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Kims (discussion | contributions) Bureaucrate, commentadmin, emailconfirmed, flow-bot, Administrateurs d’interface, Modérateurs, staff, Masqueurs de modifications, Administrateur 45 256 modifications |
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Comme il est possible de sauvegarder jusqu'à trois Mondes personnalisés différents, ceux-ci peuvent être différenciés avec un nom et une description uniques ainsi qu'avec l'une des 20 images d'aptitude représenter par le Vault Boy. Plusieurs mots et caractères sont toutefois interdits d'utilisation. | Comme il est possible de sauvegarder jusqu'à trois Mondes personnalisés différents, ceux-ci peuvent être différenciés avec un nom et une description uniques ainsi qu'avec l'une des 20 images d'aptitude représenter par le Vault Boy. Plusieurs mots et caractères sont toutefois interdits d'utilisation. | ||
===Customization options=== | |||
[[File:FO76 itv worlds03.png|thumb|right|300px]] | |||
{{section|FO76}} | |||
{{missing data|some values may require xEdit update to datamine}} | |||
Des mondes personnalisés peuvent être créés sans aucun paramètre de configuration. | |||
{|class="va-table center mw-collapsible mw-collapsed" style="width:60%; margin:left;" | |||
!colspan="4"|<big>'''Paramètre des ateliers'''</big> | |||
|- | |||
|style="width:20%;"|Free Workbench Crafting | |||
|style="width:50%;"|Toggles crafting material costs when using workbenches | |||
|style="width:20%;"|On<br/>'''Off''' | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|C.A.M.P. Height | |||
|style="width:50%;"|Modifies the maximum building height for player C.A.M.P.s | |||
|style="width:20%;"|'''Default'''<br/>High<br/>Very High<br/>Nuclear | |||
|style="width:10%;"|'''100%'''<br/>150%<br/>200%<br/>400% | |||
|- | |||
|style="width:20%;"|Relaxed C.A.M.P. Placement | |||
|style="width:50%;"|Modifies the proximity to which C.A.M.P.s may be built near existing exteriors locations | |||
|style="width:20%;"|'''Default'''<br/>Partially Relaxed<br/>Fully Relaxed<ref>C.A.M.P.s may be placed virtually anywhere (no interiors)</ref> | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|C.A.M.P. Power | |||
|style="width:50%;"|Toggles whether powered objects require power | |||
|style="width:20%;"|'''Default'''<br/>Always Powered | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|Free Building | |||
|style="width:50%;"|Toggles crafting material costs when using [[Workshop (Fallout 76)|Workshop Mode]] | |||
|style="width:20%;"|On<br/>'''Off''' | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|C.A.M.P. Radius | |||
|style="width:50%;"|Modifies the maximum building radius for player C.A.M.P.s | |||
|style="width:20%;"|Very Low<br/>Low<br/>'''Default'''<br/>High<br/>Very High | |||
|style="width:10%;"|25%<br/>50%<br/>'''100%'''<br/>150%<br/>200% | |||
|- | |||
|style="width:20%;"|C.A.M.P. Budget | |||
|style="width:50%;"|Modifies the maximum building budget for player C.A.M.P.s | |||
|style="width:20%;"|Zero<br/>Extremely Low<br/>Very Low<br/>Low<br/>'''Default'''<br/>High<br/>Very High | |||
|style="width:v0%;"|0%<ref>Object placement disabled</ref><br/>25%<br/>50%<br/>75%<br/>'''100%'''<br/>125%<br/>150% | |||
|- | |||
|style="width:20%;"|Relaxed Building Restrictions | |||
|style="width:50%;"|Modifies snapping and collision restrictions when placing objects in [[Workshop (Fallout 76)|Workshop Mode]] | |||
|style="width:20%;"|On<br/>'''Off''' | |||
|style="width:10%;"| - | |||
|} | |||
{|class="va-table center mw-collapsible mw-collapsed" style="width:60%; margin:left;" | |||
!colspan="4"|<big>'''Combat settings'''</big> | |||
|- | |||
|style="width:20%;"|[[Durability (Fallout 76)|Equipment Durability]] | |||
|style="width:50%;"|Adjusts the condition decay of equipped armor and weapons | |||
|style="width:20%;"|Weak<br/>'''Default'''<br/>Strong<br/>Invincible | |||
|style="width:10%;"|N/A<br/>'''100%'''<br/>N/A<br/>0%<ref>Equipment degradation effectively disabled</ref> | |||
|- | |||
|style="width:20%;"|[[Fallout 76 legendary effects|Legendary Mod Effects]] | |||
|style="width:50%;"|Toggles the effects of Legendary items | |||
|style="width:20%;"|'''On'''<br/>Off | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|Proximity Enemy Spawn | |||
|style="width:50%;"|Allows additional enemies to periodically spawn around the player | |||
|style="width:20%;"|On<br/>'''Off''' | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|Difficulty | |||
|style="width:50%;"|Increases the difficulty of standard enemies<ref>Note: This seems to affect their max HP; still affects Daily Ops and Legendary enemies</ref> | |||
|style="width:20%;"|Easy<br/>'''Default'''<br/>Hard<br/>Very Hard<br/>Nuclear | |||
|style="width:10%;"|N/A<br/>'''100%'''<br/>N/A<br/>N/A<br/>N/A | |||
|- | |||
|style="width:20%;"|PvP Rules | |||
|style="width:50%;"|Sets the rules for PvP engagement but does not override Pacifist Mode<ref>Pacifist Mode players will not be able to deal damage in PvP, but may still receive PvP damage</ref> | |||
|style="width:20%;"|'''Default'''<br/>Always<br/>Never | |||
|style="width:10%;"|'''Closed PvP'''<br/>Open PvP<br/>Disabled | |||
|- | |||
|style="width:20%;"|Nuked Flora & Creatures | |||
|style="width:50%;"|Toggles flora and enemies in exteriors to spawn as they would in a [[Blast zone|nuked zone]] | |||
|style="width:20%;"|On<br/>'''Off''' | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|[[VATS|V.A.T.S.]] & Melee AP Cost | |||
|style="width:50%;"|Modifies the AP cost of attacks made in [[VATS|V.A.T.S.]] or by melee attacks | |||
|style="width:20%;"|Zero<br/>Very Low<br/>Low<br/>'''Default'''<br/>High<br/>Very High<br/>Nuclear | |||
|style="width:10%;"|0%<br/>25%<br/>50%<br/>'''100%'''<br/>125%<br/>150%<br/>200% | |||
|- | |||
|style="width:20%;"|Dismemberment | |||
|style="width:50%;"|Toggles the [[Bloody Mess (Fallout 76)|Bloody Mess]] effect to permanently active | |||
|style="width:20%;"|'''Default'''<br/>Always Bloody Mess | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|Ragdoll Behavior | |||
|style="width:50%;"|Modifies the directional force applied to a body upon death | |||
|style="width:20%;"|'''Normal'''<br/>Increased Upward Force<br/>Increased Force<br/>Nuclear Upward Force<br/>Nuclear Force | |||
|style="width:10%;"|'''100%'''<br/>N/A<br/>N/A<br/>N/A<br/>N/A | |||
|- | |||
|style="width:20%;"|Infinite Ammo | |||
|style="width:50%;"|Toggles unlimited ammo on all ranged weapons | |||
|style="width:20%;"|On<br/>'''Off'''<br/>On (No Reload)<ref>Unlimited ammo + Unlimited magazine capacity</ref> | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|Damage Received | |||
|style="width:50%;"|Modifies the overall damage received by players | |||
|style="width:20%;"|Very Low<br/>Low<br/>'''Default'''<br/>High<br/>Very High<br/>Nuclear | |||
|style="width:10%;"|25%<br/>50%<br/>'''100%'''<br/>150%<br/>300%<br/>1000% | |||
|- | |||
|style="width:20%;"|Damage Dealt | |||
|style="width:50%;"|Modifies the overall damage dealt by players | |||
|style="width:20%;"|Very Low<br/>Low<br/>'''Default'''<br/>High<br/>Very High<br/>Nuclear | |||
|style="width:10%;"|25%<br/>50%<br/>'''100%'''<br/>150%<br/>300%<br/>1000% | |||
|} | |||
{|class="va-table center mw-collapsible mw-collapsed" style="width:60%; margin:left;" | |||
!colspan="4"|<big>'''General settings'''</big> | |||
|- | |||
|style="width:20%;"|Weather | |||
|style="width:50%;"|Sets a permanent weather for the entirety of Appalachia | |||
|style="width:20%;"|'''Default'''<br/>Clear<br/>Misty<br/>Foggy<br/>Misty Rain<br/>Overcast<br/>Rain<br/>Radstorm<br/>Ashstorm<ref>[[Ash Heap]] weather</ref><br/>Nuke<br/>Searing<ref>''[[Nuclear Winter (mode)|Nuclear Winter]]'' weather</ref><br/>Swamp<ref>[[The Mire]] weather, [[Glowing Sea]] weather or a radstorm without the storm? Green palette</ref><br/>Quantum Storm<ref>A radstorm with an aqua-and-pink palette. The weather equivalent to Mountain Dew Baja Blast</ref><br/>Dark Bog<ref>A thick fog with a dark blue palette</ref><br/>Quantum Storm Rain | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|Jump AP Cost | |||
|style="width:50%;"|Modifies the Action Point cost for performing a jump | |||
|style="width:20%;"|Zero<br/>Very Low<br/>Low<br/>'''Default'''<br/>High<br/>Very High<br/>Nuclear | |||
|style="width:10%;"|0%<br/>25%<br/>50%<br/>'''100%'''<br/>125%<br/>150%<br/>200% | |||
|- | |||
|style="width:20%;"|Jump Height | |||
|style="width:50%;"|Modifies the height to which a player may jump | |||
|style="width:20%;"|Zero<br/>Very Low<br/>Low<br/>'''Default'''<br/>High<br/>Very High<br/>Nuclear | |||
|style="width:10%;"|0%<ref>Jumping effectively disabled/Jet Pack only mode</ref><br/>25%<br/>50%<br/>'''100%'''<br/>150%<br/>200%<br/>400% | |||
|- | |||
|style="width:20%;"|Power Armor Drain | |||
|style="width:50%;"|Modifies the [[Fusion core (Fallout 76)|fusion core]] decay rate while using [[Power armor (Fallout 76)|power armor]] | |||
|style="width:20%;"|Disabled<br/>Very Slow<br/>Slow<br/>'''Default'''<br/>Fast<br/>Very Fast | |||
|style="width:10%;"|0%<br/>25%<br/>50%<br/>'''100%'''<br/>150%<br/>200% | |||
|- | |||
|style="width:20%;"|Visual Filter | |||
|style="width:50%;"|Applies a permanent photomode filter | |||
|style="width:20%;"|'''None'''<br/>Black and White<br/>Enhanced<br/>Feral<br/>Sepia<br/>Sugar Bomb | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|Drop Additional Loot On Death | |||
|style="width:50%;"|Toggles whether players will drop different kinds of items upon death | |||
|style="width:20%;"|On<br/>'''Off''' | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|Fast Travel | |||
|style="width:50%;"|Toggles the ability to Fast Travel | |||
|style="width:20%;"|Disabled<br/>'''Default'''<br/>Free | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|Map Locations | |||
|style="width:50%;"|Toggles whether Locations are revealed or discovered on the Map by default | |||
|style="width:20%;"|'''Default'''<br/>All Discovered | |||
|style="width:10%;"| - | |||
|- | |||
|style="width:20%;"|Fall Damage | |||
|style="width:50%;"|Modifies the magnitude of fall damage | |||
|style="width:20%;"|Zero<br/>Very Low<br/>Low<br/>'''Default'''<br/>High<br/>Very High<br/>Nuclear | |||
|style="width:10%;"|0%<ref>Fall damage effectively disabled</ref><br/>25%<br/>50%<br/>'''100%'''<br/>150%<br/>300%<br/>600% | |||
|} | |||
==Liens connexes== | ==Liens connexes== | ||
*[https://bethesda.net/fr/article/1CaYL1x4wgGui3mKFKGLxZ/announcing-fallout-worlds Fallout Worlds vous permet de personnaliser vos appalaches dans fallout 76] | *[https://bethesda.net/fr/article/1CaYL1x4wgGui3mKFKGLxZ/announcing-fallout-worlds Fallout Worlds vous permet de personnaliser vos appalaches dans fallout 76] |
modifications