]]&#039;&#039;&lt;br /&gt;
|groupeA        =Notes&lt;br /&gt;
|listeA         =[[Acquiring P.A.M.]]{{dot}} [[Announcement script]]{{dot}} [[Arlen&#039;s note]]{{dot}} [[Associate&#039;s note]]{{dot}} [[Atom Cat&#039;s custom paint job]]{{dot}} [[Bakery ticket]]{{dot}} [[Barney&#039;s password]]{{dot}} [[Bathroom notes#Bathroom note 1|Bathroom note #1]]{{dot}} [[Bathroom notes#Bathroom note 2|Bathroom note #2]]{{dot}}[[Bedford station recording]]{{dot}} [[Bergman&#039;s password]]{{dot}} [[Bill&#039;s letter]]{{dot}} [[Blood clinic password]]{{dot}} [[Breakroom notes#Breakroom note 1|Breakroom note #1]]{{dot}} [[Breakroom notes#Breakroom note 2|Breakroom note #2]]{{dot}}[[Buttercup sales]]{{dot}} [[C.I.T. recon report]]{{dot}} [[Caravan details]]{{dot}} [[Contract: Shelly Tiller]]{{dot}} [[Deacon&#039;s recall code]]{{dot}} [[Diary page]]{{dot}} [[Dr. Forsythe&#039;s note]]{{dot}} [[Dr. Virgil&#039;s file]]{{dot}} [[Esplanade mission brief]]{{dot}} [[Fear the Future?]]{{dot}} [[Goodbye letter]]{{dot}} [[Gruel&#039;s list]]{{dot}} [[Gunner&#039;s note]]{{dot}} [[HalluciGen mission brief]]{{dot}} [[Help wanted!]]{{dot}} [[Intervention note]]{{dot}} [[Jacq&#039;s note]]{{dot}} [[Junkie&#039;s note]]{{dot}} [[Last entry]]{{dot}} [[Macbeth script]]{{dot}} [[Mama Murphy&#039;s note]]{{dot}} [[Margaret&#039;s note]]{{dot}} [[Marowski heist photo]]{{dot}} [[Moving Forward]]{{dot}} [[Ness&#039; lead]]{{dot}} [[Note from Blackbird]]{{dot}} [[Note from Eric]]{{dot}} [[Note to Tweez]]{{dot}} [[Notice to Slocum&#039;s Joe]]{{dot}} [[Office duties]]{{dot}} [[Office note]]{{dot}} [[Park sign in]]{{dot}} [[Patriot&#039;s suicide letter]]{{dot}} [[Penny&#039;s ledger]]{{dot}} [[Phyllis&#039;s note]]{{dot}} [[Pickman&#039;s a psycho!]]{{dot}} [[Pickman&#039;s calling card]]{{dot}} [[Pickman&#039;s thank you note]]{{dot}} [[Pillars of the Community flier]]{{dot}} [[Priority kill orders]]{{dot}} [[Quincy survivor&#039;s note]]{{dot}} [[Racetrack advertisement]]{{dot}} [[Raider report]]{{dot}} [[Raider&#039;s advice]]{{dot}} [[Raider&#039;s note]]{{dot}} [[Reactor coolant list]]{{dot}} [[Recall codes]]{{dot}} [[Reminder]]{{dot}} [[Report]]{{dot}} [[Resignation letter]]{{dot}} [[Scavenger&#039;s note]]{{dot}} [[Settler&#039;s note]]{{dot}} [[Signal checklist]]{{dot}} [[Signed, your neighbors]]{{dot}} [[Skylanes smuggling manifest]]{{dot}} [[Sleepwalking note]]{{dot}} [[Snack bar note]]{{dot}} [[State House note]]{{dot}} [[Status report]]{{dot}} [[Super mutant&#039;s orders]]{{dot}} [[Swan&#039;s note]]{{dot}} [[Technician&#039;s note]]{{dot}} [[The Boogeyman Banished?]]{{dot}} [[The Synthetic Truth]]{{dot}} [[Toll schedule]]{{dot}} [[Torn letter]]{{dot}} [[Torn note]]{{dot}} [[Trashbusters award]]{{dot}} [[Trish&#039;s note]]{{dot}} [[Virgil&#039;s letter]]{{dot}} [[Warning]]{{dot}} [[Watcher Initiative testing log]] {{cut}}{{dot}} [[Wattz flyer]]&lt;br /&gt;
|groupeA2         =Holotapes&lt;br /&gt;
|listeA2       =[[A toast]]{{dot}} [[Advanced systems notes]]{{dot}} [[Arlen&#039;s manifesto]]{{dot}} [[Augusta report]]{{dot}} [[Augusta station last update]]{{dot}} [[Baker&#039;s holotape]]{{dot}} [[Battlefield holotape]]{{dot}} [[Bonnie&#039;s holotape]]{{dot}} [[Boston shelter - guard update]]{{dot}} [[Boston shelter - mayor&#039;s goodbye]]{{dot}} [[Boston shelter - Where are you?]]{{dot}} [[Brian Virgil Personal Log 0176]]{{dot}} [[Captain Dunleavy&#039;s holotape]]{{dot}} [[Cats poetry night tape 1]]{{dot}} [[Cats poetry night tape 2]]{{dot}} [[Cats poetry night tape 3]]{{dot}} [[Combat sentry proto MKIV holotape]]{{dot}} [[Courser chip data]]{{dot}} [[David&#039;s holotape]]{{dot}} [[Director blank]] {{cut}}{{dot}} [[Discarded ArcJet worklog]]{{dot}} [[Edwin&#039;s journal]]{{dot}} [[Employee 011985TP personal log]]{{dot}} [[Goodbye from H2-22]]{{dot}} [[Hammer&#039;s holotape]]{{dot}} [[Hi honey!]]{{dot}} [[Implant update session No. 7]]{{dot}} [[Jacq&#039;s holotape]]{{dot}} [[Jake&#039;s holotape]]{{dot}} [[Marc&#039;s warning]]{{dot}} [[Marlene&#039;s holotape]]{{dot}} [[Marty Bullfinch&#039;s holotape]]{{dot}} [[Maxson was right]]{{dot}} [[National Guard officer&#039;s password]]{{dot}} [[Network scanner]]{{dot}} [[Oslow&#039;s office recording]]{{dot}} [[P.A.M. decryption program]]{{dot}} [[Property of R. Burton]]{{dot}} [[Quinlan to be deleted]]{{dot}} [[Runaway&#039;s holotape]]{{dot}} [[Ryder&#039;s holotape]]{{dot}} [[Sal&#039;s holotape]]{{dot}} [[Scribe Faris&#039; holotape]]{{dot}} [[Scribe Haylen&#039;s personal log]]{{dot}} [[Sentinel site blast door override]]{{dot}} [[Sergeant Lee&#039;s holotape]]{{dot}} [[Sgt. Reise&#039;s holotape]]{{dot}} [[Shaun&#039;s holotape]]{{dot}} [[Stockton&#039;s holotape]]{{dot}} [[Sylvia&#039;s holotape]]{{dot}} [[Technician&#039;s personal log]]{{dot}} [[The Bugle repertoire]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 1|The New Squirrel- Tape 1]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 2|The New Squirrel- Tape 2]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 3|The New Squirrel- Tape 3]]{{dot}} [[The Treasures of Jamaica Plain]]{{dot}} [[University Point council meeting]]{{dot}} [[V. 114 Interview No.03]]{{dot}} [[V. 114 Interview No.21]]{{dot}} [[V. 114 Interview No.87]]&lt;br /&gt;
|groupeA3         =Game tapes&lt;br /&gt;
|listeA3          =[[Atomic Command]]{{dot}} [[Grognak &amp;amp; The Ruby Ruins]]{{dot}} [[Pipfall]]{{dot}} [[Red Menace]]&lt;br /&gt;
|titreB           =&#039;&#039;[[Automatron]]&#039;&#039;&lt;br /&gt;
|groupeB1         =Notes&lt;br /&gt;
|listeB1       =[[Drawing of the Mechanist]]{{dot}} [[Jezebel interview]]{{dot}} [[The Last Straw]]{{dot}} [[Mechanist&#039;s log]]{{dot}} [[Scavenger&#039;s journal]]{{dot}} [[Work order 09-241]]{{dot}} [[Zoe&#039;s diary]]&lt;br /&gt;
|groupeB2         =Holotapes&lt;br /&gt;
|listeB2       =[[Chief scientist&#039;s holotape]]{{dot}} [[Facilities director&#039;s holotape]]{{dot}} [[Jackson&#039;s holotape]]{{dot}} [[Lead engineer&#039;s holotape]]{{dot}} [[Mechanist holotape]]&lt;br /&gt;
|groupeB3         =Game tapes&lt;br /&gt;
|listeB3       =[[Automatron (video game)|Automatron]]&lt;br /&gt;
|titreC          =&#039;&#039;[[Far Harbor (contenu téléchargeable)|Far Harbor]]&#039;&#039;&lt;br /&gt;
|groupeC1         =Notes&lt;br /&gt;
|listeC1       =[[A new path]]{{dot}} [[A safer way]]{{dot}} [[A stranger arrives]]{{dot}} [[A vengeful creature]]{{dot}} [[Aubert&#039;s note]]{{dot}} [[Brother Alders]]{{dot}} [[Brother Devin&#039;s diary]]{{dot}} [[Carlo&#039;s note]]{{dot}} [[Consultation note]]{{dot}} [[Craneberry Island supplies note]]{{dot}} [[Cog&#039;s journal]]{{dot}} [[Douglas&#039;s note]]{{dot}} [[Dylan&#039;s note]]{{dot}} [[Edgar&#039;s note]]{{dot}} [[Eliza Family Drawing]]{{dot}} [[Eliza Journal 1]]{{dot}} [[Eliza Journal 2]]{{dot}} [[Eliza Journal 3]]{{dot}} [[Eliza Journal 4]]{{dot}} [[Eliza Journal 5]]{{dot}} [[Eliza Journal 6]]{{dot}} [[Eliza Journal 7]]{{dot}} [[Eliza map of home]]{{dot}} [[Fanatical writings]]{{dot}} [[Fire Belly recipe]]{{dot}} [[Gift card]]{{dot}} [[Grandfather&#039;s note]]{{dot}} [[High Confessor&#039;s note]]{{dot}} [[Kasumi&#039;s journal]]{{dot}} [[Kawaketak Station flyer]]{{dot}} [[Kenji Nakano case notes]]{{dot}} [[Last note from mom]]{{dot}} [[Letter from Maxwell]]{{dot}} [[Letter to Ezra]]{{dot}} [[Love letter to Bridget]]{{dot}} [[Mariner&#039;s goodbye]]{{dot}} [[Mariner&#039;s will]]{{dot}} [[Northwood Quarry Note - 1]]{{dot}} [[Northwood Quarry Note - 2]]{{dot}} [[Note (Far Harbor)|Note]]{{dot}} [[Note from Atom&#039;s Shrine]]{{dot}} [[Old letter]]{{dot}} [[Put it from your mind]]{{dot}} [[Radioman&#039;s note]]{{dot}} [[Repairs in progress]]{{dot}} [[Report from PV]]{{dot}} [[Request for detective]]{{dot}} [[RUN!]]{{dot}} [[Scrawled journal]]{{dot}} [[Ship&#039;s safe combination]]{{dot}} [[Sister Gwyneth&#039;s visit]]{{dot}} [[Storage room notice]]{{dot}} [[Taste test]]{{dot}} [[The Children trapped]]{{dot}} [[The Sacred Elements]]{{dot}} [[These mannequins!]]{{dot}} [[To my family]]{{dot}} [[Torn flyer piece]]{{dot}} [[Trapper&#039;s note]]{{dot}} [[Unfinished note]]{{dot}} [[Victoria&#039;s note]]&lt;br /&gt;
|groupeC2         =Holotapes&lt;br /&gt;
|listeC2       =[[An execution]]{{dot}} [[Bray Husky&#039;s holotape]]{{dot}} [[Chores list]]{{dot}} [[DiMA&#039;s memory no. 1]]{{dot}} [[DiMA&#039;s memory no. 2]]{{dot}} [[DiMA&#039;s memory no. 3]]{{dot}} [[DiMA&#039;s memory no. 4]]{{dot}} [[DiMA&#039;s memory no. 5]]{{dot}} [[Ezra&#039;s holotape]]{{dot}} [[Family announcement]]{{dot}} [[Gwyneth&#039;s journal]]{{dot}} [[Husky family holotape]]{{dot}} [[Kasumi&#039;s final holotape]]{{dot}} [[Kasumi&#039;s holotape to grandad]]{{dot}} [[Kasumi&#039;s projects: Dreams]]{{dot}} [[Kasumi&#039;s projects: Holotapes]]{{dot}} [[Kasumi&#039;s projects: Kitchen]]{{dot}} [[Kasumi&#039;s projects: Lamp]]{{dot}} [[Kasumi&#039;s projects: Radio]]{{dot}} [[Kasumi&#039;s projects: Swings]]{{dot}} [[Kasumi&#039;s projects: Television]]{{dot}} [[Levi&#039;s holotape]]{{dot}} [[Mark Wilson&#039;s holotape]]{{dot}} [[Martin&#039;s new age]]{{dot}} [[Mysterious holotape]]{{dot}} [[Safe room security tape]]{{dot}} [[To Franny]]{{dot}} [[Vault118 Overseer&#039;s log]]{{dot}} [[What Atom requires]]{{dot}} [[What&#039;s done is done]]&lt;br /&gt;
|titreD          =&#039;&#039;[[Vault-Tec Workshop]]&#039;&#039;&lt;br /&gt;
|groupeD1         =Notes&lt;br /&gt;
|listeD1       =[[Vault 88 chemical research]]{{dot}} [[Vault-Tec prototypes]]&lt;br /&gt;
|titreE          =&#039;&#039;[[Nuka-World (contenu téléchargeable)|Nuka-World]]&#039;&#039;&lt;br /&gt;
|groupeE1         =Notes&lt;br /&gt;
|listeE1       =[[Nuka-World contest flyer]]{{dot}} [[Henri&#039;s instructions]]{{dot}} [[Hidden Cappy clue]]{{dot}} [[Kaylor&#039;s orders]]{{dot}} [[Persuasion grenade recipe]]{{dot}} [[Fury grenade recipe]]{{dot}} 	[[Predator grenade recipe]]{{dot}} [[Smooth Operator recipe]]{{dot}} [[SCAV!|SCAV! Issue #1]]{{dot}} [[SCAV!|SCAV! Issue #2]]{{dot}} [[SCAV!|SCAV! Issue #3]]{{dot}} [[SCAV!|SCAV! Issue #4]]{{dot}} [[SCAV!|SCAV! Issue #5]]{{dot}} [[Sykes&#039; old letter]]{{dot}} [[Ophelia&#039;s unsent letter]]{{dot}} [[Ramblings]]{{dot}} [[Anise&#039;s suicide note]]{{dot}} [[Hunter&#039;s journal page]]{{dot}} [[Crag&#039;s plan]]{{dot}} [[Safe combination part 1]]{{dot}} [[Safe combination part 2]]{{dot}} [[Safe combination part 3]]{{dot}} [[Terry&#039;s  note]]{{dot}} [[Ricky&#039;s note]]{{dot}} [[Sam&#039;s note]]{{dot}} [[Park map pamphlet]]{{dot}} [[Buzz&#039;s note]]{{dot}} [[Buzz&#039;s apology]]{{dot}} [[V&#039;s note]]{{dot}} [[H&#039;s note]]{{dot}} [[Shorty&#039;s note]]{{dot}} [[Good looking guy&#039;s note]]{{dot}} [[Pissed off guy&#039;s note]]{{dot}} [[Note about missing slaves]]{{dot}} [[Rumor about missing slaves]]{{dot}} [[Traitor&#039;s note]]{{dot}} [[Cito&#039;s note]]{{dot}} [[The Radicorn]]{{dot}} [[Disciple affirmations]]{{dot}} [[Hasty letter]]{{dot}} [[Going to the roof]]{{dot}} [[They hit Boston]]{{dot}} [[Project Cobalt complete]]{{dot}} [[Project Cobalt schematics]]{{dot}} [[Nuka-Nuke schematics]]&lt;br /&gt;
|groupeE2         =Holotapes&lt;br /&gt;
|listeE2       =[[The test]]{{dot}} [[Tiana&#039;s log]]{{dot}} [[Personal log]]{{dot}} [[Recon log]]{{dot}} [[Ian&#039;s holotape]]{{dot}} [[For Deke]]{{dot}} [[Meacham recording AB27]]{{dot}} [[Meacham recording AB30]]{{dot}} [[Meacham recording AB35]]{{dot}} [[Meacham recording AB42]]{{dot}} [[Rachel&#039;s holotape]]{{dot}} [[N.I.R.A.&#039;s holotape]]{{dot}} 	[[Dr. McDermot journal 47B]]{{dot}} [[Dr. McDermot journal 53L]]{{dot}} [[Dr. McDermot journal 69H]]{{dot}} [[Dr. McDermot journal 91W]]{{dot}} [[A.F.A.D. manifesto]]{{dot}} [[A.F.A.D. interrogation]]{{dot}} [[Dixie&#039;s souvenir]]{{dot}} [[Nuka-World paramedic report]]{{dot}} [[Dr. McDermot journal 91W]]{{dot}} [[Nuka-Cola Clear]]{{dot}} [[General Braxton&#039;s visit]]{{dot}} [[Emerson&#039;s holotape]]{{dot}} [[Mark&#039;s log]]{{dot}} [[Project consumer guidance]]{{dot}} [[Dusty&#039;s message]]{{dot}} [[Maja&#039;s message]]{{dot}} [[Jesse&#039;s personal log]]{{dot}} [[Kristy&#039;s holotape]]{{dot}} [[Sergeant Lanier&#039;s report]]{{dot}} [[Corporal Downey&#039;s report]]{{dot}} [[Persuasion test eight]]{{dot}} [[Maggy, it&#039;s your mother]]{{dot}} [[Mother, it&#039;s Mags]]{{dot}} [[Stinking Operators]]{{dot}} [[You go tell Mason]]{{dot}} [[Buzz&#039;s holotape]]{{dot}} [[Caleb&#039;s personal log]]{{dot}} [[Nuka-Cola recording]]{{dot}} [[Nisha&#039;s holotape]]{{dot}} [[Hidden Cappy contest hints]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Mod%C3%A8le:Palette_holodisques_et_notes_FO4&amp;diff=45304</id>
		<title>Modèle:Palette holodisques et notes FO4</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Mod%C3%A8le:Palette_holodisques_et_notes_FO4&amp;diff=45304"/>
		<updated>2018-06-02T12:58:44Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Palette&lt;br /&gt;
|1               ={{{1|}}}&lt;br /&gt;
|modèle          =Palette holodisques et notes FO4&lt;br /&gt;
|titre           =&lt;br /&gt;
|titreA          =&lt;br /&gt;
|groupeA1        =&lt;br /&gt;
|listeA1         =&lt;br /&gt;
|groupeA2        =&lt;br /&gt;
|listeA2         =&lt;br /&gt;
|groupeA3        =&lt;br /&gt;
|contentA3       =&lt;br /&gt;
|titreB          =&lt;br /&gt;
|groupeB1        =&lt;br /&gt;
|listeB1         =&lt;br /&gt;
|groupeB2        =&lt;br /&gt;
|listeB2         =&lt;br /&gt;
|groupeB3        =&lt;br /&gt;
|listeB3         =&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|Modèle:Palette/doc/standard}}&lt;br /&gt;
[[Catégorie:Modèles Palette]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Palette&lt;br /&gt;
|1               ={{{1|}}}&lt;br /&gt;
|modèle          =Palette holodisques et notes FO4&lt;br /&gt;
|titre           =[[Holobandes et notes de Fallout 4|Notes et holodisques de &#039;&#039;Fallout 4&#039;&#039;]]&lt;br /&gt;
|titreA          =&#039;&#039;[[Fallout 4]]&#039;&#039;&lt;br /&gt;
|groupeA        =Notes&lt;br /&gt;
|listeA         =[[Acquiring P.A.M.]]{{dot}} [[Announcement script]]{{dot}} [[Arlen&#039;s note]]{{dot}} [[Associate&#039;s note]]{{dot}} [[Atom Cat&#039;s custom paint job]]{{dot}} [[Bakery ticket]]{{dot}} [[Barney&#039;s password]]{{dot}} [[Bathroom notes#Bathroom note 1|Bathroom note #1]]{{dot}} [[Bathroom notes#Bathroom note 2|Bathroom note #2]]{{dot}}[[Bedford station recording]]{{dot}} [[Bergman&#039;s password]]{{dot}} [[Bill&#039;s letter]]{{dot}} [[Blood clinic password]]{{dot}} [[Breakroom notes#Breakroom note 1|Breakroom note #1]]{{dot}} [[Breakroom notes#Breakroom note 2|Breakroom note #2]]{{dot}}[[Buttercup sales]]{{dot}} [[C.I.T. recon report]]{{dot}} [[Caravan details]]{{dot}} [[Contract: Shelly Tiller]]{{dot}} [[Deacon&#039;s recall code]]{{dot}} [[Diary page]]{{dot}} [[Dr. Forsythe&#039;s note]]{{dot}} [[Dr. Virgil&#039;s file]]{{dot}} [[Esplanade mission brief]]{{dot}} [[Fear the Future?]]{{dot}} [[Goodbye letter]]{{dot}} [[Gruel&#039;s list]]{{dot}} [[Gunner&#039;s note]]{{dot}} [[HalluciGen mission brief]]{{dot}} [[Help wanted!]]{{dot}} [[Intervention note]]{{dot}} [[Jacq&#039;s note]]{{dot}} [[Junkie&#039;s note]]{{dot}} [[Last entry]]{{dot}} [[Macbeth script]]{{dot}} [[Mama Murphy&#039;s note]]{{dot}} [[Margaret&#039;s note]]{{dot}} [[Marowski heist photo]]{{dot}} [[Moving Forward]]{{dot}} [[Ness&#039; lead]]{{dot}} [[Note from Blackbird]]{{dot}} [[Note from Eric]]{{dot}} [[Note to Tweez]]{{dot}} [[Notice to Slocum&#039;s Joe]]{{dot}} [[Office duties]]{{dot}} [[Office note]]{{dot}} [[Park sign in]]{{dot}} [[Patriot&#039;s suicide letter]]{{dot}} [[Penny&#039;s ledger]]{{dot}} [[Phyllis&#039;s note]]{{dot}} [[Pickman&#039;s a psycho!]]{{dot}} [[Pickman&#039;s calling card]]{{dot}} [[Pickman&#039;s thank you note]]{{dot}} [[Pillars of the Community flier]]{{dot}} [[Priority kill orders]]{{dot}} [[Quincy survivor&#039;s note]]{{dot}} [[Racetrack advertisement]]{{dot}} [[Raider report]]{{dot}} [[Raider&#039;s advice]]{{dot}} [[Raider&#039;s note]]{{dot}} [[Reactor coolant list]]{{dot}} [[Recall codes]]{{dot}} [[Reminder]]{{dot}} [[Report]]{{dot}} [[Resignation letter]]{{dot}} [[Scavenger&#039;s note]]{{dot}} [[Settler&#039;s note]]{{dot}} [[Signal checklist]]{{dot}} [[Signed, your neighbors]]{{dot}} [[Skylanes smuggling manifest]]{{dot}} [[Sleepwalking note]]{{dot}} [[Snack bar note]]{{dot}} [[State House note]]{{dot}} [[Status report]]{{dot}} [[Super mutant&#039;s orders]]{{dot}} [[Swan&#039;s note]]{{dot}} [[Technician&#039;s note]]{{dot}} [[The Boogeyman Banished?]]{{dot}} [[The Synthetic Truth]]{{dot}} [[Toll schedule]]{{dot}} [[Torn letter]]{{dot}} [[Torn note]]{{dot}} [[Trashbusters award]]{{dot}} [[Trish&#039;s note]]{{dot}} [[Virgil&#039;s letter]]{{dot}} [[Warning]]{{dot}} [[Watcher Initiative testing log]] {{cut}}{{dot}} [[Wattz flyer]]&lt;br /&gt;
|groupeA2         =Holotapes&lt;br /&gt;
|listeA2       =[[A toast]]{{dot}} [[Advanced systems notes]]{{dot}} [[Arlen&#039;s manifesto]]{{dot}} [[Augusta report]]{{dot}} [[Augusta station last update]]{{dot}} [[Baker&#039;s holotape]]{{dot}} [[Battlefield holotape]]{{dot}} [[Bonnie&#039;s holotape]]{{dot}} [[Boston shelter - guard update]]{{dot}} [[Boston shelter - mayor&#039;s goodbye]]{{dot}} [[Boston shelter - Where are you?]]{{dot}} [[Brian Virgil Personal Log 0176]]{{dot}} [[Captain Dunleavy&#039;s holotape]]{{dot}} [[Cats poetry night tape 1]]{{dot}} [[Cats poetry night tape 2]]{{dot}} [[Cats poetry night tape 3]]{{dot}} [[Combat sentry proto MKIV holotape]]{{dot}} [[Courser chip data]]{{dot}} [[David&#039;s holotape]]{{dot}} [[Director blank]] {{cut}}{{dot}} [[Discarded ArcJet worklog]]{{dot}} [[Edwin&#039;s journal]]{{dot}} [[Employee 011985TP personal log]]{{dot}} [[Goodbye from H2-22]]{{dot}} [[Hammer&#039;s holotape]]{{dot}} [[Hi honey!]]{{dot}} [[Implant update session No. 7]]{{dot}} [[Jacq&#039;s holotape]]{{dot}} [[Jake&#039;s holotape]]{{dot}} [[Marc&#039;s warning]]{{dot}} [[Marlene&#039;s holotape]]{{dot}} [[Marty Bullfinch&#039;s holotape]]{{dot}} [[Maxson was right]]{{dot}} [[National Guard officer&#039;s password]]{{dot}} [[Network scanner]]{{dot}} [[Oslow&#039;s office recording]]{{dot}} [[P.A.M. decryption program]]{{dot}} [[Property of R. Burton]]{{dot}} [[Quinlan to be deleted]]{{dot}} [[Runaway&#039;s holotape]]{{dot}} [[Ryder&#039;s holotape]]{{dot}} [[Sal&#039;s holotape]]{{dot}} [[Scribe Faris&#039; holotape]]{{dot}} [[Scribe Haylen&#039;s personal log]]{{dot}} [[Sentinel site blast door override]]{{dot}} [[Sergeant Lee&#039;s holotape]]{{dot}} [[Sgt. Reise&#039;s holotape]]{{dot}} [[Shaun&#039;s holotape]]{{dot}} [[Stockton&#039;s holotape]]{{dot}} [[Sylvia&#039;s holotape]]{{dot}} [[Technician&#039;s personal log]]{{dot}} [[The Bugle repertoire]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 1|The New Squirrel- Tape 1]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 2|The New Squirrel- Tape 2]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 3|The New Squirrel- Tape 3]]{{dot}} [[The Treasures of Jamaica Plain]]{{dot}} [[University Point council meeting]]{{dot}} [[V. 114 Interview No.03]]{{dot}} [[V. 114 Interview No.21]]{{dot}} [[V. 114 Interview No.87]]&lt;br /&gt;
|groupeA3         =Game tapes&lt;br /&gt;
|listeA3          =[[Atomic Command]]{{dot}} [[Grognak &amp;amp; The Ruby Ruins]]{{dot}} [[Pipfall]]{{dot}} [[Red Menace]]&lt;br /&gt;
|titreB           =&#039;&#039;[[Automatron]]&#039;&#039;&lt;br /&gt;
|groupeB1         =Notes&lt;br /&gt;
|listeB1       =[[Drawing of the Mechanist]]{{dot}} [[Jezebel interview]]{{dot}} [[The Last Straw]]{{dot}} [[Mechanist&#039;s log]]{{dot}} [[Scavenger&#039;s journal]]{{dot}} [[Work order 09-241]]{{dot}} [[Zoe&#039;s diary]]&lt;br /&gt;
|groupeB2         =Holotapes&lt;br /&gt;
|listeB2       =[[Chief scientist&#039;s holotape]]{{dot}} [[Facilities director&#039;s holotape]]{{dot}} [[Jackson&#039;s holotape]]{{dot}} [[Lead engineer&#039;s holotape]]{{dot}} [[Mechanist holotape]]&lt;br /&gt;
|groupeB3         =Game tapes&lt;br /&gt;
|listeB3       =[[Automatron (video game)|Automatron]]&lt;br /&gt;
|titreC          =&#039;&#039;[[Far Harbor (contenu téléchargeable)|Far Harbor]]&#039;&#039;&lt;br /&gt;
|groupeC1         =Notes&lt;br /&gt;
|listeC1       =[[A new path]]{{dot}} [[A safer way]]{{dot}} [[A stranger arrives]]{{dot}} [[A vengeful creature]]{{dot}} [[Aubert&#039;s note]]{{dot}} [[Brother Alders]]{{dot}} [[Brother Devin&#039;s diary]]{{dot}} [[Carlo&#039;s note]]{{dot}} [[Consultation note]]{{dot}} [[Craneberry Island supplies note]]{{dot}} [[Cog&#039;s journal]]{{dot}} [[Douglas&#039;s note]]{{dot}} [[Dylan&#039;s note]]{{dot}} [[Edgar&#039;s note]]{{dot}} [[Eliza Family Drawing]]{{dot}} [[Eliza Journal 1]]{{dot}} [[Eliza Journal 2]]{{dot}} [[Eliza Journal 3]]{{dot}} [[Eliza Journal 4]]{{dot}} [[Eliza Journal 5]]{{dot}} [[Eliza Journal 6]]{{dot}} [[Eliza Journal 7]]{{dot}} [[Eliza map of home]]{{dot}} [[Fanatical writings]]{{dot}} [[Fire Belly recipe]]{{dot}} [[Gift card]]{{dot}} [[Grandfather&#039;s note]]{{dot}} [[High Confessor&#039;s note]]{{dot}} [[Kasumi&#039;s journal]]{{dot}} [[Kawaketak Station flyer]]{{dot}} [[Kenji Nakano case notes]]{{dot}} [[Last note from mom]]{{dot}} [[Letter from Maxwell]]{{dot}} [[Letter to Ezra]]{{dot}} [[Love letter to Bridget]]{{dot}} [[Mariner&#039;s goodbye]]{{dot}} [[Mariner&#039;s will]]{{dot}} [[Northwood Quarry Note - 1]]{{dot}} [[Northwood Quarry Note - 2]]{{dot}} [[Note (Far Harbor)|Note]]{{dot}} [[Note from Atom&#039;s Shrine]]{{dot}} [[Old letter]]{{dot}} [[Put it from your mind]]{{dot}} [[Radioman&#039;s note]]{{dot}} [[Repairs in progress]]{{dot}} [[Report from PV]]{{dot}} [[Request for detective]]{{dot}} [[RUN!]]{{dot}} [[Scrawled journal]]{{dot}} [[Ship&#039;s safe combination]]{{dot}} [[Sister Gwyneth&#039;s visit]]{{dot}} [[Storage room notice]]{{dot}} [[Taste test]]{{dot}} [[The Children trapped]]{{dot}} [[The Sacred Elements]]{{dot}} [[These mannequins!]]{{dot}} [[To my family]]{{dot}} [[Torn flyer piece]]{{dot}} [[Trapper&#039;s note]]{{dot}} [[Unfinished note]]{{dot}} [[Victoria&#039;s note]]&lt;br /&gt;
|groupeC2         =Holotapes&lt;br /&gt;
|listeC2       =[[An execution]]{{dot}} [[Bray Husky&#039;s holotape]]{{dot}} [[Chores list]]{{dot}} [[DiMA&#039;s memory no. 1]]{{dot}} [[DiMA&#039;s memory no. 2]]{{dot}} [[DiMA&#039;s memory no. 3]]{{dot}} [[DiMA&#039;s memory no. 4]]{{dot}} [[DiMA&#039;s memory no. 5]]{{dot}} [[Ezra&#039;s holotape]]{{dot}} [[Family announcement]]{{dot}} [[Gwyneth&#039;s journal]]{{dot}} [[Husky family holotape]]{{dot}} [[Kasumi&#039;s final holotape]]{{dot}} [[Kasumi&#039;s holotape to grandad]]{{dot}} [[Kasumi&#039;s projects: Dreams]]{{dot}} [[Kasumi&#039;s projects: Holotapes]]{{dot}} [[Kasumi&#039;s projects: Kitchen]]{{dot}} [[Kasumi&#039;s projects: Lamp]]{{dot}} [[Kasumi&#039;s projects: Radio]]{{dot}} [[Kasumi&#039;s projects: Swings]]{{dot}} [[Kasumi&#039;s projects: Television]]{{dot}} [[Levi&#039;s holotape]]{{dot}} [[Mark Wilson&#039;s holotape]]{{dot}} [[Martin&#039;s new age]]{{dot}} [[Mysterious holotape]]{{dot}} [[Safe room security tape]]{{dot}} [[To Franny]]{{dot}} [[Vault118 Overseer&#039;s log]]{{dot}} [[What Atom requires]]{{dot}} [[What&#039;s done is done]]&lt;br /&gt;
|titreD          =&#039;&#039;[[Vault-Tec Workshop]]&#039;&#039;&lt;br /&gt;
|groupeD1         =Notes&lt;br /&gt;
|listeD1       =[[Vault 88 chemical research]]{{dot}} [[Vault-Tec prototypes]]&lt;br /&gt;
|titreE          =&#039;&#039;[[Nuka-World (contenu téléchargeable)|Nuka-World]]&#039;&#039;&lt;br /&gt;
|groupeE1         =Notes&lt;br /&gt;
|listeE1       =[[Nuka-World contest flyer]]{{dot}} [[Henri&#039;s instructions]]{{dot}} [[Hidden Cappy clue]]{{dot}} [[Kaylor&#039;s orders]]{{dot}} [[Persuasion grenade recipe]]{{dot}} [[Fury grenade recipe]]{{dot}} 	[[Predator grenade recipe]]{{dot}} [[Smooth Operator recipe]]{{dot}} [[SCAV!|SCAV! Issue #1]]{{dot}} [[SCAV!|SCAV! Issue #2]]{{dot}} [[SCAV!|SCAV! Issue #3]]{{dot}} [[SCAV!|SCAV! Issue #4]]{{dot}} [[SCAV!|SCAV! Issue #5]]{{dot}} [[Sykes&#039; old letter]]{{dot}} [[Ophelia&#039;s unsent letter]]{{dot}} [[Ramblings]]{{dot}} [[Anise&#039;s suicide note]]{{dot}} [[Hunter&#039;s journal page]]{{dot}} [[Crag&#039;s plan]]{{dot}} [[Safe combination part 1]]{{dot}} [[Safe combination part 2]]{{dot}} [[Safe combination part 3]]{{dot}} [[Terry&#039;s  note]]{{dot}} [[Ricky&#039;s note]]{{dot}} [[Sam&#039;s note]]{{dot}} [[Park map pamphlet]]{{dot}} [[Buzz&#039;s note]]{{dot}} [[Buzz&#039;s apology]]{{dot}} [[V&#039;s note]]{{dot}} [[H&#039;s note]]{{dot}} [[Shorty&#039;s note]]{{dot}} [[Good looking guy&#039;s note]]{{dot}} [[Pissed off guy&#039;s note]]{{dot}} [[Note about missing slaves]]{{dot}} [[Rumor about missing slaves]]{{dot}} [[Traitor&#039;s note]]{{dot}} [[Cito&#039;s note]]{{dot}} [[The Radicorn]]{{dot}} [[Disciple affirmations]]{{dot}} [[Hasty letter]]{{dot}} [[Going to the roof]]{{dot}} [[They hit Boston]]{{dot}} [[Project Cobalt complete]]{{dot}} [[Project Cobalt schematics]]{{dot}} [[Nuka-Nuke schematics]]&lt;br /&gt;
|groupeE2         =Holotapes&lt;br /&gt;
|listeE2       =[[The test]]{{dot}} [[Tiana&#039;s log]]{{dot}} [[Personal log]]{{dot}} [[Recon log]]{{dot}} [[Ian&#039;s holotape]]{{dot}} [[For Deke]]{{dot}} [[Meacham recording AB27]]{{dot}} [[Meacham recording AB30]]{{dot}} [[Meacham recording AB35]]{{dot}} [[Meacham recording AB42]]{{dot}} [[Rachel&#039;s holotape]]{{dot}} [[N.I.R.A.&#039;s holotape]]{{dot}} 	[[Dr. McDermot journal 47B]]{{dot}} [[Dr. McDermot journal 53L]]{{dot}} [[Dr. McDermot journal 69H]]{{dot}} [[Dr. McDermot journal 91W]]{{dot}} [[A.F.A.D. manifesto]]{{dot}} [[A.F.A.D. interrogation]]{{dot}} [[Dixie&#039;s souvenir]]{{dot}} [[Nuka-World paramedic report]]{{dot}} [[Dr. McDermot journal 91W]]{{dot}} [[Nuka-Cola Clear]]{{dot}} [[General Braxton&#039;s visit]]{{dot}} [[Emerson&#039;s holotape]]{{dot}} [[Mark&#039;s log]]{{dot}} [[Project consumer guidance]]{{dot}} [[Dusty&#039;s message]]{{dot}} [[Maja&#039;s message]]{{dot}} [[Jesse&#039;s personal log]]{{dot}} [[Kristy&#039;s holotape]]{{dot}} [[Sergeant Lanier&#039;s report]]{{dot}} [[Corporal Downey&#039;s report]]{{dot}} [[Persuasion test eight]]{{dot}} [[Maggy, it&#039;s your mother]]{{dot}} [[Mother, it&#039;s Mags]]{{dot}} [[Stinking Operators]]{{dot}} [[You go tell Mason]]{{dot}} [[Buzz&#039;s holotape]]{{dot}} [[Caleb&#039;s personal log]]{{dot}} [[Nuka-Cola recording]]{{dot}} [[Nisha&#039;s holotape]]{{dot}} [[Hidden Cappy contest hints]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Mod%C3%A8le:Palette_holodisques_et_notes_FO4&amp;diff=45303</id>
		<title>Modèle:Palette holodisques et notes FO4</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Mod%C3%A8le:Palette_holodisques_et_notes_FO4&amp;diff=45303"/>
		<updated>2018-06-02T12:54:23Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : Page créée avec « {{Palette |1               ={{{1|}}} |modèle          ={{subst:PAGENAME}} |titre           = |titreA          = |groupeA1        = |listeA1         = |groupeA2        = |... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Palette&lt;br /&gt;
|1               ={{{1|}}}&lt;br /&gt;
|modèle          =Palette holodisques et notes FO4&lt;br /&gt;
|titre           =&lt;br /&gt;
|titreA          =&lt;br /&gt;
|groupeA1        =&lt;br /&gt;
|listeA1         =&lt;br /&gt;
|groupeA2        =&lt;br /&gt;
|listeA2         =&lt;br /&gt;
|groupeA3        =&lt;br /&gt;
|contentA3       =&lt;br /&gt;
|titreB          =&lt;br /&gt;
|groupeB1        =&lt;br /&gt;
|listeB1         =&lt;br /&gt;
|groupeB2        =&lt;br /&gt;
|listeB2         =&lt;br /&gt;
|groupeB3        =&lt;br /&gt;
|listeB3         =&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|Modèle:Palette/doc/standard}}&lt;br /&gt;
[[Catégorie:Modèles Palette]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Palette&lt;br /&gt;
|1               ={{{1|}}}&lt;br /&gt;
|modèle          =Palette holodisques et notes FO4&lt;br /&gt;
|titre           =[[Holobandes et notes de Fallout 4|Notes et holodisques de &#039;&#039;Fallout 4&#039;&#039;]]&lt;br /&gt;
|titreA          =&#039;&#039;[[Fallout 4]]&#039;&#039;&lt;br /&gt;
|groupeA        =Notes&lt;br /&gt;
|listeA         =[[Acquiring P.A.M.]]{{dot}} [[Announcement script]]{{dot}} [[Arlen&#039;s note]]{{dot}} [[Associate&#039;s note]]{{dot}} [[Atom Cat&#039;s custom paint job]]{{dot}} [[Bakery ticket]]{{dot}} [[Barney&#039;s password]]{{dot}} [[Bathroom notes#Bathroom note 1|Bathroom note #1]]{{dot}} [[Bathroom notes#Bathroom note 2|Bathroom note #2]]{{dot}}[[Bedford station recording]]{{dot}} [[Bergman&#039;s password]]{{dot}} [[Bill&#039;s letter]]{{dot}} [[Blood clinic password]]{{dot}} [[Breakroom notes#Breakroom note 1|Breakroom note #1]]{{dot}} [[Breakroom notes#Breakroom note 2|Breakroom note #2]]{{dot}}[[Buttercup sales]]{{dot}} [[C.I.T. recon report]]{{dot}} [[Caravan details]]{{dot}} [[Contract: Shelly Tiller]]{{dot}} [[Deacon&#039;s recall code]]{{dot}} [[Diary page]]{{dot}} [[Dr. Forsythe&#039;s note]]{{dot}} [[Dr. Virgil&#039;s file]]{{dot}} [[Esplanade mission brief]]{{dot}} [[Fear the Future?]]{{dot}} [[Goodbye letter]]{{dot}} [[Gruel&#039;s list]]{{dot}} [[Gunner&#039;s note]]{{dot}} [[HalluciGen mission brief]]{{dot}} [[Help wanted!]]{{dot}} [[Intervention note]]{{dot}} [[Jacq&#039;s note]]{{dot}} [[Junkie&#039;s note]]{{dot}} [[Last entry]]{{dot}} [[Macbeth script]]{{dot}} [[Mama Murphy&#039;s note]]{{dot}} [[Margaret&#039;s note]]{{dot}} [[Marowski heist photo]]{{dot}} [[Moving Forward]]{{dot}} [[Ness&#039; lead]]{{dot}} [[Note from Blackbird]]{{dot}} [[Note from Eric]]{{dot}} [[Note to Tweez]]{{dot}} [[Notice to Slocum&#039;s Joe]]{{dot}} [[Office duties]]{{dot}} [[Office note]]{{dot}} [[Park sign in]]{{dot}} [[Patriot&#039;s suicide letter]]{{dot}} [[Penny&#039;s ledger]]{{dot}} [[Phyllis&#039;s note]]{{dot}} [[Pickman&#039;s a psycho!]]{{dot}} [[Pickman&#039;s calling card]]{{dot}} [[Pickman&#039;s thank you note]]{{dot}} [[Pillars of the Community flier]]{{dot}} [[Priority kill orders]]{{dot}} [[Quincy survivor&#039;s note]]{{dot}} [[Racetrack advertisement]]{{dot}} [[Raider report]]{{dot}} [[Raider&#039;s advice]]{{dot}} [[Raider&#039;s note]]{{dot}} [[Reactor coolant list]]{{dot}} [[Recall codes]]{{dot}} [[Reminder]]{{dot}} [[Report]]{{dot}} [[Resignation letter]]{{dot}} [[Scavenger&#039;s note]]{{dot}} [[Settler&#039;s note]]{{dot}} [[Signal checklist]]{{dot}} [[Signed, your neighbors]]{{dot}} [[Skylanes smuggling manifest]]{{dot}} [[Sleepwalking note]]{{dot}} [[Snack bar note]]{{dot}} [[State House note]]{{dot}} [[Status report]]{{dot}} [[Super mutant&#039;s orders]]{{dot}} [[Swan&#039;s note]]{{dot}} [[Technician&#039;s note]]{{dot}} [[The Boogeyman Banished?]]{{dot}} [[The Synthetic Truth]]{{dot}} [[Toll schedule]]{{dot}} [[Torn letter]]{{dot}} [[Torn note]]{{dot}} [[Trashbusters award]]{{dot}} [[Trish&#039;s note]]{{dot}} [[Virgil&#039;s letter]]{{dot}} [[Warning]]{{dot}} [[Watcher Initiative testing log]] {{cut}}{{dot}} [[Wattz flyer]]&lt;br /&gt;
|groupeA2         =Holotapes&lt;br /&gt;
|listeA2       =[[A toast]]{{dot}} [[Advanced systems notes]]{{dot}} [[Arlen&#039;s manifesto]]{{dot}} [[Augusta report]]{{dot}} [[Augusta station last update]]{{dot}} [[Baker&#039;s holotape]]{{dot}} [[Battlefield holotape]]{{dot}} [[Bonnie&#039;s holotape]]{{dot}} [[Boston shelter - guard update]]{{dot}} [[Boston shelter - mayor&#039;s goodbye]]{{dot}} [[Boston shelter - Where are you?]]{{dot}} [[Brian Virgil Personal Log 0176]]{{dot}} [[Captain Dunleavy&#039;s holotape]]{{dot}} [[Cats poetry night tape 1]]{{dot}} [[Cats poetry night tape 2]]{{dot}} [[Cats poetry night tape 3]]{{dot}} [[Combat sentry proto MKIV holotape]]{{dot}} [[Courser chip data]]{{dot}} [[David&#039;s holotape]]{{dot}} [[Director blank]] {{cut}}{{dot}} [[Discarded ArcJet worklog]]{{dot}} [[Edwin&#039;s journal]]{{dot}} [[Employee 011985TP personal log]]{{dot}} [[Goodbye from H2-22]]{{dot}} [[Hammer&#039;s holotape]]{{dot}} [[Hi honey!]]{{dot}} [[Implant update session No. 7]]{{dot}} [[Jacq&#039;s holotape]]{{dot}} [[Jake&#039;s holotape]]{{dot}} [[Marc&#039;s warning]]{{dot}} [[Marlene&#039;s holotape]]{{dot}} [[Marty Bullfinch&#039;s holotape]]{{dot}} [[Maxson was right]]{{dot}} [[National Guard officer&#039;s password]]{{dot}} [[Network scanner]]{{dot}} [[Oslow&#039;s office recording]]{{dot}} [[P.A.M. decryption program]]{{dot}} [[Property of R. Burton]]{{dot}} [[Quinlan to be deleted]]{{dot}} [[Runaway&#039;s holotape]]{{dot}} [[Ryder&#039;s holotape]]{{dot}} [[Sal&#039;s holotape]]{{dot}} [[Scribe Faris&#039; holotape]]{{dot}} [[Scribe Haylen&#039;s personal log]]{{dot}} [[Sentinel site blast door override]]{{dot}} [[Sergeant Lee&#039;s holotape]]{{dot}} [[Sgt. Reise&#039;s holotape]]{{dot}} [[Shaun&#039;s holotape]]{{dot}} [[Stockton&#039;s holotape]]{{dot}} [[Sylvia&#039;s holotape]]{{dot}} [[Technician&#039;s personal log]]{{dot}} [[The Bugle repertoire]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 1|The New Squirrel- Tape 1]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 2|The New Squirrel- Tape 2]]{{dot}} [[The New Squirrel#The New Squirrel- Tape 3|The New Squirrel- Tape 3]]{{dot}} [[The Treasures of Jamaica Plain]]{{dot}} [[University Point council meeting]]{{dot}} [[V. 114 Interview No.03]]{{dot}} [[V. 114 Interview No.21]]{{dot}} [[V. 114 Interview No.87]]&lt;br /&gt;
|groupeA3         =Game tapes&lt;br /&gt;
|listeA3          =[[Atomic Command]]{{dot}} [[Grognak &amp;amp; The Ruby Ruins]]{{dot}} [[Pipfall]]{{dot}} [[Red Menace]]&lt;br /&gt;
|titreB           =&#039;&#039;[[Automatron]]&#039;&#039;&lt;br /&gt;
|groupeB1         =Notes&lt;br /&gt;
|listeB1       =[[Drawing of the Mechanist]]{{dot}} [[Jezebel interview]]{{dot}} [[The Last Straw]]{{dot}} [[Mechanist&#039;s log]]{{dot}} [[Scavenger&#039;s journal]]{{dot}} [[Work order 09-241]]{{dot}} [[Zoe&#039;s diary]]&lt;br /&gt;
|groupeB2         =Holotapes&lt;br /&gt;
|listeB2       =[[Chief scientist&#039;s holotape]]{{dot}} [[Facilities director&#039;s holotape]]{{dot}} [[Jackson&#039;s holotape]]{{dot}} [[Lead engineer&#039;s holotape]]{{dot}} [[Mechanist holotape]]&lt;br /&gt;
|groupeB3         =Game tapes&lt;br /&gt;
|contentB3       =[[Automatron (video game)|Automatron]]&lt;br /&gt;
|blockC          =&#039;&#039;[[Far Harbor (add-on)|Far Harbor]]&#039;&#039;&lt;br /&gt;
|groupC1         =Notes&lt;br /&gt;
|contentC1       =[[A new path]]{{dot}} [[A safer way]]{{dot}} [[A stranger arrives]]{{dot}} [[A vengeful creature]]{{dot}} [[Aubert&#039;s note]]{{dot}} [[Brother Alders]]{{dot}} [[Brother Devin&#039;s diary]]{{dot}} [[Carlo&#039;s note]]{{dot}} [[Consultation note]]{{dot}} [[Craneberry Island supplies note]]{{dot}} [[Cog&#039;s journal]]{{dot}} [[Douglas&#039;s note]]{{dot}} [[Dylan&#039;s note]]{{dot}} [[Edgar&#039;s note]]{{dot}} [[Eliza Family Drawing]]{{dot}} [[Eliza Journal 1]]{{dot}} [[Eliza Journal 2]]{{dot}} [[Eliza Journal 3]]{{dot}} [[Eliza Journal 4]]{{dot}} [[Eliza Journal 5]]{{dot}} [[Eliza Journal 6]]{{dot}} [[Eliza Journal 7]]{{dot}} [[Eliza map of home]]{{dot}} [[Fanatical writings]]{{dot}} [[Fire Belly recipe]]{{dot}} [[Gift card]]{{dot}} [[Grandfather&#039;s note]]{{dot}} [[High Confessor&#039;s note]]{{dot}} [[Kasumi&#039;s journal]]{{dot}} [[Kawaketak Station flyer]]{{dot}} [[Kenji Nakano case notes]]{{dot}} [[Last note from mom]]{{dot}} [[Letter from Maxwell]]{{dot}} [[Letter to Ezra]]{{dot}} [[Love letter to Bridget]]{{dot}} [[Mariner&#039;s goodbye]]{{dot}} [[Mariner&#039;s will]]{{dot}} [[Northwood Quarry Note - 1]]{{dot}} [[Northwood Quarry Note - 2]]{{dot}} [[Note (Far Harbor)|Note]]{{dot}} [[Note from Atom&#039;s Shrine]]{{dot}} [[Old letter]]{{dot}} [[Put it from your mind]]{{dot}} [[Radioman&#039;s note]]{{dot}} [[Repairs in progress]]{{dot}} [[Report from PV]]{{dot}} [[Request for detective]]{{dot}} [[RUN!]]{{dot}} [[Scrawled journal]]{{dot}} [[Ship&#039;s safe combination]]{{dot}} [[Sister Gwyneth&#039;s visit]]{{dot}} [[Storage room notice]]{{dot}} [[Taste test]]{{dot}} [[The Children trapped]]{{dot}} [[The Sacred Elements]]{{dot}} [[These mannequins!]]{{dot}} [[To my family]]{{dot}} [[Torn flyer piece]]{{dot}} [[Trapper&#039;s note]]{{dot}} [[Unfinished note]]{{dot}} [[Victoria&#039;s note]]&lt;br /&gt;
|groupC2         =Holotapes&lt;br /&gt;
|contentC2       =[[An execution]]{{dot}} [[Bray Husky&#039;s holotape]]{{dot}} [[Chores list]]{{dot}} [[DiMA&#039;s memory no. 1]]{{dot}} [[DiMA&#039;s memory no. 2]]{{dot}} [[DiMA&#039;s memory no. 3]]{{dot}} [[DiMA&#039;s memory no. 4]]{{dot}} [[DiMA&#039;s memory no. 5]]{{dot}} [[Ezra&#039;s holotape]]{{dot}} [[Family announcement]]{{dot}} [[Gwyneth&#039;s journal]]{{dot}} [[Husky family holotape]]{{dot}} [[Kasumi&#039;s final holotape]]{{dot}} [[Kasumi&#039;s holotape to grandad]]{{dot}} [[Kasumi&#039;s projects: Dreams]]{{dot}} [[Kasumi&#039;s projects: Holotapes]]{{dot}} [[Kasumi&#039;s projects: Kitchen]]{{dot}} [[Kasumi&#039;s projects: Lamp]]{{dot}} [[Kasumi&#039;s projects: Radio]]{{dot}} [[Kasumi&#039;s projects: Swings]]{{dot}} [[Kasumi&#039;s projects: Television]]{{dot}} [[Levi&#039;s holotape]]{{dot}} [[Mark Wilson&#039;s holotape]]{{dot}} [[Martin&#039;s new age]]{{dot}} [[Mysterious holotape]]{{dot}} [[Safe room security tape]]{{dot}} [[To Franny]]{{dot}} [[Vault118 Overseer&#039;s log]]{{dot}} [[What Atom requires]]{{dot}} [[What&#039;s done is done]]&lt;br /&gt;
|blockD          =&#039;&#039;[[Vault-Tec Workshop]]&#039;&#039;&lt;br /&gt;
|groupD1         =Notes&lt;br /&gt;
|contentD1       =[[Vault 88 chemical research]]{{dot}} [[Vault-Tec prototypes]]&lt;br /&gt;
|blockE          =&#039;&#039;[[Nuka-World (add-on)|Nuka-World]]&#039;&#039;&lt;br /&gt;
|groupE1         =Notes&lt;br /&gt;
|contentE1       =[[Nuka-World contest flyer]]{{dot}} [[Henri&#039;s instructions]]{{dot}} [[Hidden Cappy clue]]{{dot}} [[Kaylor&#039;s orders]]{{dot}} [[Persuasion grenade recipe]]{{dot}} [[Fury grenade recipe]]{{dot}} 	[[Predator grenade recipe]]{{dot}} [[Smooth Operator recipe]]{{dot}} [[SCAV!|SCAV! Issue #1]]{{dot}} [[SCAV!|SCAV! Issue #2]]{{dot}} [[SCAV!|SCAV! Issue #3]]{{dot}} [[SCAV!|SCAV! Issue #4]]{{dot}} [[SCAV!|SCAV! Issue #5]]{{dot}} [[Sykes&#039; old letter]]{{dot}} [[Ophelia&#039;s unsent letter]]{{dot}} [[Ramblings]]{{dot}} [[Anise&#039;s suicide note]]{{dot}} [[Hunter&#039;s journal page]]{{dot}} [[Crag&#039;s plan]]{{dot}} [[Safe combination part 1]]{{dot}} [[Safe combination part 2]]{{dot}} [[Safe combination part 3]]{{dot}} [[Terry&#039;s  note]]{{dot}} [[Ricky&#039;s note]]{{dot}} [[Sam&#039;s note]]{{dot}} [[Park map pamphlet]]{{dot}} [[Buzz&#039;s note]]{{dot}} [[Buzz&#039;s apology]]{{dot}} [[V&#039;s note]]{{dot}} [[H&#039;s note]]{{dot}} [[Shorty&#039;s note]]{{dot}} [[Good looking guy&#039;s note]]{{dot}} [[Pissed off guy&#039;s note]]{{dot}} [[Note about missing slaves]]{{dot}} [[Rumor about missing slaves]]{{dot}} [[Traitor&#039;s note]]{{dot}} [[Cito&#039;s note]]{{dot}} [[The Radicorn]]{{dot}} [[Disciple affirmations]]{{dot}} [[Hasty letter]]{{dot}} [[Going to the roof]]{{dot}} [[They hit Boston]]{{dot}} [[Project Cobalt complete]]{{dot}} [[Project Cobalt schematics]]{{dot}} [[Nuka-Nuke schematics]]&lt;br /&gt;
|groupE2         =Holotapes&lt;br /&gt;
|contentE2       =[[The test]]{{dot}} [[Tiana&#039;s log]]{{dot}} [[Personal log]]{{dot}} [[Recon log]]{{dot}} [[Ian&#039;s holotape]]{{dot}} [[For Deke]]{{dot}} [[Meacham recording AB27]]{{dot}} [[Meacham recording AB30]]{{dot}} [[Meacham recording AB35]]{{dot}} [[Meacham recording AB42]]{{dot}} [[Rachel&#039;s holotape]]{{dot}} [[N.I.R.A.&#039;s holotape]]{{dot}} 	[[Dr. McDermot journal 47B]]{{dot}} [[Dr. McDermot journal 53L]]{{dot}} [[Dr. McDermot journal 69H]]{{dot}} [[Dr. McDermot journal 91W]]{{dot}} [[A.F.A.D. manifesto]]{{dot}} [[A.F.A.D. interrogation]]{{dot}} [[Dixie&#039;s souvenir]]{{dot}} [[Nuka-World paramedic report]]{{dot}} [[Dr. McDermot journal 91W]]{{dot}} [[Nuka-Cola Clear]]{{dot}} [[General Braxton&#039;s visit]]{{dot}} [[Emerson&#039;s holotape]]{{dot}} [[Mark&#039;s log]]{{dot}} [[Project consumer guidance]]{{dot}} [[Dusty&#039;s message]]{{dot}} [[Maja&#039;s message]]{{dot}} [[Jesse&#039;s personal log]]{{dot}} [[Kristy&#039;s holotape]]{{dot}} [[Sergeant Lanier&#039;s report]]{{dot}} [[Corporal Downey&#039;s report]]{{dot}} [[Persuasion test eight]]{{dot}} [[Maggy, it&#039;s your mother]]{{dot}} [[Mother, it&#039;s Mags]]{{dot}} [[Stinking Operators]]{{dot}} [[You go tell Mason]]{{dot}} [[Buzz&#039;s holotape]]{{dot}} [[Caleb&#039;s personal log]]{{dot}} [[Nuka-Cola recording]]{{dot}} [[Nisha&#039;s holotape]]{{dot}} [[Hidden Cappy contest hints]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Vera_Weatherly&amp;diff=45286</id>
		<title>Vera Weatherly</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Vera_Weatherly&amp;diff=45286"/>
		<updated>2018-06-01T12:56:31Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox personnage&lt;br /&gt;
|jeux        =FO3&lt;br /&gt;
|image       =Vera Weatherly.jpg&lt;br /&gt;
|race        =[[Humain]], Caucasien&lt;br /&gt;
|genre         =Femme&lt;br /&gt;
|âge         =27&lt;br /&gt;
|affiliation =[[Rivet City]]&lt;br /&gt;
|rôle        =Hotel Owner&lt;br /&gt;
|location    =[[Weatherly Hotel]], Rivet City&lt;br /&gt;
|quests      =[[Those!]]&lt;br /&gt;
|family      =[[Bryan Wilks]] - nephew&amp;lt;ref name=&amp;quot;FO3 Guide&amp;quot;&amp;gt;&#039;&#039;[[Fallout 3 Official Game Guide]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;[[Fred Wilks]] - brother&lt;br /&gt;
|alignment   =Good&lt;br /&gt;
|acteur       =[[Jan Johns]]&lt;br /&gt;
|dialogue    =[[VeraWeatherly.txt]]&lt;br /&gt;
|special     ={{SPECIAL|5|5|4|7|5|5|5}}&lt;br /&gt;
|modspecial  ={{SPECIAL|5,5,4,7,5,5,5|agmod=1}}&lt;br /&gt;
|niveau7      =4&lt;br /&gt;
|tag skills  ={{tag skills|barter=49|melee weapons=42|speech=49}}&lt;br /&gt;
|derived     ={{Derived stats|hp=40|carry weight=200|crit chance=5|dr=3|unarmed damage=1.15|poison resist=15|rad resist=6}}&lt;br /&gt;
|aggression  =Aggressive&lt;br /&gt;
|confidence  =Cowardly&lt;br /&gt;
|assistance  =Helps nobody&lt;br /&gt;
|hair color  =Blonde&lt;br /&gt;
|eye color   =Blue&lt;br /&gt;
|hairstyle   =HairCurlyF&lt;br /&gt;
|height      =1.00&lt;br /&gt;
|factions    =RCResidentFaction&amp;lt;br /&amp;gt;RCWeatherlyChairWest&amp;lt;br /&amp;gt;WeatherlyHotelFaction&lt;br /&gt;
|class       =VendorDrinks&lt;br /&gt;
|combat style=Default&lt;br /&gt;
|GECK race   =Caucasian&lt;br /&gt;
|baseid      ={{ID|0156b8}}&lt;br /&gt;
|refid       ={{ID|01e751}}&lt;br /&gt;
}}{{Games|FO3}}&lt;br /&gt;
&lt;br /&gt;
{{Rotating content&lt;br /&gt;
|content1={{Quotation|Charmed to meet you. I am Vera Weatherly of the Weatherly Hotel.|sound=FO3 VeraWeatherly CharmedToMeetYou.ogg}}&lt;br /&gt;
|content2={{Quotation|Poor dear. I know what it&#039;s like to be alone. I&#039;d love to take [[Bryan Wilks|him]] in. Don&#039;t worry, I have the means to keep him fed and healthy but most importantly, safe.|sound=Fo3 VeraWeatherly PoorDear.ogg}}&lt;br /&gt;
|content3={{Quotation|You haven&#039;t heard? Angela has the hots for Diego. But since he&#039;s a priest, he&#039;s been putting her off. One of these days she&#039;s just going to jump his bones.|sound=Fo3 VeraWeatherly HasTheHots.ogg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vera Weatherly&#039;&#039;&#039; is a [[Rivet City]] resident in [[Timeline#2277|2277]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Vera Weatherly, born in [[Timeline#2250|2250]], is a young, attractive, and ambitious 27-year-old woman who is very proud of all she&#039;s achieved. She opened the [[Weatherly Hotel|hotel]] on her own - she even helped construct it - and decided on the name after reading about the real location in a book. She is quiet and demure on the outside, but with an inner determination that cannot be shaken. Though [[Seagrave Holmes|Seagrave]] shows interest in her, she only likes him as a friend. She prefers the company of [[Mister Buckingham]], her [[Mister Handy (Fallout 3)|Mr. Handy robot]], to that of her suitors. She is the aunt of [[Bryan Wilks]].&amp;lt;ref name=&amp;quot;FO3 Guide&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Daily schedule==&lt;br /&gt;
Vera runs the Weatherly Hotel with Mister Buckingham, her Mister Handy robot, on the upper decks.&lt;br /&gt;
&lt;br /&gt;
==Interactions with the player character==&lt;br /&gt;
===Interactions overview===&lt;br /&gt;
{{Interactions FO3&lt;br /&gt;
|essential       =no&lt;br /&gt;
|enslave         =no&lt;br /&gt;
|ear             =yes&lt;br /&gt;
|finger          =no&lt;br /&gt;
|temp companion  =no&lt;br /&gt;
|perm companion  =no&lt;br /&gt;
|wares           =[[Fallout 3 consumables|Food]]&lt;br /&gt;
|caps            =-&lt;br /&gt;
|max condition   =-&lt;br /&gt;
|heal            =no&lt;br /&gt;
|cure addiction  =no&lt;br /&gt;
|cure radiation  =no&lt;br /&gt;
|rent            =120&lt;br /&gt;
|quests started  =-&lt;br /&gt;
|quests involved =&lt;br /&gt;
* [[Those!]]&lt;br /&gt;
* [[Wasteland Survival Guide (quest)|The Wasteland Survival Guide]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Those!]]: Weatherly can be asked to act as an adoptive parent for [[Bryan Wilks]] after his father and the residents of [[Grayditch]] are killed by [[Fire ant (Fallout 3)|fire ants]].&lt;br /&gt;
* [[Wasteland Survival Guide (quest)|The Wasteland Survival Guide]]: Vera can be asked about Rivet City&#039;s history.&lt;br /&gt;
&lt;br /&gt;
===Effects of player&#039;s actions===&lt;br /&gt;
If the player tells her about Bryan Wilks&#039; plight during [[Those!]], she will offer to adopt him.&lt;br /&gt;
&lt;br /&gt;
===Other interactions===&lt;br /&gt;
Through a series of easy Speech checks, she will share some gossip with the player, such as [[Paulie Cantelli]]&#039;s addiction to chems.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
{{Inventory&lt;br /&gt;
|apparel   =[[Pre-War outfit (Fallout 3)|Dirty Pre-War casualwear]]&lt;br /&gt;
|weapon    =-&lt;br /&gt;
|otheritem =[[Metal spoon]]&amp;lt;br /&amp;gt;[[Pack of cigarettes (Fallout 3)|Pack of cigarettes]]&amp;lt;br /&amp;gt;[[Vera Weatherly&#039;s room key]]&lt;br /&gt;
|ondeath   =[[Vera Weatherly&#039;s key]]*&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Only if [[Mister Buckingham]] is also dead.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Seagrave Holmes]] is often found trying to woo Vera saying, &amp;quot;I know I&#039;m not a sophisticated man, but I&#039;m still a man,&amp;quot; to which she politely declines and explains how they&#039;re better as friends.&lt;br /&gt;
* Vera and Mister Buckingham have a shared inventory, with the exception that only Mister Buckingham sells alcoholic beverages.&lt;br /&gt;
&lt;br /&gt;
==Notable quotes==&lt;br /&gt;
{{Notable content&lt;br /&gt;
|{{Inline quote|Charmed to meet you. I am Vera Weatherly of the Weatherly Hotel.|sound=FO3 VeraWeatherly CharmedToMeetYou.ogg}}&lt;br /&gt;
|{{Inline quote|Poor dear. I know what it&#039;s like to be alone. I&#039;d love to take [[Bryan Wilks|him]] in. Don&#039;t worry, I have the means to keep him fed and healthy but most importantly, safe.|sound=Fo3 VeraWeatherly PoorDear.ogg}}&lt;br /&gt;
|{{Inline quote|You haven&#039;t heard? Angela has the hots for Diego. But since he&#039;s a priest, he&#039;s been putting her off. One of these days she&#039;s just going to jump his bones.|sound=Fo3 VeraWeatherly HasTheHots.ogg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
Vera Weatherly appears only in &#039;&#039;[[Fallout 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* {{Platforms|Xbox360|ps3|pc}} Sometimes Vera will disappear from the ship, and can&#039;t be found. {{Verify|verified}}&lt;br /&gt;
** Due to this bug both Vera and [[Seagrave Holmes]] somehow end up inside an inaccessible building near a [[super mutant bonfire]], northwest of Project Purity, engaging in endless looped conversation. Teleporting them back to the ship using console commands on PC seems to fix their behavior.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FO3 Vera Weatherly with Big Spoon.jpg|&lt;br /&gt;
FO3 Vera Weatherly and Shrapnel.jpg|&lt;br /&gt;
FO3 Vera Weatherly during the wedding.jpg|&lt;br /&gt;
FO3 Vera Weatherly and Mr Buckingham.jpg|&lt;br /&gt;
FO3 Vera Weatherly and Gary.jpg|&lt;br /&gt;
FO3 Vera Weatherly and Seagrave.jpg|&lt;br /&gt;
FO3 Vera Weatherly and Flak.jpg|&lt;br /&gt;
FO3 Vera Weatherly and Bryan Flight deck.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rivet City}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fallout 3 merchants]]&lt;br /&gt;
[[Category:Rivet City characters]]&lt;br /&gt;
[[Category:Fallout 3 human characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Vera Weatherly]]&lt;br /&gt;
[[es:Vera Weatherly]]&lt;br /&gt;
[[fr:Vera Weatherly]]&lt;br /&gt;
[[it:Vera Weatherly]]&lt;br /&gt;
[[ru:Вера Уизерли]]&lt;br /&gt;
[[uk:Віра Візерлі]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Factions_de_Fallout_3&amp;diff=45285</id>
		<title>Factions de Fallout 3</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Factions_de_Fallout_3&amp;diff=45285"/>
		<updated>2018-06-01T12:50:51Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Palette contenu FO3}}&lt;br /&gt;
{{Introduction page-liste&lt;br /&gt;
|sujet =faction&lt;br /&gt;
|jeu     =FO3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
{| class=&amp;quot;va-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Nom&lt;br /&gt;
! style=&amp;quot;width: 35%;&amp;quot; | Emplacement&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | [[Extensions de Fallout 3|Extensions]]&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | ID de faction&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Dissidents de la Confrérie]]&lt;br /&gt;
| &lt;br /&gt;
* [[Fort Independence]]&lt;br /&gt;
* [[Avant poste des dissidents]]&lt;br /&gt;
| &#039;&#039;[[Operation: Anchorage|Operation: Anchorage]]&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
BrotherhoodOutcastFaction  &lt;br /&gt;
&amp;lt;br/&amp;gt;BrotherhoodOutcastGenericFaction&lt;br /&gt;
&amp;lt;br/&amp;gt;BrotherhoodOutcastAllyFaction&lt;br /&gt;
&amp;lt;br/&amp;gt;BrotherhoodOutcastEnemy &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Confrérie de l&#039;Acier (chapitre de la Capitale)|Confrérie de l&#039;Acier de Lyons]]&lt;br /&gt;
| &lt;br /&gt;
* [[Citadelle]]&lt;br /&gt;
* [[Bibliothèque d&#039;Arlington]]&lt;br /&gt;
* [[GNR building plaza]]&lt;br /&gt;
* [[Washington Monument]]&lt;br /&gt;
* [[Jefferson Memorial]]&lt;br /&gt;
* [[Fort Bannister]]&lt;br /&gt;
* [[Base aérienne d&#039;Adams]]&lt;br /&gt;
| &#039;&#039;[[Broken Steel]]&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
BrotherhoodSteelFaction &lt;br /&gt;
&amp;lt;br/&amp;gt;FFDCBrotherHoodInitiateFaction&lt;br /&gt;
&amp;lt;br/&amp;gt;BrotherhoodSteelGenericFaction&lt;br /&gt;
&amp;lt;br/&amp;gt;BrotherhoodSteelKnightOneOffFaction &lt;br /&gt;
&amp;lt;br/&amp;gt;BrotherhoodSteelScribeFaction&lt;br /&gt;
&amp;lt;br/&amp;gt;BrotherhoodJourneymanScribeFaction&lt;br /&gt;
&amp;lt;br/&amp;gt;BrotherhoodLyonsPride&lt;br /&gt;
&amp;lt;br/&amp;gt;BrotherhoodSteelInitiateFaction&lt;br /&gt;
&amp;lt;br/&amp;gt;BrotherhoodSteelKnightFaction&lt;br /&gt;
&amp;lt;br/&amp;gt;MQ01BrotherhoodGNR &lt;br /&gt;
&amp;lt;br/&amp;gt;MQ01BrotherhoodDCFaction &lt;br /&gt;
&amp;lt;br/&amp;gt;BrotherhoodMQ11Faction   &lt;br /&gt;
|-&lt;br /&gt;
| [[Restes chinois]]&lt;br /&gt;
| &lt;br /&gt;
* [[Mama Dolce&#039;s]]&lt;br /&gt;
* [[Broadcast Tower KT8]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Enclave]]&lt;br /&gt;
| &lt;br /&gt;
* [[Raven Rock]]&lt;br /&gt;
* [[Jefferson Memorial]]&lt;br /&gt;
* [[Station satellite relais]]&lt;br /&gt;
* [[Base aérienne d&#039;Adams]]&lt;br /&gt;
| &#039;&#039;[[Broken Steel]]&#039;&#039;&lt;br /&gt;
| EnclaveFaction&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[La Famille]]&lt;br /&gt;
| &lt;br /&gt;
* [[Meresti station]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[L&#039;Institut]]&lt;br /&gt;
| &lt;br /&gt;
* [[Commonwealth]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Littlehorn &amp;amp; associés]]&lt;br /&gt;
| &lt;br /&gt;
* [[Scrapyard]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Raiders de Pitt]]&lt;br /&gt;
| &lt;br /&gt;
* [[The Pitt]]&lt;br /&gt;
| &#039;&#039;[[The Pitt|The Pitt]]&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Esclaves de Pitt]]&lt;br /&gt;
| &lt;br /&gt;
* [[The Pitt]]&lt;br /&gt;
| &#039;&#039;[[The Pitt |The Pitt]]&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Raiders]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evergreen Mills]]&lt;br /&gt;
* [[Montgomery County Reservoir]]&lt;br /&gt;
* [[Kaelyn&#039;s Bed &amp;amp; Breakfast]]&lt;br /&gt;
* [[Springvale School]]&lt;br /&gt;
* East of the Flooded Metro&lt;br /&gt;
* Most Metro Tunnels&lt;br /&gt;
* [[Super-Duper Mart]]&lt;br /&gt;
* [[SatCom Array NN-03d]]&lt;br /&gt;
* [[Grisly Diner]]&lt;br /&gt;
* [[The Raid Shack]]&lt;br /&gt;
* [[Fairfax Ruins]]&lt;br /&gt;
* [[Cliffside Cavern]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Réseau du Rail]]&lt;br /&gt;
| &lt;br /&gt;
* [[Terres Désolées de la Capitale]]&lt;br /&gt;
* [[Rivet City]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulators (Fallout 3)|Regulators]]&lt;br /&gt;
| &lt;br /&gt;
* [[Regulator HQ]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Reilly&#039;s Rangers]]&lt;br /&gt;
| &lt;br /&gt;
* [[Ranger Compound]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivet City Council]]&lt;br /&gt;
| &lt;br /&gt;
* [[Rivet City]]&lt;br /&gt;
| &lt;br /&gt;
| RivetCityFaction&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivet City Security]]&lt;br /&gt;
| &lt;br /&gt;
* [[Rivet City]]&lt;br /&gt;
| &lt;br /&gt;
| RivetCityFaction&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Republic of Dave]]&lt;br /&gt;
| &lt;br /&gt;
* [[Republic of Dave]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Talon Company]]&lt;br /&gt;
| &lt;br /&gt;
* [[Fort Bannister]]&lt;br /&gt;
* [[Talon Company Camp]]&lt;br /&gt;
* [[Talon Company Outpost]]&lt;br /&gt;
* [[SatCom Array NW-05a]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple of the Union (faction)|Temple of the Union]]&lt;br /&gt;
|&lt;br /&gt;
* [[Temple of the Union]]&lt;br /&gt;
* [[Lincoln Memorial]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Super mutants]]&lt;br /&gt;
| &lt;br /&gt;
* [[Vault 87]]&lt;br /&gt;
* [[The Mall]]&lt;br /&gt;
* [[Germantown police HQ]]&lt;br /&gt;
* [[Roosevelt Academy]]&lt;br /&gt;
* [[Clifftop Shacks]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Vault 101 Security]]&lt;br /&gt;
| &lt;br /&gt;
* [[Vault 101]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[Slavery|Slavers]]&lt;br /&gt;
| &lt;br /&gt;
* [[Paradise Falls]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gustavo|Tenpenny Security guards]]&lt;br /&gt;
| &lt;br /&gt;
* [[Tenpenny Tower]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Religions==&lt;br /&gt;
{| class=&amp;quot;va-table va-table-top va-table-full&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Nom&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Emplacement&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | [[Extensions de Fallout 3|Extensions]]&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | ID de faction&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Apostles of the Holy Light]]&lt;br /&gt;
| &lt;br /&gt;
* [[Holy Light Monastery]]&lt;br /&gt;
| &#039;&#039;[[Broken Steel]]&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Church of the Children of Atom]]&lt;br /&gt;
| &lt;br /&gt;
* [[Megaton]]&lt;br /&gt;
| &lt;br /&gt;
| MegatonFaction&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Point Lookout Tribal]]s&lt;br /&gt;
| &lt;br /&gt;
* [[Ark &amp;amp; Dove Cathedral]]&lt;br /&gt;
| &#039;&#039;[[Point Lookout (add-on)|Point Lookout]]&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Saint Monica&#039;s Church]]&lt;br /&gt;
| &lt;br /&gt;
* [[Rivet City]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Treeminders]]&lt;br /&gt;
| &lt;br /&gt;
* [[Oasis]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Garden of Eden Creation Kit==&lt;br /&gt;
There are far more factions implemented in the Garden of Eden Creation Kit and under the hood. The following tables list them and applicable information.&lt;br /&gt;
===Raw GECK faction list===&lt;br /&gt;
{|class=&amp;quot;va-table sortable&amp;quot;&lt;br /&gt;
!FormID&lt;br /&gt;
!GECK ID&lt;br /&gt;
!Name&lt;br /&gt;
!{{tooltip|Hidden from player|Legacy flag from &#039;&#039;Oblivion&#039;&#039;}}&lt;br /&gt;
!{{tooltip|Tracks crime|Members will remember crimes against it and inform other members, turning them against the player.}}&lt;br /&gt;
!Evil&lt;br /&gt;
!{{tooltip|Allow Sell|Legacy flag from &#039;&#039;Oblivion&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|000AFC63 &lt;br /&gt;
|AgathasFaction &lt;br /&gt;
|Agatha&#039;s Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001B050 &lt;br /&gt;
|AndaleNoCombatFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001A32E &lt;br /&gt;
|AndaleResidentFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0004E324 &lt;br /&gt;
|AngelaDiegoFamily &lt;br /&gt;
|FF&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0005FF9F &lt;br /&gt;
|AnimalFriendFaction &lt;br /&gt;
|Animal Friend Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00021471 &lt;br /&gt;
|AntFaction &lt;br /&gt;
|Ants&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00074333 &lt;br /&gt;
|ArefuEwersFaction &lt;br /&gt;
|Ewers Family in Arefu&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00003130 &lt;br /&gt;
|ArefuFaction &lt;br /&gt;
|Arefu Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00095B61 &lt;br /&gt;
|ArefuHostile &lt;br /&gt;
|Arefu Faction Hostile&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002AB90 &lt;br /&gt;
|BigTownFaction &lt;br /&gt;
|BigTownFaction *&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002DD96 &lt;br /&gt;
|BigTownRobots&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002FCD1 &lt;br /&gt;
|BlackAntFaction &lt;br /&gt;
|Ants&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0009189D &lt;br /&gt;
|BloatflyFaction &lt;br /&gt;
|Bloatfly Faction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00021472 &lt;br /&gt;
|BrahminFaction &lt;br /&gt;
|Brahmin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00026C59 &lt;br /&gt;
|BrotherhoodJourneymanScribeFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00025555 &lt;br /&gt;
|BrotherhoodLyonsPride&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00088B0D &lt;br /&gt;
|BrotherhoodMQ11Faction &lt;br /&gt;
|Brotherhood of Steel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000A5EE6 &lt;br /&gt;
|BrotherhoodOutcastAllyFaction &lt;br /&gt;
|Brotherhood Outcast&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00033089 &lt;br /&gt;
|BrotherhoodOutcastEnemy &lt;br /&gt;
|Faction for enemies of Brotherhood Outcasts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001D3FF &lt;br /&gt;
|BrotherhoodOutcastFaction &lt;br /&gt;
|Brotherhood Outcast&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00030520 &lt;br /&gt;
|BrotherhoodOutcastGenericFaction &lt;br /&gt;
|Brotherhood Outcast&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001D3FE &lt;br /&gt;
|BrotherhoodSteelFaction &lt;br /&gt;
|Brotherhood of Steel&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00030512 &lt;br /&gt;
|BrotherhoodSteelGenericFaction &lt;br /&gt;
|Brotherhood of Steel&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002415E &lt;br /&gt;
|BrotherhoodSteelInitiateFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001E55B &lt;br /&gt;
|BrotherhoodSteelKnightFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000B737E &lt;br /&gt;
|BrotherhoodSteelKnightOneOffFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00019392 &lt;br /&gt;
|BrotherhoodSteelScribeFaction &lt;br /&gt;
|Brotherhood of Steel Scribe&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00059410 &lt;br /&gt;
|CantCommonsFaction &lt;br /&gt;
|Canterbury Commons Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001EAA1 &lt;br /&gt;
|CantelliFamily &lt;br /&gt;
|Cantelli Family&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0006DDF4 &lt;br /&gt;
|CantelliFamilySell &lt;br /&gt;
|Cantelli Family Sell&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007B81A &lt;br /&gt;
|CapitalBuildingTalonFaction &lt;br /&gt;
|Capital Building Talon Company&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00021473 &lt;br /&gt;
|CentaurFaction &lt;br /&gt;
|Centaurs&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0006DC5A &lt;br /&gt;
|CG02TunnelSnakesFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000BB789 &lt;br /&gt;
|CG03Faction &lt;br /&gt;
|CG03 NPC faction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0006DC5B &lt;br /&gt;
|CG03TunnelSnakesFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000C336F &lt;br /&gt;
|CG04ButchFamilyFaction &lt;br /&gt;
|Butch&#039;s family&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002A4E5 &lt;br /&gt;
|CG04ButchRadroachFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000230D1 &lt;br /&gt;
|CG04DoorYellFaction &lt;br /&gt;
|Faction for door yell&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000C9556 &lt;br /&gt;
|CG04EllenFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0006B971 &lt;br /&gt;
|CG04GloriaRadroachFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00065706 &lt;br /&gt;
|CG04GomezFaction &lt;br /&gt;
|Officer Gomez faction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00070F8D &lt;br /&gt;
|CG04HoldenFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002A6FA &lt;br /&gt;
|CG04RadroachEnemyFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002D849 &lt;br /&gt;
|CG04RadroachFaction &lt;br /&gt;
|CG04 radroaches&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0006B235 &lt;br /&gt;
|CG04StanleyFaction &lt;br /&gt;
|Stanley and Andy are friends!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0006B972 &lt;br /&gt;
|CG04StanleyRadroachFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00019019 &lt;br /&gt;
|ChengFaction &lt;br /&gt;
|Chengs&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000BDA39 &lt;br /&gt;
|ChineseGhoulFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000B99A2 &lt;br /&gt;
|CitadelKnightConvSystem &lt;br /&gt;
|Citadel Knight Conversation System&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000179D4 &lt;br /&gt;
|CitadelResidentFaction &lt;br /&gt;
|CitadelResidentFaction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001938C &lt;br /&gt;
|CitKnightFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00000013 &lt;br /&gt;
|CreatureFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007E269 &lt;br /&gt;
|CreatureHitAnt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007E273 &lt;br /&gt;
|CreatureHitBloatFly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007E268 &lt;br /&gt;
|CreatureHitBrahmin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007E274 &lt;br /&gt;
|CreatureHitDeathClaw&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|00019CA4 &lt;br /&gt;
|DemoMutantFaction &lt;br /&gt;
|Demo Faction for Mutants&lt;br /&gt;
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|DemoMutantFaction2 &lt;br /&gt;
|Demo Faction for first mutant&lt;br /&gt;
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|DemoRoachFaction &lt;br /&gt;
|Demo Roach faction&lt;br /&gt;
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|0009070E &lt;br /&gt;
|DoctorLiLab &lt;br /&gt;
|Doctor Li&#039;s Lab Staff&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|000251D8 &lt;br /&gt;
|DoctorsDialogueFaction &lt;br /&gt;
|Doctor dialogue&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|DogFaction &lt;br /&gt;
|Dogs&lt;br /&gt;
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|0002B8D8 &lt;br /&gt;
|DukovFaction &lt;br /&gt;
|Dukov&#039;s Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|00095982 &lt;br /&gt;
|DukovsGirls &lt;br /&gt;
|Dukov&#039;s Girls&lt;br /&gt;
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|000C3370 &lt;br /&gt;
|DukovShareFaction&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|0001D3FD &lt;br /&gt;
|EnclaveFaction &lt;br /&gt;
|Enclave&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|0007D408 &lt;br /&gt;
|EvergreenMillsBehemothFaction&lt;br /&gt;
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|EvergreenMillsSlaveFaction&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|00025C70 &lt;br /&gt;
|EyebotFaction &lt;br /&gt;
|Eyebot Faction&lt;br /&gt;
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|0001C6D3 &lt;br /&gt;
|FeralGhoulFaction &lt;br /&gt;
|Faction that feral ghouls should be in&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
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|0007E3DC &lt;br /&gt;
|FFDCBrotherHoodInitiateFaction&lt;br /&gt;
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|FFEChemVendorFaction&lt;br /&gt;
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|00037803 &lt;br /&gt;
|FFEDoctorFaction &lt;br /&gt;
|Freeform faction for medical service NPCs&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|000929A3 &lt;br /&gt;
|FFER01ScorpionFaction&lt;br /&gt;
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|000AE077 &lt;br /&gt;
|FFER03Faction&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|000AE078 &lt;br /&gt;
|FFER13Faction&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|000AB500 &lt;br /&gt;
|FFER14GhoulFaction&lt;br /&gt;
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|000AB501 &lt;br /&gt;
|FFER16PilgrimFaction&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|000929A2 &lt;br /&gt;
|FFER17HitmanFaction &lt;br /&gt;
|FFER17HitmanFaction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|000AB502 &lt;br /&gt;
|FFER18SlaverFaction&lt;br /&gt;
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|000AF421 &lt;br /&gt;
|FFER20GhoulFaction&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|00036F85 &lt;br /&gt;
|FFER54TinkerJoeFaction &lt;br /&gt;
|Tinker Joe&#039;s faction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|000307C3 &lt;br /&gt;
|FFER59ScavengerFaction &lt;br /&gt;
|Scavenger plus robot allies&lt;br /&gt;
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|FFER60SettlerFaction&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|0004F791 &lt;br /&gt;
|FFER66UncleLeoFaction &lt;br /&gt;
|Uncle Leo (supermutant outcast)&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
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|000942BF &lt;br /&gt;
|FFER68SettlerFaction&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|000942C0 &lt;br /&gt;
|FFER69SlaveFaction &lt;br /&gt;
|FFER69 Slave Faction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|000942C1 &lt;br /&gt;
|FFER70SettlerFaction&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|000265B3 &lt;br /&gt;
|FFEU01Faction &lt;br /&gt;
|Ben Canning&#039;s faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
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|00031E21 &lt;br /&gt;
|FFEU02SettlerFaction&lt;br /&gt;
|&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|00032103 &lt;br /&gt;
|FFEU03SettlerFactionA &lt;br /&gt;
|FFEU03 faction A&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|00032102 &lt;br /&gt;
|FFEU03SettlerFactionB &lt;br /&gt;
|FFEU03 faction B&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|00025DCC &lt;br /&gt;
|FFEU05Faction&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|000458BA &lt;br /&gt;
|FFEU05RadscorpionFaction&lt;br /&gt;
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|FFEU09Faction&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|000929A1 &lt;br /&gt;
|FFEU15Faction &lt;br /&gt;
|FFEU15 faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|000456A4 &lt;br /&gt;
|FFEU17SydneyFaction &lt;br /&gt;
|Sydney and Hitman Faction&lt;br /&gt;
|&lt;br /&gt;
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|000C5D15 &lt;br /&gt;
|FFEU21EnclaveFaction&lt;br /&gt;
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|00040EF3 &lt;br /&gt;
|FFEU51CannibalFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|000AE07A &lt;br /&gt;
|FFEU52PreyFaction&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|000458BB &lt;br /&gt;
|FFEU53SniperFaction&lt;br /&gt;
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|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|000290A2 &lt;br /&gt;
|FFEU53SniperPreyFaction&lt;br /&gt;
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|{{yes}}&lt;br /&gt;
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|000474B6 &lt;br /&gt;
|FFEU54Faction &lt;br /&gt;
|FFEU54 Faction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|0003E544 &lt;br /&gt;
|FFHitSquadFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|0004E6DE &lt;br /&gt;
|FFRadscorpionHuntedFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0004E6BE &lt;br /&gt;
|FFRadscorpionHunterFACTION&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
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|0001EAA0 &lt;br /&gt;
|FlakAndShrapnel &lt;br /&gt;
|Flak and Shrapnel&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0006DDF5 &lt;br /&gt;
|FlakShrapnelSell &lt;br /&gt;
|Flak &amp;amp; Shrapnel Sell&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|00037136 &lt;br /&gt;
|FollowerFaction&lt;br /&gt;
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|000CAEE9 &lt;br /&gt;
|FortCEvilFaction&lt;br /&gt;
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|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
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|0002F561 &lt;br /&gt;
|FreedSlaveFaction &lt;br /&gt;
|Faction for slaves that the player has freed&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|000C5CE5 &lt;br /&gt;
|FriendshipGalloFaction &lt;br /&gt;
|Gallo Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000711A6 &lt;br /&gt;
|GeneralIdleFaction &lt;br /&gt;
|Faction for NPCs that play general idles&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001C6D4 &lt;br /&gt;
|GhoulFaction &lt;br /&gt;
|Faction all (non-feral) Ghoul NPCs should be in&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000ACD8E &lt;br /&gt;
|GirdershadeFaction &lt;br /&gt;
|Girdershade Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00025A4B &lt;br /&gt;
|GNRKnightFaction &lt;br /&gt;
|Galaxy News Radio Knights&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001F007 &lt;br /&gt;
|HargraveFamily &lt;br /&gt;
|Hargrave Family&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007F47B &lt;br /&gt;
|HD00RoboButler &lt;br /&gt;
|Robotic Bulter Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000C4827 &lt;br /&gt;
|HD00TenpennyHouseVendor &lt;br /&gt;
|Tenpenny Tower House Vendor&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|000B69D5 &lt;br /&gt;
|JohnnyWesFaction &lt;br /&gt;
|Johnny Wes Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007DCF6 &lt;br /&gt;
|LamplightDogFaction &lt;br /&gt;
|Lamplight Dog Faction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00071F5B &lt;br /&gt;
|LamplightGenericFaction &lt;br /&gt;
|Lamplight Dog Faction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000179D5 &lt;br /&gt;
|LamplightResidentFaction &lt;br /&gt;
|LamplightResidentFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000C20C6 &lt;br /&gt;
|LamplightSouvenirtFaction &lt;br /&gt;
|LamplightResidentFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|0001D1E9 &lt;br /&gt;
|LyonsPrideFaction &lt;br /&gt;
|Lyon&#039;s Pride&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|00044CCB &lt;br /&gt;
|MegatonArmoryFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|000428CB &lt;br /&gt;
|MegatonBillyCreelFaction&lt;br /&gt;
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|0004170F &lt;br /&gt;
|MegatonBrassLanternCustomerFaction&lt;br /&gt;
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|-&lt;br /&gt;
|0001D8F3 &lt;br /&gt;
|MegatonBrassLanternFaction&lt;br /&gt;
|&lt;br /&gt;
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|00041725 &lt;br /&gt;
|MegatonChurchOfAtomFaction&lt;br /&gt;
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|0004285D &lt;br /&gt;
|MegatonClinicFaction&lt;br /&gt;
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|0001FEFD &lt;br /&gt;
|MegatonCratersideSupplyFaction&lt;br /&gt;
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|0004BB91 &lt;br /&gt;
|MegatonCrimeFaction &lt;br /&gt;
|Crime tracking faction for Megaton&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
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|000428CC &lt;br /&gt;
|MegatonLucasSimmsFaction&lt;br /&gt;
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|0001FEFC &lt;br /&gt;
|MegatonMerc&lt;br /&gt;
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|00069FF5 &lt;br /&gt;
|MegatonMoriartyBartenders&lt;br /&gt;
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|0004171A &lt;br /&gt;
|MegatonMoriartysCustomerFaction&lt;br /&gt;
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|000428CD &lt;br /&gt;
|MegatonMoriartysFaction&lt;br /&gt;
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|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|00044CC9 &lt;br /&gt;
|MegatonNathanManyaFaction&lt;br /&gt;
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|000043F7 &lt;br /&gt;
|MegatonResidentFaction &lt;br /&gt;
|MegatonResidentFaction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
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|000173EA &lt;br /&gt;
|MegatonSettlerFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
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|00044CCA &lt;br /&gt;
|MegatonWaterProcessingFaction&lt;br /&gt;
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|0003BEB9 &lt;br /&gt;
|MetroRobotFaction &lt;br /&gt;
|Metro robots&lt;br /&gt;
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|00021477 &lt;br /&gt;
|MirelurkFaction &lt;br /&gt;
|Mirelurks&lt;br /&gt;
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|000A01DF &lt;br /&gt;
|MisterCrowleyFaction &lt;br /&gt;
|Mister Crowley Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007F506 &lt;br /&gt;
|MisterSandmanFaction &lt;br /&gt;
|Mister Sandman Faction&lt;br /&gt;
|&lt;br /&gt;
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|00021479 &lt;br /&gt;
|MoleRatFaction &lt;br /&gt;
|Mole rats&lt;br /&gt;
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|000213FB &lt;br /&gt;
|MQ01BrotherhoodDCFaction &lt;br /&gt;
|Brotherhood faction in DC (for MQ01)&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000213FC &lt;br /&gt;
|MQ01BrotherhoodGNR &lt;br /&gt;
|Brotherhood at GNR battle&lt;br /&gt;
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|000B22EA &lt;br /&gt;
|MQ01SilverFaction &lt;br /&gt;
|Silver&#039;s Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000213FD &lt;br /&gt;
|MQ01SupermutantsGNR &lt;br /&gt;
|Supermutants at GNR battle&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|000BD692 &lt;br /&gt;
|MQ03RobobrainFaction &lt;br /&gt;
|MQ03 Robobrain Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002B8FC &lt;br /&gt;
|MQ04ChineseFaction &lt;br /&gt;
|ChineseSoldierFaction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000286D8 &lt;br /&gt;
|MQ04SlasherFaction &lt;br /&gt;
|Pint-Sized Slasher&lt;br /&gt;
|&lt;br /&gt;
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|0001F1F6 &lt;br /&gt;
|MQ05AutumnFaction&lt;br /&gt;
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|0001F1F7 &lt;br /&gt;
|MQ05JaniceFaction&lt;br /&gt;
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|0007E635 &lt;br /&gt;
|MQ07CapturedLamplighterFaction &lt;br /&gt;
|MQ07 Captured Lamplighter Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000B4023 &lt;br /&gt;
|MQ07RoryMaclarenFaction &lt;br /&gt;
|Rory Maclaren Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0006A42A &lt;br /&gt;
|MQ08FawkesFaction &lt;br /&gt;
|Fawkes Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00076D9B &lt;br /&gt;
|MQ08Vault87Faction &lt;br /&gt;
|Vault 87 Super Mutant&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0003A38C &lt;br /&gt;
|MQ09EnclaveGuardFaction &lt;br /&gt;
|Enclave Guard Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001A7F8 &lt;br /&gt;
|MQ09EnclaveNeutralFaction &lt;br /&gt;
|MQ09EnclaveNeutralFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0003A38D &lt;br /&gt;
|MQ09EnclaveRobotFaction &lt;br /&gt;
|Enclave Robot Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007E2CE &lt;br /&gt;
|MQ09SentryBotGuardFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0003D7E4 &lt;br /&gt;
|MQ11AutumnFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00056BEB &lt;br /&gt;
|MQNPCFaction &lt;br /&gt;
|Main Quest NPC Faction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000410B5 &lt;br /&gt;
|MQPlayerBOSAllyFaction &lt;br /&gt;
|Main Quest Player BOS Ally Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000929BD &lt;br /&gt;
|MS01BigTownMutantFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002AB91 &lt;br /&gt;
|MS01KitchenFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000251D9 &lt;br /&gt;
|MS01RescueFaction &lt;br /&gt;
|Faction for MS01 rescue sequence&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000785A0 &lt;br /&gt;
|MS01ShortyPrisonerFaction&lt;br /&gt;
|&lt;br /&gt;
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|00044530 &lt;br /&gt;
|MS01TemporaryFriends&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0009467C &lt;br /&gt;
|MS02AntFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000CC840 &lt;br /&gt;
|MS02AntSidekickFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|000AB2DB &lt;br /&gt;
|MS02BattleAntFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000B2934 &lt;br /&gt;
|MS02BattleRobotFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0009467D &lt;br /&gt;
|MS02RobotFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000CC83F &lt;br /&gt;
|MS02RobotSidekickFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000AB2DC &lt;br /&gt;
|MS02SuperFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0009467E &lt;br /&gt;
|MS02TemporaryFriends&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0003181F &lt;br /&gt;
|MS04AntFriend &lt;br /&gt;
|MS04 Ant Friend&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|000B22EB &lt;br /&gt;
|MS04DoctorLeskoFaction &lt;br /&gt;
|Doctor Lesko&#039;s Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001B1A8 &lt;br /&gt;
|MS05NukaColaRobot &lt;br /&gt;
|Nuka-Cola Robots&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0005A7D4 &lt;br /&gt;
|MS06DoorFaction &lt;br /&gt;
|Temple of the Union Door&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00028ED8 &lt;br /&gt;
|MS06Supermutants &lt;br /&gt;
|MS06 Supermutants&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CC8 &lt;br /&gt;
|MS08NoteOwnerFactionCutter&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CC6 &lt;br /&gt;
|MS08NoteOwnerFactionDocChurch&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CC5 &lt;br /&gt;
|MS08NoteOwnerFactionDoctorBanfield&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CC7 &lt;br /&gt;
|MS08NoteOwnerFactionDoctorBarrows&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CCA &lt;br /&gt;
|MS08NoteOwnerFactionDoctorPreston&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CD1 &lt;br /&gt;
|MS08NoteOwnerFactionEulogyJones&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CD5 &lt;br /&gt;
|MS08NoteOwnerFactionFatherClifford&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CD2 &lt;br /&gt;
|MS08NoteOwnerFactionGrouse&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CD6 &lt;br /&gt;
|MS08NoteOwnerFactionHerbertDashwood&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CCC &lt;br /&gt;
|MS08NoteOwnerFactionKnickKnack&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CC9 &lt;br /&gt;
|MS08NoteOwnerFactionLucy&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CD4 &lt;br /&gt;
|MS08NoteOwnerFactionManya&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CCD &lt;br /&gt;
|MS08NoteOwnerFactionMoiraBrown&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CCB &lt;br /&gt;
|MS08NoteOwnerFactionRed&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CCF &lt;br /&gt;
|MS08NoteOwnerFactionScribeBowditch&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CCE &lt;br /&gt;
|MS08NoteOwnerFactionSeagraveHolmes&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CD3 &lt;br /&gt;
|MS08NoteOwnerFactionSister&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CD7 &lt;br /&gt;
|MS08NoteOwnerFactionTulip&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00047CD0 &lt;br /&gt;
|MS08NoteOwnerFactionWinthrop&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00095B64 &lt;br /&gt;
|MS09IanWestFaction &lt;br /&gt;
|Ian West&#039;s Little &#039;Ole Faction of Love&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000C9CFE &lt;br /&gt;
|MS09SenecaFaction &lt;br /&gt;
|MS09SenecaFaction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00020F5E &lt;br /&gt;
|MS09TheFamilyFriendly &lt;br /&gt;
|The Family Friendly&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|00020365 &lt;br /&gt;
|MS09TheFamilyHostile &lt;br /&gt;
|The Family Hostile Mode&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007C722 &lt;br /&gt;
|MS09VanceHollyFaction &lt;br /&gt;
|Vance and Holly&#039;s Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0004DECA &lt;br /&gt;
|MS10OasisFaction &lt;br /&gt;
|Oasis Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000581F9 &lt;br /&gt;
|MS10OasisFactionEnemy &lt;br /&gt;
|Oasis Faction - Player is Enemy&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000854D2 &lt;br /&gt;
|MS11BurkeSimmsCombatFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|000854D3 &lt;br /&gt;
|MS11SimmsBurkeCombatFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|0001C670 &lt;br /&gt;
|MS12FeralGhoulFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00085ECA &lt;br /&gt;
|MS12GhoulsHostileFaction &lt;br /&gt;
|MS12GhoulsHostileFaction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000718BB &lt;br /&gt;
|MS12RoyPhillipsFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0003D1FC &lt;br /&gt;
|MS13AlwaysMez &lt;br /&gt;
|MS13 Always Mez with Mesmetron&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000448D1 &lt;br /&gt;
|MS13CanMez &lt;br /&gt;
|MS13 Can be Mezzed with Mesmetron&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000448D2 &lt;br /&gt;
|MS13CantMez &lt;br /&gt;
|MS13 Can&#039;t Be Mezzed (overrides other MS13 factions)&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0006B1E5 &lt;br /&gt;
|MS13CollarFaction &lt;br /&gt;
|MS13CollarFaction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0009AA8A &lt;br /&gt;
|MS13HatePlayerFaction &lt;br /&gt;
|MS13TestFaction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0009A80E &lt;br /&gt;
|MS13MezzedFaction &lt;br /&gt;
|MS13MezzedFaction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0006E793 &lt;br /&gt;
|MS15ButtonFaction &lt;br /&gt;
|Button Gwinnett&#039;s Robot Army&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0006E794 &lt;br /&gt;
|MS15SydneyFaction &lt;br /&gt;
|Sydney Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000B22EC &lt;br /&gt;
|MS15SydneyFactionPlayer &lt;br /&gt;
|Sydney Faction Player Companion&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007E0B5 &lt;br /&gt;
|MS16AmbushFaction &lt;br /&gt;
|Enemy faction to Vault 101 Security&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000B8D50 &lt;br /&gt;
|MS16Vault101Faction &lt;br /&gt;
|Vault101 crime tracking faction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000872A0 &lt;br /&gt;
|MS16Vault101RebelFaction &lt;br /&gt;
|Vault 101 Rebel&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000872A1 &lt;br /&gt;
|MS16Vault101StatusQuoFaction &lt;br /&gt;
|Vault 101 Old Guard&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00074EF6 &lt;br /&gt;
|MS17MechanizedFaction &lt;br /&gt;
|Vault-Tec Administrative Robots&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000AB490 &lt;br /&gt;
|MS18SuperMutantFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001F009 &lt;br /&gt;
|MuddyRudderFriends &lt;br /&gt;
|Friends of the Muddy Rudder&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00071EE4 &lt;br /&gt;
|MuddyRudderWork&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007F505 &lt;br /&gt;
|MysteriousStrangerFaction &lt;br /&gt;
|Mysterious Stranger Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001F0F4 &lt;br /&gt;
|NoCombatFaction &lt;br /&gt;
|Put people you don&#039;t want to fight in here&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000179D8 &lt;br /&gt;
|ParadiseFallsResidentFaction &lt;br /&gt;
|ParadiseFallsResidentFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000389DE &lt;br /&gt;
|ParadiseFallsSlaveFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00037135 &lt;br /&gt;
|ParadiseFallsSlaverFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000710BA &lt;br /&gt;
|ParadiseFallsSlaverHOSTILEFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0006F21F &lt;br /&gt;
|PerkContractKillerLocationFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0006F21E &lt;br /&gt;
|PerkLawgiverLocationFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001B2A4 &lt;br /&gt;
|PlayerFaction &lt;br /&gt;
|Player Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00021478 &lt;br /&gt;
|RadRoachFaction &lt;br /&gt;
|Radroaches&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002147A &lt;br /&gt;
|RadscorpionFaction &lt;br /&gt;
|Radscorpions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00021476 &lt;br /&gt;
|RaiderFaction &lt;br /&gt;
|Raiders&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00087352 &lt;br /&gt;
|RaiderFriendFaction &lt;br /&gt;
|Used for Very Evil players&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000B87B3 &lt;br /&gt;
|RaiderHumanVoiceFaction &lt;br /&gt;
|Human raider voice faction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001FFB5 &lt;br /&gt;
|RCCityCouncil &lt;br /&gt;
|Rivet City Council&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000ABFEE &lt;br /&gt;
|RCGenericVoiceFaction &lt;br /&gt;
|RC generic human voice types&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000179D9 &lt;br /&gt;
|RCResidentFaction &lt;br /&gt;
|RivetCityResidentFaction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001F1D6 &lt;br /&gt;
|RCSecurityFaction &lt;br /&gt;
|Rivet City Security&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000B0298 &lt;br /&gt;
|RCWeatherlyChairEast&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000B0297 &lt;br /&gt;
|RCWeatherlyChairNorth&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000B0296 &lt;br /&gt;
|RCWeatherlyChairSouth&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000B0299 &lt;br /&gt;
|RCWeatherlyChairWest&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0003E53F &lt;br /&gt;
|RegulatorFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000295A3 &lt;br /&gt;
|ReillysRangersFaction &lt;br /&gt;
|Reilly&#039;s Rangers&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000A3600 &lt;br /&gt;
|ReillysRangersFactionHostile &lt;br /&gt;
|Reilly&#039;s Rangers Hostile&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002B895 &lt;br /&gt;
|RepublicOfDaveFaction &lt;br /&gt;
|Republic of Dave&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002DD9D &lt;br /&gt;
|RobcoPests &lt;br /&gt;
|Robco Pests&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002DC01 &lt;br /&gt;
|RobcoRobots &lt;br /&gt;
|Robco Robots&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002DD9E &lt;br /&gt;
|RobcoRobotsHacked &lt;br /&gt;
|Robco Robots Hacked&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001FFB6 &lt;br /&gt;
|RobotFaction &lt;br /&gt;
|Robots&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00033583 &lt;br /&gt;
|RobotServantFaction &lt;br /&gt;
|Robots&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007E712 &lt;br /&gt;
|RRShareBed&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001F00A &lt;br /&gt;
|SaintMonicaFriends &lt;br /&gt;
|Friends of Saint Monica Church&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000CADC1 &lt;br /&gt;
|SDOFaction &lt;br /&gt;
|Sudden-Death Overtime Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000B4221 &lt;br /&gt;
|ShakesVendorFaction &lt;br /&gt;
|For making Shakes a robot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00034773 &lt;br /&gt;
|ShalebridgeBlackAntFaction &lt;br /&gt;
|Shalebridge Black Ants&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002F560 &lt;br /&gt;
|SlaveFaction &lt;br /&gt;
|Faction for generic slaves&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002FA2A &lt;br /&gt;
|SlaverEnemyFaction &lt;br /&gt;
|Put enemies of slavers into this faction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00028D95 &lt;br /&gt;
|SlaverFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00027FA6 &lt;br /&gt;
|SlaverMemorialFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000BC4BC &lt;br /&gt;
|SmilingJackFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000711A4 &lt;br /&gt;
|SmokerFaction &lt;br /&gt;
|Faction for NPCs that smoke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001EA9F &lt;br /&gt;
|StaleyFamily &lt;br /&gt;
|Staley Family&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001D1EB &lt;br /&gt;
|SuperMutantFaction &lt;br /&gt;
|Supermutants&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00061F9D &lt;br /&gt;
|SurpriseRaiderFaction &lt;br /&gt;
|Raiders&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0004443B &lt;br /&gt;
|TalonCompany &lt;br /&gt;
|Talon Company&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00046312 &lt;br /&gt;
|TeammateFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00027FA5 &lt;br /&gt;
|TempleUnionFaction &lt;br /&gt;
|Temple of the Union&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000CADF7 &lt;br /&gt;
|TenpennyApparelVendorFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|000CADF8 &lt;br /&gt;
|TenpennyBoutiqueVendorFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|000BE793 &lt;br /&gt;
|TenpennyGenericResidentFaction &lt;br /&gt;
|TenpennyGenericResidentFaction *&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00019018 &lt;br /&gt;
|TenpennyGuardFaction &lt;br /&gt;
|Guards&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0000311A &lt;br /&gt;
|TenpennyHostileFaction &lt;br /&gt;
|Add actors that you want to the guards to attack&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00078C9F &lt;br /&gt;
|TenpennyTowerAllResidents &lt;br /&gt;
|TenpennyTowerResidentFaction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000179EA &lt;br /&gt;
|TenpennyTowerResidentFaction &lt;br /&gt;
|TenpennyTowerResidentFaction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00065374 &lt;br /&gt;
|TraderFaction &lt;br /&gt;
|Trader Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000244A4 &lt;br /&gt;
|TranquilityLaneFaction &lt;br /&gt;
|Tranquility Lane Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00046940 &lt;br /&gt;
|TrapFaction &lt;br /&gt;
|Put booby-trapped NPCs into this faction for dialogue&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00018E52 &lt;br /&gt;
|TurretFaction &lt;br /&gt;
|Turret Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00031422 &lt;br /&gt;
|UnderworldCarolAndGretaFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00031423 &lt;br /&gt;
|UnderworldCarolsPlaceFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000C8690 &lt;br /&gt;
|UnderworldCerebusFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00030727 &lt;br /&gt;
|UnderworldGhoulFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000179EB &lt;br /&gt;
|UnderworldResidentFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002A4E4 &lt;br /&gt;
|Vault101ButchFamilyFaction &lt;br /&gt;
|Butch&#039;s family&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001CFB6 &lt;br /&gt;
|Vault101Faction &lt;br /&gt;
|Vault 101 Resident&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002AE26 &lt;br /&gt;
|Vault101SecurityEnemyFaction &lt;br /&gt;
|Enemy faction to Vault 101 Security&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000214B6 &lt;br /&gt;
|Vault101SecurityFaction &lt;br /&gt;
|Vault 101 Security&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001CE2C &lt;br /&gt;
|Vault101TunnelSnakesFaction &lt;br /&gt;
|Tunnel Snakes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007086D &lt;br /&gt;
|Vault106LunaticFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0007086A &lt;br /&gt;
|Vault108GaryFaction&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000B1610 &lt;br /&gt;
|WarringtonGhoulsFaction &lt;br /&gt;
|WarringtonGhoulsFaction *&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0009715E &lt;br /&gt;
|WastelandCaptiveFACTION&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00041E7D &lt;br /&gt;
|WastelanderFaction &lt;br /&gt;
|Wastelander Faction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000942BE &lt;br /&gt;
|WastelanderForceGoodbye &lt;br /&gt;
|Override generic greetings with force goodbyes&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000A86E1 &lt;br /&gt;
|WastelandFreedCaptiveFACTION&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0003A584 &lt;br /&gt;
|WastelandHunterFaction &lt;br /&gt;
|Faction for wasteland hunters&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000542F3 &lt;br /&gt;
|WastelandScavengerDogFaction &lt;br /&gt;
|Faction for wasteland scavenger dogs&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000406A7 &lt;br /&gt;
|WastelandScavengerEnemyFaction &lt;br /&gt;
|Enemies of wasteland scavengers&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000302C8 &lt;br /&gt;
|WastelandScavengerFaction &lt;br /&gt;
|Faction for wasteland scavengers&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|000C6E8F &lt;br /&gt;
|WaterBeggarFaction&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001F00B &lt;br /&gt;
|WeatherlyHotelFaction &lt;br /&gt;
|Weatherly Hotel Faction&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|00019017 &lt;br /&gt;
|WellingtonFaction &lt;br /&gt;
|Wellingtons&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0002147C &lt;br /&gt;
|YaoGuaiFaction &lt;br /&gt;
|Yao Guai&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001F006 &lt;br /&gt;
|YoungFamily &lt;br /&gt;
|YoungFamily&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001F005 &lt;br /&gt;
|YoungParents &lt;br /&gt;
|Young Parents&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0001F008 &lt;br /&gt;
|ZimmerFriends &lt;br /&gt;
|Friends of Zimmer&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|{{yes}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranks===&lt;br /&gt;
Some factions have ranks set up internally. These are not visible to the player and matter little in actual gameplay.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;va-table collapsible&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; |Ranked factions&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!width=&amp;quot;12.5%&amp;quot;|Rank 0&lt;br /&gt;
!width=&amp;quot;12.5%&amp;quot;|Rank 1&lt;br /&gt;
!width=&amp;quot;12.5%&amp;quot;|Rank 2&lt;br /&gt;
!width=&amp;quot;12.5%&amp;quot;|Rank 3&lt;br /&gt;
!width=&amp;quot;12.5%&amp;quot;|Rank 4&lt;br /&gt;
!width=&amp;quot;12.5%&amp;quot;|Rank 5&lt;br /&gt;
!width=&amp;quot;12.5%&amp;quot;|Rank 6&lt;br /&gt;
!width=&amp;quot;12.5%&amp;quot;|Rank 7&lt;br /&gt;
|-&lt;br /&gt;
![[Lyons&#039; Brotherhood of Steel]] Scribes&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(BrotherhoodSteelScribeFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Initiate &lt;br /&gt;
|Apprentice &lt;br /&gt;
|Journeyman Scribe&lt;br /&gt;
|Scribe &lt;br /&gt;
|Senior Scribe &lt;br /&gt;
|-&lt;br /&gt;
![[Lyons&#039; Brotherhood of Steel]]&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(BrotherhoodofSteelFaction, BrotherhoodSteelGenericFaction, BrotherhoodMQ11Faction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Squire&lt;br /&gt;
|Knight&lt;br /&gt;
|Knight Sergeant&lt;br /&gt;
|Knight Captain&lt;br /&gt;
|Paladin&lt;br /&gt;
|Star Paladin&lt;br /&gt;
|Sentinel&lt;br /&gt;
|Elder&lt;br /&gt;
|-&lt;br /&gt;
!Arefu Faction&amp;lt;Br/&amp;gt;&amp;lt;small&amp;gt;(ArefuFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Citizen&lt;br /&gt;
|-&lt;br /&gt;
![[Chinese Remnant|ChineseSoldierFaction]]&amp;lt;Br/&amp;gt;&amp;lt;small&amp;gt;(MQ04ChineseFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Soldier&lt;br /&gt;
|-&lt;br /&gt;
!Enclave Guard Faction&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MQ09EnclaveGuardFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Soldier&lt;br /&gt;
|-&lt;br /&gt;
!Enclave Robot Faction&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MQ09EnclaveRobotFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Robot&lt;br /&gt;
|-&lt;br /&gt;
!Ewers Family in Arefu&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(ArefuEwersFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ewers&lt;br /&gt;
|-&lt;br /&gt;
!Girdershade Faction&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(GirdershadeFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Girdershadian&lt;br /&gt;
|-&lt;br /&gt;
!Ian West&#039;s Little &#039;Ole Faction of Love&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MS09IanWestFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ian!&lt;br /&gt;
|-&lt;br /&gt;
!LamplightSouvenirtFaction&lt;br /&gt;
|KnickKnack&lt;br /&gt;
|-&lt;br /&gt;
!Main Quest Player BOS Ally Faction&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MQPlayerBOSAllyFaction)&amp;lt;/small&amp;gt;	&lt;br /&gt;
|Dude&amp;lt;Br/&amp;gt;Dudette&lt;br /&gt;
|-&lt;br /&gt;
!MS09SenecaFaction&lt;br /&gt;
|Seneca Dude&lt;br /&gt;
|-&lt;br /&gt;
!Oasis Faction&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MS10OasisFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Treeminder &lt;br /&gt;
|-&lt;br /&gt;
!Oasis Faction - Player is Enemy&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MS10OasisFactionEnemy)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Treeminder &lt;br /&gt;
|-&lt;br /&gt;
!Pint-Sized Slasher&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MQ04SlasherFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Psychopath&lt;br /&gt;
|-&lt;br /&gt;
!Player Faction&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(PlayerFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Friend&lt;br /&gt;
|-&lt;br /&gt;
!Reilly&#039;s Rangers&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(ReillysRangersFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ranger&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Reilly&#039;s Rangers Hostile&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(ReillysRangersFactionHostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ranger&lt;br /&gt;
|-&lt;br /&gt;
!Rivet City Security&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(RCSecurityFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Officer&lt;br /&gt;
|Chief&lt;br /&gt;
|-&lt;br /&gt;
!Silver&#039;s Faction&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MQ01SilverFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
!Sudden-Death Overtime Faction&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(SDOFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Teammate&lt;br /&gt;
|-&lt;br /&gt;
!Supermutants&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(SuperMutantFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Grunt&lt;br /&gt;
|Taskmaster&lt;br /&gt;
|Spinebreaker&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|Behemoth&lt;br /&gt;
|-&lt;br /&gt;
!Sydney Faction&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MS15SydneyFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sydney&lt;br /&gt;
|-&lt;br /&gt;
!Sydney Faction Player Companion&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MS15SydneyFactionPlayer)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sydney&lt;br /&gt;
|-&lt;br /&gt;
!The Family Friendly&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MS09TheFamilyFriendly)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Friend of the Family&lt;br /&gt;
|-&lt;br /&gt;
!The Family Hostile Mode&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MS09TheFamilyHostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Family Member&lt;br /&gt;
|-&lt;br /&gt;
!Trader Faction&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(TraderFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Caravan Trader&lt;br /&gt;
|-&lt;br /&gt;
!Tranquility Lane Faction&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(TranquilityLaneFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Resident&lt;br /&gt;
|Omnipotent Deity&lt;br /&gt;
|-&lt;br /&gt;
!Vance and Holly&#039;s Faction&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MS09VanceHollyFaction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Family Leaders&lt;br /&gt;
|-&lt;br /&gt;
!Vault 87 Super Mutant&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(MQ08Vault87Faction)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mutie&lt;br /&gt;
|-&lt;br /&gt;
!MQ08FawkesFaction&lt;br /&gt;
|Fawkes&lt;br /&gt;
|-&lt;br /&gt;
!MegatonClinicFaction&lt;br /&gt;
|Doc Church&lt;br /&gt;
|-&lt;br /&gt;
!MegatonChurchOfAtomFaction&lt;br /&gt;
|Leader&lt;br /&gt;
|-&lt;br /&gt;
!MegatonCratersideSupplyFaction&lt;br /&gt;
|Moira&lt;br /&gt;
|-&lt;br /&gt;
!MegatonLucasSimmsFaction&lt;br /&gt;
|Lucas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox factions FO3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fallout 3 factions| ]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Vera_Weatherly&amp;diff=45284</id>
		<title>Vera Weatherly</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Vera_Weatherly&amp;diff=45284"/>
		<updated>2018-06-01T12:49:50Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
|games       =FO3&lt;br /&gt;
|image       =Vera Weatherly.jpg&lt;br /&gt;
|race        =[[Human]], Caucasian&lt;br /&gt;
|sex         =Female&lt;br /&gt;
|age         =27&lt;br /&gt;
|affiliation =[[Rivet City]]&lt;br /&gt;
|role        =Hotel Owner&lt;br /&gt;
|location    =[[Weatherly Hotel]], Rivet City&lt;br /&gt;
|quests      =[[Those!]]&lt;br /&gt;
|family      =[[Bryan Wilks]] - nephew&amp;lt;ref name=&amp;quot;FO3 Guide&amp;quot;&amp;gt;&#039;&#039;[[Fallout 3 Official Game Guide]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;[[Fred Wilks]] - brother&lt;br /&gt;
|alignment   =Good&lt;br /&gt;
|actor       =[[Jan Johns]]&lt;br /&gt;
|dialogue    =[[VeraWeatherly.txt]]&lt;br /&gt;
|special     ={{SPECIAL|5,5,4,7,5,5,5}}&lt;br /&gt;
|modspecial  ={{SPECIAL|5,5,4,7,5,5,5|agmod=1}}&lt;br /&gt;
|level       =4&lt;br /&gt;
|tag skills  ={{tag skills|barter=49|melee weapons=42|speech=49}}&lt;br /&gt;
|derived     ={{Derived stats|hp=40|carry weight=200|crit chance=5|dr=3|unarmed damage=1.15|poison resist=15|rad resist=6}}&lt;br /&gt;
|aggression  =Aggressive&lt;br /&gt;
|confidence  =Cowardly&lt;br /&gt;
|assistance  =Helps nobody&lt;br /&gt;
|hair color  =Blonde&lt;br /&gt;
|eye color   =Blue&lt;br /&gt;
|hairstyle   =HairCurlyF&lt;br /&gt;
|height      =1.00&lt;br /&gt;
|factions    =RCResidentFaction&amp;lt;br /&amp;gt;RCWeatherlyChairWest&amp;lt;br /&amp;gt;WeatherlyHotelFaction&lt;br /&gt;
|class       =VendorDrinks&lt;br /&gt;
|combat style=Default&lt;br /&gt;
|GECK race   =Caucasian&lt;br /&gt;
|baseid      ={{ID|0156b8}}&lt;br /&gt;
|refid       ={{ID|01e751}}&lt;br /&gt;
}}{{Games|FO3}}&lt;br /&gt;
&lt;br /&gt;
{{Rotating content&lt;br /&gt;
|content1={{Quotation|Charmed to meet you. I am Vera Weatherly of the Weatherly Hotel.|sound=FO3 VeraWeatherly CharmedToMeetYou.ogg}}&lt;br /&gt;
|content2={{Quotation|Poor dear. I know what it&#039;s like to be alone. I&#039;d love to take [[Bryan Wilks|him]] in. Don&#039;t worry, I have the means to keep him fed and healthy but most importantly, safe.|sound=Fo3 VeraWeatherly PoorDear.ogg}}&lt;br /&gt;
|content3={{Quotation|You haven&#039;t heard? Angela has the hots for Diego. But since he&#039;s a priest, he&#039;s been putting her off. One of these days she&#039;s just going to jump his bones.|sound=Fo3 VeraWeatherly HasTheHots.ogg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vera Weatherly&#039;&#039;&#039; is a [[Rivet City]] resident in [[Timeline#2277|2277]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Vera Weatherly, born in [[Timeline#2250|2250]], is a young, attractive, and ambitious 27-year-old woman who is very proud of all she&#039;s achieved. She opened the [[Weatherly Hotel|hotel]] on her own - she even helped construct it - and decided on the name after reading about the real location in a book. She is quiet and demure on the outside, but with an inner determination that cannot be shaken. Though [[Seagrave Holmes|Seagrave]] shows interest in her, she only likes him as a friend. She prefers the company of [[Mister Buckingham]], her [[Mister Handy (Fallout 3)|Mr. Handy robot]], to that of her suitors. She is the aunt of [[Bryan Wilks]].&amp;lt;ref name=&amp;quot;FO3 Guide&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Daily schedule==&lt;br /&gt;
Vera runs the Weatherly Hotel with Mister Buckingham, her Mister Handy robot, on the upper decks.&lt;br /&gt;
&lt;br /&gt;
==Interactions with the player character==&lt;br /&gt;
===Interactions overview===&lt;br /&gt;
{{Interactions FO3&lt;br /&gt;
|essential       =no&lt;br /&gt;
|enslave         =no&lt;br /&gt;
|ear             =yes&lt;br /&gt;
|finger          =no&lt;br /&gt;
|temp companion  =no&lt;br /&gt;
|perm companion  =no&lt;br /&gt;
|wares           =[[Fallout 3 consumables|Food]]&lt;br /&gt;
|caps            =-&lt;br /&gt;
|max condition   =-&lt;br /&gt;
|heal            =no&lt;br /&gt;
|cure addiction  =no&lt;br /&gt;
|cure radiation  =no&lt;br /&gt;
|rent            =120&lt;br /&gt;
|quests started  =-&lt;br /&gt;
|quests involved =&lt;br /&gt;
* [[Those!]]&lt;br /&gt;
* [[Wasteland Survival Guide (quest)|The Wasteland Survival Guide]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Those!]]: Weatherly can be asked to act as an adoptive parent for [[Bryan Wilks]] after his father and the residents of [[Grayditch]] are killed by [[Fire ant (Fallout 3)|fire ants]].&lt;br /&gt;
* [[Wasteland Survival Guide (quest)|The Wasteland Survival Guide]]: Vera can be asked about Rivet City&#039;s history.&lt;br /&gt;
&lt;br /&gt;
===Effects of player&#039;s actions===&lt;br /&gt;
If the player tells her about Bryan Wilks&#039; plight during [[Those!]], she will offer to adopt him.&lt;br /&gt;
&lt;br /&gt;
===Other interactions===&lt;br /&gt;
Through a series of easy Speech checks, she will share some gossip with the player, such as [[Paulie Cantelli]]&#039;s addiction to chems.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
{{Inventory&lt;br /&gt;
|apparel   =[[Pre-War outfit (Fallout 3)|Dirty Pre-War casualwear]]&lt;br /&gt;
|weapon    =-&lt;br /&gt;
|otheritem =[[Metal spoon]]&amp;lt;br /&amp;gt;[[Pack of cigarettes (Fallout 3)|Pack of cigarettes]]&amp;lt;br /&amp;gt;[[Vera Weatherly&#039;s room key]]&lt;br /&gt;
|ondeath   =[[Vera Weatherly&#039;s key]]*&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Only if [[Mister Buckingham]] is also dead.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Seagrave Holmes]] is often found trying to woo Vera saying, &amp;quot;I know I&#039;m not a sophisticated man, but I&#039;m still a man,&amp;quot; to which she politely declines and explains how they&#039;re better as friends.&lt;br /&gt;
* Vera and Mister Buckingham have a shared inventory, with the exception that only Mister Buckingham sells alcoholic beverages.&lt;br /&gt;
&lt;br /&gt;
==Notable quotes==&lt;br /&gt;
{{Notable content&lt;br /&gt;
|{{Inline quote|Charmed to meet you. I am Vera Weatherly of the Weatherly Hotel.|sound=FO3 VeraWeatherly CharmedToMeetYou.ogg}}&lt;br /&gt;
|{{Inline quote|Poor dear. I know what it&#039;s like to be alone. I&#039;d love to take [[Bryan Wilks|him]] in. Don&#039;t worry, I have the means to keep him fed and healthy but most importantly, safe.|sound=Fo3 VeraWeatherly PoorDear.ogg}}&lt;br /&gt;
|{{Inline quote|You haven&#039;t heard? Angela has the hots for Diego. But since he&#039;s a priest, he&#039;s been putting her off. One of these days she&#039;s just going to jump his bones.|sound=Fo3 VeraWeatherly HasTheHots.ogg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
Vera Weatherly appears only in &#039;&#039;[[Fallout 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* {{Platforms|Xbox360|ps3|pc}} Sometimes Vera will disappear from the ship, and can&#039;t be found. {{Verify|verified}}&lt;br /&gt;
** Due to this bug both Vera and [[Seagrave Holmes]] somehow end up inside an inaccessible building near a [[super mutant bonfire]], northwest of Project Purity, engaging in endless looped conversation. Teleporting them back to the ship using console commands on PC seems to fix their behavior.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FO3 Vera Weatherly with Big Spoon.jpg|&lt;br /&gt;
FO3 Vera Weatherly and Shrapnel.jpg|&lt;br /&gt;
FO3 Vera Weatherly during the wedding.jpg|&lt;br /&gt;
FO3 Vera Weatherly and Mr Buckingham.jpg|&lt;br /&gt;
FO3 Vera Weatherly and Gary.jpg|&lt;br /&gt;
FO3 Vera Weatherly and Seagrave.jpg|&lt;br /&gt;
FO3 Vera Weatherly and Flak.jpg|&lt;br /&gt;
FO3 Vera Weatherly and Bryan Flight deck.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Rivet City}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fallout 3 merchants]]&lt;br /&gt;
[[Category:Rivet City characters]]&lt;br /&gt;
[[Category:Fallout 3 human characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Vera Weatherly]]&lt;br /&gt;
[[es:Vera Weatherly]]&lt;br /&gt;
[[fr:Vera Weatherly]]&lt;br /&gt;
[[it:Vera Weatherly]]&lt;br /&gt;
[[ru:Вера Уизерли]]&lt;br /&gt;
[[uk:Віра Візерлі]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Arme_Alien_(Fallout)&amp;diff=44987</id>
		<title>Arme Alien (Fallout)</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Arme_Alien_(Fallout)&amp;diff=44987"/>
		<updated>2018-05-04T12:56:31Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : Page créée avec « {{Infobox arme |jeux           =FO1, FO2 |image          =Grnd frame Fo1 pistol.png |image          =Fo1 alien blaster.png |dégâts         =30 - 90 |type dégâts    =É... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox arme&lt;br /&gt;
|jeux           =FO1, FO2&lt;br /&gt;
|image          =Grnd frame Fo1 pistol.png&lt;br /&gt;
|image          =Fo1 alien blaster.png&lt;br /&gt;
|dégâts         =30 - 90&lt;br /&gt;
|type dégâts    =Électrique &lt;br /&gt;
|attmode1       =Seul&lt;br /&gt;
|attmode1 pa    =4&lt;br /&gt;
|attmode1 portée=10&lt;br /&gt;
|type mun       =Petite cellule énergétique (Fallout)&lt;br /&gt;
|capacité       =30&lt;br /&gt;
|coups raf      =&lt;br /&gt;
|force req      =2&lt;br /&gt;
|mains req      =1&lt;br /&gt;
|poids          =2 pounds&lt;br /&gt;
|valeur         =10000&lt;br /&gt;
|proto          ={{proto|120}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Citation|Un pistolet étrange d&#039;origine évidemment extraterrestre. Il peut cependant prendre en charge les [[Petite cellule énergétique (Fallout)|Petite cellule énergétique]].|Description de &#039;&#039;[[Fallout]]&#039;&#039; et &#039;&#039;[[Fallout 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
L&#039;&#039;&#039;&#039;Arme Alien&#039;&#039;&#039; est une arme d&#039;origine extraterrerestre trouvée dans &#039;&#039;[[Fallout]]&#039;&#039; et &#039;&#039;[[Fallout 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Caractéristiques==&lt;br /&gt;
L&#039;Arme Alien est une arme de très grande envergure. Il a le point de dégâts par action le plus élevé de toutes les armes à un seul coup dans les &#039;&#039; Fallout &#039;&#039; et &#039;&#039; Fallout 2 &#039;&#039;, ainsi que la deuxième plus grande capacité de munitions de toutes les armes individuelles dans les deux jeux . C&#039;est aussi très précis. Ces forces sont compensées par sa portée extrêmement courte de 10 hexs, la plus courte de toutes les armes à distance dans &#039;&#039; Fallout &#039;&#039; et la deuxième plus courte dans &#039;&#039; Fallout 2 &#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This weapon can do the highest single-shot damage possible in either game—a perfectly lucky [[Critical Hit|critical]] to the eyes will do a crushing 360 [[Hit Points]] of damage (381 HP if the player has taken the [[Living Anatomy]] perk and two ranks of [[Bonus Ranged Damage]]) -- being thus capable of killing anything save the end bosses with one shot. Such hits are extremely rare, occurring only at the top end of the gun&#039;s massive damage variation, however, an average eye critical on an unarmored target will still do an impressive 159 HP of damage. The alien blaster can be fired for 2 action points with [[Fast Shot]] and the [[Bonus Rate of Fire]] perk.&lt;br /&gt;
&lt;br /&gt;
Despite its alien origin, this weapon commands the very high price of 10,000 [[Bottle cap|caps]] in both games. All its stats were left unchanged in &#039;&#039;Fallout 2&#039;&#039;, however, the weapon&#039;s combat value is not entirely identical in the two games. This is due to the fact that [[floater]]s, which are encountered quite commonly in both games, were made extremely resistant to electrical damage in &#039;&#039;Fallout 2&#039;&#039;. As a result, the alien blaster and the other [[Pulse rifle (Fallout 2)|pulse weapons]] do very little non-critical damage against them. Most critical hits bypass this problem though.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===&#039;&#039;Fallout&#039;&#039;===&lt;br /&gt;
The alien blaster can be found in the &amp;quot;[[Alien Ship]]&amp;quot; special encounter.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Fallout 2&#039;&#039;===&lt;br /&gt;
* The alien blaster can be bought from [[Willy (Fallout 2)|Willy]] in a random encounter north of [[Modoc]].&lt;br /&gt;
* Additionally, the alien blaster can be obtained in the [[Enclave Oil Rig trap room puzzle]] by [[Enclave Oil Rig trap room puzzle#Easter_Egg|repairing a random terminal]] and having [[Speech]] 100% and tagged (and none of the other listed skills the same).&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{|&lt;br /&gt;
| [[File:SingleShotVB.png|95x95px]]&lt;br /&gt;
| [[File:AlienBlaster_SingleShot_1.ogg|noicon]]&amp;lt;br /&amp;gt;[[File:AlienBlaster_SingleShot_2.ogg|noicon]]&lt;br /&gt;
| [[File:ReloadVB.png|75x75px]]&lt;br /&gt;
| [[File:AlienBlaster_Reload.ogg|noicon]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:OutVB.png|80x80px]]&lt;br /&gt;
| [[File:FO1 alien blaster Out.ogg|noicon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons FO1}}&lt;br /&gt;
{{Navbox weapons FO2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fallout Energy Weapons skill weapons]]&lt;br /&gt;
[[Category:Fallout 2 Energy Weapons skill weapons]]&lt;br /&gt;
[[Category:Fallout unique weapons]]&lt;br /&gt;
[[Category:Alien weapons]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Rayon&amp;diff=44986</id>
		<title>Rayon</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Rayon&amp;diff=44986"/>
		<updated>2018-05-04T12:30:02Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox lieu&lt;br /&gt;
|games                 =FO1&lt;br /&gt;
|type                  =Militaire&lt;br /&gt;
|image                 =Fo1 Glow Townmap.png&lt;br /&gt;
|factions              =[[Forces armées des États-Unis|U.S. Army]] (Avant-Guerre)&lt;br /&gt;
|leaders               =Colonel [[Robert Spindel]] (Avant-Guerre)&amp;lt;br /&amp;gt;[[ZAX 1.2]]&lt;br /&gt;
|quêtes               =[[Deviens un Initié]]&amp;lt;br /&amp;gt;[[Active l&#039;énergie pour le Rayon]]&amp;lt;br /&amp;gt;[[Désamorce les pièges pour l&#039;installation]] {{cut}}&amp;lt;br /&amp;gt;[[À la recherche du Rayon]]{{cut}}&lt;br /&gt;
|sections              =Souterrain:&lt;br /&gt;
* Niveau 1&lt;br /&gt;
* Niveau 2&lt;br /&gt;
* Niveau 3 (Recherche sur les armes)&lt;br /&gt;
* Niveau 4 (Laboratoires de recherche en biologie-physique)&lt;br /&gt;
* Niveau 5 (Laboratoire de Tests sécurisés)&lt;br /&gt;
* Niveau 6 (Caserne et centre des opérations)&lt;br /&gt;
|marqueur              =&#039;&#039;&#039;Le Rayon&#039;&#039;&#039;&lt;br /&gt;
|map name              =GLOWENT.MAP (Entrée)&amp;lt;br /&amp;gt;GLOW1.MAP (Niveau 1, 2 et 3)&amp;lt;br /&amp;gt;GLOW2.MAP (Niveau 4, 5 et 6)&lt;br /&gt;
|terminal              =[[TYLIER.MSG|Special Forces Operations terminal]]&amp;lt;br /&amp;gt;[[ROBCTRL.MSG|Robot control terminal]]&amp;lt;br /&amp;gt;[[GPWRTERM.MSG|GLOW power terminal]] ([[ZAX 1.2]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Citation|[[Confrérie de l&#039;Acier|Ils]] [[Habitant de l&#039;Abri|m&#039;on]] demander de faire une une quête avant qu&#039;ils me laisse entrer. Pensant que ce serait une quête courte et facile, je suis d&#039;accord et partit pour l&#039;endroit qu&#039;ils ont appelé le Rayon. L&#039;horreur de la guerre atomique n&#039;a jamais été aussi évident pour moi jusque-là.|Les mémoires de l&#039;Habitant de l&#039;Abri}}&lt;br /&gt;
&lt;br /&gt;
Le centre de recherche de West Tek a été fondée en 2002 en tant que base de recherche primaire, pour ensuite être la plus importante entreprise privée du gouvernement des États-Unis.&lt;br /&gt;
==Emplacement==&lt;br /&gt;
Le Rayon est â 8 carrés a l&#039;est et à 24 au sud de l&#039;[[Abri 13]].&lt;br /&gt;
&lt;br /&gt;
==Histoire==&lt;br /&gt;
Initialement divisées en deux sections, &#039;&#039;&amp;quot;Armes Avancées&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Recherche en sciences biomédicales&amp;quot;&#039;&#039;,&amp;lt;ref&amp;gt;Les documents de West Tek mentionnent &#039;&#039;Recherche en tête du développement de Laser&#039;&#039; and &#039;&#039;Recherche du FEV&#039;&#039;. [[Documents de[West Tek |[1]]]&amp;lt;/ref&amp;gt;  En [[Chronologie#2069|2069]] c&#039;était le plus gros entrepreneur privé du gouvernement [[États-Unis|américain]], avec son plus grand projet étant l&#039;[[SuperArmure (Fallout)|Armure assistée T-51b]] pour l&#039;utilisation par les soldats d&#039;infanterie sur les lignes de front. &lt;br /&gt;
Son deuxième plus grand était le [[Pan-Immunity Virion Project]] (PVP), plus tard connu sous le nom du virus à évolution forcée (FEV). En [[Chronologie#2076|2076]], &lt;br /&gt;
le centre de recherche a été sécurisé par un contingent militaire par peur de l&#039;espionnage international, peu de temps après, la recherche du PVP à été déplacée à la [[Base militaire de Mariposa]] disque d&#039;expérience du FEV où l&#039;expérimentation sur des sujets humains continuerait. Plusieurs autres projets étaient également poursuivis, y compris les armes à énergie et l&#039;amélioration d&#039;armures existantes.&lt;br /&gt;
&lt;br /&gt;
===Le Rayon===&lt;br /&gt;
&amp;lt;section begin=&amp;quot;GLOWPV13Summary&amp;quot; /&amp;gt;&amp;lt;!--Please dont remove, using in Canceled games portal - Agent c --&amp;gt;&lt;br /&gt;
Le centre de recherches West Tek a été détruit dans l&#039;holocauste nucléaire de [[Chronologie#2077|2077]]. Durant la [[Grande Guerre]] la surface de l&#039;installation a pris un coup direct à partir d&#039;une tête nucléaire qui a laissé un trou géant exposant l&#039;installation souterraine brisant les réservoirs de confinement du FEV et libérer le virus irradié dans l&#039;atmosphère. &amp;lt;section end=&amp;quot;GLOWPV13Summary&amp;quot; /&amp;gt;&amp;lt;!--Please dont remove, using in Canceled games portal - Agent c --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mutée par irradiation, la souche FEV en suspension dans l&#039;air n&#039;avait pas les mêmes capacités mutagènes que son homologue de [[Base militaire de Mariposa|Mariposa]], mais elle compliquait quand même encore les choses au [[Maître|Maître]] plus tard. En raison de son rayonnement élevé, l&#039;installation est connue sous le nom du Rayon, entourée de légendes parmi les gens de [[Nouvelle-Californie]].&lt;br /&gt;
En [[Chronologie#2134|2134]], une faction au sein de la [[Confrérie de l&#039;Acier]] dirigé par [[Dennis Allen|Sergent Dennis Allen]] ont gagné de la force, et ils ont demandé au conseil des anciens la permission d&#039;explorer les vestiges de l&#039;installation de recherche West-Tek à la recherche d&#039;artefacts technologiques. Dans le sillage de la Grande Guerre, l&#039;établissement a été laissé en ruine et hautement irradié, appelé par les habitants &amp;quot;Le Rayon&amp;quot;.Les Aînés refusent la demande du sergent Allen mais lui et ses disciples décidèrent quand même de partir et prennent des armes et de la technologie de pointe avec eux.Les autres membres de l&#039;équipe inclus [[Soto]], [[Jensen (Fallout)|Jensen]], et [[Camarillo]]. &lt;br /&gt;
Malheureusement pour eux, ils ont été tués par des robots de sécurité et les radiations.&amp;lt;ref&amp;gt; l&#039;holodisque Ancienne Confrérie. [[l&#039;holodisque Ancienne Confrérie|[1]]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
La Confrérie de l&#039;Acier c&#039;est suis contenté d&#039;envoyer des candidats non désirés au Rayon dans une quête de fou, en me référant au surnom de &#039;&#039;L&#039;Ordre Ancien&#039;&#039; &#039;, juste pour en rire plus tard quand ils sont morts à cause du quantité de rayonnement dans la zone. Ils ont été assez surpris quand ils ont remarqués que l&#039;[[Habitant d&#039;abri]] revenait apportant avec lui l&#039;holodisque qui a enregistré le destin de l&#039;expédition d&#039;Allen, et lui a fait gagner une place dans la Confrérie.&lt;br /&gt;
C&#039;est important de noter que le Rayon, est un des endroits les plus [[Radiations|irradiés]] de l&#039;[[Univers de Fallout|Univers de Fallout]]. Quelques minutes suffisent pour donner une dose létale de radiations.L&#039;utilisation de [[Rad-X (Fallout)|Rad-X]] pour booster la résistance à 100% est absolument nécessaire pour survivre à un voyage au Rayon.&lt;br /&gt;
&lt;br /&gt;
===Dayglow===&lt;br /&gt;
Un peu après [[Chronologie#2162|2162]], quelques [[goules]] survivantes de [[Nécropolis]] , ce sont installés au nord et à l&#039;ouest du Rayon et ont fondées la ville de [[Dayglow]], &lt;br /&gt;
dont les habitants ont formé des partenariats avec des sociétés du [[Cimetière]] et du [[Centre]] et ont construit une société assez rentable de leurs efforts de récupérateurs.&lt;br /&gt;
&lt;br /&gt;
==Étages==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;400px&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;3&amp;quot;|[[#Extérieur|Surface]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;↓ &amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;([[Carte d&#039;accès (Fallout)|Carte d&#039;accès jaune]])&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;3&amp;quot;|[[#Niveau 1|Niveau 1]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;↓&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;3&amp;quot;|[[#Niveau 2|Niveau 2]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;↓&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;3&amp;quot;|[[#Niveau 3 (Recherche sur les armes)|Niveau 3 (Recherche sur les armes)]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;↓ &amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;([[Carte d&#039;accès (Fallout)|Carte d&#039;accès rouge]])&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;3&amp;quot;|[[#Niveau 4 (Laboratoires de recherche en biologie-physique)|Niveau 4 (Laboratoires de recherche en biologie-physique)]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;↓&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;↓&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;2&amp;quot;|[[#Niveau 5 (Laboratoire de Tests sécurisés)|Niveau 5 (Laboratoire de Tests sécurisés)]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;↑ &amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;([[Carte d&#039;accès (Fallout)|Carte d&#039;accès bleu]])&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;3&amp;quot;|[[#Niveau 6 (Caserne et centre des opérations)|Niveau 6 (Caserne et centre des opérations)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extérieur===&lt;br /&gt;
[[File:Fo1 WestTek Surface.png|220px|thumb|Des [[Rad-X]] sont essentiels pour survivre]]&lt;br /&gt;
Peu reste à la surface du Glow - juste un cratère gwéant où jadis était le cœur de l&#039;effort de recherche américain. Trois cadavres gisent autour du cratère. L&#039;endroit est extrêmement irradié - les niveaux de radiation augmentent lorsque l&#039;on peut voir le cratère géant, et cela ne fait qu&#039;empirer après. Une [[corde]] peut être attaché à la poutre en acier pour entrer dans l&#039;installation.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
[[File:Fo1 WestTek Offices (Lvl 1).png|220px|thumb|Le cadavres du paladin]]&lt;br /&gt;
C&#039;était là que se trouvaient les bureaux et autres sections administratives de l&#039;établissement, avant la destruction du bâtiment. Le bombardement atomique a effacé une grande partie du niveau et a brûlé ce qui a survécu. Le corps du sergent [[Dennis Allen]] repose dans la salle de conférence, enfermé dans une défunte armure assistée T-51b. Sur son cadavre il y avait un [[Ancienne Confrérie|holodisque]] que l&#039;habitant d&#039;abri a utilisé pour [[Deviens un Initié|devenir un initié]] de la [[Confrérie de l&#039;Acier]].&lt;br /&gt;
&lt;br /&gt;
Équipements au niveau 1&lt;br /&gt;
* [[Consommables de Fallout|Rad-X]]&lt;br /&gt;
* 2 [[Consommables de Fallout|RadAway]]&lt;br /&gt;
* [[Stimpak (Fallout)|Stimpak]]&lt;br /&gt;
* 150 [[Munitions de Fallout|MEM .223]]&lt;br /&gt;
* [[Objets divers de Fallout|Détecteur mouvements]]&lt;br /&gt;
* &#039;&#039;[[Livres de compétence de Fallout|Le Livre des Sciences]]&#039;&#039;&lt;br /&gt;
* [[Armes de Fallout|Protections cuivrées]]&lt;br /&gt;
* [[Outils]]&lt;br /&gt;
* [[Armes de Fallout|Fusil de chasse]]&lt;br /&gt;
* 2 [[Armes de Fallout|Fusil d&#039;assaut]]&lt;br /&gt;
* 2 [[Armes de Fallout|Pistolet 14 mm]]&lt;br /&gt;
* [[Carte d&#039;accès (Fallout)|Carte d&#039;accès jaune]]&lt;br /&gt;
* Holodisque [[Ancienne Confrérie]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
[[File:Fo1 WestTek Test Labs (Lvl 2).png|220px|thumb|Dans le maelström des radiations]]&lt;br /&gt;
Le deuxième niveau de l&#039;installation a également été affecté par l&#039;explosion nucléaire, mais d&#039;autres ont survécu, notamment les [[Robocerveau (Fallout)|robots]] de sécurité du complexe. Le but exact est inconnu (ZAX ne fournit pas de description), mais c&#039;était probablement une section consacrée aux plans et à la conception, car beaucoup d&#039;ordinateurs et de tables sont présents. Sur un cadavre brûlé dans le coin nord-est est la [[Carte d&#039;accès(Fallout)|Carte d&#039;accès rouge]] qui peut être trouvé, accordant l&#039;accès à d&#039;autres niveaux.&lt;br /&gt;
&lt;br /&gt;
Équipements au niveau 2&lt;br /&gt;
* 2 [[Fusil d&#039;assaut (Fallout)|Fusil d&#039;assaut AK-112]]&lt;br /&gt;
* 3 [[Grenade frag. (Fallout)|Grenade frag.]]&lt;br /&gt;
* 2 [[Roquette (Fallout)|OP de roquettes]]&lt;br /&gt;
* [[Armure en cuir (Fallout)|Armure en cuir]]&lt;br /&gt;
* 20 [[Munitions de Fallout|Combustibles pour lance-flammes]]&lt;br /&gt;
* [[Armes de Fallout|Grenade à impulsions]]&lt;br /&gt;
* [[Armes de Fallout|Dynamite]]&lt;br /&gt;
* [[Armes de Fallout|Plastic]]&lt;br /&gt;
* [[Carte d&#039;accès (Fallout)|Carte d&#039;accès rouge]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
[[File:Fo1 WestTek Research Lab (Lvl 3).png|220px|thumb|Pour un sac d&#039;armes]]&lt;br /&gt;
Ce niveau relie deux ascenseurs différents assurant le transport entre les niveaux de l&#039;installation. En dehors de cela, il a abrité les laboratoires de recherche et de développement d&#039;armes de l&#039;installation, indiqués par les contrôles de sécurité robot jumeaux, laboratoires sécurisés et une cachette de casiers avec des armes et des munitions, probablement détenues à des fins de recherche.&lt;br /&gt;
&lt;br /&gt;
Équipements au niveau 3&lt;br /&gt;
* 2 [[Munitions de Fallout|10mm JHP]]&lt;br /&gt;
* [[Munitions de Fallout|14mm AP]]&lt;br /&gt;
* 100 [[Munitions de Fallout)|5mm AP]]&lt;br /&gt;
* [[.223 FMJ]]&lt;br /&gt;
* [[Munitions de Fallout|.44 Magnum JHP]]&lt;br /&gt;
* 40 [[Munitions de Fallout|Petite cellule énergétique]]&lt;br /&gt;
* 2 [[Stimpak (Fallout)|stimpaks]]&lt;br /&gt;
* [[Trousse de secours]]&lt;br /&gt;
* 2 [[Mentats (Fallout)|Mentats]]&lt;br /&gt;
* [[Consommables de Fallout|Buffout]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Level 4 (Biology-Physics Research Labs)===&lt;br /&gt;
[[File:Fo1 WestTek Research Lab (Lvl 4).png|220px|thumb|Le futur de l&#039;humanité est devenu horriblement mauvais]]&lt;br /&gt;
Toutes les bases a besoin d&#039;un cerveau, et ce niveau abrite l&#039;esprit du Rayon - [[ZAX]]. Ce supercalculateur supervisait toute la recherche et le développement qui se déroulait dans la base, en plus des vérifications de routine, etc. Depuis l&#039;holocauste nucléaire, il tournait au ralenti, attendant son heure, frustré de son incapacité à accomplir les routines les plus élémentaires.&lt;br /&gt;
In addition, the most advanced research labs in the country were located here, most notably physics and biology laboratories, allowing for breakthroughs to happen in science.&lt;br /&gt;
&lt;br /&gt;
The body of [[Charles Ringhold]] lies in one of the laser labs, carrying a [[Pass key (Fallout)|blue pass key]].&lt;br /&gt;
&lt;br /&gt;
Loot in West Tek Level 4&lt;br /&gt;
* [[Rocket launcher (Fallout)]]&lt;br /&gt;
* [[Assault rifle (Fallout)|AK-112 assault rifle]]&lt;br /&gt;
* [[Geiger counter]]&lt;br /&gt;
* [[First aid kit]]&lt;br /&gt;
* [[Tool]]&lt;br /&gt;
* &#039;&#039;[[Dean&#039;s Electronics (Fallout)|Dean&#039;s Electronics]]&#039;&#039;&lt;br /&gt;
* [[RadAway (Fallout)|RadAway]]&lt;br /&gt;
* [[Rad-X (Fallout)|Rad-X]]&lt;br /&gt;
* 3 [[Pulse grenade (Fallout)|pulse grenades]]&lt;br /&gt;
* 50 [[5mm round (Fallout)|5mm AP]]&lt;br /&gt;
* [[Rocket (Fallout)|Explosive rocket]]&lt;br /&gt;
* [[Rocket (Fallout)|Rocket AP]]&lt;br /&gt;
* [[Pass key (Fallout)|Blue pass key]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Level 5 (Secure Testing Labs)===&lt;br /&gt;
[[File:Fo1 WestTek Secure Testing Labs (Lvl 5).png|220px|thumb|The dragon&#039;s treasure]]&lt;br /&gt;
The core of the facility, by far the most secure and least accessible, are the testing labs. Sealed, protected by three robot checkpoints, these laboratories witnessed the development of FEV and advanced weaponry, including the [[Plasma rifle (Fallout)|Winchester P94 plasma rifle]]. Here, surviving records of the FEV development can also be gleaned.&lt;br /&gt;
&lt;br /&gt;
Loot in West Tek Level 5&lt;br /&gt;
* 2 [[Sniper rifle (Fallout)|DKS-501 sniper rifle]]&lt;br /&gt;
* 20 [[Cartouches de Calibre 12 (Fallout)|Cartouches de Calibre 12]]&lt;br /&gt;
* [[Fusil de combat (Fallout)|Fusil de combat]]&lt;br /&gt;
* [[Alpha experiment disk]]&lt;br /&gt;
* [[Delta experiment disk]]&lt;br /&gt;
* [[FEV experiment disk]]&lt;br /&gt;
* 3 [[Stimpak (Fallout)|stimpaks]]&lt;br /&gt;
* [[First aid kit]]&lt;br /&gt;
* 2 [[RadAway (Fallout)|RadAway]]&lt;br /&gt;
* 200 [[Munitions de 5mm (Fallout)|Munitions de 5mm JHP]]&lt;br /&gt;
* 150 [[5mm round (Fallout)|5mm AP]]&lt;br /&gt;
* 60 [[14mm AP (Fallout)|14mm AP]]&lt;br /&gt;
* [[Grenade à impulsion (Fallout)|Grenade à impulsion]]&lt;br /&gt;
* 2 [[Grenade plasma (Fallout)|Grenades plasma]]&lt;br /&gt;
* 3 [[Grenade frag. (Fallout)|Grenades frag.]]&lt;br /&gt;
* [[Minigun (Fallout)|Minigun]]&lt;br /&gt;
* 3 [[Fusil d&#039;assaut (Fallout)|Fusil d&#039;assaut AK-112]]&lt;br /&gt;
* [[Radio 2043B]]&lt;br /&gt;
* 150 [[Microfusion cell (Fallout)|microfusion cell]]&lt;br /&gt;
* 80 [[Small energy cell (Fallout)|small energy cell]]&lt;br /&gt;
* [[Geiger counter]]&lt;br /&gt;
* [[Motion sensor]]&lt;br /&gt;
* [[Stealth Boy (Fallout)|Stealth Boy]]&lt;br /&gt;
* [[Pistolet à laser (Fallout)|Pistolet à laser Wattz 1000]]&lt;br /&gt;
* [[10mm pistol (Fallout)|Colt 6520 10mm pistol]]&lt;br /&gt;
* [[14mm pistol (Fallout)|14mm pistol]]&lt;br /&gt;
* [[Fusil à plasma (Fallout)|Fusil à plasma P94]]&lt;br /&gt;
* [[Combat armor (Fallout)|Combat armor]]&lt;br /&gt;
* &#039;&#039;[[Guns and Bullets (Fallout)|Guns and Bullets]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Level 6 (Barracks and Operations Center)===&lt;br /&gt;
[[File:Fo1 WestTek Command Center (Lvl 6).png|220px|thumb|Awakening the dragon]]&lt;br /&gt;
The deepest level housed the living quarters of the essential research personnel, along with the primary power generator for the base and the operations center. After the [[Great War]], the power generator&#039;s fuses got stuck in the locked position, powering down the entire base.&lt;br /&gt;
&lt;br /&gt;
The body of one of [[Dennis Allen]]&#039;s comrades lies, horribly burned, in one of the rooms.&lt;br /&gt;
&lt;br /&gt;
Loot in West Tek Level 6&lt;br /&gt;
* [[Sniper rifle (Fallout)|DKS-501 sniper rifle]]&lt;br /&gt;
* [[Stimpak (Fallout)|Stimpak]]&lt;br /&gt;
* [[Small energy cell (Fallout)|Small energy cell]]&lt;br /&gt;
* [[Knife (Fallout)|Knife]]&lt;br /&gt;
* [[RadAway (Fallout)|RadAway]]&lt;br /&gt;
* [[Rad-X (Fallout)|Rad-X]]&lt;br /&gt;
* [[Plasma pistol (Fallout)|Glock 86 plasma pistol]]&lt;br /&gt;
* [[.44 Magnum (Fallout)|.44 Magnum JHP]]&lt;br /&gt;
* 50 [[5mm round (Fallout)|5mm JHP]]&lt;br /&gt;
* [[10mm pistol (Fallout)|Colt 6520 10mm pistol]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
* [[Floating eye bot]]s&lt;br /&gt;
* [[Robobrain (Fallout)|Robobrains]]&lt;br /&gt;
* [[ZAX 1.2]]&lt;br /&gt;
&lt;br /&gt;
==Related quests==&lt;br /&gt;
* [[Become an initiate]]&lt;br /&gt;
* [[Turn on power for the Glow]]&lt;br /&gt;
* [[Disarm Traps for the Facility]]{{cut}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The name of the facility is spelled &#039;&#039;West Tech&#039;&#039; a few times in-game, but &#039;&#039;West Tek&#039;&#039; is the more common usage of the name and is the name of the company itself.&lt;br /&gt;
* Some doors need a strength of 8 and up to be opened.&lt;br /&gt;
* A [[rope]] is needed to enter the crater.&lt;br /&gt;
* [[Suze]] mentions the glow after being rescued from the lower levels of [[PMV Valdez]].&amp;lt;ref&amp;gt;[[Fcsuze.msg]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{FO1CC}}&lt;br /&gt;
Major&lt;br /&gt;
* [[GLWALIEN.MSG]] - &amp;quot;This body might be some kind of genetic experiment.&amp;quot;&lt;br /&gt;
* [[GLOWCAGE.MSG]] - &amp;quot;It appears as though this cage contained lab animals for testing. Somehow, the bars have been torn off.&amp;quot;&lt;br /&gt;
Minor&lt;br /&gt;
* [[GLWBOX.MSG]] - &amp;quot;This looks to be the footlocker of some guards.&amp;quot;&lt;br /&gt;
* [[GLOWDESK.MSG]] - a lock desk of papers&lt;br /&gt;
* [[GLOWTABL.MSG]] - a table in a mess&lt;br /&gt;
{{FO1CC|end}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
The West Tek research facility appeared only in &#039;&#039;[[Fallout]]&#039;&#039;. It is also mentioned in &#039;&#039;[[Fallout 3]]&#039;&#039; in database entries found on the Maxson Archive terminal in the [[Citadel]], in the &#039;&#039;Fallout 3&#039;&#039; [[Fallout 3 add-ons|add-on]] &#039;&#039;[[Operation: Anchorage (add-on)|Operation: Anchorage]]&#039;&#039;, and in [[The Armageddon Rag, Vol. 3]].&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
* Its name in the original [[Scott Campbell]] [[Burrows design document#Chris Avellone&#039;s comments|design documentation]] was FSEF.&lt;br /&gt;
* The pass keys are a clear reference to id Software&#039;s &#039;&#039;[[Wikipedia:Doom (1993 video game)|Doom]]&#039;&#039;, even down to the corresponding colors of the pass keys shown above their doors.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FO1 Dennis Allen.png|[[Pass key (Fallout)|Yellow pass key]] and [[Ancient Brotherhood disk]], level 1&lt;br /&gt;
Fo1_red_pass_key_The_Glow.png|Red pass key, level 2&lt;br /&gt;
Charles Ringhold.png|Blue pass key, level 4&lt;br /&gt;
FEV disk locker.png|[[FEV experiment disk]], level 5&lt;br /&gt;
Alpha experiment disk wall safe.png|[[Alpha experiment disk]], level 5&lt;br /&gt;
Delta experiment disk wall safe.png|[[Delta experiment disk]], level 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Alpha experiment disk]]&lt;br /&gt;
* [[Delta experiment disk]]&lt;br /&gt;
* [[FEV experiment disk]]&lt;br /&gt;
* [[West Tek records]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox locations FO1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Glow|The Glow]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Rayon&amp;diff=44936</id>
		<title>Rayon</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Rayon&amp;diff=44936"/>
		<updated>2018-04-30T20:42:51Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Le Rayon==&lt;br /&gt;
Anciennement connu sous le nom de centre de recherche de West Tek, le Rayon est maintenant une ruine remplit de radiation. &lt;br /&gt;
&lt;br /&gt;
Le centre de recherche de West Tek a été fondée en 2002 en tant que base de recherche primaire, pour ensuite être la plus importante entreprise privée du gouvernement des États-Unis. Initialement divisé en deux sections, des armements sophistiqués et des sciences biomédicales de recherche, en 2069, il était le seul gros entrepreneur privé du gouvernement américain, avec son projet le plus important, la Super Armure T-51B, pour une utilisation par des soldats d&#039;infanterie sur le front. Son deuxième plus grand projet fut le virus à évolution forcée (FEV). &lt;br /&gt;
&lt;br /&gt;
En 2076, son principal complexe en Californie a été garanti par un contingent militaire de peur de l&#039;espionnage international, et peu de temps après, la recherche sur le FEV fut transféré à la Base militaire de Mariposa, où l&#039;expérimentation sur des sujets humains se poursuiva. Plusieurs autres projets ont été poursuivis, y compris sur les armes à énergie et la mise à niveau de protection existant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
West Tek a été détruit pendant la Grande Guerre de 2077, effaçant complètement le centre de recherche de la surface, laissant un trou béant exposant l&#039;installation souterraine. Ce fut probablement pendant les heures d&#039;inactivité, comme la plupart des cadavres sont situés sur le niveau le plus profond, le niveau six. Pendant la Grande Guerre, un missile nucléaire est tombé juste à la surface du sous-sol du centre, brisant les réservoirs de confinement de FEV et ainsi libérer le virus irradié dans l&#039;atmosphère. Muté par rayonnement, il perd ses capacités mutagènes, mais cela complique les choses plus tard pour le Maître. Dû au fait que la zone est hautement irradié, l&#039;endroit est venu à être connu sous le nom de Rayon, entourée de légendes parmi les gens de Californie du Sud. &lt;br /&gt;
&lt;br /&gt;
En 2134, une faction au sein de la Confrérie de l&#039;Acier dirigée par le sergent Dennis Allen gagne en force, et ont exhorté les aînés pour leur faire explorer les ruines de West Tek, maintenant appelé le Rayon, et essayer de récupéré les divers technologies encore présente. Les aînés refusérent, alors Allen et son groupe se sépara de la Confrérie de l&#039;Acier, en prenant des technologies et des armes avec eux. D&#039;autres membres de l&#039;équipe comprenait Soto, Jensen et Camarillo. Mais une fois au Rayon, ils ont été tués par des robots de sécurité et par les radiations. Actuellement, le Rayon est contrôlé par un ordinateur central intelligent appelé &amp;quot;ZAX&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Quêtes disponibles==&lt;br /&gt;
&lt;br /&gt;
*[[Désamorce les pièges pour l&#039;installation]].&lt;br /&gt;
*[[Active l&#039;énergie pour le Rayon]].&lt;br /&gt;
&lt;br /&gt;
[[Catégorie:Lieux de Fallout]]&lt;br /&gt;
{{For|the company|West Tek}}&lt;br /&gt;
{{Infobox lieu&lt;br /&gt;
|games                 =FO1&lt;br /&gt;
|type                  =Military&lt;br /&gt;
|image                 =Fo1 Glow Townmap.png&lt;br /&gt;
|factions              =[[United States Armed Forces|U.S. Army]] (pre-War)&lt;br /&gt;
|leaders               =Colonel [[Robert Spindel]] (pre-War)&amp;lt;br /&amp;gt;[[ZAX 1.2]]&lt;br /&gt;
|quests                =[[Become an initiate]]&amp;lt;br /&amp;gt;[[Turn on power for the Glow]]&amp;lt;br /&amp;gt;[[Disarm Traps for the Facility]] {{cut}}&amp;lt;br /&amp;gt;[[The Search for the Glow]] {{cut}}&lt;br /&gt;
|sections              =Subterranean:&lt;br /&gt;
* Level 1&lt;br /&gt;
* Level 2&lt;br /&gt;
* Level 3 (Weapons Research)&lt;br /&gt;
* Level 4 (Biology-Physics Research Labs)&lt;br /&gt;
* Level 5 (Secure Testing Labs)&lt;br /&gt;
* Level 6 (Barracks and Operations Center)&lt;br /&gt;
|map marker            =&#039;&#039;&#039;The Glow&#039;&#039;&#039;&lt;br /&gt;
|map name              =GLOWENT.MAP (entrance)&amp;lt;br /&amp;gt;GLOW1.MAP (levels 1, 2 and 3)&amp;lt;br /&amp;gt;GLOW2.MAP (levels 4, 5 and 6)&lt;br /&gt;
|terminal              =[[TYLIER.MSG|Special Forces Operations terminal]]&amp;lt;br /&amp;gt;[[ROBCTRL.MSG|Robot control terminal]]&amp;lt;br /&amp;gt;[[GPWRTERM.MSG|GLOW power terminal]] ([[ZAX 1.2]])&lt;br /&gt;
}}{{Games|FO1|FO2|FB}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quotation|[[Brotherhood of Steel|They]] required [[Vault Dweller|me]] to go on a quest before they would let me in. Thinking it would be a short and easy quest, I agreed and set off for the place they called the Glow. The horror of atomic war was never so obvious to me until then.|[[Vault Dweller&#039;s memoirs]].}}&lt;br /&gt;
&lt;br /&gt;
Le centre de recherche de West Tek a été fondée en 2002 en tant que base de recherche primaire, pour ensuite être la plus importante entreprise privée du gouvernement des États-Unis.&lt;br /&gt;
==Location==&lt;br /&gt;
The Glow can be found eight squares east and twenty-four squares south of [[Vault 13]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Initially divided into two sections, &#039;&#039;&amp;quot;Advanced Weapons&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Biomedical Sciences Research&amp;quot;&#039;&#039;,&amp;lt;ref&amp;gt;West Tek records mentions &#039;&#039;Research Head of Laser Development&#039;&#039; and &#039;&#039;Research Head of FEV&#039;&#039;. [[West Tek records|[1]]]&amp;lt;/ref&amp;gt; by [[Timeline#2069|2069]] it was the single biggest private contractor of the [[United States|American]] government, with its biggest project being the [[Power armor (Fallout)|T-51b power armor]] for use by infantry soldiers on the frontlines. Its second-largest was the [[Pan-Immunity Virion Project]] (PVP), later known as the Forced Evolutionary Virus (FEV). In [[Timeline#2076|2076]], the research facility was secured by a military contingent for fear of international espionage, shortly afterwards, the PVP research was moved to the [[Mariposa Military Base]]&amp;lt;ref&amp;gt;FEV experiment disk - Log Date January 7, 2077. [[FEV experiment disk#Log Date January 7, 2077|[1]]]&amp;lt;/ref&amp;gt; where experimentation on human subjects would continue. Several other projects were also being pursued, including energy weapons and upgrading existing armor.&lt;br /&gt;
&lt;br /&gt;
===The Glow===&lt;br /&gt;
&amp;lt;section begin=&amp;quot;GLOWPV13Summary&amp;quot; /&amp;gt;&amp;lt;!--Please dont remove, using in Canceled games portal - Agent c --&amp;gt;&lt;br /&gt;
The West Tek research facility was destroyed in the nuclear holocaust of [[Timeline#2077|2077]]. During the [[Great War]] the surface of the installation took a direct hit from a nuclear warhead which left a gaping hole exposing the subterranean installation, shattering the FEV containment tanks and releasing the irradiated virus into the atmosphere. &amp;lt;section end=&amp;quot;GLOWPV13Summary&amp;quot; /&amp;gt;&amp;lt;!--Please dont remove, using in Canceled games portal - Agent c --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mutated by radiation, the airborne FEV strain did not have the same mutagenic abilities as its counterpart at Mariposa, but still complicated things for [[Master|the Master]] later on. Due to its high radiation, the facility came to be known as the Glow, surrounded by legends among the people of [[New California]].&lt;br /&gt;
In [[Timeline#2134|2134]], a faction within the [[Brotherhood of Steel]] led by [[Dennis Allen|Sergeant Dennis Allen]] gained strength, and they urged the [[Elder (rank)#Elder|Elders]] to let them explore the ruins of the West Tek Research Facility, now called the Glow, for artifacts. The Elders refused, so Allen and his group split away from the Brotherhood of Steel, taking some technology and weapons with them. Other members of the team included [[Soto]], [[Jensen (Fallout)|Jensen]], and [[Camarillo]]. Unfortunately for them, they were killed by security robots and radiation.&amp;lt;ref&amp;gt;Ancient Brotherhood disk. [[Ancient Brotherhood disk|[1]]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Brotherhood of Steel used to send unwanted applicants to the Glow on a &#039;&#039;&amp;quot;fool&#039;s quest&amp;quot;&#039;&#039;, referring to it by the moniker the &#039;&#039;&amp;quot;Ancient Order&amp;quot;&#039;&#039;, just to laugh about it later when they ended up dead because of the high amount of radiation in the area. They were quite surprised when one known as the [[Vault Dweller]] actually made it back, bringing with them a holodisk that recorded the fate of Allen&#039;s expedition, and earning them a place in the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
It is important to note that the Glow, true to its name, is one of the most highly [[Radiation|irradiated]] locations in the [[Fallout world|&#039;&#039;Fallout&#039;&#039; universe]]. A few moments&#039; exposure is enough to give a lethal dose of rads. Use of [[Rad-X (Fallout)|Rad-X]] to boost [[Radiation Resistance]] to 100% is widely considered absolutely necessary to survive a trip to the Glow.&lt;br /&gt;
&lt;br /&gt;
===Dayglow===&lt;br /&gt;
Some time after [[Timeline#2162|2162]], some [[ghoul]] survivors from [[Necropolis]] settled north and west of the Glow, and founded the town of [[Dayglow]], whose inhabitants formed partnerships with scavenging companies from [[New Adytum]] and [[the Hub]] and have built quite a profitable corporation from their salvage efforts.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;400px&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;3&amp;quot;|[[#Exterior|Surface]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;↓ &amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;([[Pass key (Fallout)|Yellow pass key]])&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;3&amp;quot;|[[#Level 1|Level 1]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;↓&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;3&amp;quot;|[[#Level 2|Level 2]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;↓&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;3&amp;quot;|[[#Level 3|Level 3]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;↓ &amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;([[Pass key (Fallout)|Red pass key]])&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;3&amp;quot;|[[#Level 4 (Biology-Physics Research Labs)|Level 4 (Biology-Physics Research Labs)]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;↓&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;↓&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;2&amp;quot;|[[#Level 5 (Secure Testing Labs)|Level 5 (Secure Testing Labs)]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;↑ &amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;([[Pass key (Fallout)|Blue pass key]])&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;va-table&amp;quot; colspan=&amp;quot;3&amp;quot;|[[#Level 6 (Barracks and Operations Center)|Level 6 (Barracks and Operations Center)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exterior===&lt;br /&gt;
[[File:Fo1 WestTek Surface.png|220px|thumb|Rad-X is essential to survive]]&lt;br /&gt;
Little remains on the surface of the Glow - just a gaping crater where once the heart of the American research effort laid. Three charred corpses lie around the crater. The location is extremely irradiated - radiation levels shoot up when one is able to see the giant crater, and it only gets worse afterwards. A [[rope]] can be attached to the steel beam in order to enter the facility.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
[[File:Fo1 WestTek Offices (Lvl 1).png|220px|thumb|Where Paladins dare]]&lt;br /&gt;
This was where the offices and other administrative sections of the facility were, before the destruction of the building. The atomic bombing obliterated much of the level and scorched what survived. The body of Sergeant [[Dennis Allen]] lays in the conference room, encased in a defunct suit of T-51b power armor. On his person was a [[Ancient Brotherhood disk|holodisk]] which the Vault Dweller used to [[become an initiate]] of the [[Brotherhood of Steel]].&lt;br /&gt;
&lt;br /&gt;
{{colbox|Loot in West Tek Level 1|&lt;br /&gt;
* [[Rad-X (Fallout)|Rad-X]]&lt;br /&gt;
* 2 [[RadAway (Fallout)|RadAway]]&lt;br /&gt;
* [[Stimpak (Fallout)|Stimpak]]&lt;br /&gt;
* 150 [[.223 FMJ]]&lt;br /&gt;
* [[Motion sensor]]&lt;br /&gt;
* &#039;&#039;[[Big Book of Science (Fallout)|Big Book of Science]]&#039;&#039;&lt;br /&gt;
* [[Brass knuckles (Fallout)|Brass knuckles]]&lt;br /&gt;
* [[Tool]]&lt;br /&gt;
* [[Hunting rifle (Fallout)|Hunting rifle]]&lt;br /&gt;
* 2 [[Assault rifle (Fallout)|assault rifle]]&lt;br /&gt;
* 2 [[14mm pistol (Fallout)|14mm pistol]]&lt;br /&gt;
* [[Pass key (Fallout)|Yellow pass key]]&lt;br /&gt;
* [[Ancient Brotherhood disk]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
[[File:Fo1 WestTek Test Labs (Lvl 2).png|220px|thumb|Into the maelstrom of radiation]]&lt;br /&gt;
The second level of the facility has been affected by the nuclear blast also, yet more survived, most notably, the security [[Robobrain (Fallout)|bots]] of the facility. The exact purpose is unknown (ZAX does not provide a description), but it was likely a section devoted to blueprints and design, as a lot of computers and tables are present. On a burnt corpse in the northeast corner a [[Pass key (Fallout)|red pass key]] can be found, granting access to other levels.&lt;br /&gt;
&lt;br /&gt;
{{colbox|Loot in West Tek Level 2|&lt;br /&gt;
* 2 [[Assault rifle (Fallout)|AK-112 assault rifle]]&lt;br /&gt;
* 3 [[Frag grenade (Fallout)|frag grenades]]&lt;br /&gt;
* 2 [[Rocket (Fallout)|explosive rockets]]&lt;br /&gt;
* [[Leather armor (Fallout)|Leather armor]]&lt;br /&gt;
* 20 [[Flamethrower fuel (Fallout)|flamethrower fuel]]&lt;br /&gt;
* [[Pulse grenade (Fallout)|Pulse grenade]]&lt;br /&gt;
* [[Dynamite (Fallout)|Dynamite]]&lt;br /&gt;
* [[Plastic explosives (Fallout)|Plastic explosives]]&lt;br /&gt;
* [[Pass key (Fallout)|Red pass key]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
[[File:Fo1 WestTek Research Lab (Lvl 3).png|220px|thumb|For a bagful of weapons]]&lt;br /&gt;
This level connects two different lifts providing transportation between the levels of the facility. Apart from that, it housed the facility&#039;s weapons research and development laboratories, indicated by the twin robot security checkpoints, secure labs and a stash of lockers with weapons and ammunition, likely held for research purposes.&lt;br /&gt;
&lt;br /&gt;
{{colbox|Loot in West Tek Level 3|&lt;br /&gt;
* 2 [[10mm (Fallout)|10mm JHP]]&lt;br /&gt;
* [[14mm AP (Fallout)|14mm AP]]&lt;br /&gt;
* 100 [[5mm round (Fallout)|5mm AP]]&lt;br /&gt;
* [[.223 FMJ]]&lt;br /&gt;
* [[.44 Magnum (Fallout)|.44 Magnum JHP]]&lt;br /&gt;
* 40 [[Small energy cell (Fallout)|small energy cells]]&lt;br /&gt;
* 2 [[Stimpak (Fallout)|stimpaks]]&lt;br /&gt;
* [[First aid kit]]&lt;br /&gt;
* 2 [[Mentats (Fallout)|Mentats]]&lt;br /&gt;
* [[Buffout (Fallout)|Buffout]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Level 4 (Biology-Physics Research Labs)===&lt;br /&gt;
[[File:Fo1 WestTek Research Lab (Lvl 4).png|220px|thumb|The future of humanity gone horribly wrong]]&lt;br /&gt;
Every base needs a brain, and this level houses the mind of The Glow - [[ZAX]]. This supercomputer oversaw all research and development that took place in the base, in addition to performing the routine checks etc. Ever since the nuclear holocaust, he idled, biding his time, frustrated at his inability to perform even the most basic of routines.&lt;br /&gt;
&lt;br /&gt;
In addition, the most advanced research labs in the country were located here, most notably physics and biology laboratories, allowing for breakthroughs to happen in science.&lt;br /&gt;
&lt;br /&gt;
The body of [[Charles Ringhold]] lies in one of the laser labs, carrying a [[Pass key (Fallout)|blue pass key]].&lt;br /&gt;
&lt;br /&gt;
{{colbox|Loot in West Tek Level 4|&lt;br /&gt;
* [[Rocket launcher (Fallout)]]&lt;br /&gt;
* [[Assault rifle (Fallout)|AK-112 assault rifle]]&lt;br /&gt;
* [[Geiger counter]]&lt;br /&gt;
* [[First aid kit]]&lt;br /&gt;
* [[Tool]]&lt;br /&gt;
* &#039;&#039;[[Dean&#039;s Electronics (Fallout)|Dean&#039;s Electronics]]&#039;&#039;&lt;br /&gt;
* [[RadAway (Fallout)|RadAway]]&lt;br /&gt;
* [[Rad-X (Fallout)|Rad-X]]&lt;br /&gt;
* 3 [[Pulse grenade (Fallout)|pulse grenades]]&lt;br /&gt;
* 50 [[5mm round (Fallout)|5mm AP]]&lt;br /&gt;
* [[Rocket (Fallout)|Explosive rocket]]&lt;br /&gt;
* [[Rocket (Fallout)|Rocket AP]]&lt;br /&gt;
* [[Pass key (Fallout)|Blue pass key]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Level 5 (Secure Testing Labs)===&lt;br /&gt;
[[File:Fo1 WestTek Secure Testing Labs (Lvl 5).png|220px|thumb|The dragon&#039;s treasure]]&lt;br /&gt;
The core of the facility, by far the most secure and least accessible, are the testing labs. Sealed, protected by three robot checkpoints, these laboratories witnessed the development of FEV and advanced weaponry, including the [[Plasma rifle (Fallout)|Winchester P94 plasma rifle]]. Here, surviving records of the FEV development can also be gleaned.&lt;br /&gt;
&lt;br /&gt;
{{colbox|Loot in West Tek Level 5|&lt;br /&gt;
* 2 [[Sniper rifle (Fallout)|DKS-501 sniper rifle]]&lt;br /&gt;
* 20 [[12 gauge shotgun shell (Fallout)|12 gauge shotgun shell]]s&lt;br /&gt;
* [[Shotgun (Fallout)|Shotgun]]&lt;br /&gt;
* [[Alpha experiment disk]]&lt;br /&gt;
* [[Delta experiment disk]]&lt;br /&gt;
* [[FEV experiment disk]]&lt;br /&gt;
* 3 [[Stimpak (Fallout)|stimpaks]]&lt;br /&gt;
* [[First aid kit]]&lt;br /&gt;
* 2 [[RadAway (Fallout)|RadAway]]&lt;br /&gt;
* 200 [[5mm round (Fallout)|5mm JHP]]&lt;br /&gt;
* 150 [[5mm round (Fallout)|5mm AP]]&lt;br /&gt;
* 60 [[14mm AP (Fallout)|14mm AP]]&lt;br /&gt;
* [[Pulse grenade (Fallout)|pulse grenade]]s&lt;br /&gt;
* 2 [[Plasma grenade (Fallout)|plasma grenade]]s&lt;br /&gt;
* 3 [[Frag grenade (Fallout)|frag grenade]]s&lt;br /&gt;
* [[Minigun (Fallout)|Minigun]]&lt;br /&gt;
* 3 [[Assault rifle (Fallout)|AK-112 assault rifle]]&lt;br /&gt;
* [[2043B radio]]&lt;br /&gt;
* 150 [[Microfusion cell (Fallout)|microfusion cell]]&lt;br /&gt;
* 80 [[Small energy cell (Fallout)|small energy cell]]&lt;br /&gt;
* [[Geiger counter]]&lt;br /&gt;
* [[Motion sensor]]&lt;br /&gt;
* [[Stealth Boy (Fallout)|Stealth Boy]]&lt;br /&gt;
* [[Laser pistol (Fallout)|Wattz 1000 laser pistol]]&lt;br /&gt;
* [[10mm pistol (Fallout)|Colt 6520 10mm pistol]]&lt;br /&gt;
* [[14mm pistol (Fallout)|14mm pistol]]&lt;br /&gt;
* [[Plasma rifle (Fallout)|P94 plasma rifle]]&lt;br /&gt;
* [[Combat armor (Fallout)|Combat armor]]&lt;br /&gt;
* &#039;&#039;[[Guns and Bullets (Fallout)|Guns and Bullets]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Level 6 (Barracks and Operations Center)===&lt;br /&gt;
[[File:Fo1 WestTek Command Center (Lvl 6).png|220px|thumb|Awakening the dragon]]&lt;br /&gt;
The deepest level housed the living quarters of the essential research personnel, along with the primary power generator for the base and the operations center. After the [[Great War]], the power generator&#039;s fuses got stuck in the locked position, powering down the entire base.&lt;br /&gt;
&lt;br /&gt;
The body of one of [[Dennis Allen]]&#039;s comrades lies, horribly burned, in one of the rooms.&lt;br /&gt;
&lt;br /&gt;
{{colbox|Loot in West Tek Level 6|&lt;br /&gt;
* [[Sniper rifle (Fallout)|DKS-501 sniper rifle]]&lt;br /&gt;
* [[Stimpak (Fallout)|Stimpak]]&lt;br /&gt;
* [[Small energy cell (Fallout)|Small energy cell]]&lt;br /&gt;
* [[Knife (Fallout)|Knife]]&lt;br /&gt;
* [[RadAway (Fallout)|RadAway]]&lt;br /&gt;
* [[Rad-X (Fallout)|Rad-X]]&lt;br /&gt;
* [[Plasma pistol (Fallout)|Glock 86 plasma pistol]]&lt;br /&gt;
* [[.44 Magnum (Fallout)|.44 Magnum JHP]]&lt;br /&gt;
* 50 [[5mm round (Fallout)|5mm JHP]]&lt;br /&gt;
* [[10mm pistol (Fallout)|Colt 6520 10mm pistol]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
* [[Floating eye bot]]s&lt;br /&gt;
* [[Robobrain (Fallout)|Robobrains]]&lt;br /&gt;
* [[ZAX 1.2]]&lt;br /&gt;
&lt;br /&gt;
==Related quests==&lt;br /&gt;
* [[Become an initiate]]&lt;br /&gt;
* [[Turn on power for the Glow]]&lt;br /&gt;
* [[Disarm Traps for the Facility]]{{cut}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The name of the facility is spelled &#039;&#039;West Tech&#039;&#039; a few times in-game, but &#039;&#039;West Tek&#039;&#039; is the more common usage of the name and is the name of the company itself.&lt;br /&gt;
* Some doors need a strength of 8 and up to be opened.&lt;br /&gt;
* A [[rope]] is needed to enter the crater.&lt;br /&gt;
* [[Suze]] mentions the glow after being rescued from the lower levels of [[PMV Valdez]].&amp;lt;ref&amp;gt;[[Fcsuze.msg]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{FO1CC}}&lt;br /&gt;
Major&lt;br /&gt;
* [[GLWALIEN.MSG]] - &amp;quot;This body might be some kind of genetic experiment.&amp;quot;&lt;br /&gt;
* [[GLOWCAGE.MSG]] - &amp;quot;It appears as though this cage contained lab animals for testing. Somehow, the bars have been torn off.&amp;quot;&lt;br /&gt;
Minor&lt;br /&gt;
* [[GLWBOX.MSG]] - &amp;quot;This looks to be the footlocker of some guards.&amp;quot;&lt;br /&gt;
* [[GLOWDESK.MSG]] - a lock desk of papers&lt;br /&gt;
* [[GLOWTABL.MSG]] - a table in a mess&lt;br /&gt;
{{FO1CC|end}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
The West Tek research facility appeared only in &#039;&#039;[[Fallout]]&#039;&#039;. It is also mentioned in &#039;&#039;[[Fallout 3]]&#039;&#039; in database entries found on the Maxson Archive terminal in the [[Citadel]], in the &#039;&#039;Fallout 3&#039;&#039; [[Fallout 3 add-ons|add-on]] &#039;&#039;[[Operation: Anchorage (add-on)|Operation: Anchorage]]&#039;&#039;, and in [[The Armageddon Rag, Vol. 3]].&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
* Its name in the original [[Scott Campbell]] [[Burrows design document#Chris Avellone&#039;s comments|design documentation]] was FSEF.&lt;br /&gt;
* The pass keys are a clear reference to id Software&#039;s &#039;&#039;[[Wikipedia:Doom (1993 video game)|Doom]]&#039;&#039;, even down to the corresponding colors of the pass keys shown above their doors.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FO1 Dennis Allen.png|[[Pass key (Fallout)|Yellow pass key]] and [[Ancient Brotherhood disk]], level 1&lt;br /&gt;
Fo1_red_pass_key_The_Glow.png|Red pass key, level 2&lt;br /&gt;
Charles Ringhold.png|Blue pass key, level 4&lt;br /&gt;
FEV disk locker.png|[[FEV experiment disk]], level 5&lt;br /&gt;
Alpha experiment disk wall safe.png|[[Alpha experiment disk]], level 5&lt;br /&gt;
Delta experiment disk wall safe.png|[[Delta experiment disk]], level 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Alpha experiment disk]]&lt;br /&gt;
* [[Delta experiment disk]]&lt;br /&gt;
* [[FEV experiment disk]]&lt;br /&gt;
* [[West Tek records]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox locations FO1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Glow|The Glow]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Le_Fort&amp;diff=44933</id>
		<title>Le Fort</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Le_Fort&amp;diff=44933"/>
		<updated>2018-04-26T12:08:08Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : Page créée avec «  {{Infobox lieu |games                 =FNV |icon                  =Icon military.png |image                 =Fortification Hill.jpg |map marker image      =The Fort loc.j... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox lieu&lt;br /&gt;
|games                 =FNV&lt;br /&gt;
|icon                  =Icon military.png&lt;br /&gt;
|image                 =Fortification Hill.jpg&lt;br /&gt;
|map marker image      =The Fort loc.jpg&lt;br /&gt;
|map marker            =&#039;&#039;&#039;The Fort&#039;&#039;&#039;&lt;br /&gt;
|buildings             =[[Caesar&#039;s tent]]&amp;lt;br /&amp;gt;[[Legion arena]]&amp;lt;br /&amp;gt;[[Securitron vault]]&amp;lt;br /&amp;gt;[[Weather monitoring station]]&lt;br /&gt;
|factions              =[[Caesar&#039;s Legion]]&lt;br /&gt;
|leaders               =[[Caesar]]&lt;br /&gt;
|merchants             =[[Dale Barton]]&lt;br /&gt;
|quests                =&#039;&#039;&#039;[[Render Unto Caesar]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[The House Always Wins]]&amp;lt;br /&amp;gt;[[I Hear You Knocking]]&amp;lt;br /&amp;gt;[[I Put a Spell on You]]&amp;lt;br /&amp;gt;[[The Finger of Suspicion]]&amp;lt;br /&amp;gt;[[Wild Card: You and What Army?]]&amp;lt;br /&amp;gt;[[Nothin&#039; But a Hound Dog]]&amp;lt;br /&amp;gt;[[For Auld Lang Syne]]&amp;lt;br /&amp;gt;&#039;&#039;[[A Trusted Aide]]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;[[Powder to the People]]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;[[Saving (or Savaging) Sergeant Teddy]]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;[[Laurifer Gladiator]]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;[[Silus Treatment]]&#039;&#039;&lt;br /&gt;
|cell name             =TheFort&amp;lt;br/&amp;gt;FortMainGate (main gate)&amp;lt;br/&amp;gt;TheFortRear (drawbridge)&amp;lt;br/&amp;gt;TheFortSummit (Caesar&#039;s tent)&amp;lt;br/&amp;gt;TheFortView (weather mon. st. ext.)&amp;lt;br/&amp;gt;FortificationHillWeatherStation (weather mon. st. int)&amp;lt;br/&amp;gt;SecuritronVault (Securitron vault)&lt;br /&gt;
|refid                 ={{ID|ddcfd}}&amp;lt;br/&amp;gt;{{ID|ddd0c}} (main gate)&amp;lt;br/&amp;gt;{{ID|ddd05}} (drawbridge)&amp;lt;br/&amp;gt;{{ID|13c714}} (Caesar&#039;s tent)&amp;lt;br/&amp;gt;{{ID|ddd08}} (weather mon. st. ext)&amp;lt;br/&amp;gt;{{ID|12428f}} (weather mon. st. int)&amp;lt;br/&amp;gt;{{ID|12428e}} (Securitron vault)&lt;br /&gt;
|local map             =&lt;br /&gt;
|footer                =[[File:Conceptart-thefort-B.jpg|260px|Fortification Hill concept art]]&lt;br /&gt;
}}{{Games|FNV}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortification Hill&#039;&#039;&#039; (named &#039;&#039;&#039;The Fort&#039;&#039;&#039; in the Pip-Boy) is a vast and heavily fortified base of [[Caesar&#039;s Legion]] on the east bank of the [[Colorado River]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Here the Legion is preparing for its second assault on the [[New California Republic|NCR]] at [[Hoover Dam]]. This is also the location where the [[Platinum chip]] is used to install the upgrades to the [[Securitron]]s, as the fort is built above [[Robert House|Mr. House]]&#039;s [[Securitron vault|secret bunker]]. [[Caesar]] himself is stationed here, along with his [[Praetorian guard]]s, as well as the bulk of his armies in preparation for the upcoming battle.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Fallout: New Vegas Official Game Guide]] Collector&#039;s Edition p.368-369: &#039;&#039;&amp;quot;&#039;&#039;&#039;[3.28] The Fort&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Also known as Fortification Hill, this is on the Arizona side of the Colorado River. After the first Battle of Hoover Dam, the NCR secured and held this section of river against Caesar&#039;s subsequent strikes. Caesar&#039;s remaining troops regrouped at Fortification Hill, overlooking Lake Mead and the dam. When Caesar himself arrived, he dealt with his failed commander, Joshua Graham, by having him set on fire and hurled down the cliff face into the lake. Although beaten, the Legion were not defeated. And now, smoke continuously rises from Caesar&#039;s camp and the sounds of activity can be heard from the dam. It is an ominous and looming threat to the security of Hoover Dam and New Vegas itself.&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;([[Fallout: New Vegas Official Game Guide Collector&#039;s Edition Tour of the Mojave Wasteland]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
To reach the fort, you must use the barge at [[Cottonwood Cove]]. However, you can not take the barge until certain point of game. You must either be invited either when exiting [[The Tops]] after completing [[Ring-a-Ding-Ding!]], [[Vulpes Inculta]] (or [[Alerio]], if you have already killed Vulpes, who will comment on this) will be waiting outside, or you have to progress [[For the Republic, Part 2]] to the part where you report to [[Cassandra Moore|Colonel Moore]] that you have dealt with the [[Great Khans]]. If you have not yet been invited, the guards at the Fort may be hostile. If you travel to [[Cottonwood Cove]] with [[Craig Boone|Boone]] he will immediately attack all legionaries on sight, causing them to turn on you. This will happen even if you have been invited.&lt;br /&gt;
&lt;br /&gt;
On either side of the entrance are sleeping tents. To the north of the entrance past the tents there is a small bar. In the center of the camp are the Arena and Caesar&#039;s Tent. To the Southwest, there are more tents, another bar, and the [[weather monitoring station]], which includes Mr. House&#039;s secret bunker.&lt;br /&gt;
&lt;br /&gt;
===Legion arena===&lt;br /&gt;
{{main|Legion arena}}&lt;br /&gt;
The Legion Arena is a small pit made of walls of scrap metal  put together to form a makeshift Colosseum. Here the [[Courier]], if male, can fight slaves to the death for the amusement of Caesar&#039;s legionnaires. A female courier will be told they are not allowed to fight in the arena and will not have this option, although they may still fight [[Benny]] in it if they chose.&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
{{Section|FNV}}&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
{{Section|FNV}}&lt;br /&gt;
&lt;br /&gt;
==Notable loot==&lt;br /&gt;
* 2000 caps, a [[Power fist (Fallout: New Vegas)|power fist]], and a [[T-45d power helmet]] in the Very Hard locked footlocker in Caesar&#039;s room.&lt;br /&gt;
* When arriving at the fort, towards the North East there is a trench. Continuing along this trench until you reach the end, you will find a 500 bulk [[5mm round (Fallout: New Vegas)|5mm round]].&lt;br /&gt;
* [[Lupa&#039;s brain]] (used during [[Nothin&#039; But a Hound Dog]]). You must kill Lupa for her brain. You may speak to Antony, who is standing beside her, to arrange an arena fight with Lupa. Alternatively, you may attack Lupa where she stands, but it will turn everyone at the camp hostile. Lupa&#039;s brain increases Rex&#039;s DT by 10.&lt;br /&gt;
* [[Caesar&#039;s armor]].&lt;br /&gt;
* [[Displacer glove]], used by Caesar himself.&lt;br /&gt;
* Assuming he hasn&#039;t yet been killed or chosen to be crucified by the player, [[Benny]] will have [[Benny&#039;s suit|his suit]] and [[Maria]], a unique [[9mm pistol (Fallout: New Vegas)|9mm pistol]]&lt;br /&gt;
* There is a [[first aid box]] laying behind a bush on the North-East side of the wall after the first slope.&lt;br /&gt;
&lt;br /&gt;
==Related quests==&lt;br /&gt;
* [[Render Unto Caesar]]&lt;br /&gt;
* [[The House Always Wins]]&lt;br /&gt;
* [[I Hear You Knocking]]&lt;br /&gt;
* [[I Put a Spell on You]]&lt;br /&gt;
* [[The Finger of Suspicion]]&lt;br /&gt;
* [[Wild Card: You and What Army?]]&lt;br /&gt;
* &#039;&#039;[[A Trusted Aide]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Powder to the People]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Saving (or Savaging) Sergeant Teddy]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Laurifer Gladiator]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Silus Treatment]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You may choose to fight Benny to the death in the Arena, both of you will have machetes. He will have Maria on him when he is dead.&lt;br /&gt;
* The Legionary guarding the entrance to Robert House&#039;s bunker pronounces Caesar with a soft &#039;&#039;&amp;quot;c&amp;quot;&#039;&#039; sound, unlike all the other Legionaries who use a hard &amp;quot;k&amp;quot; sound.&lt;br /&gt;
* There is a [[Museum of Technology]] poster in the first room of the weather monitoring station.&lt;br /&gt;
* The location is actually far larger than the area that can be accessed by the player. From various locations throughout the camp you can see that the tents of the Legion stretch out far across the land surrounding the camp, though the gates to these areas are marked as inaccessible.&lt;br /&gt;
* If you sneak kill the guard at the gate (the one who confiscates your weapons), your weapons will not be confiscated on subsequent visits.&lt;br /&gt;
* Lupa&#039;s dead body will remain in the arena.&lt;br /&gt;
* Attacking the training dummies with a power fist will cause blood to spew out of them.&lt;br /&gt;
* You can&#039;t fight in the arena if you&#039;re a female.&lt;br /&gt;
* There is an NCR Trooper crucified to your left when you enter the gate.&lt;br /&gt;
* There&#039;s no way, with the exception of console commands, glitching, or [[Fast travel]] (if you have already discovered the location) to get to The Fort rather than taking the boat from Cottonwood Cove.&lt;br /&gt;
* The Legion has a strict policy of eradicating all use of drugs and alcohol among their men. Despite this, Legion Officers and troops around the camp may be seen drinking beer.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
The Fort appears only in &#039;&#039;[[Fallout: New Vegas]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* (Platforms|ps3) When you enter the fort, sometimes you will see excessive tearing of the screen everywhere.&lt;br /&gt;
* (Platforms|xbox360|ps3) You may not regain all your weapons upon leaving the fort, so make sure you save before you attempt to leave.&lt;br /&gt;
* (Platforms|pc) Upon entering, all items may be floating, including the Slave Ledger required to win Great Khan sympathy, so make sure to check the air.&lt;br /&gt;
* {{Platforms|xbox360|ps3}} Sometimes, if you have Boone waiting outside Fortification Hill, the guard outside Caesar&#039;s tent, the dog near him and everybody inside Caesar&#039;s tent except Caesar himself will be hostile. To prevent this, you must have previously kicked Boone from your party.&lt;br /&gt;
* {{Platforms|xbox360}} If you leave the fort after having the platinum chip returned to you by Caesar, the guard will take the chip. If you return to the Lucky 38 and kill Mr. House (not sure if it matters, but the demonstration of the Securitron upgrades had not be initiated), the platinum chip will be added back to your inventory. Fast traveling back to the fort will initiate the same dialogue as trying to leave with the platinum chip. Choose the option to stay and they will not confiscate any of your items, leaving you fully equipped.&lt;br /&gt;
* {{Platforms|ps3}} Sometimes you will be randomly killed by the guards when you walk up to the tent.&lt;br /&gt;
* {{Platforms|xbox360}} Sometimes the Praetorian Guards in Caesar&#039;s tent will randomly attack even if you have the Mark of Caesar.&lt;br /&gt;
* {{Platforms|xbox360}} When you try to leave the Fort by clicking on the gate, it will not trigger [[Cursor Lucullus]] to ask you if you are ready to leave.&lt;br /&gt;
* {{Platforms|xbox360|ps3}} After following Benny to the Fort and choosing the option to crucify him, upon returning to the drawbridge it is possible to see two Bennys one on the cross and another standing by it, the one standing by it can be talked to and untied, if you untie him you gain good karma.&lt;br /&gt;
* {{Platforms|xbox360}} If you helped Benny escape turning Legion hostile, and then escaped the Fortification Hill by fleeing from the Legion rather than killing everyone in the Fort, you may be unable to fast travel or take the raft to the Fort later because for some reason the game freezes during the loading screen. Even going to the [[Hoover Dam]] or swimming in [[Lake Mead]] too close to the Fort may cause the game to freeze. This can be really annoying if you wanted to get [[Lupa]]&#039;s brain for [[Rex (Fallout: New Vegas)|Rex]] or during the end of the main quest which takes place on Hoover Dam.&lt;br /&gt;
* {{Platforms|xbox360|ps3|pc}} There are a great many problems with corpses in the Fort. Any Ash Piles left in the Fort will respawn their inventories upon returning, as will some Non-Ash Pile corpses. Any normally killed soldiers may also spawn alive upon returning. Non-Ash Pile corpses also have a habit of vanishing not long after you&#039;ve killed them, even if you don&#039;t leave the area.&lt;br /&gt;
* {{Platforms|pc}} When exiting the Fort with a companion, unique weapons that where confiscated may be duplicated in the companions inventory.&lt;br /&gt;
* {{Platforms|xbox360|ps3}} After fighting in the Arena, some machete&#039;s can be picked up but not dropped again. If you try dropping it, the message stating it is a quest item will appear. When arriving at the gate and having all your weapons taken, the machete will remain in your inventory.&lt;br /&gt;
* {{Platforms|ps3}} Occasionally, if you have a weapon drawn when you fast travel to the fort and you disarm when asked by the guard, your hands will remain in the position that they would be in for the weapon you had drawn, even though the weapon is absent. This can be fixed by pressing the reload button, which will bring up your fists. The conditions and specifics for this glitch are unknown.&lt;br /&gt;
* {{Platforms|xbox360|ps3|pc}} Sometimes upon entering the fort after wiping them out, a powder ganger will appear at the draw bridge. He will be hostile and wll be wearing simple powder ganger armor with a stormchaser hat.&lt;br /&gt;
* {{Platforms|xbox360}} If you kill everyone in the fort (not counting slaves or children) every time you re-enter, the dead bodies will respawn, dead, in the same spot you killed them but with new items on their inventories.&lt;br /&gt;
* {{Platforms|ps3}} The area in and around the Fort may be extremely choppy when you first arrive there.&lt;br /&gt;
* {{Platforms|xbox360}} Bringing [[Arcade Gannon]] to the Fort in order to gain his trust [[For Auld Lang Syne]] will override the conversation in which the guard takes the players items. As long as the guard is not spoken to once Arcade finishes speaking, it is possible to then walk around the Fort with all items and weapons without turning everyone hostile.&lt;br /&gt;
* {{Platforms|xbox360}} You can drop any weapons or chems you don&#039;t want confiscated if you bring up your pipboy as soon as the area is loaded. The guard will confiscate your equipment after you close your pipboy. Then you can pick up the gear you dropped and use it in the fort.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fortification Hill compound.jpg|Caesar&#039;s compound at top of the hill.&lt;br /&gt;
FortificationHill.jpg|Fortification Hill in the opening scene of &#039;&#039;Fallout: New Vegas&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox The Fort}}&lt;br /&gt;
{{Navbox Caesar&#039;s Legion}}&lt;br /&gt;
{{Navbox locations FNV}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Fort, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fallout: New Vegas marked locations]]&lt;br /&gt;
[[Category:Caesar&#039;s Legion]]&lt;br /&gt;
[[Category:The Fort| ]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Abri_de_jardin&amp;diff=44919</id>
		<title>Abri de jardin</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Abri_de_jardin&amp;diff=44919"/>
		<updated>2018-04-24T00:50:38Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : Page créée avec « {Infobox location |games            =FO3 |type             =section |image            =Garden Shed.jpg |map marker image =Andale loc.jpg |local map        =Garden shed loc... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Infobox location&lt;br /&gt;
|games            =FO3&lt;br /&gt;
|type             =section&lt;br /&gt;
|image            =Garden Shed.jpg&lt;br /&gt;
|map marker image =Andale loc.jpg&lt;br /&gt;
|local map        =Garden shed loc.jpg&lt;br /&gt;
|part of          =[[Andale]]&lt;br /&gt;
|quests           =&#039;&#039;[[Fungus Deal]]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;[[Our Little Secret]]&#039;&#039;&lt;br /&gt;
|refid            ={{ID|02dc02}}&lt;br /&gt;
|cell name        =AndaleTheWilsonsShed&lt;br /&gt;
|footer           =[[File:Garden shed int.jpg|240px]]&lt;br /&gt;
}}{{Games|FO3}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|What? You don&#039;t believe me? Just look in the basements! Or out in that shed! You&#039;ll see what I mean!|[[Harris Smith|Old Man Harris]]|sound=FO3 HarrisSmith YouDontBelieveMe.ogg}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;garden shed&#039;&#039;&#039; is a small building located in the backyard of [[the Wilson&#039;s house]] in [[Andale]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The garden shed is used for the storage of [[Strange meat (Fallout 3)|human meat]] and the butchering of victims by the people of [[Andale]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The door to the shed is locked (very hard) and contains only one interior section. The inside contains three [[refrigerator]]s filled with [[Strange meat (Fallout 3)|strange meat]], multiple [[Ripper (Fallout 3)|rippers]] and some knives that are used in the processing of human bodies.&lt;br /&gt;
&lt;br /&gt;
Skeletons of the Wilson family&#039;s prior victims are seen in cages, and three more hang upside down from their feet on chains.&lt;br /&gt;
&lt;br /&gt;
==Notable loot==&lt;br /&gt;
10 [[Strange meat (Fallout 3)|strange meat]] in each refrigerator.&lt;br /&gt;
&lt;br /&gt;
==Related quests==&lt;br /&gt;
* &#039;&#039;[[Fungus Deal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Our Little Secret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Stealing the rippers or the shed key from the night stand will cause the player character to lose [[Karma (Fallout 3)|Karma]]. If caught, the residents will turn hostile and attack.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
The garden shed appears only in &#039;&#039;[[Fallout 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Navbox locations FO3}}&lt;br /&gt;
{{Navbox Andale}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Andale]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gartenschuppen]]&lt;br /&gt;
[[es:Cobertizo]]&lt;br /&gt;
[[pt:Casebre do jardim]]&lt;br /&gt;
[[ru:Сарай]]&lt;br /&gt;
[[uk:Сарай]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Confr%C3%A9rie_de_l%27Acier_(Fallout_3)&amp;diff=44916</id>
		<title>Confrérie de l&#039;Acier (Fallout 3)</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Confr%C3%A9rie_de_l%27Acier_(Fallout_3)&amp;diff=44916"/>
		<updated>2018-04-24T00:41:44Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : Page créée avec « {{Infobox faction |games        =FO3, FO3BS, FO4 |mentions     =FO3OA, FO3TP, FO3MZ, FNV |image        =BoS East Coast Flag 2287.png |founded by   =Owyn Lyons |leader... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox faction&lt;br /&gt;
|games        =FO3, FO3BS, FO4&lt;br /&gt;
|mentions     =FO3OA, FO3TP, FO3MZ, FNV&lt;br /&gt;
|image        =BoS East Coast Flag 2287.png&lt;br /&gt;
|founded by   =[[Owyn Lyons]]&lt;br /&gt;
|leader       =Owyn Lyons ([[Timeline#2254|2254]]-[[Timeline#2278|2278]])&amp;lt;br /&amp;gt;[[Sarah Lyons]] ([[Timeline#2278|2278]]-Unknown)&amp;lt;br /&amp;gt;[[Arthur Maxson]] ([[Timeline#2283|2283]]-[[Timeline#2287|Present]])&lt;br /&gt;
|headquarters =[[Citadel]] ([[Capital Wasteland]])&amp;lt;br /&amp;gt;[[The Prydwen]] ([[the Commonwealth]])&lt;br /&gt;
|locations    =[[Capital Wasteland]]&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[GNR building plaza|Galaxy News Radio]]&lt;br /&gt;
:[[Adams Air Force Base]]&lt;br /&gt;
:[[Arlington Library]]&lt;br /&gt;
:[[Falls Church]]&lt;br /&gt;
:[[Jefferson Memorial]]&lt;br /&gt;
:[[Washington Monument]]&lt;br /&gt;
:[[White House Plaza]]&lt;br /&gt;
&amp;lt;hr /&amp;gt;[[The Commonwealth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
:[[Cambridge Police Station]]&lt;br /&gt;
:[[Boston Airport]]&lt;br /&gt;
:[[Mass Fusion Building]]&lt;br /&gt;
:[[Waypoint Echo]] (optional)&lt;br /&gt;
&amp;lt;hr /&amp;gt;[[The Island]] (temporary)&lt;br /&gt;
|members      =[[Kells|Lancer Captain Kells]]&amp;lt;br /&amp;gt;[[Sole Survivor]] ([[Initiate]]/[[Knight]]/[[Paladin]]/[[Sentinel]]) (optional)&amp;lt;br /&amp;gt;[[Sarah Lyons|Sentinel Lyons]]&amp;lt;br /&amp;gt;[[Reginald Rothchild|Head Scribe Rothchild]]&amp;lt;br /&amp;gt;[[Cross|Star Paladin Cross]]&amp;lt;br /&amp;gt;[[Ingram|Proctor Ingram]]&amp;lt;br /&amp;gt;[[Teagan|Proctor Teagan]]&amp;lt;br /&amp;gt;[[Quinlan|Proctor Quinlan]]&amp;lt;br /&amp;gt;[[Bowditch|Scribe Bowditch]]&amp;lt;br /&amp;gt;[[Elizabeth Jameson|Scribe Jameson]]&amp;lt;br /&amp;gt;[[Peabody|Scribe Peabody]]&amp;lt;br /&amp;gt;[[Danse|Paladin Danse]]&amp;lt;br /&amp;gt;[[Brandis|Paladin Brandis]]&amp;lt;br /&amp;gt;[[Scabbard]]&amp;lt;br /&amp;gt;[[Edwards (Fallout 3)|Operations Officer Edwards]] {{icon|FO3BS|link=Broken Steel}}&amp;lt;br /&amp;gt;[[Ishmael Ashur|Paladin Ashur]] (formerly) {{icon|FO3TP|link=The Pitt (add-on)}}&amp;lt;br /&amp;gt;[[Bael|Paladin Bael]]&amp;lt;br /&amp;gt;[[Glade|Paladin Glade]]&amp;lt;br /&amp;gt;[[Hoss (Fallout 3)|Paladin Hoss]]&amp;lt;br /&amp;gt;[[Gunny|Paladin Gunny]]&amp;lt;br /&amp;gt;[[Kodiak|Paladin Kodiak]]&amp;lt;br /&amp;gt;[[Tristan|Paladin Tristan]] {{icon|FO3BS|link=Broken Steel}}&amp;lt;br /&amp;gt;[[Vargas (Brotherhood of Steel)|Paladin Vargas]]&amp;lt;br /&amp;gt;[[Cade|Knight Captain Cade]]&amp;lt;br /&amp;gt;[[Colvin|Knight Captain Colvin]]&amp;lt;br /&amp;gt;[[Durga|Knight Captain Durga]]&amp;lt;br /&amp;gt;[[Dusk|Knight Captain Dusk]]&amp;lt;br /&amp;gt;[[Irving Gallows|Knight Captain Gallows]]&amp;lt;br /&amp;gt;[[Larsen (Far Harbor)|Knight Captain Larsen]] {{icon|FO4FH|link=Far Harbor (add-on)}}&amp;lt;br /&amp;gt;[[Gavil|Knight Sergeant Gavil]]&amp;lt;br /&amp;gt;[[Neriah|Senior Scribe Neriah]]&amp;lt;br /&amp;gt;[[Lucia|Knight Lucia]]&amp;lt;br /&amp;gt;[[Rhys|Knight Rhys]]&amp;lt;br /&amp;gt;[[Lone Wanderer]] ([[Knight (rank)|Knight]] {{icon|FO3BS|link=Broken Steel}})&amp;lt;br /&amp;gt;[[Artemis (character)|Knight Artemis]]&amp;lt;br /&amp;gt;[[The Scribe]] (formerly)&amp;lt;br /&amp;gt;[[Haylen|Scribe Haylen]]&amp;lt;br /&amp;gt;[[Bigsley|Scribe Bigsley]]{{icon|FO3BS|link=Broken Steel}}&amp;lt;br /&amp;gt;[[Vallincourt|Scribe Vallincourt]] {{icon|FO3BS|link=Broken Steel}} &amp;lt;br /&amp;gt;[[Yearling|Scribe Yearling]]&amp;lt;br /&amp;gt;[[Clarke|Initiate Clarke]]&amp;lt;br /&amp;gt;[[Pek|Initiate Pek]]&amp;lt;br /&amp;gt;[[Rogue knight]] (formerly){{icon|FO4NW|link=Nuka-World (add-on)}}&lt;br /&gt;
|parent       =[[Brotherhood of Steel]]&lt;br /&gt;
|divisions    =[[Lyons&#039; Pride]]&amp;lt;br /&amp;gt;[[2nd Monument Defense Detachment]]&amp;lt;br /&amp;gt;[[Water Distribution Network]]&amp;lt;br /&amp;gt;[[Recon Squad Gladius]]&lt;br /&gt;
|related      =[[Brotherhood Outcasts]]&lt;br /&gt;
|footer       =[[File:The Citadel.jpg|240px]]&amp;lt;br /&amp;gt;[[Citadel|The Citadel]], headquarters of the Brotherhood of Steel in the Capital Wasteland.&amp;lt;br /&amp;gt;[[File:CW Brotherhood of Steel main characters.jpg|240px]]&amp;lt;br /&amp;gt;Notable members outside the Citadel.&amp;lt;br /&amp;gt;[[File:BoS flag.png|240px]]&amp;lt;br /&amp;gt;Flag used in the Capital Wasteland in 2277.&lt;br /&gt;
|baseid       ={{ID|0005de41}} {{icon|FO4}}&lt;br /&gt;
}}{{Games|FO3|FO3OA|FO3TP|FO3BS|FO3MZ|FNV|FO4|FO4NW|FO4FH}}&lt;br /&gt;
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{{Quotation|In our eyes, defeat is unacceptable because we&#039;re fighting for the future of mankind. Our rallying cry is more powerful than any weapon you could ever carry. Remember that.|[[Danse|Paladin Danse]] explaining the meaning behind &amp;quot;Ad Victoriam&amp;quot;.|sound=Danse FutureOfMankind.ogg}}&lt;br /&gt;
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The East Coast &#039;&#039;&#039;Brotherhood of Steel&#039;&#039;&#039; is a chapter of the [[Brotherhood of Steel]] and was founded by [[Owyn Lyons|Elder Owyn Lyons]]. Their headquarters is the [[Citadel]], an imposing fortress built into and beneath the ruins of the Pentagon on the edge of what used to be [[Washington, D.C.]]&lt;br /&gt;
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As of [[Timeline#2287|2287]], they are led by [[Arthur Maxson]], the last descendant of the venerated [[Roger Maxson|Maxson]] family line. Under his leadership, the Brotherhood has grown into a major military power in the region, able to project their power and influence all along the Eastern Seaboard.&lt;br /&gt;
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==History==&lt;br /&gt;
{{main|History of the Brotherhood of Steel#Brotherhood of Steel in the East Coast}}&lt;br /&gt;
Following the destruction of the [[Enclave]] on the West Coast, the Brotherhood dispatched an expedition to Washington, D.C. on a mission to reconnect with the [[Brotherhood of Steel (Midwest)|Midwestern Brotherhood of Steel]], investigate reports of [[Vault 87 super mutant|super mutant]]s in the Capital Wasteland, and recover any advanced technology. Led by Paladin Owyn Lyons, the group included [[Henry Casdin]], [[Ishmael Ashur]], [[Reginald Rothchild]], and Lyons&#039; 3-year-old daughter, [[Sarah Lyons|Sarah]].&lt;br /&gt;
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Contact with the Midwest chapter was unsuccessful, so the group traveled to [[The Pitt (city)|Pittsburgh]]. The city was being terrorized by [[wildmen]], [[trog]]s, [[Slavers (Fallout 3)|slavers]] and [[Raider (Fallout 3)|raiders]]. Lyons&#039; force [[The Scourge|swept through the city]], destroying many hostiles and suffering only one casualty: [[Ishmael Ashur]]. Believing him to be dead, the Brotherhood gathered the surviving children into their ranks and continued toward Washington, D.C.&lt;br /&gt;
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On their arrival, the wilderness outside the city was overrun by super mutants. Attacking head-on, they drove the mutants into the ruins of Washington, D.C. and earned the favor of the local population. Their investigation of the [[Pentagon]] uncovered a remarkable cache of technology, including the four-story-tall robot known as [[Liberty Prime]]. The discovery earned Owyn Lyons a promotion to elder and a change in his orders: instead of returning to the West Coast, they would establish a permanent presence in the area. They founded their base, the Citadel, in the remnants of the old Pentagon.&lt;br /&gt;
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The Brotherhood&#039;s treatment of people in Pittsburgh and in Washington marked a characteristic trait of Elder Lyons&#039; leadership. The Brotherhood&#039;s primary directive was to recover and preserve advanced technology, however Elder Lyon&#039;s detachment took on a more humanitarian approach towards non-hostile wastelanders. When the Elders in [[Lost Hills]] learned of these new priorities, they cut off all support to the chapter, though they still considered it as part of the Brotherhood. The chapter suffered a further setback when a number from within their ranks left in protest to form the [[Brotherhood Outcasts]].&lt;br /&gt;
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It was in this weakened and isolated state that it was possible for the Enclave, having relocated from [[New California]] as well, to re-establish a base of continual operations at [[Raven Rock]], to make its move. They seized [[Project Purity]], then set up outposts in Washington, D.C. and the surrounding wilderness. However, with the assistance of the [[Lone Wanderer]], the Brotherhood ended the Enclave&#039;s presence in the known region; driving them first from Project Purity and then from their final holdout at [[Adams Air Force Base]]. The fate of the Enclave as a whole after these events remains a mystery.&lt;br /&gt;
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Despite the Brotherhood&#039;s success with Project Purity and the war against the Enclave, the organization continued to struggle. Lyons would eventually pass away in [[Timeline#2278|2278]], with leadership passing to his daughter Sarah Lyons. Not long after she was named elder she was killed in combat with no clear successor in line. In the leadership crisis that followed, the Brotherhood repeatedly appointed and deposed one ineffectual leader after another until [[Arthur Maxson]] assumed leadership. In 2283, Arthur Maxson was appointed elder at age 16, the youngest in Brotherhood history, after displaying exceptional skill as a capable warrior and diplomat by defeating the super mutant leader [[Shepherd]] and brokering peace with the Brotherhood Outcasts, bringing them back into the fold.&lt;br /&gt;
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By [[Timeline#2287|2287]], the East Coast Brotherhood had established contact with [[Lost Hills]] and has actively received support from the West. During this time, they began to make plans to establish control not only over the Capital Wasteland, but the entire Eastern Seaboard. To complete this objective, they began constructing a massive airship called [[The Prydwen|the &#039;&#039;Prydwen&#039;&#039;]], using parts from the Enclave Mobile Crawler at [[Adams Air Force Base]]. The development and construction process took a total of six years, two years to design the Prydwen and twice that to build. During this time, the Brotherhood sent three scout missions into [[the Commonwealth]]: first, a group volunteered to go into the Commonwealth, then [[Recon Squad Artemis]] led by [[Brandis|Paladin Brandis]] and [[Recon Squad Gladius]] led by [[Danse|Paladin Danse]]. The first scout team was overwhelmingly successful. They brought back crates full of pre-War technology and documents and the first post-war reconnaissance of the area. Artemis was not so fortunate with their problems beginning at their drop-off point in Malden. Ambushed by [[Gunners]] straight off the Vertibird, which resulted in abandoning and manually shorting out their power armor (to prevent the suits from being captured) and the deaths of four knights. The survivors made their way to the [[National Guard training yard]] to regroup, which was infested with feral ghouls and resulted in the death of another knight. Brandis and his scribe left to investigate the pre-War [[Revere satellite array]], but it was infested with super mutants that overcame them and claimed the second last member of the team. The only survivor was the commanding officer, Paladin Brandis, who made his way to a pre-War nuclear bunker, and took shelter there until either the Brotherhood or someone else found him.&lt;br /&gt;
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Three years later, [[Recon Squad Gladius]] entered the region also looking for technology and valuable documents. They encountered similar resistance from raiders as Artemis did and over the course of several weeks managed to secure a base of operations at the [[Cambridge Police Station]] but lost four knights in various confrontations. After discovering advanced signals originating from the Institute, [[Danse]] sent an emergency signal to the Brotherhood, which, after several technical delays, responded by sending the &#039;&#039;Prydwen&#039;&#039; to the Commonwealth, dominating the skyline while under full Vertibird escort for the people of the Commonwealth to see. The Brotherhood established a permanent foothold at the Boston Airport and bolstered Gladius&#039;s position at the Police Station. At that point the Brotherhood began to enforce their ideals upon the Commonwealth and investigate the mysterious energy readings coming from [[the Institute]].&lt;br /&gt;
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==Major outposts and locations==&lt;br /&gt;
The East Coast Brotherhood is a major military power boasting vast supplies, manpower, cutting-edge technology, and scientific research in all fields, enabling them to hold power and influence all across the Eastern Seaboard. They hold many strongholds and bases throughout the wasteland, including the following:&lt;br /&gt;
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==Capital Wasteland==&lt;br /&gt;
===GNR Radio Studio===&lt;br /&gt;
In 2277, when Owyn Lyons was elder, the Brotherhood had a large presence at [[GNR building plaza|Galaxy News Radio]], a news radio station in the middle of Washington D.C. It was tactically and strategically important as it was a defensible location in the middle of the ruins of D.C., as well as having a mutual relationship with the DJ of the studio, [[Three Dog]]. The status of this outpost as of 2287 is unknown.&lt;br /&gt;
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===Washington Memorial===&lt;br /&gt;
Also in 2277, a small Brotherhood unit composed of five soldiers was stationed here to defend the memorial, which had GNR&#039;s satellite on the top of it. Unfortunately, because of the chaos in this area (with slavers in the Lincoln Memorial, Talon Company, Super Mutants, and the Enclave in a three way battle to seize the Capitol building, and Super Mutants having a foothold in the National Archives and the numerous bunkers ironically established by the Brotherhood after making a push towards the Lincoln Memorial), casualties were high and the satellite dish often got knocked off, which resulted in the troops there simply using the same dish over and over again. After one such incident, the dish was irreparable, which resulted in a [[Galaxy News Radio (quest)|wild goose chase]] for another one.&lt;br /&gt;
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===Pennsylvania Avenue===&lt;br /&gt;
The Brotherhood has a minor rest and resupply area near the nuked remains of the [[White House]], making their home in an abandoned hotel, where they rarely sleep, due to the constant super mutant advances upon this location.&lt;br /&gt;
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===Arlington Library===&lt;br /&gt;
The Brotherhood has a major presence at the [[Arlington Library]] (officially the Library of Congress), where, in 2277, Elder Lyons has [[Yearling|Scribe Yearling]] searching for intact [[Pre-War book (Fallout 3)|pre-War books]] to add to their collection. They are also trying to wipe out the raiders who have fortified themselves in the library and who have become an annoyance to the soldiers trying to salvage the library for books or anything of use.&lt;br /&gt;
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===Project Purity===&lt;br /&gt;
After the near-end of the war with the Enclave, the Brotherhood established a foothold in the scientific complex known as Project Purity, which was underneath the Jefferson Memorial. The Brotherhood employed Rivet City&#039;s Security Services to help them transport the water as well as protect the Project. It is unknown what has happened to the Project as of 2287.&lt;br /&gt;
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===Adams Air Force Base===&lt;br /&gt;
After the destruction of the Enclave&#039;s [[mobile base crawler]], the Brotherhood set up a permanent basecamp at [[Adams Air Force Base|Adams]], attempting to gather what they could from the wreckage to construct [[the Prydwen]]. Arthur Maxson directed all resources to the construction of the Prydwen. After six years, the huge airship was constructed and served as a mobile command base for five years in the Capital Wasteland before setting off for the Commonwealth.&lt;br /&gt;
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===The Citadel===&lt;br /&gt;
[[The Citadel]] is the bastion of the East Coast Brotherhood. Built in the ruins of the Pentagon, the courtyard was reserved for the training of initiates, who were trained by [[Gunny|Paladin Gunny]]. From there, one could go to the Citadel Laboratory, where scribes tediously multitask between their duties to their order (The Sword, Shield, or Quill) and a special assignment by [[Reginald Rothchild|Head Scribe Rothchild]]; more specifically, Liberty Prime. [[Bael|Paladin Bael]] is in charge of security outside of the Citadel, while [[Colvin|Knight Captain Colvin]] (via Sarah Lyons) is in charge of security on the inside. Surrounding the central area containing Liberty Prime are A-Ring and B-Ring. In A-Ring The Brotherhood&#039;s council chambers are located (known as the Great Hall), where they either plan for future operations or direct field units. There are two small passageways connected to the Great Hall, used for storage, and both storing food and miscellaneous items. The northernmost room is known as the &amp;quot;Lyons Den,&amp;quot; which serves as the rest and resupply reserved only for members of the Lyons Pride. The southernmost room is reserved for the Order of the Quill and all historical records pertaining to the East Coast Brotherhood, the Maxson bloodline, vaults in the Capital Wasteland, and the pre-War Pentagon.&lt;br /&gt;
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==Commonwealth==&lt;br /&gt;
The East Coast Brotherhood holds numerous strongholds throughout the Commonwealth to serve as forward operating bases facilitating their operations against [[the Institute]] and other abominations in the Commonwealth.&lt;br /&gt;
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===The Prydwen===&lt;br /&gt;
The main base of operations for the Brotherhood in the Commonwealth. The Prydwen serves as The Brotherhood&#039;s aerial aircraft carrier and contains all of the essential elements to make their operations possible; including barracks, research and development facilities, medical bay, munitions stockpile, and more. [[Teagan|Proctor Teagan]] commands the Order of the Sword from the stowage on the Prydwen, and he&#039;s also in charge of the supply depot in the airport, where he has put [[Gavil|Knight-Sergeant Gavil]] in his liege as CO. [[Ingram|Proctor Ingram]] commands the Order of the Shield from the power armor bay, whose job is to keep the Prydwen afloat as well as repair any damaged gear or equipment soldiers bring in. She has also been charged with repairing Liberty Prime to working condition so the Brotherhood can use it to destroy the Institute. [[Quinlan|Proctor Quinlan]] commands the Order of the Quill from his quarters on the main deck. His duty is to organize field scribe escorts as well as research and file technical documentation brought back from the field by the Brotherhood&#039;s soldiers.&lt;br /&gt;
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Apart from the three Orders, Knight Captain Cade resides in the medical bay, treating wounded soldiers and assessing new recruits in order to see if they&#039;re combat ready. Cade is the one who refuses to clear [[Brandis|Paladin Brandis]] for duty until the Sole Survivor completes either [[The Nuclear Option]] for the Brotherhood or completes [[Mass Fusion]] for the Institute while working for the Railroad. [[Kells|Lancer-Captain Kells]] commands the Brotherhood&#039;s air force as well as controlling the flight path of the Prydwen from the command deck.&lt;br /&gt;
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===Boston Airport===&lt;br /&gt;
Used as a place to moor the Prydwen, the [[Boston Airport]] serves many of the same functionalities as the Prydwen does. The Brotherhood uses the airport as a forward operating base for all of their operations in the Commonwealth. Supplies are stored here, as well as the remains of Liberty Prime, who the Brotherhood eventually rebuild to use against the Institute. The Brotherhood&#039;s best soldiers are stationed in front of where Prime is being built, where ranked soldiers up to star paladins can be encountered patrolling the walkway surrounding Prime. Behind Prime&#039;s building platform is the storage depot, where Knight-Sergeant Gavil stores all incoming rations appropriately, as well as supplying gear to field soldiers. Above that is a landing platform, where a general recreational area lies around it. Benches, vending machines, and several food items lay about to allow the Brotherhood to relax with each other before heading out.&lt;br /&gt;
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===Cambridge Police Station===&lt;br /&gt;
[[Cambridge Police Station]] is the main operating base of [[Recon Squad Gladius]], and serves as a &amp;quot;port in the storm&amp;quot; for the Brotherhood as well as another more central forward operating base to facilitate their missions. Before the arrival of the Prydwen, a six man squad captured the station from feral ghouls (led by Paladin Danse), in order to function as their base of forward operations. As time passed, they lost two soldiers while on scouting patrol and [[Knight Keane|another]] while under attack by feral ghouls. When the Prydwen arrived, however, the ghouls in Cambridge were merely a nuisance as synths began launching attacks on the police station. Now it functions as a rest and resupply before soldiers head back out into the chaos of the Commonwealth, with a Vertibird landing pad above and the rubble leading to it cleared. A power armor station lies beneath the station, with ample supplies to upgrade and repair any soldier&#039;s armor.&lt;br /&gt;
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==Society==&lt;br /&gt;
The [[Brotherhood of Steel]] is a neo-knightly military order that rose from the ashes of the [[United States Armed Forces|American military]] on the [[New California|West Coast]] in the years following the devastation of [[Timeline#2077|2077]]. The organization&#039;s tenets include the eradication of mutants, synths, and the veneration of technology. The Brotherhood has never been very keen on sharing their resources with their fellow [[Wastelander (Fallout 3)|wastelanders]], considering them too ignorant and irresponsible to possess advanced technology, although the eastern chapter is more lenient about this than their Western counterparts. Despite their obsession with technology they will destroy technologies they deem too dangerous or uncontrollable, such as Institute [[synth]]s.&lt;br /&gt;
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The eastern chapter of the Brotherhood is generally beneficial to humanity, but in a more indirect way. They hunt down hostile mutants, ferals, and synths, and they keep dangerous technologies out of careless or malevolent hands. Despite the obvious benefits their technology could bring to the wasteland, they don&#039;t like to share their resources with outsiders due to the potential for misuse, and instead would rather control the technology while using it themselves to help people in the wasteland. While it is an established belief within the Brotherhood that the people of the wasteland are not responsible enough to possess or use advanced weapons technology. They believe that if everyone possessed these advanced weapons, the wasteland would be even more dangerous and chaos driven than it already is. However, the eastern chapter [[Fire Support|is shown]] to be more lenient about outsiders possessing energy weapons. Also, the Brotherhood is willing to trade some of their technologies with wasteland communities in return for supplies or even manpower, such as the arrangement with [[Rivet City security]], and [[Diamond City]] but they always keep the more sensitive and dangerous technologies safe to themselves.&lt;br /&gt;
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The Brotherhood&#039;s disdain for super mutants and synths stems from their belief that such &amp;quot;abominations&amp;quot; are the direct result of reckless scientific experimentation, i.e, &amp;quot;technology run amok&amp;quot;. They hold the irresponsible use of technology by pre-war civilizations responsible for the planet&#039;s destruction, and actively seek to prevent a second apocalypse from occurring by maintaining a monopoly on advanced weapons technology.&lt;br /&gt;
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Recently, much like the chivalrous knights of old, the eastern chapter of the Brotherhood has been more interested in justice and safety for the obviously weaker and less fortunate around them to a certain extent. Ghouls and super mutants are not included, as the Brotherhood believes them to be dangerous. Instead of keeping their secrecy, the Brotherhood has been far more assertive in the goings on of wasteland politics and life. They continue in their mission of preserving and developing technology. Their motives are often unclear, to those outside their ranks. Brotherhood members are not people to be trifled with. The East Coast contingent of the Brotherhood when it was first founded had &amp;quot;gone native&amp;quot; under the leadership of Elder Owyn Lyons. Lyons felt the Brotherhood had a responsibility to protect the people of the Capital Wasteland from the [[Vault 87 super mutant|super mutant]] threat; a notion not entirely lost on Elder Maxson, who continues to use soldiers to combat Super Mutants and other threats.&lt;br /&gt;
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As of [[Timeline#2287|2287]], It is clear that the Brotherhood is an unrivaled power in the region, and draws most of its new recruits from the area. What started with the East Coast Brotherhood protecting people from super mutants and raiders led to defeating the Enclave and distributing free clean water to the people, turning them into the governing power in the Capital Wasteland. Based off of information from dialogue, terminals, and holotapes the Brotherhood appears to have evolved politically into an Ordensstaat (Order-State) akin to the old [[wikipedia: State of the Teutonic Order|&amp;quot;Teutonic Order&amp;quot;]], and governs the Capital Wasteland directly as its own &amp;quot;country&amp;quot;. Additionally, The Brotherhood now looks forward to the future, attempting to build more and improve technology, unlike their West Coast counterpart.&lt;br /&gt;
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==Military==&lt;br /&gt;
The East Coast Brotherhood&#039;s military structure is designed to create the most capable soldiers and pilots, while also educating them in technology to pick out potential scribes.&lt;br /&gt;
* Squires are children who are too young to train as initiates but are allowed to serve the various needs of full fledged members of the Brotherhood. In exchange they are taught basic concepts such as military structure, combat readiness and loyalty that will help them when they are old enough to become initiates. Squires sometimes accompany exemplary knights on missions, at the behest of [[Kells|Lancer Captain Kells]], to experience combat firsthand but only as an observer.&lt;br /&gt;
* Initiates are Brotherhood-born members and sponsored outsiders who are training to become knights, scribes or lancers.&lt;br /&gt;
* Aspirants is a rank used to denote someone training under a superior officer such as a paladin or knight-commander in order to be promoted to a full-fledged knight. They are a step above initiates&lt;br /&gt;
* Lancers are the backbone of the Brotherhoods newly formed airforce. Without them the Brotherhood would be unable to operate their vast fleets of VB-01 transport and VB-02 attack vertibirds.&lt;br /&gt;
* Knights are fully fledged members who have served time in the Brotherhood. They are professional soldiers, and the main backbone of the Brotherhood&#039;s ground forces.&lt;br /&gt;
* Paladins are the Brotherhood&#039;s elite, seasoned veterans that are often high ranking field commanders or used in elite strike teams.&lt;br /&gt;
* Scribes are the brains to the Brotherhood&#039;s brawn. They are responsible for the development and research of all brotherhood technology, as well as the maintenance of advanced systems, weapons and armor and any other technical requirements.&lt;br /&gt;
* Sentinel is a rare rank, only given to the Brotherhood&#039;s best and most distinguished soldiers. The last known sentinel was Sarah Lyons, daughter of Elder Owyn Lyons; she was the highest ranking field commander under Elder Lyons, and commanded the Lyon&#039;s Pride, a single squad of the chapter&#039;s best soldiers. It is unknown if the Pride still operates as of 2287. The [[Sole Survivor]] can achieve this rank through completion of [[A New Dawn]]. There are also two known BoS members at the Boston Airport that will eventually achieve the rank of Sentinel some time after the main quest is completed.&lt;br /&gt;
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Sometime after [[Timeline#2277|2277]] the Brotherhood formed an air force for the operation and training of pilots for their captured [[Vertibird]]s. These pilots are known as lancers.&lt;br /&gt;
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With all the Brotherhood&#039;s recent success including the defeat of the Enclave and subsequent acquisition of all Enclave technology, including all power armor and weapons, and the reintegration of the [[Brotherhood Outcasts]], the East Coast division of the Brotherhood is at the zenith of its power. They have access to Vertibirds, power armor, and energy weapons as well as the capability to develop more of these according to Paladin Danse. They also possess a new and improved, rebuilt [[Liberty Prime]], as well as the [[Prydwen]], a colossal airship developed by the Brotherhood, which Paladin Danse claims houses enough troops and resources to &amp;quot;push a full scale offensive&amp;quot; and is capable of &amp;quot;mobilizing the whole division according to Arthur Maxson. Thanks to the Brotherhood maintaining their policy of open recruitment, their numbers on the east coast have vastly increased. Evidenced by the Brotherhood holding power and influence all across the eastern seaboard.&lt;br /&gt;
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In light of their recently acquired fleet of Vertibirds, the Brotherhood division under Elder Maxson now frequently conducts [[wikipedia:Air assault|&#039;&#039;air assault&#039;&#039;]] operations within the Commonwealth, the foremost examples of which can be experienced in the missions [[Spoils of War]] and [[The Battle of Bunker Hill]]. Patrol and shock teams are frequently dropped into the Commonwealth to secure objectives deemed valuable to the Brotherhood or to eliminate hostile threats from an area.&lt;br /&gt;
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===Members===&lt;br /&gt;
{{see|East Coast Brotherhood of Steel characters}}&lt;br /&gt;
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===Rank system===&lt;br /&gt;
{{see|Brotherhood of Steel ranks#East Coast}}&lt;br /&gt;
Exclusive to the current East Coast Brotherhood is a system of rank insignias among the knights and paladins. It has only been observed on their power armor so far but all the rank insignias appear to be based off a pentagon, which could be a reference to their base of operations [[the Citadel]]. The rank of initiate is an outline of a pentagon, then a full knight is a solid pentagon with chevrons added to it to denote knight-sergeants and knight-captains. A paladin&#039;s insignia is an elongated solid pentagon with a sword inside of it and a pair of wings flanking it. Sentinels and elders employ the same pentagon and wing motif but with a single diamond for sentinels and three diamonds for elders within the outline of a pentagon.&lt;br /&gt;
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===Special forces===&lt;br /&gt;
*Lyon&#039;s Pride - The &amp;quot;Pride&amp;quot;, as it was known colloquially, was an elite unit of the east coast division of the Brotherhood of Steel under Elder Lyons. The Pride was led by the then-sentinel Sarah Lyons, daughter of the erstwhile Elder Owyn Lyons. Members of the Pride were hand picked, and represented the best that the Brotherhood had to offer. They wear the same T-45d power armor as the rest of the Brotherhood except for the Lyon&#039;s Pride insignia on the shoulder pauldron instead of the Brotherhood insignia. As of 2287 there is little to no information on the unit or its fate.&lt;br /&gt;
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==Relations with the outside==&lt;br /&gt;
Originally under Elder Lyons&#039; rule, the East Coast Brotherhood was known to trade with outsiders, but as of 2277, there were many incidents which dissuaded the Brotherhood from such activities. The Brotherhood was also known to help patrol and defend settlements such as [[Megaton]], until the super mutant threat escalated to the point that they were forced to withdraw from many key locations. In line with Elder Lyons&#039; philosophy, Lyons&#039; knights and paladins tried to protect any and all innocent wastelanders they encountered while out in the wasteland, and recruit them if possible. They were also known to hire mercenaries when needed, such as [[Reilly&#039;s Rangers]].&lt;br /&gt;
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Following the [[Take it Back!|liberation]] of [[Project Purity]], the Brotherhood cooperates with [[Rivet City security]] to distribute large quantities of [[Aqua Pura|purified water]] to various settlements across the Capital Wasteland. These settlements include: [[Megaton]], [[Rivet City]], [[Tenpenny Tower]], [[Republic of Dave]], [[Girdershade]], [[Canterbury Commons]], [[Temple of the Union]], [[Arefu]], [[Little Lamplight]], [[Big Town]], and [[Oasis]]. They do not serve to factions they and most other people consider are &amp;quot;evil&amp;quot;: [[Raiders (Fallout 3)|raiders]], [[Paradise Falls]] [[Slavers (Fallout 3)|slavers]], [[Talon Company]], [[Vault 87 super mutant|super mutants]], the [[Enclave]] and [[Brotherhood Outcasts]].&lt;br /&gt;
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By 2287, the East Coast division of the Brotherhood has compromised between the former Elder Lyons&#039; altruistic vision, and their traditional beliefs. They are relatively friendly towards human wastelanders and tolerate sentient ghouls, but have a generally hostile attitude towards super mutants, ferals and synths. The Brotherhood believes outsiders are too irresponsible and unrestrained to possess access to advanced technologies. They seek to control the dangerous technologies and would rather use them themselves to protect people rather than let the people themselves possess them. It is central to their beliefs that they must appropriate any dangerous technologies that they can control, and destroy the ones they cannot, such as the synths. By maintaining a monopoly on advanced technology, the Brotherhood hopes to protect the innocent and prevent a second apocalypse from occurring due to the irresponsible use of advanced technology.&lt;br /&gt;
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Unlike the old West Coast Brotherhood, the East Coast division under Maxson has continued Lyon&#039;s practice of recruiting outsiders into the Brotherhood. While Lyons hastily welcomed outsiders into the ranks to bolster their forces, the Brotherhood under Maxson is more cautious, and recruits outsiders through a system of sponsorship. Under this system existing members of the Brotherhood can &amp;quot;sponsor&amp;quot; an outsider&#039;s entry into the ranks, making them an initiate. In this way the Brotherhood is able to balance its need for new recruits with their desire to ensure the loyalty of new members.&lt;br /&gt;
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==Technology==&lt;br /&gt;
In 2277, the East Coast Brotherhood primarily used [[Power armor (Fallout 3)|T-45d power armor]]; this armor was much more widely issued, being given to most front-line personnel, and not just select paladins. They still used [[energy weapons]], mostly the [[Laser rifle (Fallout 3)|laser rifle]] and the [[Laser pistol (Fallout 3)|laser pistol]]. However, due to the difficulty of finding, producing new parts, and maintaining the laser based weapons, and due to the fact that the Brotherhood no longer received supplies from the west coast, many paladins were forced to use traditional guns, notably the standard [[Assault rifle (Fallout 3)|assault rifle]] and the [[Chinese assault rifle]].&lt;br /&gt;
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The Brotherhood has access to an extremely powerful pre war super weapon, [[Liberty Prime]], a nigh invincible 40 foot tall communist-hating combat robot that packs enough firepower to decimate anything in its way. In 2277 it was destroyed by an Enclave orbital missile strike, although scribes in the Citadel had hopes of rebuilding him. After nearly ten years the Brotherhood transported his components to [[the Commonwealth]] and was able to not only rebuild prime, but improve on his original design, creating Liberty Prime MK.2.&lt;br /&gt;
&lt;br /&gt;
After the war against the Enclave, the Brotherhood gained access to a vast number of [[Vertibird]] gunships and stockpiles of energy weapons, power armor and many other advanced armaments. While scribes were excited to catalogue and study the advanced tech, [[Plasma rifle (Fallout 3)|plasma rifles]] and other weapons began to be issued to soldiers in the field.&lt;br /&gt;
&lt;br /&gt;
As of 2287, the Brotherhood of Steel has gained access to a large arsenal of [[T-60 power armor]] (which replaced the [[T-45 power armor|T-45]] and [[T-51 power armor|T-51]] power armor as the new standard issue power armor). This armor is only given to knights and above. The Brotherhood does not equip all of its knights and paladins with T-60 not due to an inability, but in order to maintain a level of flexibility in their operations. Paladin Danse states that the Brotherhood create their T-60 suits from scratch based on pre-War designs. The Brotherhood have gained access to a large number of energy weaponry (all of the BoS members are equipped with [[Laser gun|laser rifles]] or [[Gatling laser (Fallout 4)|Gatling lasers]]) and even a vast supply of [[Vertibird]]s, all of which they are able to manufacture. They also possess a heavily armored airship, [[the Prydwen]], serving as their mobile command base. According to Paladin Danse, it can carry enough troops and supplies to launch a major offensive.&lt;br /&gt;
&lt;br /&gt;
With the destruction of the [[Enclave]], The Brotherhood of Steel East Coast division far surpasses their West Coast counterparts in terms of numbers and technology (as the West Coast, for years, have struggled in their war against the [[New California Republic|NCR]], and has been forced to go into hiding in various bunkers). Although there is evidence on the Prydwen terminals that they may be operating on the surface again once more.&lt;br /&gt;
&lt;br /&gt;
==The War in the Commonwealth==&lt;br /&gt;
The Brotherhood is a major player in the Commonwealth&#039;s fate, if the Sole Survivor decides to side with them. Before taking on the Institute, however, they must first establish their foothold around the [[Boston Airport]], such as wiping out the super mutants at [[Fort Strong]] and, most importantly, getting Liberty Prime back online. This requires the help of Dr. [[Madison Li]], a scientist who previously helped on the project ten years ago before heading to the Commonwealth to join the Institute. After infiltrating the Institute and recruiting Dr. Li, the Brotherhood solves the problems with attaching Prime&#039;s limbs, but unfortunately the giant robot requires a huge amount of nuclear energy, as well as [[Mark 28]] nuclear bombs, which can only be found at the [[Mass Fusion building|Mass Fusion headquarters]] in the middle of the ruins of Boston, and [[Sentinel site]] in the [[Glowing Sea]], respectively.&lt;br /&gt;
&lt;br /&gt;
After retrieving the nukes and the [[Beryllium agitator]] Prime is finally set to take on the Institute. Liberty Prime, assisted by the Brotherhood, blows through waves of synths while trekking through the ruins of Boston (stopping briefly to salute the memorial at [[Bunker Hill]]), and finally arrive at the ruins of CIT, where a huge Brotherhood contingent is fighting through the [[synth]]s defending the ruins. While Prime scans for a weak spot to blow open an entrance to the underground facility of the Institute, the Brotherhood mops up any remaining synths sent to defend the outside of the facility. Prime finds a weak spot, and uses his lasers to blow a hole in the ground which opens to the old abandoned Robotics facility. The Sole Survivor takes point, aided by Elder Maxson (and Paladin Brandis, if they completed [[The Lost Patrol]] appropriately), as well as, depending on their level, several Legendary knight-sergeants, Legendary knight-captains, or Legendary paladins. Brandis has the potential of dying during this quest.&lt;br /&gt;
&lt;br /&gt;
Maxson states his disappointment with the Old Robotics Center, saying that he expected much more from the Institute. As the squad fights through more synths and turrets, they enter the Bioscience area, where Maxson states that this is &amp;quot;exactly what he fears,&amp;quot; in other words, science which is uncontrolled and unrestrained. They come to the atrium where several coursers and synths are waiting for them. After eliminating them, Proctor Ingram states over the intercom that they require access to the Advanced Systems area, but the lockdown engaged in the facility is preventing them from accessing it. The Sole Survivor goes to the Director&#039;s office, where [[Shaun]] is in the final stages of cancer. The Sole Survivor has the option of having one final conversation with him, where Shaun will condemn the Sole Survivor. The Sole Survivor has the option of gloating over their victory or saying their goodbyes to their son. Shaun can also be persuaded to give the access code to shut down some very powerful synths guarding the door to the Advanced Systems area.&lt;br /&gt;
&lt;br /&gt;
After overriding the lockdown (and optionally issuing the evacuation order, which will affect their reputation with the [[Commonwealth Minutemen|Minutemen]] and [[Preston Garvey]] in the future), the squad goes to the Advanced Systems area and, from there, the nuclear reactor area. The Brotherhood sets the fusion pulse charge on the reactor and, after some business with the Shaun synth, teleports to the top of the Mass Fusion building where the Sole Survivor presses the button that ends the Institute permanently.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if the Sole Survivor decides to destroy the Institute with the Minutemen, his fellow knights and paladins state that they are angry they weren&#039;t invited to the &amp;quot;party,&amp;quot; envious that the Minutemen have so much firepower, and surprised that the Minutemen actually had the strength to take on the Institute. Named characters, however, will react differently. [[Ingram|Proctor Ingram]] will state that while it might not have been the Brotherhood way to use the Minutemen to destroy the Institute, it still got the job done, no matter what the cost, and approves of the Sole Survivor&#039;s actions. [[Quinlan|Proctor Quinlan]] says he approves of the &amp;quot;crater&amp;quot; in the middle of Boston, and how the Sole Survivor must be proud. He also states it was &amp;quot;ingenious&amp;quot; to use the Minutemen as &amp;quot;cannon fodder,&amp;quot; thus minimizing casualties in the Brotherhood, and states his displeasure with his colleagues&#039; &amp;quot;narrow-mindedness.&amp;quot; [[Danse|Paladin Danse]] states that even though the Minutemen were used to get the job done, in the end, all that matters is that a new age in the Commonwealth is taking place, no matter who struck the killing blow to the Institute. The Sole Survivor, depending on choices made up to this point, will remain either a knight or a paladin, and will not receive the promotion to sentinel, due to [[The Nuclear Option]] not being completed for the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
The Institute isn&#039;t the only problem the Brotherhood is having since landing in the Commonwealth. Proctor Quinlan requires [[technical document]]s found in pre-War ruins that might have information pertaining to important technology, weapon schematics, or military bunkers left behind in the war. Senior Scribe Neriah requires blood samples from heavily irradiated species such as feral ghouls, yao guai, and super mutants. Even after Danse is banished from the Brotherhood, Recon Squad Gladius still needs to complete their duties in [[Cambridge Police Station]], such as cataloging tech or cleansing an area of radiation infected beings.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A knight&#039;s [[The Prydwen terminal entries#.5BOutgoing Mail PEM787A-026.5D|eulogy found on a terminal]] on the Prydwen refers to the Brotherhood as a &amp;quot;country&amp;quot;, more or less implying that the Brotherhood has evolved into an Ordensstaat, a little known political concept denoting a military order that has become a sovereign state in its own right. The best, and possibly only examples of an Ordensstaat found in history are the Teutonic Order after the invasion of Prussia, and the Sovereign Military Order of Malta (formerly the Knights Hospitaller).&lt;br /&gt;
* The East Coast Brotherhood is the only chapter/division that is mentioned as currently having a functioning air force. Although in the past there have been airships like the Prydwen built to explore Eastward, but the Brotherhood has not had a fighting force of Vertibirds shown or mentioned in a game until Fallout 4.&lt;br /&gt;
* Paladin Danse mentions that the Brotherhood once ruled a quarry somewhere outside of but near the [[Capital Wasteland]], referring to the situation as &amp;quot;more trouble than it was worth&amp;quot;.&amp;lt;ref&amp;gt;[[Danse]]&#039;s dialogue: &#039;&#039;&amp;quot;The Brotherhood tried to run a quarry like this somewhere near the Capital Wasteland. It was more trouble than it was worth.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Should the Sole Survivor choose to wipe out the synths of [[Acadia (location)|Acadia]], the Brotherhood of Steel will establish a presence at Mount Desert Island, using Acadia as a forward operating base.&lt;br /&gt;
* After completing [[Spoils of War]] the Brotherhood will use the Mass Fusion building as an outpost, most of the soldiers will say that the building is a &amp;quot;goldmine&amp;quot; for tech and that the scribes are still searching the building.&lt;br /&gt;
* After completing [[Ad Victoriam]], the Brotherhood will take control of pre-war military checkpoints scattered throughout The Commonwealth.&lt;br /&gt;
* By 2287, the Brotherhood appears to use a new flag which has an orange background with the Brotherhood logo in white, the reason for this change is unknown.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
The East Coast Brotherhood of Steel appears in &#039;&#039;[[Fallout 3]]&#039;&#039;, its [[Fallout 3 add-ons|add-on]] &#039;&#039;[[Broken Steel]]&#039;&#039;, and &#039;&#039;[[Fallout 4]]&#039;&#039;. They are also mentioned in the other &#039;&#039;Fallout 3&#039;&#039; add-ons, &#039;&#039;[[Operation: Anchorage (add-on)|Operation: Anchorage]]&#039;&#039;, &#039;&#039;[[The Pitt (add-on)|The Pitt]]&#039;&#039; and &#039;&#039;[[Mothership Zeta (add-on)|Mothership Zeta]]&#039;&#039;, and they are again mentioned in &#039;&#039;[[Fallout: New Vegas]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
The East Coast Brotherhood of Steel have some similarities and differences with other &#039;&#039;Fallout&#039;&#039; games:&lt;br /&gt;
* External recruitment is also present in &#039;&#039;[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]&#039;&#039;, and for the &amp;quot;Texas Expedition&amp;quot; in &#039;&#039;[[Fallout: Brotherhood of Steel]]&#039;&#039;.&lt;br /&gt;
* The [[Brotherhood Outcasts]], renegades deserted from the newly established Brotherhood of Steel division are similar to the [[Circle of Steel (Van Buren)|Circle of Steel]] in &#039;&#039;[[Van Buren]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&#039;&#039;Fallout 3&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery widths=200&amp;gt;&lt;br /&gt;
Concept08B.jpg|T-45d power armor render&lt;br /&gt;
Concept12B.jpg|AER9 laser rifle/Enclave plasma pistol/CZ53 personal minigun/Capital Wasteland conceptual design&lt;br /&gt;
Concept09B.jpg|Early conceptual design of the [[Citadel]]&lt;br /&gt;
Concept11B.jpg|BOS scribe/elder conceptual design&lt;br /&gt;
Concept10B.jpg|Military super sledge/recon armor early conceptual design&lt;br /&gt;
Fallout 3 PA.jpg|Brotherhood of Steel member in the Ruins of [[Washington, D.C.]]&lt;br /&gt;
Fallout3 flag 1680x1050.jpg|Soldier at the base of the [[Washington Monument]]&lt;br /&gt;
FO3BoSflag.png|G.E.C.K. render shows a weathered flag&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Fallout 4&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery widths=200&amp;gt;&lt;br /&gt;
Fo4-BoS-logo.png&lt;br /&gt;
T-51b Armor Fallout 4.png&lt;br /&gt;
Fo4 launch trailer BoS leader.png|Brotherhood of Steel leader, Arthur Maxson.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Citadel}}&lt;br /&gt;
{{Navbox factions FO3}}&lt;br /&gt;
{{Navbox factions FO4}}&lt;br /&gt;
{{Navbox Brotherhood}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brotherhood of Steel (East Coast)| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Stählerne Bruderschaft (Ostküste)]]&lt;br /&gt;
[[es:Hermandad del Acero de Yermo Capital]]&lt;br /&gt;
[[fr:Confrérie de l&#039;Acier (Côte Est)]]&lt;br /&gt;
[[it:Confraternita d&#039;Acciaio della Zona Contaminata della Capitale]]&lt;br /&gt;
[[pl:Bractwo Stali Ruin Stolicy]]&lt;br /&gt;
[[pt:Irmandade de Aço (Costa Leste)]]&lt;br /&gt;
[[ru:Братство Стали (Fallout 3)]]&lt;br /&gt;
[[uk:Братство Сталі (Fallout 3)]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
	<entry>
		<id>https://fallout-wiki.com/index.php?title=Nocturne&amp;diff=44915</id>
		<title>Nocturne</title>
		<link rel="alternate" type="text/html" href="https://fallout-wiki.com/index.php?title=Nocturne&amp;diff=44915"/>
		<updated>2018-04-24T00:40:37Z</updated>

		<summary type="html">&lt;p&gt;ArticlesNonTraduits : Page créée avec « {{Infobox faction |games        =FO1,FO2, FNV, FOBOS |image        =FNV nightkin.png |founded by   =Master |leader       =Master (2161)&amp;lt;br /&amp;gt;Attis (2208)&amp;lt;br /&amp;gt;... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox faction&lt;br /&gt;
|games        =FO1,FO2, FNV, FOBOS&lt;br /&gt;
|image        =FNV nightkin.png&lt;br /&gt;
|founded by   =[[Master]]&lt;br /&gt;
|leader       =[[Master]] (2161)&amp;lt;br /&amp;gt;[[Attis]] (2208)&amp;lt;br /&amp;gt;[[Davison]], [[Keene]], [[Tabitha]] (2281)&lt;br /&gt;
|members      =[[Dog and God]]&amp;lt;br /&amp;gt;[[Lily Bowen]]&lt;br /&gt;
|headquarters =[[Cathedral]] (2161)&amp;lt;br /&amp;gt;[[Secret Vault]] (2208)&amp;lt;br /&amp;gt;[[Jacobstown]] (2281 - Keene&#039;s nightkin), [[Black Mountain]] (2281 - Tabitha&#039;s nightkin)&lt;br /&gt;
|locations    =[[Cathedral]] (2161)&amp;lt;br /&amp;gt;[[Secret Vault]] (2208)&amp;lt;br /&amp;gt;[[Wasteland]] (2241)&amp;lt;br /&amp;gt;[[Novac]]&amp;lt;br /&amp;gt;[[REPCONN test site]]&amp;lt;br /&amp;gt;[[Black Rock cave]]&amp;lt;br /&amp;gt;[[Jacobstown]]&amp;lt;br /&amp;gt;[[Black Mountain]] (2281)&amp;lt;br /&amp;gt;[[Brooks tumbleweed ranch]]&lt;br /&gt;
|actor        =[[Michael Bell]] {{icon|FOBOS}}&lt;br /&gt;
|related      =[[Children of the Cathedral]]&amp;lt;br /&amp;gt;[[Master&#039;s Army]]&amp;lt;br /&amp;gt;[[State of Utobitha]]&lt;br /&gt;
}}{{Games|FO1|FO2|FNV|FNVDM|FOBOS}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|They serve the Master. They bring the pain of healing to the world. Angels in the night, who redeem the world by bloodshed. Curiosity is a foolhardy emotion, but doubly so when it comes to the Nightkin.|[[Lasher]], in [[Fallout]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;nightkin&#039;&#039;&#039; were an elite warrior caste in the [[Master]]&#039;s [[Mariposa super mutant|super mutant army]] and the apex of his creation of super mutants. When the Master&#039;s super mutant army was defeated in [[Timeline#2162|2162]], many began wandering the [[Wasteland]] or banded together into groups of varying sizes and with varying ends. In [[Timeline#2281|2281]], many are now either with [[Tabitha]], [[Marcus]], or [[Davison]], with the last group desperately searching for more [[Stealth Boy (Fallout: New Vegas)|Stealth Boys]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
They are superior to their fellow super mutants in terms of both intellect and skill, as the [[Forced Evolutionary Virus|FEV-II]] dipping has not damaged their intelligence. While in the [[Master&#039;s Army]], they had access to superior weapons and armor, including the use of [[Stealth Boy]]s. Prolonged use of these devices led to a permanent alteration of the pigment in their skin. Instead of the usual dull green, their skin is pale blue in color.&lt;br /&gt;
&lt;br /&gt;
The nightkin often use their equipped Stealth Boys to sneak-attack those who cross their path, remaining invisible until they come out and fight, sometimes even remaining invisible then. However, prolonged use of Stealth Boys has damaged their sanity, with them becoming incredibly aggressive, paranoid, and in some cases severely delusional. As Marcus explains, they &amp;quot;hate to be seen.&amp;quot; The cause of their paranoia is schizophrenia developed from constant use of the Stealth Boys, because of this they can become angered when stared at for a long period of time.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===&#039;&#039;Fallout&#039;&#039;===&lt;br /&gt;
Nightkin can be found in the upper levels of [[the Cathedral]], as well as inside the [[Mariposa Military Base]], and in random patrol encounters in the cells around the base. After the Master&#039;s fall, many surviving [[Unity]] super mutants had become a chaotic wasteland wandering force, set on to destroy everything it encountered. They are superior to other super mutants in skill, equipment, and weaponry. Many of the nightkin are equipped with cloaking devices, such as Stealth Boys. The only gaming effect of this is to give them a slight ethereal look, as it does not affect the player&#039;s chance of hitting them.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Fallout: Brotherhood of Steel&#039;&#039;===&lt;br /&gt;
{{FOBOS}}&lt;br /&gt;
After the death of the Master, parts of the super mutant army gathered and formed a new faction, led by [[Attis]]. Many years after their regrouping, these mutants captured the [[Secret Vault]] in order to use the [[Forced Evolutionary Virus|FEV]] reserves stored inside. Attis&#039; goal was to continue the Master&#039;s plan. His army had an elite unit of nightkin, much improved in skill, and equipped with high-tech stealth suits to enhance their abilities. These suits served the same function as Stealth Boys. These suits probably originated from, or were made in the Secret Vault.&lt;br /&gt;
{{FOBOS|end}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Fallout: New Vegas&#039;&#039;===&lt;br /&gt;
[[File:Nightkin regular.png|thumb|150px|Regular nightkin]]&lt;br /&gt;
Some of the nightkin appear in the [[Mojave Wasteland]], very often suffering from severe psychological damage, caused by prolonged Stealth Boy use. They wear the same clothes as regular super mutants, but many of them also wear hoods, and stop signs strapped to their forearms as makeshift shields. They are often found wielding [[rebar club]]s, [[Minigun (Fallout: New Vegas)|miniguns]], [[incinerator]]s, [[Super sledge (Fallout: New Vegas)|super sledges]] or, in the case of [[Super mutant (Fallout: New Vegas)#Nightkin master|nightkin masters]], [[bumper sword]]s. They are slightly more articulate in their speech, and are believed to be a stronger and more intelligent version of first generation super mutants, according to [[Black Mountain Radio]]. They are weaker than standard super mutants, however, as a result of their use of Stealth Boys.&lt;br /&gt;
&lt;br /&gt;
There are some scattered in the wasteland, in places such as [[Black Rock cave]].&lt;br /&gt;
&lt;br /&gt;
Those nightkin under the banner of Tabitha harbor an &amp;quot;isolationist&amp;quot; ideology, openly warning humans to stay away from [[Black Mountain]], and even commenting on the dangers of &amp;quot;the dreaded battle cattle&amp;quot; and &amp;quot;two-headed bear people,&amp;quot; a reference to the animal mascots on the flags of [[Caesar&#039;s Legion]] and the [[New California Republic]], respectively. A nightkin camping on the outskirts of [[Novac]] kills one of [[Dusty McBride]]&#039;s brahmin every night around midnight, mistaking the message entirely. He can be found during the day, cloaked behind a boulder across the road and to the west of town. Here, he can be heard complaining about his constant insomnia and trying to silence noises in his head that he believes come from the brahmin. Despite their phobia, some nightkin have become Antlerists, and take orders from their god, [[Antler]], an inanimate [[brahmin skull]] located in the basement of the [[REPCONN test site]].&lt;br /&gt;
&lt;br /&gt;
The [[Fallout: New Vegas companions|companion]], [[Lily Bowen|Lily]], is a nightkin and a former soldier in the Master&#039;s army.&lt;br /&gt;
&lt;br /&gt;
Nightkin play an important part in the quest [[Come Fly With Me]]. The [[Courier]] is sent by [[Jason Bright]], the founder of the [[Bright Brotherhood]], to take care of &amp;quot;demons&amp;quot; that are infesting the basement level of the [[REPCONN test site|REPCONN rocket testing facility]].&lt;br /&gt;
&lt;br /&gt;
Similar to the [[Vault 87 super mutant|super mutants]] in &#039;&#039;Fallout 3&#039;&#039;, nightkin will attack [[ghoul]]s.&lt;br /&gt;
&lt;br /&gt;
At [[Brooks Tumbleweed Ranch]] a nightkin will appear next to the Courier and start a chat. He will offer to sell them wind-brahmin for all their [[Bottle cap (Fallout: New Vegas)|caps]]. If the offer is declined, he will turn hostile and proceed to attack. Originally, if the Courier accepts the offer without asking about the price, no caps will be removed, and the nightkin will give a free Stealth Boy instead. Another Stealth Boy will be in his inventory available for pick-pocketing. However, with the game patch as of July 7–8, 2011, the nightkin will no longer give a Stealth Boy upon agreeing without question, and will take all caps. The nightkin will only have one Stealth Boy that can be pickpocketed or looted from his body.&lt;br /&gt;
&lt;br /&gt;
Another nightkin, [[Dog and God|Dog]] and his &amp;quot;human&amp;quot; personality [[Dog and God|God]], appears in the add-on &#039;&#039;[[Dead Money]]&#039;&#039;. Although he does not use Stealth Boys, he is still a formidable fighter.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The mutant commando advanced character class from the canceled &#039;&#039;[[Fallout d20]]&#039;&#039; was based on the nightkin.&lt;br /&gt;
* In &#039;&#039;[[Fallout: New Vegas]]&#039;&#039;, the nightkin are suffering from schizophrenia, partially due to the fact that overuse of Stealth Boys over a prolonged amount of time has been proven to cause mental problems in nightkin. This theory was tested and proven by [[Henry|Doctor Henry]]. Also, because they are so used to being invisible, they hate being looked at.&lt;br /&gt;
* Nightkin seem to have a strange fascination with brahmin; [[Davison]] worships a brahmin skull, a nightkin kills Dusty McBride&#039;s brahmin under the impression that the brahmin are keeping him awake, the heads of a brahmin are mounted on the wall in Black Mountain Radio station and another nightkin attempts to sell travelers wind-brahmin.&lt;br /&gt;
* [[Craig Boone|Boone]]&#039;s [[Spotter]] perk does not work with cloaked nightkin.&lt;br /&gt;
* [[ED-E]]&#039;s [[Enhanced Sensors]] perk can detect cloaked nightkin.&lt;br /&gt;
* In &#039;&#039;Fallout: New Vegas&#039;&#039;, nightkin have the perks [[Toughness]] and [[Ninja]].&lt;br /&gt;
* [[Vault-Tec Assisted Targeting System|V.A.T.S.]] can target nightkin even while they are cloaked but this is not a bug. It may be because of V.A.T.S.&#039;s ability to detect lifeforms no matter if its cloaked or not, or it may be due to the engine&#039;s limitations. Regardless, there will be no chance to hit the Nightkin and so it will not permit queuing of attacks.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
The nightkin appear in &#039;&#039;[[Fallout]]&#039;&#039; in the Cathedral and the Mariposa Military Base, in &#039;&#039;[[Fallout 2]]&#039;&#039; as a hostile encounter on the world map, in the [[Secret Vault]] in &#039;&#039;[[Fallout: Brotherhood of Steel]]&#039;&#039;, and make a comeback in &#039;&#039;[[Fallout: New Vegas]]&#039;&#039; and the add-on &#039;&#039;[[Dead Money]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
* In &#039;&#039;[[Fallout: Brotherhood of Steel]]&#039;&#039;, the nightkin are voiced by [[Michael Bell]].&lt;br /&gt;
* In &#039;&#039;[[Fallout 3]]&#039;&#039;, the word &amp;quot;nightkin&amp;quot; occasionally appears in the password list when hacking a [[terminal]].&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* {{Platforms|pc}} In the original &#039;&#039;[[Fallout]]&#039;&#039;, some nightkin that fight unarmed disappear (become &amp;quot;invisible&amp;quot;) during the player&#039;s turn in combat and can not be targeted. The only way to end a battle with them is to either flee the area, or have them be killed by accidental fire, e.g. by other enemies that miss and hit them or using a burst mode of a weapon targeting any other available target with the intent to hit the supposed &amp;quot;invisible&amp;quot; nightkin. {{Verify|verified}}&lt;br /&gt;
* {{Platforms|pc}} In &#039;&#039;[[Fallout: New Vegas]]&#039;&#039;, the shaders that make nightkin invisible are sometimes bugged, causing them to remain invisible after deactivating their Stealth Boys (although they will be treated as visible for the purpose of calculating V.A.T.S. percentages). This has been observed in the [[REPCONN test site]] basement and during the encounter near [[McBride house]] in Novac, and appears to be linked to reloading a previous save during, or immediately after, an encounter with a nightkin (possibly after being killed). {{Verify|verified}}&lt;br /&gt;
* {{Platforms|pc|ps3|xbox360}} After the nightkin that has been attacking Dusty McBride&#039;s cattle is killed, a nightkin master can appear near the tent in the middle of Novac, (can be encountered as far away as the [[Highway 95 Viper&#039;s encampment]]). This nightkin master will be neutral unless attacked by the player, but may be encountered fighting [[Vipers]]. If killed, this nightkin will have a minigun in very poor condition and possess [[The Screams of Brahmin (holodisk)|The Screams of Brahmin note]] {{Verify|verified}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=200 captionalign=center&amp;gt;&lt;br /&gt;
Nightkin with Stealth.png|A nightkin, barely visible in the Cathedral in &#039;&#039;[[Fallout]]&#039;&#039;&lt;br /&gt;
Nightkin Fallout2.png|A nightkin without its Stealth Boy, as they appeared in &#039;&#039;[[Fallout 2]]&#039;&#039;&lt;br /&gt;
NightkinFOBOS.png|A group of nightkin with stealth armor in &#039;&#039;[[Fallout: Brotherhood of Steel]]&#039;&#039;&lt;br /&gt;
Lily.jpg|Lily, a friendly nightkin and companion in &#039;&#039;Fallout: New Vegas&#039;&#039;&lt;br /&gt;
Tabitha.jpg|[[Tabitha]], a nightkin in &#039;&#039;[[Fallout: New Vegas]]&#039;&#039;&#039; [[Black Mountain]]&lt;br /&gt;
Keene.jpg|[[Keene]], a schizophrenic nightkin in the [[Jacobstown lodge]]&lt;br /&gt;
Davison.jpg|[[Davison]], leader of [[Davison&#039;s nightkin]]&lt;br /&gt;
Dog and God.jpg|[[Dog and God]], a nightkin in &#039;&#039;[[Dead Money]]&#039;&#039;&lt;br /&gt;
Mutant commando.jpg|The nightkin class in &#039;&#039;[[Fallout d20]]&#039;&#039;.&lt;br /&gt;
DavisonNightkin.png|Davison&#039;s nightkin&lt;br /&gt;
fallout new vegas nightkin in jacobstown.jpg|A nightkin in [[Jacobstown]].&lt;br /&gt;
Nightkin master.png|Nightkin master&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Cathedral}}&lt;br /&gt;
{{Navbox creatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Super mutants]]&lt;br /&gt;
[[Category:Fallout factions]]&lt;br /&gt;
[[Category:Fallout 2 factions]]&lt;br /&gt;
[[Category:Fallout: Brotherhood of Steel creatures]]&lt;br /&gt;
[[Category:Fallout: New Vegas creatures]]&lt;br /&gt;
[[Category:Fallout: Brotherhood of Steel factions]]&lt;br /&gt;
[[Category:Nightkin characters]]&lt;br /&gt;
[[de:Nachtvolk]]&lt;br /&gt;
&lt;br /&gt;
[[es:Nocturnos]]&lt;br /&gt;
[[it:Nightkin]]&lt;br /&gt;
[[pl:Mroczni]]&lt;br /&gt;
[[pt:Nightkin]]&lt;br /&gt;
[[ru:Тень]]&lt;br /&gt;
[[uk:Тінь]]&lt;br /&gt;
[[zh:Nightkin]]&lt;/div&gt;</summary>
		<author><name>ArticlesNonTraduits</name></author>
	</entry>
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