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« Base aérienne de Nellis » : différence entre les versions

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==Bugs==
==Bugs==
* {{Platforms|pc|ps3|xbox360}} The guard that opens the gate may stand with his back turned and will not interact with the player character. {{verify|verified}}
* {{Plateformes|pc|ps3|xbox360}} The guard that opens the gate may stand with his back turned and will not interact with the player character. {{verify|verified}}
** To work around this, the player character can first provoke the Boomers by shooting the pacing guard and try to lure the guard that normally triggers the Boomer dialogue near the gate. If done quickly enough, the player character may then put away their weapon and be forgiven by the Boomer guards, and afterwards talk to the guard near the fence to trigger the dialogue and proceed normally.
** To work around this, the player character can first provoke the Boomers by shooting the pacing guard and try to lure the guard that normally triggers the Boomer dialogue near the gate. If done quickly enough, the player character may then put away their weapon and be forgiven by the Boomer guards, and afterwards talk to the guard near the fence to trigger the dialogue and proceed normally.
** {{Platforms|pc}} This can be fixed by opening the console (~), selecting the gate by left clicking it and typing unlock into the console. This will unlock the gate and allow the player character to walk in and initiate conversation with the guard, then proceed normally from there.
** {{Plateformes|pc}} This can be fixed by opening the console (~), selecting the gate by left clicking it and typing unlock into the console. This will unlock the gate and allow the player character to walk in and initiate conversation with the guard, then proceed normally from there.
* {{Platforms|pc|ps3|xbox360}} Shelling may continue when near the Nellis fence and just inside the base. {{verify|verified}}
* {{Plateformes|pc|ps3|xbox360}} Shelling may continue when near the Nellis fence and just inside the base. {{verify|verified}}
* {{Platforms|ps3}} At times, the textures and layout maps fail to load correctly, leaving any character or robot that wanders into the afflicted area stuck in the ground if it reverts to normal. {{verify|verified}}
* {{Plateformes|ps3}} At times, the textures and layout maps fail to load correctly, leaving any character or robot that wanders into the afflicted area stuck in the ground if it reverts to normal. {{verify|verified}}
* {{Platforms|pc|ps3|xbox360}} There is a greenhouse that has planks nailed to the main door. It may be activated, but nothing will happen. {{verify|verified}}
* {{Plateformes|pc|ps3|xbox360}} There is a greenhouse that has planks nailed to the main door. It may be activated, but nothing will happen. {{verify|verified}}
* {{Platforms|pc|ps3|xbox360}} If the gate to the entrance of the air base is left open, some of the Mini-Boomers may walk out and be attacked by the mortars. They will not die or even be affected by the missiles, and will keep walking and never return. When the player character walks with them the mortars do not fire, but if 2-5 steps are taken away from them, the mortars will begin firing again. This can lead to the mortars firing huge distances, potentially all the way to the outer walls of New Vegas and beyond. {{verify|verified}}
* {{Plateformes|pc|ps3|xbox360}} If the gate to the entrance of the air base is left open, some of the Mini-Boomers may walk out and be attacked by the mortars. They will not die or even be affected by the missiles, and will keep walking and never return. When the player character walks with them the mortars do not fire, but if 2-5 steps are taken away from them, the mortars will begin firing again. This can lead to the mortars firing huge distances, potentially all the way to the outer walls of New Vegas and beyond. {{verify|verified}}
* {{Platforms|pc|ps3|xbox360}} At times, the guards at the front gate or in the guard towers will randomly attack, even at accepted status. {{verify|verified}}
* {{Plateformes|pc|ps3|xbox360}} At times, the guards at the front gate or in the guard towers will randomly attack, even at accepted status. {{verify|verified}}
* {{Platforms|ps3|xbox360}} Boomers will pile up just inside the west entrance/exit door of the mess hall & munitions storage, vibrating and stuttering off of each other. Companions will be "lodged" inside the cluster upon entrance, and it takes several minutes for them to work free. Sometimes upon exiting, the Boomers will all "burst free" and exit at the same time as the player character and their companions, to then roam the base normally. {{verify|verified}}
* {{Plateformes|ps3|xbox360}} Boomers will pile up just inside the west entrance/exit door of the mess hall & munitions storage, vibrating and stuttering off of each other. Companions will be "lodged" inside the cluster upon entrance, and it takes several minutes for them to work free. Sometimes upon exiting, the Boomers will all "burst free" and exit at the same time as the player character and their companions, to then roam the base normally. {{verify|verified}}
* {{Platforms|xbox360|ps3}} Sometimes, after completing most or all of the quests for the [[Boomers]] and then making a trip back to the base, a random infamy gain will be incurred with the Boomers for no reason. None of the Boomers will be hostile, and no evidence or bodies of what could have happened can be found. It could possibly be caused by the completion of [[Heartache by the Number]], and choosing to kill [[Alice McLafferty]], which in turn can turn [[Janet (Fallout: New Vegas)|Janet]] from the [[Young Hearts]] quest (if she was brought to Nellis) hostile and force the Boomers to put her down at the player character's expense. {{verify|verified}}
* {{Plateformes|xbox360|ps3}} Sometimes, after completing most or all of the quests for the [[Boomers]] and then making a trip back to the base, a random infamy gain will be incurred with the Boomers for no reason. None of the Boomers will be hostile, and no evidence or bodies of what could have happened can be found. It could possibly be caused by the completion of [[Heartache by the Number]], and choosing to kill [[Alice McLafferty]], which in turn can turn [[Janet (Fallout: New Vegas)|Janet]] from the [[Young Hearts]] quest (if she was brought to Nellis) hostile and force the Boomers to put her down at the player character's expense. {{verify|verified}}
* {{Platforms|ps3}} By going near the base, discovering it, and leaving it without approaching the Boomer who was firing the missiles, [[Raquel]] will appear later at some point (usually after fast traveling) and ask the player character to meet Mother [[Pearl (Fallout: New Vegas)|Pearl]]. They will then be forced to go back to the base with her to see Mother Pearl. {{verify|verified}}
* {{Plateformes|ps3}} By going near the base, discovering it, and leaving it without approaching the Boomer who was firing the missiles, [[Raquel]] will appear later at some point (usually after fast traveling) and ask the player character to meet Mother [[Pearl (Fallout: New Vegas)|Pearl]]. They will then be forced to go back to the base with her to see Mother Pearl. {{verify|verified}}
* {{Platforms|pc|xbox360|ps3}} Female Boomers at Nellis may have facial hair, despite being female. {{verify|verified}}
* {{Plateformes|pc|xbox360|ps3}} Female Boomers at Nellis may have facial hair, despite being female. {{verify|verified}}
* {{Platforms|xbox360}} Sometimes, nobody will ever come to the gate, leaving the rail tunnel as the only viable entrance. {{verify|verified}}
* {{Plateformes|xbox360}} Sometimes, nobody will ever come to the gate, leaving the rail tunnel as the only viable entrance. {{verify|verified}}
* {{Platforms|xbox360}} There is a howitzer near [[Raquel]] that sometimes when jumped on or walked over can send the player character flying into the sky, although it is enough height that when the Courier comes back down they will die.
* {{Plateformes|xbox360}} There is a howitzer near [[Raquel]] that sometimes when jumped on or walked over can send the player character flying into the sky, although it is enough height that when the Courier comes back down they will die.


==Gallery==
==Gallery==
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