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« Détective en péril » : différence entre les versions

12 octets ajoutés ,  3 février 2019
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* Even if one is not detected at all and doesn't kill any of the Triggermen in the dining area where Nick asks how the player character wants to "play this" he will still comment on the "loud and hard" methods upon leaving the area.
* Even if one is not detected at all and doesn't kill any of the Triggermen in the dining area where Nick asks how the player character wants to "play this" he will still comment on the "loud and hard" methods upon leaving the area.
* In the same room as Nick, the player character can find the Speech bobblehead sitting on the overseer's table.
* In the same room as Nick, the player character can find the Speech bobblehead sitting on the overseer's table.
* While escorting Nick, [[Astoundingly Awesome Tales|Astoundingly Awesome Tales #8]] can be found on a pile of boxes blockading a hallway, before going through a bedroom.
* While escorting Nick, [[Astoundingly Awesome Tales (Fallout 4)|Astoundingly Awesome Tales #8]] can be found on a pile of boxes blockading a hallway, before going through a bedroom.
* If the player character ends the conflict with Skinny Malone peacefully, attacking him, Darla or the remaining Triggermen while they are not hostile does not count as murder in the Pip-Boy's crime statistics.
* If the player character ends the conflict with Skinny Malone peacefully, attacking him, Darla or the remaining Triggermen while they are not hostile does not count as murder in the Pip-Boy's crime statistics.
* Frequently, after convincing Skinny Malone of letting the player character go peacefully, a companion will just walk instead of run to the exit. They end up still near the thugs when the countdown ends and get involved in a firefight. Unless one is playing in [[Survival mode|Survival]] and doesn't want to spoil their previous diplomatic success, it is best to simply leave, as the companion will teleport to their side.
* Frequently, after convincing Skinny Malone of letting the player character go peacefully, a companion will just walk instead of run to the exit. They end up still near the thugs when the countdown ends and get involved in a firefight. Unless one is playing in [[Survival mode|Survival]] and doesn't want to spoil their previous diplomatic success, it is best to simply leave, as the companion will teleport to their side.
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